The Adventures of Batman and Robin
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Continues get refilled
Sent in by Ryan C.
Stage 1: Amused To DeathBatcave: You don't need to take any extra items.
Street: Go to the right, battling thugs. To defeat the ones carrying guns,
either use your jump kick or use your batarang to disarm them before
attacking. Pick up the health icon, continue right and enter the
Funhouse. Funhouse: Roll up to the Joker dummies and use your low kick
on them. Continue right, pulling yourself up the first block. To continue
you must jump upwards, from wall to wall. Watch out for spikes that
appear as certain blocks go down. Use the grappling hook to pull yourself
up and continue right. Also use the grappling hook to swing over spiked
Boss (Toy Soldier Robot): Jump onto the rifle, and then jump up
and kick the robot's head. After a successful kick, quickly jump off and
go to the left to avoid the falling objects. Repeat this process until the
robot is defeated. Rollercoaster: When the Joker starts to throw bombs
at you, go up to the front of the car and kneel, kicking the bombs that
don't go over your head. Continue doing this until the view switches from
side to front. At this time, stand on the right edge of the car, punching
the bombs that don't go over your head back at the Joker. When the side
view comes back, move to the front of the car and get ready to jump to
the car in front of you.
Boss (Joker): Stay low the entire time, rolling back and forth, kicking
the Joker from a crouched position. Do this until he is defeated.
Stage 2: No Green Peace
Batcave: Your inventory will automatically be scaled down. Take nothing extra.
Forest: Go right, using your spray gun on Poison Ivy's troops. Jump over
the small pods that drop from the trees. Use the batarang on the killer
vines continue right. Now you will have to climb up into the trees. Use
the grappling hook to pull yourself up to higher branches, and to swing
from branch to branch. As you go up, use the spray gun or smoke bombs
on the troops. When you reach the top, head to the right. Some of the
trees will fall away, so move quickly and use your grappling hook to
keep from falling. Continue right through the vines, spraying more troops.
Use the grappling hook to swing from tree to tree. When you reach the
last one, drop to the ground and head right.
Greenhouse: Go right. When the floor opens up to reveal the thorn pits,
jump immediately, spraying any troops that you run into. Keep going
right until you run into Poison Ivy.
Boss (Poison Ivy and the Mutant Plant): Kneel at about the middle of
the screen and use your batarang until you make the plant flash a couple
of times. It will then start dropping pods at you. Avoid them by taking
small steps to the left. After two come at you, walk back to the middle
of the screen, and use your batarang when the plants arm goes up. Repeat.
If you get used to the pattern, this boss is very easy to defeat. When
Poison Ivy comes out and shoots at you, simply kneel beneath her darts.
Repeat the whole process until the plant and Poison Ivy are defeated.
Stage 3: Fowl Play Batcave: Be sure to take the Flashlight.
Museum: Use the flashlight so that you can see the floor clearly. Go
right. Continue right after Batman and Robin separate. Jump over the
explosives on the floor. When you reach the tied up staff member, kneel
and press the A button to rescue him. Go back to the left and down the
corridor where Robin went. Press down on the control pad to take the
elevator down to the basement. Go left to area B. Go left once you are
in area B, and go through the open door into the security room. Rescue
the security guard. Robin will now enter the room along with the curator.
Take the key and search for the rest of the missing staff members. Talk
to Robin on the intercom to find out where the staff members are located,
and use the key to get into all of the rooms. After finding the last staff
member, return back to the security room. After rescuing Robin he will
tell you where to find the curator. Rescue the curator and he will give
you the combination to the lock that will open the second floor vault.
Go to the second floor and enter the vault.
Boss (Vulture): Punch the vulture when it swoops down at you. After one
or two hits, it will settle into a predictable pattern. Punch it until it is
defeated. Go right and up the stairs.
Boss (Penguin): When he is on the ground, be aggressive. Punch and kick
him, then back off a little bit, jump over his thrusting umbrella and
attack again. After three successful attacks move away quickly, because
he will fly into the air. When he is in the air, throw plastic explosives at
him to knock him down, and then use the same ground attack described
above. Throughout the entire battle you must also keep jumping to avoid
the helicopters bullets. Repeat this process until the Penguin is defeated.
