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Aerobiz

Get the game at Amazon.com!

Reviewed by Tactic9 Ever wanted to be a CEO of a giant airline? Probably not. But in Aerobiz you can do just that. Build your own airline, connect all the cities in the world and earn yourself a vacation in the Bahamas.

Graphics: D-

If you like flashy explosions and 3D effects this game is definitely not for you. Developed in 1992, this game had average graphics at the time of its release. The only action scenes in the whole are when you open a new route and see a plane fly across the screen. Your advisors and negotiators have animated faces, and i use animated loosely. They will either look happy, neutral, mad, or worried. And several times the faces will not match with the text.

Music and Sound: C

Music constantly plays in the background depending on what city you are based in. All of the tracks get old really fast. Thankfully, the designers allow you to choose your own background music, so when you get annoyed at one you can easily jump to another. Sound effects are quite abundant, although most are in the form of beeps. The roar of jet engines when opening a new route is quite realistic, but none of the other sounds stand out.

Game Challenge: B

5 difficulty ratings allows hours of replay, if you can get over the sound. Even the easiest settings can throw you for a loop. You choose between 2 time periods when you start a game. The earliest time period has barely any planes to choose from. Moscow has a choice of 1 plane from the start, and its not cheap. While the later time frame offers more cost effective planes, it also dishes out wars, natural disasters, and worker strikes, making it much harder to earn a profit. The difficult rating definitely lives up to its name, not only to more random events happen, but the computer is very smart. Often times they open the same routes as you and undercut your prices so much you can't afford the route anymore. Any strategy buff would love this game for its wide array of difficulty.

Game Play-Fun: C-

Aerobiz is definitely a game for thinkers. The lack of any action at all makes this game boring for most people. The sound (which I often mute) detracts from the overall fun factor. Game play also makes the game more frustrating. Most of the time you'll hold X down because the text is so slow! Half the game is spent waiting for words to appear on the screen. All of the menus are unlabeled. You have to memorize the pictures to get the right menu. Beginning players will find much frustration in being confused by the menus systems.

Frustration

The text moves so SLOW! There is an advisory board that is supposed to help you play the game. But the text moves so slowly that you'll never use it unless you're absolutely desperate. Also, none of the menus are labeled, making it frustrating at best to play the game at first.

Replayability: C+

The 5 difficulty settings can keep you playing for months. The game can be addicting, but only for those who love strategy games. Even today, 8 years after I originally purchased it, I'll still pop it in my Super NES and spend a few hours buying out my competition.

Game Value: C

An across the board average game. The core idea of the game is great but gets lost in the small details like sound, music, menus, text speed and graphics, all of which detract from the overall value

Overall: C

A great strategy game that would do well as a Game Boy reincarnation, with a few tweaks here and there. Although the initial problems, detractions and frustration cause many to set down the game after 5 min, rabid strategizers will definitely fall in love with Areobiz.

Want this game? Find it on Amazon.com!!


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