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Dragon Warrior 3

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Reviewed by Garrett Martinez A year ago, when we got Dragon Warrior 1 & 2, we were happy about ourselves, liking the fact that we could enjoy the first two games in the Dragon Warrior/Quest series, and we thought it couldn't get any better. We thought we got our meal. Fortunately, that was not the case. Dragon Warrior 1 & 2 was not a meal. It was merely an appetizer. Now is the time for the main course: Dragon Warrior 3. But this is based upon the SNES remake of the game, not the NES version released here. Dragon Warrior 3, like the rest of the Dragon Quest/Warrior series, is a game well-received in the Japanese homeland, selling 5.5 million copies (NES, SNES, and GBC sales combined), but spurned in the states for being a game before the SNES era of intricate storyline, or the PSX era of FMVs. But is the GBC reincarnation worth playing? It sure is.

Graphics: 9.8 out of 10

While it can't compare with graphics at the level of GBA games, Enix still managed to pull off some of the best graphics compatible to a GBC there are. In a new opening sequence, you start in a forest and walk to a cliff, with an excellent waterfall view. Monsters (done by Akira Toriyama of DBZ fame) are animated in many ways. Castles, towns, and dungeons are given in brilliant detail. Spells are animated in battle. Probably the only deduction from a perfect score here would be the lack of battle backgrounds.

Music and Sound: 9.6 out of 10

A true conversion from the SNES version, the music composition of Koichi Sugiyama brings the rather mediocre GBC speakers to their full potential. The music is what you would expect from the NES version, and then some. For one, there are variations of music in towns and castles between day and night. And there are more soundtracks (ones from the SNES version but not from the NES version) for new areas in the game. Sound is also at this same level of quality. Expect new sound than what you heard in the NES version. Trust me on this one.

Game Challenge: 10 out of 10

The game challenge was perfectly balanced to suit pretty much any player out there, as you can create your own characters, and one can level up to their level of challenge. A more balanced party will generally fare better than one consisting of merely warriors of spellcasters. Also, players have their own tactics of taking down even the most powerful enemies, and the enemies and their weaknesses (if small) blend perfectly with such considerations. And there are many challenges. Can you find all 110 TinyMedals? Get 165 types of gold monster medals? Beat the final boss alone? The challenges both thrown at the player and the ones in the mind of even the most creative gamer are virtually endless.

Game Play-Fun: 10 out of 10

This is probably one of the few RPGs that I play after the game is generally said and done. But to tell all the new gaming features would be not only tiring and pointless, but pretty much impossible. To start off, there is a new class, the Thief, which can steal items and sniff out hidden treasure in towns, castles, and dungeons. There are also new skills you can use outside of battle, such as YellHelp, a dealer (Merchant) skill that calls the last shop/inn/priest visited, and a memo system for the hero. A new board game, called Pachisi, allows the player to use one of the characters as a game piece, where you can win prizes, win or lose gold, or even change your stats or personality. Speaking of personality, each character has his or her own personality. The hero gets a personality quiz at the beginning of the game, involving a series of questions, which lead to a final question where, depending upon the player's actions, determines the hero's personality, which should roughly match your own. Other characters get a personality depending upon their starting statistics (five seeds are given to create the character). And if you don't like your personality, you can change it by reading various books or equipping various accessories. And with two bonus dungeons, monster medals (I'll leave you to find out their meaning yourself), highly balanced combat, and about double the items in the NES version, it will keep you entertained, hours on end. Yuji Horii at his best, people. Replayability: 10 out of 10 If you want a hint upon the high replayability score, you should probably check the section marked "Game Challenge". There are so many game challenges, your mind, body, and maybe even soul will be begging for more. And more. And yes, even more.

Overall: 10 out of 10

This game is definitely going to be an old-school RPG gamer's feast. But newbies are quite welcome. This is sure-fire proof that Square isn't the only RPG honcho in town, and that even the GBC/GBA can sport excellent RPGs. I'm more than waiting for the release of Dragon Warrior VII for the PSX.

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