Stage 4: Tale Of The Cat Batcave: You do not need to take any extra items.
City (Part 1): Jump up, from wall to wall, until you reach the roof of
the building. Once you reach the roof, go right and enter the building.
Now you will be in an elevator and confront Catwoman.
Boss (Catwoman 1st time): Stay on the far right side of the elevator.
Kneel and use your low kick when she charges at you. Immediately follow
that up by jumping towards her, and while in midair moving back to the
spot where you jumped from. If you execute this move correctly, her
whip attack won't touch you. Repeat until the elevator stops.
City (Part 2): Follow Catwoman to the left and jump off the building after
her. While free-falling, stay in the middle of the screen. When she
swoops down at you, quickly move to the side, then head back to the
middle. Do this until she grabs a flag post and goes back into the
building. At this point stay to the left and use the grappling hook on a
flag post to go into the building after her. Chase her across the
rooftops, jumping to avoid falling billboards. Be careful not to fall in
between the buildings. In the next screen, go down the ramps and enter
the doors that you see. In one you will get a health icon and in the other
you'll find Catwoman's cat, Isis. Keep going down until you reach the alley.
Boss (Catwoman 2nd time): Stay in the corner, kicking her from a
kneeling position, then jumping at her, turning in midair and landing
back in the corner. Repeat until she is defeated. For variety use your
batarang, stars or plastic explosives as well.
Stage 5: Trouble In Transit
Area 1: Accelerate with the "B" button. Zigzag in between the other cars
that are on the streets. When you see the arrow appear, get ready to ease
off the gas and make a sharp turn. Try to keep as much speed as you can
going into each turn. You must complete this part in under seventy
seconds to continue.
Area 2: Try not to ease up on your speed at all during this part. Watch
the arrows for direction. Destroy the cars ahead of you using the "Y"
button. Try to get the health icons that appear right before you face
the boss. You have sixty five seconds to complete this area.
Boss (Two-Faces Car): Stay behind the car, shooting at it and trying to
avoid the bombs that it shoots at you. Shoot at Two-Faces car until it
Stage 6: Perchance To ScreamBatcave
Be sure to take the Gas Mask.
Reception Hall: Go right until you encounter Scarecrow. Continue right,
using the spray gun on the innocent victims, and battling the gun
wielding thugs. In the room full of gas, equip the gas mask. Spray the
innocent victims and battle the thugs. If you have to un-equip the gas
mask, stay low so that you don't get gassed. In the next screen use
smoke bombs to knock out the thugs on the balconies. Collect icons
and exit to the right. You will now be in another room full of gas. Use
the same strategy as before and exit right. In the next area use your
batarang or stars on the thugs and spray the innocents. Exit up the
stairs to the right.
The Blimp: Now you are on the Batplane chasing the blimp. Punch,
kick and jump over the gas-filled balloons. When you reach the blimp,
go left, battling thugs. Make your way to the front of the blimp. The
next part takes a lot of patience. Drop off the front of the blimp,
turn around in mid-air, and use the grappling hook to swing yourself
to the right until you make it inside the blimp. If you keep the
directional pad pressed to the right and move with a consistent rhythm,
your results will be better. An alternative way to reach the cockpit is
to shoot the grappling hook straight up, pull yourself up, jump right and
shoot the hook straight up again. Repeat until you make it inside. Once
inside the blimp, go right, jumping over fires and battling thugs until
you meet up with Scarecrow.
Boss (Scarecrow): To defeat Scarecrow, stun him with the batarang,
then quickly move up to him and punch him. Repeat until he is finished.
Stage 7: Riddle Me This Batcave
Be sure to take the X-Ray Goggles
Maze of the Minotaur: All directions given in this area (such as up, down,
left or right), refer to the overhead map, located in the upper right
hand corner of the screen. Start out by going down three squares,
right two squares, and then down one square. At this point use the
x-ray goggles. You will notice that you can now see through the wall.
