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Reviewed by Breakman This is a rather old, forgotten title that many people probably haven't even heard of. I, myself, just stumbled upon renting it quite a few years back. Recently, I vaguely started remembering the game, and after searching game lists and such on the Internet to remember its name, I found an old copy and really liked the nostalgia of it all when I sat down for a play. Well, to quickly summarize the game, it's a very nice mix of genres. Lots of action and platform elements, and level-gaining like an RPG. You have 4 different characters to use and train (one of which you meet late in the game), each with his own 4 special attacks that use up the character's Ammo meter. In very short terms: Mega Man meets Zelda 2, with multiple characters. Now, on with the review!

Graphics: 9 out of 10

Now, these graphics were really sharp for the time the game came out. Some of the enemies and background are pretty jaw dropping for an early SNES title, and some of the characters' special moves look pretty dang cool. The color is very nice. I can't really think of anything bad to say about it, except that some of the graphics could have probably been a bit more detailed.

Music and Sound: 6 out of 10

This is one area where the game takes a nice thwack to the head. The sound usually seems kind of...well...not exactly what you'd expect from giant robots blasting the crud outta stuff, but hey, remember when the game was made...not too many years after the era when the most advanced sound effects were *blip* and *bloop*. Much of the music could use a work over, such as the annoying boss theme and the head-splitting theme of "Oceansphere stage 2". But don't get me wrong, a couple of theme are very nice. I especially enjoyed the final boss's background music, if you must know.

Game Challenge: 4 out of 10

Another soft spot in an otherwise good game. What you'll probably agree with me on is the fact this game is very short. It would've been very nice to see a huge game with battery back-up saves and the ability to get to a much higher experience level than 12. Most of the secrets and special items are hard to miss, and there's not very much challenge at all in most levels, aside from some pretty ugly bosses. There's also the fact you have infinite lives, etc. but one kind of annoying thing to deal with is the fact only the robot that actually DIES is the one that gets healed; it's quite hard to get ammo and life up aside from making yourself die one by one. Bleh.

Game Play-Fun: 10 out of 10

Ooh yeah. Sitting down to this game for awhile really relives some stress. Maybe it's because I like Mega Man games, along with level gaining action games such as Castlevania: Symphony of the Night? Or maybe because it's so simple and unannoying? Who knows, but this game just really takes the cake for me when I want to waste some time, well, when I want to play it, hehe... Besides the fairly low replay value, this is a very good time-killing fun game.


I covered much of this in the Game Challenge section, but let's take a short look again. Sometime-slow play control Hard to recover characters A couple nasty bosses

Replayability: 4 out of 10

Ouch, another punch in the gut. Like I said, this game isnŐt any Pokemon or anything, but it DOES have a bit of replay value. You might want to train your characters differently, try to play for speed, or just bust some time running around when you're bored. It doesn't wear out too quick, but you're not gonna be drooling on it like a multiple-ending RPG for half a year straight.

Overall: 7 out of 10

Xardion might just not be for everybody, but it's worth a look (if you can find it) and you'll probably be at least amused. It's a great mix of genres which I think would be a fantastic game idea for any developer. It could be the fact this game just kind of holds a little place in my heart, but I suggest anybody out there should at least give this game a look. It ain't bad, ain't bad at all.

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