FREE @world-of-nintendo.com E-mail
address!! Sign up here!!
Username:
Password:

Get a FREE iPad or MacBook Air!!!!!!!

Wizards and Warriors 3: Kuros-Visions of Power

Get the game at Amazon.com!

Reviewed by cassanit@lightlink.com

Pluses

This game was part of the last generation of NES games, and one of that last which probably had serious attention and work put into it This game features very nice graphics, and in parts, outstanding (for the NES anyway) graphics. The sounds are mediocre, not bad but nothing notable. This game is very similar to the other Wizards and Warriors games, retaining the look and feel of the first two. Unlike the first two, however, this game features a decent combat system (you can actually swing your weapon around!), much better than Wizards and Warriors 2! Plus, in this game, you can be any of 3 classes. Each class has varying strengths and weaknesses. The thief can jump the best and is the most agile, but is the worst fighter to sue in combat due to short attack range. The wizard is the best fighter, because he can shoot fireballs from his staff, but is very weak and moves slow. The knight is average.

Overview

The idea of the game is quite different than the first 2 Wizards and Warriors games. This game in nonlinear, and takes place in one huge vertical (primarily) scrolling world. You wander around, earning money (like Wizards and Warriors 2), and you can buy keys (you sure need a lot of them) to enter various doors, in which you can get more money, find treasures, find boss monsters, go to various other parts of the world, etc. You have 3 classes you can switch between, and each class has 3 levels. Which each level you increase, you gain new abilities.

Minuses

The world is *huge*. It can get very confusing sometimes, because so much of it looks the same. You only get 3 lives and no continues. It isn't always obvious what you are supposed to do. Also, there is *no* info available on the net about this game! (I might write up a FAQ when I finish the game, I have only gotten through about 4/9 through the game, based on the class levels I have been able to achieve). Oh, yeah, no password either! Lame! A sequel of a game which doesn't have a password (or battery) when its predecessor does, is very lame indeed. The game is about as large as Ironsword, though the game plays faster. This is a good choice for an emu (where you can save state), or a GAR. Also, when you get the right treasure to advance a level in a class (at the guilds which are spread out throughout the game), you have to complete a "test", which are these obstacle courses of sorts. These are quite difficult, especially when you first do them, they can take many tries to complete, and each time you fail, you lose valuable life (which is hard to come by in the game), and can lose many lives in the process.

Conclusion

If you like the first 2 Wizards and Warriors games, this is a must-have for you. If you hate the Wizards and Warriors games, this is probably not for you, though the gameplay is different enough from the first 2 to justify giving it a try. It is a good, solid, game, not a classic by any means, but still a well-made NES title, with lots of originality. The biggest drawback is the lack of a battery or password. Other than that, if you are willing to invest lots of time practicing skills and finding stuff, as well as just venturing through the game itself, give it a try.

Want this game? Find it on Amazon.com!!


Tips and codes - Game Endings - Java Games - Reviews - Fun Stuff