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Breath of Fire

Reviewed by James Wardle It is another start to a popular RPG (Role Playing Game) series. They start off as a low class RPG such as Dragon Warrior or Final Fantasy, then it reaches a number where everybody starts playing and crawl backwards through the series to play how it started off. For example, hardly anybody (especially in Europe) played a Final Fantasy game until Final Fantasy VII was released, and not many people tried playing Breath of Fire until the third installment came out for the Sony Playstation. Going back in time though, how does the game shape up to Breath of Fire II, III and the terrible Breath of Fire IV? Well all I shall say in this paragraph alone is that the game is great, but not as special as Breath of Fire III, Mainly because this is as linear as it gets. The ring is our treasure! It gives us strength! Ryu, Nina, Wyndia and the infamous goo balls have been in every Breath of Fire game to date. They are... Or should I say right here? The story starts off about a dragon boy called Ryu who starts his adventure sleeping, he is having a tough time as his village is burnt down. He goes off to save the world, resue his sister and defeat the evil Zog and the Dark Dragons once and for all. On his journey, Ryu meets many people with their individual goals. Nina wishes to defeat Zog too, she is hiding a secret too. There is Bo, the hot headed hunter of the bunch who once led his men to victory against the Dark Dragobns, until he was outnumbered. Then there is Karn, who wants to learn more about himself and become a master thief and starts off his adventure sleeping, Gobi a merchant who loves money and 'is only with you to pay back the money'. Ox, a member of a strong tribe who just wants peace and quiet for his soon to be child, he too starts his adventure sleeping, Bleu a sleeping snake woman who just wants peace. Finally, we have Mogu, a sleeping moal person who is having a bad dream . Those are the main characters in Breath of Fire , each of them have their individual powers and spells, Ryu can change in to a dragon, Gobi can morph in to a fish, Nina in to a bear and Bo can trravel in forests and hunt animals on the world map. Good stuff! Breath of Fire Advance is not just a direct port of the Super Nintrendo version. The battle system is much more neater and colourful, this time with avatars of characters and easier to understand colored bars for HP (Health Points) and AP (Ability Points). Ryu or whoever is leading the party can now run with the B button to make playing faster. You can also exchange items with other Breath of Fire Advance players with the link cable, this works great because if you need a gold bar and can't afford one, you can get a friend to give you theirs and vice-versa, it sort of works in the form of the PokŽmon games for the Gameboy Color. The story, characters and items do remain the same though, except with some differences like sharper detail. The gameplay is quite similar to the other Breath of Fire gammes which follow this great game. You are allowed four playable characters in your party at anyone time (Breath of Fire II) instead of the three from the Playstation versions. You can attack with a characters weapon, which would be a sword in Ryu's case or a hammer in Ox's term. You can select magical spells like turning in to a dragon, summoning fish, fire spells or even recovery and revival spells with Nina, Bo, Ox and Bleu. You can select 'Auto' to like everybody attack the enemy themselves while you sit back, watch or do something else whilst waiting, Run away if you are sick of the constant random battles, Defend to recive less damage, change a characters postiton between the back row (less damage to both you and the enemy) or front row (more damage for both you and the enemy). Finally, you may have already guessed, use an item. You will be using items a lot in this game, most of the bosses you face are challenging and if Nina is not in your active party, you will need a lot of herbs and other cure items. Plus there is many battle items such as the Earth Key, that makes all enemies lose 30HP, sounds useless but great near the start of the adventure. On the field screen (Town, dungeon, world map) you can select a different character to take the lead, and the best thing is you don't even have to have Nina or Ryu in the party at most points, to make the game more challenging. If you have Bo in the lead, he can go through forests and shoot enemies, If Mogu is in the lead he can dig holes to find items, Karn can pick locks, Gobi can swim, Nina can fly and Ox can smash things up. Ryu have the most fun though, fishing. If you ever find a well or a small lake, press A and if Ryu has the fishing rod and some bait equipped, he can do a bit of uncontrollable fishing, added with a very cute theme tune. It is a shame that the game is very non linear. The point is to collect a number of keys, whih I didn't even know I was meant to be collecting them until I finished and I read the instruction booklet. Instead of having a betterstory like the future Breath of Fire games, you complete a task in this game and don't know hwat to do nex,t so you talk to someone and they say 'There is a ghost in the tower to the east', so you go to that said tower and get an item, then speak to someone else in the town and they say 'There is an old man who likes antiques in the town to the west' so you go there. Once you give the man his antique, he says thank you and tells you to go somewhere else. Most of the game is sadly like that and becomes quite linear until the final few hours, you are always left wondering what the heck to do next. I did say that boss fights are very hard, and there is more to them then what meets the eye. With 99 percent (and theres a lot of bosses to deal with!) of them, they attack them until their health goes down to the bottom of a horizontle red bar. Instead of dying, a message comes up saying 'Boss name goes here gets up and fights' and you must deal a lot more damage to him or her or it, sometimes thousands more health points are needed to slay the boss. Quite a nice touch but usually both repetitive and annoying. The dungeons are usually long but rewarding, yet sometimes plain annoying. Once you get sick of about ten random encounters within the first two floors of a tower, you will wish to use the item you found earlier to reduce the enemy encounters for a short while. Usually the dungeons are just triggering past caves or going up a tower, or the most impressive yet over used, the moving tile puzzles. The gameplay is something good about Breath of Fire, although it is not all that great due to the annoying fact that you need to figure out for yourself where to go next and which duungeon to go to, you would hate to travel up a tower to be greeted by an obstical which you need another character to over come. By the point you get all the characters in your party, you will be very sick of changing them all the time to make sure Ox can break down a wall and Karn can pick the lock behind it etc. I love the graphics on Breath of Fire as they are quite impressive for the Gameboy Advance, and is a contender for the best looking game alongside Rayman Advance and Broken Sword Advance. The animations which range from Nina's standard attack to Gobi swimming are all pussing the Gameboy Advance hardware to its limit, it is very good to both watch and be part of it. As for the sound, terrific although it sometimes carrys on a bit and you will get bored of the same inn and item store music... Finally, Breath of Fire is indeed a Gameboy Advance title which shouldn't be missed. It may not be as good as Breath of Fire III, But is much, much better then Breath of Fire IV. Good - The game which started it all - Great graphics and sound - Good characters - Very long Bad - Mostly finding objects - Very non-linear - Not enough character development Summary:

Graphics - 9/10 Music - 8/10 Sound - 7/10 Sameplay - 6/10 Story - 6/10 Ending - 4/10 Challenge - 6/10 Enjoyment - 8/10 Lifespan - 7/10 Overall - 7/10

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