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Life Force

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Reviewed by Paul Morelli Life Force was released by Konami in the late 80s for the Nintendo Entertainment System. It's a shoot-'em-up airplane-flying game, kind of like 1942 for the same system. It's a simple game, but really enjoyable and well made. There's not much a story to speak of - you are a pilot flying a plane through a series of strange stages with the goal of destroying the evil Zelos, a huge alien who has gotten seriously out of line, and you shoot a whole bunch of stuff. Like its sister game Contra, the famous Konami Code works in Life Force. And you will need it.

Graphics: 10 out of 10

Life Force's graphics are every bit as good as any Nintendo game in its time. The stages have bright, colorful, clear foregrounds and even fairly detailed backgrounds. Even better, the game uses the graphics for neat effects - some of the bosses you fight, including a huge brain with an eyeball and a skull, look truly frightening. Even the less freaky bosses look great - you fight a dragon's head and an Egyptian mask which look really good. And the stages are WEIRD, some of them. Your plane is small and not very detailed, however.

Music and Sound: 7 out of 10

The tunes in this game are really not bad, if you get over the fact that there are only seven (one for each stage and another for boss fights). You'll be humming them, I promise. The sound effects are nothing special for the most part, although you get neat sounds when you fire a powered up gun or hit a boss with your shots. One complaint I have is that when you hit a non-boss enemy you get no sound to confirm that you hit it. Since a lot of non-boss enemies take multiple hits and some can only be hit in a certain spot, this is a pain until you become familiar with all the baddies.

Game Challenge: 6 out of 10

If you use the Konami Code, Life Force is not too tough. A challenge can be found if you try to finish the game using the K. C. but no continues, or to make it to all the bosses with powered up weapons. On the other hand, the game is insanely tough without the K. C. I have a lot of experience at Life Force, but I've never made it through the second level without the code. One thing that helps with the challenge is the availability of power up items. There are quite a few weapons you can acquire through power ups, including a laser gun, a missile bay, a defensive force field, ghost ships that fire when you do, and speed. You lose any of these when you get killed (and unless you have the force field you get killed with one hit, always), so trying to stay powered up is really a challenge. A lot of players can beat the game, but get killed so much that they use the boring wimpy weapon you start with the whole time.

Game Play-Fun: 10 out of 10

This is a GREAT game. The stages all have this wild, trippy, eerie look and feel to them, the bosses are creative and challenging without being pointlessly tough, and each stage has different enemies requiring new strategies. The game has a two-player option, which makes for interesting strategies since you can team up. The designers were even thoughtful enough to alternate between horizontally scrolling stages and vertically scrolling stages, so you have variety there too.

Frustration

Unless you're very good, you'll die often, especially in stages 3, 5, and 6. It's really tough to hang on to power ups for any length of time in these stages, and powering up can seem like a waste of time since just one hit takes it all away. Even if you can get the force field, which takes a while, you can often absorb only a few hits before the shield disintegrates. You see, the shield can absorb a lot of bullets, but if you run into baddies with it it doesn't last.

Replayability: 6 out of 10

There's not really anything to discover once you've been through the game but it's a treat to play through anyway. Also, after you beat the game you can start again and play through a tougher version, where some enemies who couldn't shoot before start shooting stuff at you. (Now you want a force field!)

Overall: 9 out of 10

Life Force could easily have been a dull, monotonous space shooter on a system that had quite a few. Instead, it turned out surprisingly intelligent, challenging, and interesting. I say go for it, it'll entertain you, especially if you liked Contra.

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