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Batman Forever

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Reviewed by Shawn Hansen Batman Forever is the third game of the Batman series on the Super NES. Batman and Batman Returns were the first two. This one is, by far, the best. It is superior in almost every way. With its choice of weapons, one player mode, two-player cooperative or competitive mode, as well as one- or two-player practice mode, this game stands out as being one of the best.

Graphics 8 out of 10

Good graphics. Sometimes, the hit detection is a little hard to tell, but, for the most part, the graphics are great. The other downfall is the annoying cinema scene before you start playing each level. Fortunately, you don't have to watch it. Also, the Batman logo that appears every time you move into a new section becomes annoying. But, overall, the graphics do a good job.

Music and Sound 8.5 out of 10

The music is very good ... very appropriate to the level being played. The music in the opening cinema scenes is annoying but, again, it can be skipped. The sounds the people make as they get hit is one of the better points of the sounds. Also, each weapon makes a sound when thrown, and when it strikes an opponent.

Game Challenge 8 out of 10

The main reason this game is challenging is because of awful play control. Even with the instruction manual, many of the weapons are nearly impossible to use. Even by pushing the correct buttons, a lot of the weapons won't work. And, the blueprints for weapons take a lot of time to figure out - you need to get into an area and bash buttons for a while to figure out how they work, and even then you have to remember what the sequence was. Furthermore, sometimes the buttons for one weapon actually activate another weapon! The computer opponents are actually surprisingly challenging, although the strategy to take a lot of them down is the same.

Game Play-Fun 7 out of 10

Again, the bad play control really lowers how fun this game could be. The practice modes can be fun to get used to the characters and weapons, as well as a way to get used to the strategies of computer opponents. However, it can also be used as a way to challenge your friends to see who is the best fighter ... sort of a game within a game.

Frustration

Two words: play control. The weapons can be nearly impossible to use. Even if the code to get all the weapons (look for it here at www.world-of-nintendo.com, if you don't know it) isn't that great since the weapons aren't activated by the buttons the instruction manual says! It's very annoying to have to figure out how all the weapons work on your own.

Replayability 5 out of 10

I never beat this game myself, but once you have, it's beaten. The only reason to play it again is for the two-player modes. Other than that, this game really has no replay value.

Game Value 6.5 out of 10

Whatever this game is priced at, it's worth it for the mutliplayer modes. Other than that, it's really not worth it. Rent it, and if you like it, then maybe you'll look to buy it. Personally, I wouldn't.

Overall 7 out of 10

This game is, in my opinion, better than the first two in the Batman series for the Super NES. However, a lot could have been done to improve it. The buttons to use weapons could have been simplified, or there could have been a menu to activate different weapons, as with other games like the Mega Man series. The multiplayer modes, though, make this game more fun. Going through the game together makes things easier. Also, another mode sees you and your opponent being able to beat the computer opponents up as well as each other! Also, the muliplayer practice modes are quite good.

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