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Doom 64

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Reviewed by Michael Hernandez As far I can see, the N64 does it again! Doom 64 is by far the BEST version on Earth. It's a completely different game from the ol' traditional Doom as we know it today. Yet, it is the same game, at least in playability. The graphics, sounds, eerie music all add up to the most incredible Doom experience! GRAPHICS: What could one say but...WOW! Light sourcing galore and real-time light sourcing on your weapons. Moving into differently lighted areas affect the light that falls across your weapon, i.e. move into a blue room, blue light reflects off your weapon. Moving down a dark corridor and suddenly moving under a pool of light, your weapon moves with you from darkness to light. The best thing about Doom 64 is the natural darkness that shrouds EVERYTHING. Even in well lit areas, the game still has that dark, scary feeling. The mood is set perfectly. The player could always butt up the brightness in the options menu, but this ruins the "essence" of Doom. Since the game is naturally dark, you HAVE to play it in low light or complete darkness. This way it really gets creepy. Of course, there is NO pixelation to be seen. YEA! Finally! All walls are textured beautifully with lighting going up the walls, down the walls, green lights, red lights and even black fluorescent lighting which is so realistic! Even regular white fluorescent lighting is here! At one point there's even an indoor lighthouse style beacon in the middle of the room throwing a pool of light in a circular motion. Great effect! SOUND: Eerie, scary, creepy, and frightening! The faraway or close sounds of Imps' gurgling is perfect. Large monsters' cries and howls actually echo down the corridors. All sounds of doors (which sound very similar to the doors in the movie Aliens), weapon and health pick-ups, etc. are all improved and match the game's mood. The music alone is completely weird. Could one call it music? I call it musical noise. It's like a weird, metallic, unearthly kind of tune that after a while starts to really engulf you the further you get into the game. In past Doom versions, I always had shut the music off, but this Doom 64 tunes is perfect for this type of game. I really can't describe it perfectly, one would have to hear it to understand. It's just totally different and non-derivative of the normal Doom. Very non-traditional Doom music and sound. MOVEMENT: Smooth and FAST! This includes the movement of yourself and all edifices and crushing ceilings and doors. No slowdown anywhere to be seen. No jittery or choppy animation here when it comes to running down corridors or wide open areas with 10 demons after you. Even when using the gatling gun, the entire screen shakes up and down adding to the effect of metallic shooting power in your arms! All perfect N64 antics! You won't be able to look up nor down, but the game is...Doom! MONSTERS: Now here is where you MIGHT be disappointed. As in regular Doom, the sprites are in fact made from raster graphics rather than polygon. Were these sprites in polygonal form, as in Turok, the programmers would not have been able to put, say, 50 Cyberdemons on screen at once shooting at you. This would slow down the game's movement. So, with raster graphics they could put as many monsters on the screen as they like. BUT, when up close they still don't pixelate. Oh, they do blur, but this is much more accepted and realistic than any obvious blocky pixelation. The raster graphics also affect the animated frame rate of each monster. Being a veteran Doom fan, I'm so used to the low frame rate of the monsters in regular Doom, that Doom 64 monsters don't disappoint me personally. They are VERY tough to blow away still. Of course, there will be, ahem, DOOM SAYERS, who will promote Doom 64 as horrible because of this, but still it does not affect gameplay in the least. CONTROLS: The controls are simple: Analog (or joypad) to move, Z to shoot, and the C buttons to open doors, strafe, see the map and to run faster. The A and B buttons run through your weapon inventory. All in all, Doom 64 is the most phenomenal version on any system and, yes, this includes the all powerful Playstation. I've had many a PSX fan try to tell me that their Doom is the best, but eyes do deceive. Doom 64 kills all other versions, chews them, spits them out and stomps on them. Although I don't think this is better than Turok, it is a definite classic to own in any N64 library. Who knows, with the advent of the 64DD, we could be buying EXTRA LEVELS to add to the Doom 64 cartridge!

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