FREE @world-of-nintendo.com E-mail
address!! Sign up here!!
Username:
Password:

Get a FREE iPad or MacBook Air!!!!!!!

Batman Beyond: Return of the Joker

Get the game at Amazon.com!

Reviewed by Thomas Brush

Graphics: 6 Sound: 5 Control: 6 Fresh Factor: 5 Gamelife: 4

Considering the insane amount of censoring that is supposedly going on with the movie this game is based off of, it's no surprise the game comes across as a jumbled mess of ideas and concepts. Batman Beyond is the story of the new Batman, Terry McGinnis, who became a student of the original caped crusader, Bruce Wayne. Terry's Gotham City is a future gone wrong, where crime has taken over and no one is safe. Although there are new enemies for the bat-student to call his own, Bruce Wayne's most notorious rival has somehow been resurrected from the dead and now holds the city in his grip. With Joker's attempt at taking Bruce Wayne's life almost successful, it's up to Batman Beyond to bring the ageless demon down, once and for all. So begins our first portable journey into the future Dark Knight's world. With a huge amount of hype and rumors surrounding the movie release, it's safe to say that the Game Boy version will be left far behind. Batman Beyond:ROTJ uses a hybrid of the classic side-scrolling beat'em up engine, with a bit of exploration and stealth tossed in for good measure. As you move through the stages, you'll be able to eavesdrop on conversations, find power-ups, and of course, pummel some bad guys. An interesting little play device the game uses is stealth, which is never mentioned in the instruction booklet. Rather than just run in and tackle enemies, you can sneak up on them, and if you're successful, you'll only need to take out the one enemy instead of 10 of them. I'll deal with the mechanics behind this in the FAQ, but I would still like to know why it's never mentioned anywhere in the game or in the booklet, since it aids the player in saving health for the boss fights. Along with this ability, Terry will be able to find Bat-devices that will help in his quest, like Nunchaku, a staff, and more. Oddly, most of these don't come in to play, at least I never felt like I had to use them. Most of the game can be tackled with your regular attack, which causes the game to get a wee bit repetitive. Many of the enemies can be taken out with minimal effort, and even the bosses will succumb once you figure out the pattern. The control isn't that bad, but there are some minor problems in detection. You have to be pretty exact to climb up ladders and destroy crates, as well as avoid spikes while fighting. Here's where a major gripe comes in; invincible enemies. I love it when your character, who is in a full suit of armor, takes massive damage from stepping on the corner of a spike plate, yet the creature your about to fight is standing on the same plate, getting hit by the laser coming from the wall, and is in range of his accomplice, yet is untouched, much less damaged. If you're going to have a game of this type, you better damn well make enemies susceptible to their own environment, or the game gets unfair very quickly. From a graphics standpoint, there's not much to talk about. There's just enough animation in the characters for them to do their jobs, most of the backgrounds share the same 6 sprite images pasted in different ways, and each location pretty much looks like the last. I'm not exactly sure on the level layout ideas, though. The back of the box lets us know that the Joker has set all these nefarious traps for us, but would he really have that much access to Wayne Enterprises? I mean, it IS owned by Bruce Wayne. I'm sure he'd be looking out for the safety of his workers and not allow someone the time it would take to install laser beams, electrified floors, and giant machine guns in the building. But that's just me. During the game you'll be treated to image stills of the cartoon characters as the story unfolds. These are done decently, but they skipped a lot of the film's storyline to keep the game short. One of the main story elements, which involve Tim Drake (the newer Robin), is reduced to about three sentences and two pictures. While it was probably cut short because of it's rather dark and very cruel imagery, it should have still been handled better than it was. Actually, the movie's entire back-story is summed up in the same cinema. This leaves the player with very little to fight for, since you already know the outcome by default of you being the good guy and the good guy always wins. As for the sound, it's a Game Boy. 'Nuff said. There's not much to keep this game beyond (pun intended) the initial play-through. Some may want to go back and find any passages they may have missed, but other than that, it's a one-trip wonder. If you feel like pummeling a few thugs and want to work your way through a level or two, by all means grab this title. Everyone else will need to find their gaming pleasure elsewhere.

Want this game? Find it on Amazon.com!!


Tips and codes - Game Endings - Java Games - Reviews - Fun Stuff