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F-Zero: Maximum Velocity

Reviewed by JPeeples When F-Zero: Maximum Velocity was released as a launch title for the GameBoy Advance, many fans of the series wondered if the excitement of the SNES and N64 incarnations could be replicated on the small screen. While those new to the series wondered what all of the fuss was about. For the uninitiated, the F-Zero games might be a racing games, but they are not your daddy's racing games. Cars have been replaced by machines and the game isn't set in the present, it's the future. As such, your machines have control capabilities far beyond those of traditional cars. Greater control is offered to the player by using the L and R shoulder buttons while turning. This single feature can mean the difference between success and failure. You will have to master this feature if you hope to achieve success in this game. Also, the futuristic races have an extra added tinge of danger to them, so much so that a life bar (of sorts) was added to the machines so you, the player, could track the condition of the machine during play. If you run into the wall, or have other machines running into you, your power will drop; be careful though, because if you incur too much damage, you WILL lose the race. Stay on your toes when playing this game, you will be tested like you have never been tested before. The gameplay in Maximum Velocity continues the series' trend of featuring numerous subtle nuances to the game that really make it shine. One of example would be the fact that each and every track has it's own unique look and feel that actually effects the gameplay. Maximum Velocity takes place on some rather unique sets of tracks (just like the other games in the series), and some tracks have multiple tracks dedicated to them. (I.E.- Stark Farm I, Stark Farm II, etc.) Despite all the track nuances, the game's frantic speed never hinders the game, on the contrary. The game's fast speed makes your mind work faster, you'll have to think quickly if you want to avoid the perils in this game, if you don't, you'll end up in the junkyard. Also, the gameplay never gets boring, in part due to the fast nature of the game, but also due to the addictive nature of the game, you'll always want to keep playing because each time you play, you learn something new about the game. The graphics in Maximum Velocity are breathtaking. The track design will blow your mind when you first see it, and it will turn your mind to mush when you actually speed down the tracks. I think I rambled enough about the tracks in my gameplay description, suffice to say, they're very creative and full of nuances. The game moves at a blisteringly-fast rate of speed, it's unbelievable to see this game in motion, it will knock your socks off. The Mode-7 effects used in the game give it a look that had never been seen before on a portable system. With Mode-7, you can now see the machines from multiple angles, it also made judging distances a whole lot easier because the scaling effects bring the machines right into your living room (or wherever else you play your GBA.) They say all good things must come to an end, and sadly, this rule applies to the sub-par sound in the game. The music is definitely the biggest letdown of the entire game. As someone who loved the music in the other two F-Zero games, I figured that this game would continue that proud tradition. How wrong I wasÉ Most of the music seems out of place when compared to the setting of the race. Considering that the other F-Zero games used the music to add a sense of danger, or a sense of excitement to a particular track, this was particularly disheartening. However, while the music in the game is disappointing, that doesn't apply to the rest of the aural treatment in the game. The sound effects in the game are just as good as the music, the crashing sound effect sounds just like metal crunching, and the loud explosion sound effect used when you run out of power and blow up is perfect because it really gets across the damage done to your machine. All in all, the sound is a mixed bag. The music is a few different shades of awful when compared to that of the other F-Zero games; while the sound effects continue the series' trend of adding emphasis where it is needed most. Maximum Velocity continues yet another series' trend, that of a progressive class system for the races. There are four different track classes, and each one gets progressively harder than the last. There is the Pawn series, this is the easiest set of tracks, these tracks have very few hazards, and should be a walk in the park for most gamers. Then there's the Knight series, these tracks have more pitfalls than those on the Pawn series of tracks. Then there is the Bishop series of tracks' this series features some of the toughest tracks in the game, but even these tracks are no match for those in the Queen series. In the Queen series, each and every section of a track has a pitfall of some nature, you will need to be at the top of your game to topple these tracks. The three difficulty levels add a nice bit of action to the game, the higher up in difficulty you go, the more tenacious the other drivers will be. They will protect their position at all costs. Maximum Velocity is a challenging game for many reasons, yet it never stops being fun. The replay value in Maximum Velocity is through the roof. The game is always a blast to play, plus, each time you play the game, you'll learn something new about it every time. There are also some secrets to uncover in it, so keep playing and you'll discover them all. Overall, Maximum Velocity is a fabulous racing game. It's the best portable racing game I have ever played, and it does the series proud, for the most part. The gameplay is so intricate and addictive, you will be playing the game for years. However, the shortcomings in the sound department really hamper the game, more so if you are a long-time F-Zero fan who appreciated how the music tied into the gameplay. Nonetheless, Maximum Velocity is a fine addition to the series.

Overall: 9 out of 10

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