Reviewed by Ty Massei
Graphics: 6.5 out of 10
Sound: 4 out of 10
Gameplay: 6 out of 10
Hardness factor: 6 out of 10
Overall: 6 out of 10
Graphics: The graphics are actually pretty good. While the tiles aren't
spectacular and some of the enemies look ridiculous, you have to give
it credit for being an isometric game on the Gameboy that doesn't lag
out whenever something on screen moves.
Sound: The music is also okay, but not great. The sound in the music
just gets on your nerves, although the songs themselves have an okay tune.
Gameplay: This game is actually pretty interesting. It's an isometric
puzzler where you play as a monster that must make his way through
levels. You do this by finding where doors are on a level and then figuring
out exactly what you have to do to leave the place. There are items that
are in different rooms that do different things, like a duck which makes
you duck (get it?) bombs that explode some blocks, and shoes that let you
jump. You can only hold two of them at a time, so you have to prepare
ahead of time unless you want to travel back. The controls take some
getting used to, but become second nature after 10 minutes.
Hardness factor: I didn't play really far into this game, but the game so
far was easy. Basically you move blocks around, make sure you have the
right items, and dodge spikes, flashing ground, and enemies.
Overall: 6 out of 10. This is probably the only game made by Titus that I
didn't really hate (of course, they worked with Rare on this game). It's
different than a lot of games out there, so you might want to try it