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Ninja Taro

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Reviewed by Ty Massei

Graphics: 3 out of 10 Sound: 3 out of 10 Gameplay: 3 out of 10 Hardness factor: 6.5 out of 10 Overall: 3 out of 10

Graphics: The graphics are very poor. Most enemies look way too generic (like a sheet with an evil smile for a ghost) and are far from detailed. The shading in this game is okay, but nothing spectacular. Sound: I didn't like the music in this game at all. It just didn't fit into the theme and the story of this game. For example, when you're traveling in a forest with ghosts and monsters in the beginning of the game, it plays sort of cheery or adventurous music when dreary music would have definitely been better. Sound effects are really weak and there aren't nearly enough of them. Gameplay: This game is kind of like a Legend of Zelda clone because it's in that view and all the actions are like that. You play as some kid with a sword and other ninja gear and try to make your way out of a level. There are enemies and items everywhere, but at least the items are original. One of the things that makes this game so bad is it's incredibly slow. It'll take you about five minutes to move around one screen when it should only take one or two, tops. Hardness factor: This game was a little of a challenge because your weapon doesn't harm some enemies enough, but after grabbing a powerup or finding out the best way to confront hard enemies, the game gets a lot easier. Overall: 3 out of 10. I think this game would have been a lot better if only they improved the sound, enemies, and also the speed. However, don't go thinking this game is like the Legend of Zelda just because it's a clone of it.

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