Use a plastic explosive on the wall. Go down two more squares, left
one square, down two squares, left one square, down two squares and
then step on the question mark. The answer to the riddle is the symbol
in the middle. After transporting, go left two squares and step on the
question mark. Now you should be in the lower right hand corner of the
overhead map. Go left one square, up four squares, right one square, up
four squares and step on the question mark. From this spot go up four
squares to the door with three keys to choose from. Pick the "C" key,
go through the door, and step on the question mark. Now you should be
in the upper right of the map. Go right one square, up one square, right
one square, and jump over the question mark. Use the x-ray goggles,
throw a plastic explosive, go through the wall, and step on the question
mark. After transporting, go left one square, jump over the question
mark, use the x-ray goggles and a plastic explosive, go through the
wall, and step on the question mark. From here go up one square,
right two squares, down two squares, left one square, and down one
square. Now you will be in an area with the commissioner and his
daughter. Answer the riddle with the letters H.B.
Boss (Minotaur): Move quickly in and out on the Minotaur, punching him
once or twice then moving away. When it pins you against a wall, jump
off the wall and over the Minotaur's head. Punch it in the back until it
turns around. Then start moving in and out again. Repeat this procedure
until it is defeated.
Chess Board: Go right, avoiding the pawn's spears. Destroy the rooks
that are in your way. When the Riddler starts dissolving the squares
in your path, keep jumping to the spot where the two different
colored squares meet. This way you will be far enough over to safely
jump the gaps. Quickly attack the rooks that are put in your path while
squares dissolve behind you. Continue right, avoiding the pawn's spears.
Move left underneath the rook that is trying to squish you, then go back
to the right where you will meet your final challenge.
Boss (Riddler's King and Queen): Jump kick the King and Queen while
they are in the air, and step aside when they try to land on you. After
one of the pieces is destroyed, punch and kick the remaining piece
until it starts to push you. If it pushes you towards a gap in the board
that the Riddler has created, jump up and spring off the chess piece
over the gap. If the piece starts to push you to the right and there are
no gaps in the floor, run from it until you are one screen length away.
When the chase ends, stop and wait for it to land in the middle of the
screen. Position yourself to the left of the piece and try to execute
both a punch and a jump kick when it moves up. Repeat this process until
the piece is destroyed.
Stage 8: The Gauntlet Batcave: Take no extra items.
Penguin: Use a jump kick to get close to him, then jump over his
umbrella thrusts and attack. After three successful attacks (including
the first kick), move away so that he doesn't fly into you. When he lands,
move in close and use the same strategy as above. Repeat until he is
defeated. Scarecrow: Throw your batarang to stun him, then quickly
move in and punch him. Repeat until he is defeated.
Clayface: Roll up to him and attack with low kicks. When he turns into
a ball jump over him twice as he comes at you. When he throws clay
blobs at you, move back and jump over the second set of blobs.
Continue rolling up to him and using low kicks until he is finished.
Catwoman: Jump up from wall to wall until you reach the upper platform.
Go right. Use the grappling hook to swing over to the far platform to
the right. When Catwoman charges at you, use a low kick on her. Then
jump towards her and while in mid-air move back to your original
position. Continue this attack until she is defeated.
Man-Bat: Go right until you reach the rooftop where Man-Bat is waiting
for you. Stay in the middle of the screen. Just as he's about to fly into
you, step aside and punch him. Now he will come at you from the side.
Either kneel so that he flies over you, or make a couple of very fast
punches to keep him from running into you. Repeat.
Joker: Stay in the middle of the screen. Time your punches so that you
keep him from running into you while he's using his jet-pack. When he
starts attacking you on foot, chase him from side to side and keep
punching. If you keep close to him he won't have a chance to throw
any bombs at you. Keep attacking until he is defeated.
Continues get refilled
When you're on the last life of your last continue, hit Start to pause and
choose to return to the Batcave. Resume playing, and when you lose your
last life, your continues will be refilled.
R= Red square, G= Green triangle, B= Blue triangle
BGB Stage 2
GRBR Stage 3
BGBR Stage 4
RR B Stage 5
BGBG Stage 6
GRBB Stage 7