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Cruis'n USA

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Reviewed by Bryan Bagley Cruis'n USA was created originally by game designing legend Eugene Jarvis, who also designed classic games like Defender and Robotron. Cruis'n, which came out near the end of 1994, was a hit in the arcades, won industry awards, and still takes in a lot of quarters. Despite this knowledge, and with all respect to Jarvis, Cruis'n' USA for Nintendo 64 is a game that fails to deliver the slightest bit of fun. A straight port, Cruis'n feels like it was rushed; Why would a two-year old arcade game come to the Nintendo 64 and look the same, and play even worse? Well, despite the cool abilities to change music and other options, earn different cars by performing well, and race across the same U.S. courses as in the arcade, the game falls flat on the Nintendo 64. Why? Look at the amazing graphic effects on the Nintendo 64, and then look at game -- it's not an improvement over the arcade version. Second, look at what it is (currently) up against -- possibly the greatest racing game ever -- Wave Race 64. Wave Race blows Cruis'n away in every single way: playability, graphics, speed, sound effects, replay value, originality, music, etc., etc.Technically, the game runs at a completely unacceptable frame rate given the lack of geometry actually needed for its combination of scaled sprites and simple car shapes. With the exception of the drivers' seat perspective, which conveys immediacy and the rush of oncoming traffic, the feeling of speed simply isn't apparent when playing the game, and it is even further diminished when playing two-player split-screen. We would prefer to play a direct port of OutRun on the Nintendo 64 than this. Music is enough to drive one crazy. It ranges from a completely poorly composed country twang, to a somewhat more appropriate, yet still poorly composed light techno (there are four more annoying songs). Clearly, the musicians working on this project were not used to being limited to the voices of general MIDI. For a far better example of how such compositions should be done, listen to Star Wars: Shadows of the Empire's music which is infinitely better. The game does take advantage of the analog control, but it is exceedingly touchy. As in the arcade version, the cars are extremely loose, and with just the slightest touch, you're on the other side of the street. This takes some getting used to, but it's the way Cruis'n plays, and with a little practice, players will get the hang of it. But, the incredibly poor and cheap collision detection, which seems to exist far outside the normal perimeter of the car, does little to add to the fun factor. cars' general physics are still intact, and the feel of driving a Cruis'n car -- the pull and lurch of the shocks and brakes, unique to this game -- is perfectly ported. And, of course, the full range of selectable cars (including secret cars) are chooseable. The game does take advantage of the analog control, but it is exceedingly touchy. As in the arcade version, the cars are extremely loose, and with just the slightest touch, you're on the other side of the street. This takes some getting used to, but it's the way Cruis'n plays, and with a little practice, players will get the hang of it. But, the incredibly poor and cheap collision detection, which seems to exist far outside the normal perimeter of the car, does little to add to the fun factor. cars' general physics are still intact, and the feel of driving a Cruis'n car -- the pull and lurch of the shocks and brakes, unique to this game -- is perfectly ported. And, of course, the full range of selectable cars (including secret cars) are chooseable.

Graphics 4 out of 10

They're functional at best. The frame rate is so-so, the cars are so-so, and the backgrounds are just plain sad. Everything looks extremely two-dimensional, to the point that when you run over a anything it just fallsdown as if it were a cardboard prop. There is pop-up, and although it's not as bad as, say, Daytona for the Saturn, it's... well... let's say it's unique. Midway tried to achieve some sort of fog effects to diminish the level of draw-in. What they got looks nothing like fog by any stretch of the imagination. The background still appears suddenly, but rather than just "popping" in, it fades in. The result is that it looks as if Scotty is beaming down the scenery from the Starship Enterprise. It's comical at first, then it's just plain sad. The only aspect of this game that even looks good, much less 64-bit, is the intro, when a car drives through the title screen, shattering it (the screen). It's all downhill from there, kiddies.

Sounds 2 out of 10

AAAAACCCCCKKKK!!!! If I have to listen to that HORRENDOUS music one more time... The sound effects are whinny and flat, but as compared to the background music, they're phenomenal. The tunes are some twisted form of country-techno that is one step up from elevator music in quality, and one step down from Barney the Dino in annoyance factor. Be afraid, be very afraid.

Game Play 4 out of 10

The ability to adjust the sensitivity of the analog stick would have been a wonderful feature, had there been a setting that was actually any good. As it stands, control varies between hyper-sensitive and sluggish, with nothing in the middle to satisfy. To add to the pain, there is no, I repeat, NO sense of speed in this game. I think if they had written the code to let you pop open the hood, you would be able to see the little polygonal hamster powering your car. I'm serious, if you stuck these cars in the real world, they would get passed by people on crutches. One final note - for some reason, Midway programmed the oncoming traffic such that everyone likes playing chicken. I was driving along on the right side of the road with no other cars visible, and all of a sudden someone going the opposite direction just swerved into me, and caused me to crash. This wasn't an isolated incident, either. It was as if the lead car put a hit out on me. At first, this was amusing, but after being constantly pelted by Buicks, my sense of humor tends to wither. To sum up the control in a word: bad.

Replay 3 out of 10

This score could be misleading, because anyone who could get by the bad sounds, graphics, and controls would probably find a high level of replay value. However, the rest of us are not likely to want to play this game more than once. I did only so I would have enough material to write this review. This one isn't even worth renting.

Overall 3 out of 10

You could do a lot better than this game. If you want a racer, get Wave Race. This game has no business being on the market, and we need to send Nintendo and Midway the message that this kind of tripe just doesn't cut it.

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