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The Rescue of Princess Blobette

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Reviewed by Ed Griffiths David Crane was the creator of Pitfall. He's best known for favoring innovation and fun over flashy graphics. Perhaps the best example of this is in the two-part "A Boy and His Blob" series. In this, the second and final installment, Boy and Blob (as our heroes are named) find themselves trapped in the Antagonistic Alchemist's castle on Blob's home planet of Blobolonia. The fair Princess Blobette is being held captive in a tower on the other end of the castle. Boy and Blob must escape from their tower, brave the dangers of the castle, and release the hostage princess. You control Boy, and Blob tags along behind. Here's where the innovation comes in. All Boy can do on his own is run back and forth; he can't even jump. So, he feeds jellybeans to Blob. Depending on the flavor, Blob will assume a different useful form, such as a trampoline, a bubble, a monkey wrench, and a car jack. The usefulness of some items is obvious, but others don't seem too useful until you come up against a particular problem. It's a little bit Prince of Persia and a little bit Shadowgate, and it's one of the most unique games you'll ever play.

Graphics 7 out of 10

Lots of lovely details, considering that this is a very early-era Game Boy game. The graphics are very faithful to the NES game that this is a sequel to. There's not much animation to this game, but it's not really needed. There *is* an amusing sequence should Boy accidentally slide off a cliff. As his feet wiggle around in mid-air, he'll turn to face you, look down, and *then* fall, like a cartoon character. (Actually, if you turn around and go back the way you came, you can sometimes make it back to safe ground before falling!)

Music and Sound 5 out of 10

There's just one tune that repeats endlessly. It's nothing particularly inspiring. There's short tunes that play when you use Blob's various forms, and a very good imitation of a whistle when you whistle for him. The sounds are just very bland in this game.

Game Challenge 9 out of 10

Combine mind-bending puzzles with "avoid the monsters" style game play, and you've got Rescue. You have to figure out how to overcome obstacles, but you also have to make some tough jumps and demonstrate quick reflexes. Plus there's hidden treasures just about everywhere. You don't get anything for recovering them, but there's always that challenge to try for.

Game Play-Fun 7 out of 10

You've really got to like solving puzzles to get any sort of enjoyment out of this game. The nice part is that, once you've solved the puzzles, you'll never forget how to do them and you can concentrate on the action bits.


Frustration all over the place. It's hard to figure out how to use Blob's limited selection of forms to get past your various obstacles. Not only that, but you've got to pick your way past some enemies which are invincible (the infamous Sewer Snakes). Plus, the control can get fickle sometimes; tap the control pad too hard and you might walk right into trouble rather than take a tiny step. Finally, take into account a "fall too far and die" rule, no passwords, no saves, and no continues, and this game may seem nearly impossible.

Replayability 1 out of 10

Alas, once you've solved the puzzles, there's not much reason to play this game again, unless to prove to yourself that you can still do it or to pick up all the treasures. Still, you'll get enough use out of it the first time around.

Game Value 8 out of 10

There isn't much depth of play to this game, so don't spend a lot of money on it. However, it should be old and cheap, and you'll get enough use out of it as you try and get past the first machine to make it worth your time and money.

Overall B

The Rescue of Princess Blobette is a short, quirky title that's worth the price of admission. I'm just sad that the Boy and His Blob series ended so abruptly.

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