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Zool

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Reviewed by Ty Massei

Graphics: 4 out of 10 Sound: 5 out of 10 Gameplay: 6 out of 10 Hardness factor: 5 out of 10 Overall: 5.5 out of 10

Graphics: The graphics aren't all that good. You play as a ninja but the worlds you play in just are targeted towards a younger audience. For example, the first stage looks like Candy Land or something like that. Sound: The songs are pretty average for a Gameboy game. They are pretty low quality, but the sound and sound effects fit the theme of each land. Gameplay: This game is just another sidescroller. You play as Zool, a ninja, and make your way through a level and then to a boss. Instead of just slicing with your sword, however, you shoot out a ball, so it's a little bit like a shooter too. The controls were done pretty well even though there really isn't a lot you can do, and the dynamics of the game is pretty good. After a while, the game does get boring. Hardness factor: Zool wasn't too hard. You can take out almost every enemy from far away since you shoot out a ball every time you hit, and it's not like there is anything else to keep you from completing a level. Overall: 5.5 out of 10. An okay sidescroller, but it lacks the depth of a good game.

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