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3D Worldrunner

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Reviewed by Brian Mulholland 3D Worldrunner is a pretty basic Mario Bros. style action game where you have to dodge, leap, shoot, and react to obstacles as you go through levels competing both with not being killed and with a clock. The thing that separates 3D Worldrunner from most of it's contemporaries is that as the name implies it's the same psuedo-first person perspective that so many N64 games have fallen in love now. And this game is easily a decade or more old!

Graphics 8.5 out of 10

As mentioned above the game uses a 3D look though unlike modern games the users only had to worry about forward motion as there is no direction change allowed. The enemies are rather simplistic with most being simple spheres with eyes. But the graphics are functional, and if one takes into account the era in which they came out, they were fabulous for the time. The terrain is a chessboard that scrolls endlessly towards you and there are only a few static background images, but as you play, none of this matters.

Music and Sound 8 out of 10

I'm not a big music and sound lover in video games. Like graphics it bothers me that most games spent so much time on their music and graphics that they ignore gameplay. So like most 8 bit NES games 3D features rather simply music and sound, but the music is a catchy little tune. The effects are mostly non-existent. The sound of your character bumping into pillars and shooting are the only effects and they're pretty lame. Other effects are more musically produced. it sounds bad but is done effectively.

Game Challenge 8.5 out of 10

Once you get used to this game you'll find yourself driving clear into the later levels before you start losing any lives at all, but this game is sufficiently dangerous at all levels that if your concentration wanders you can be dead at any point. As long as you stay focussed you should be in for a pretty easy run up to a point but once you get to level 7 or 8 you'll find you really are hard pressed to play perfectly to avoid death. The end of level baddies are jokes. It's the levels that offer the challenge. This is quite a departure from most games where the levels are just ways to prepare you for gimmick laden end of level baddies.

Game Play-Fun 9 out of 10

Being short of attention span I hate how constant the danger is in this one since one can't really multi-task with this game very well, but the game is very fun and enjoyable, and in my experience even those who are not video game buffs love it. The action is intense, but it feels like a video game so there is no taste-specific carnage. It's good clean fun.

Frustration

There aren't to many spots that will raise your blood pressure. The difficulty is really spread out pretty well such that you aren't likely to reach some hard ceiling where you can't advance. Usually when you die you have to admit that the game got you fair and square. There's a few tricky spots later in the levels such as a spot where you have to think outside the box and bounce from column to column while holding the jump button down, but such moments are few and far between.

Replayability 9 out of 10

This is a game that isn't built on you learning a specific trick or tactic to master and then you over-run the game for the rest of your life. It's pure hand-eye coordination the whole way and as such the game will provide the same level of challenge 5 years from now as it does today. Of course I'm assuming you don't play it CONSTANTLY since after all, practice is supposed to make perfect.

Game Value 10 out of 10

This game is a lot of fun for a wide range of people, not just stereotype video game junkies. You can sit your girlfriend in front of this one and she'll be as likely as you to enjoy it. Not sure what the going rate for this is, but if they charge $7 or less scoop it up.

Overall 9 out of 10

Great, simple, fundamental action game with a lot of fast-paced nonstop action that requires good hand-eye coordination and reflexes.

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