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Predator

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Reviewed by Amber Arnold does it again. Predator, the movie, is an action-packed fight to the finish in the jungle, with Schwarzenegger's muscle-bound hero hunting and being hunted by the insidious alien menace. Predator, the game, is, um, not much like that. Predator the game involves running around surrealistic landscapes dodging strange slime creatures which belch out huge quantities of projectiles. Ok, so it's not the most accurate movie license game, those can still be fun-- remember Alien 3? But Predator doesn't even manage that, read and see.

Graphics: 2 out of 5

They're pretty... kind of. The background art is nice, the enemies, ill-suited as they are to the game, are at least graphically decent looking, and it all kind of falls into place. At least until you get a look at the player. I don't recall Arnold having purple hair, or ghost-white skin for that matter. The player's sprite is colored all wrong, and it looks somewhere between out of place and downright idiotic. The Predator is the same, well, to put it politely, unique, combination of colors.

Music and Sound: 4 out of 5

The music has to be the high point of this game. It's trippy, it's surreal, it's synthesized, and with a real beat underneath it-- sorry, the NES's drums will always be lacking-- we'd have our next trance hit. At least the game designers made the connection that if we were going to be running around surrealistic alien landscapes, we should at least have surrealistic alien music going in the background.

Game Challenge: 1 out of 5

The challenge in this game is getting the controls to respond correctly. It doesn't help any that waves of enemies are flying down from everywhere, handing out certain death to all who cross them. And all you have at the beginning are your fists! The grenades are next-to-useless, so have fun trying to use them. It doesn't help any that enemies seem to respawn almost immediately, so you almost never have a break from the constant assault.

Game Play-Fun: 2 out of 5

Yeah, it's fun all right. It's fun to look at the cool alien backgrounds, it's fun to listen to the spicy music; in other words, it's fun to do just about anything but actually try to play through this horrible game.

Frustration

Indeed. I was frustrated the moment I started. It was difficult to get anywhere, especially having to only use fists against strange alien beasts that almost always seemed to be better armed. And since they respawn instantly, the best thing to do is to just start punching blindly, because more often than not, you'll hit something. After persevering through four levels of this madness, though, there comes a point where you must engage the Predator. As far as I can tell, this means standing there and blasting him in the kneecaps with your hard-earned gun while he does flips for your amusement. More blind shooting! At least this time you get a weapon. Nowhere is there any indication whether or not you did any damage, so the best thing to do is to just keep shooting like an idiot. Such fun.

Replayability: 1 out of 5

Why would you ever want to play it again? It's not as though it's going to be any different the second time through. Or the third, or the fourth, you get the idea. There is always the usual action game temptation of trying to hone your reflexes to perfection, to get through it that much faster, taking that many fewer hits, or whatever the objective is, but even that isn't really a factor in this game, seeing as it's so awful you'll likely not even get through it the first time.

Play Control: 5 out of 1

I added this category just so I could emphasize just how terrible and unresponsive the play control is in this game. The character doesn't move when you tell him to, doesn't stop when you tell him to, and doesn't jump when you tell him to. Maybe the delays in stopping and starting are supposed to model real physics-- nobody can stop on a dime-- but if they're trying to be realistic, they have no place making a video game about a single man using only his fists defeating an army of green slime-belching alien invaders. More to the point, the intricate jumps from small platform to small platform that have to be accomplished in this game make a character who can start and stop on a dime a necessity. Jumps that would be a piece of cake in Ninja Gaiden or Castlevania are horrible in Predator, just because of its weird response.

Overall: 2 out of 5

So, what started off as an action-packed battle in the jungle turns into an odd menagerie of aliens having nothing at all to do with the Predator movie, assaulting en masse a poor unarmed man who can barely keep running in the same direction in any kind of consistent fashion, never mind defend himself. Ugh. Back to Tetris.

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