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NFL Quarterback Club 99

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Reviewed by Dan Jacobson Being a fan of the Acclaim company since the old Sega and Super NES days, I expected another fine sports title. What I got was nothing less and then some. I inserted the cartridge into my Expansion Pak-enhanced Nintendo system, and I was blown away by the introduction. I could only imagine what this game had in store for me....

Graphics 10 out of 10

Iguana has done it again...With the use of the beautiful All-Star Baseball 99 engine, how could you expect there to be a problem in the graphics department? The player models are much nicer to look at than its predecessor. A lot more animations are also included. The water splashes when a player runs in the rain, or the footprints when you walk over the gently falling snow. The crowd is the same mess found in most sports titles, but who cares? This is the most beautiful sports game of the year.

Music and Sound 7.5 out of 10

I'm sure this is the one topic that a game can worry less about. QBC's music is rather techno, and every once in a while a computerized voice says, "QBC." There is no shortage of commentary in the game. It features loads of it done by Mike Patrick as well as Randy Cross. I kind of missed good old Marv Albert though. The sounds of the hits are well done. This may be one of the worst parts of this game.

Game Challenge 6.5 out of 10

I don't think that I would go so far to say that this is a "challenging" sports title. The only recognizable difference between the rookie and the other skill levels is the speed of the kick meter. I was able to gain the same amount of yards with Barry Sanders in all three. The passing is a lot more difficult than QBC 98. If you're looking for a challenge, call your friend over for this one.

Game Play-Fun 8 out of 10

Running the ball is much more rewarding in this game than QBC 98. The players were given a lot more speed to work with. A problem with this addition is the fact that almost anyone can run in this game. You can run with your quarterback just as fast as with your halfback. Another downfall is the ability to knock over your competitor with a well-timed spin or even a turbo. The game itself is fun, but not a blast.

Rumble Pak 5 out of 10

The bare minimum in this area, but what can you really expect? It rumbles when you're tackled and when you kick the ball, but that's about it.


The ability to knock over opponents and the incapability to either intercept the ball frequently or even catch it for that matter makes this game incredibly frustrating. Play with a cocky friend and it gets even worse..."You see that one boy? I kicked your due-dah on that one!"

Replayability 8 out of 10

Season play and multiplay make this game. I don't exactly understand why they chose to rate the halfbacks by their carries, but I'm sure that there isn't a logical explanation. I also enjoyed the ability to create players, teams, and playbooks. You know that being claimed "MVP" with someone you created in your image is something you can't do without.

Game Value 9 out of 10

The game is absolutely the best Nintendo 64 title on the market. NFL Blitz is not really for football fanatics, and Madden 99 has pretty much no Madden... I suggest waiting until this one becomes "Players Choice."

Overall 8.8 out of 10

Breathtakingly realistic graphics, mediocre sound, and all the options make this game one to play. Give it a rental first.

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