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Turok 2: Seeds of Evil

Books: The Ultimate Code Book - Cheating Made Easy Secret Codes 2003 - Nintendo 64 Secret Codes
Books: The Ultimate Code Book - Cheating Made Easy Secret Codes 2003 - Nintendo 64 Secret Codes



Have fun with the enemies
Codes
Get lots of ammo or bullets with health
Have the cerebral bore automatically fire
Deadmen trick
Crosshairs trick
Be the monkey in a normal 1 player game
Character evaluation
Level 2 trick
Enemies can't hurt you
Charge Dart Rifle
Glitch
Weapon Chart
Where are the eagle feathers?
How do I get through Level 5?


Have fun with the enemies

Sent in by Rick This is a trick you can do to have a little fun with your enemies. First, make sure you are in an area with two different types of enemies (ex. An Endtrail and one of those weak yellow creatures). Next, position yourself so that the yellow creature is between you and the Endtrail. This way, the Endtrail will hit the yellow guy when he shoots or throws a grenade at you. The yellow guy will forget about you and go attack the Endtrail. You can watch the two enemies duel to the death! A good place to do this is on stage three, where there are many enemy types. You can pit Purr-Linn against Endtrail, Yellow guy against Purr-Linn, and so on. You can even start a fight between two different kinds of Purr-Linn. NOTE: Two of the exact same kind of enemy cannot hurt each other and therefore will not attack one another. The bridge near the third Save Point is a great place to stage battles because you can have a gang of three yellow creatures attack a Purr-Linn, or three Purr-Linn attack one of those big armored thugs with the hi-tech swords. It is best to do this while invincible, though, because you will get hit a lot while trying to make enemies hit each other.

Codes

Sent in by Mark BEWAREOBLIVIONISATHAND Big Cheat
Sent in by SBluejay LIGHTSOUT Black out mode
Sent in by DeAdWaStE UBERNOODLE Big Head Mode HOLASTICKBOY Stick Men Mode STOMPEM Big Hand And Feet Mode PIPSQUEAK Tiny Enemy Mode IGOTABFA Pen And Ink Mode WHATSATEXTUREMAP Ground Mode, weird colors, no textures.

Get lots of ammo or bullets with health

Sent in by Luis Saenz On level 1, after you pass the cascades and 2 dinosaur monuments and through the blue portal, you will see 2 houses and some boxes stacked up as steps, climb the boxes and hit the switch. go to the open gate and at your right theres another switch, hit it, and another gate will open right next to it. Go in the gate and grab the ammo and health that's their, then get out and when you see a green light flash, another box of ammo or bullets with health will appear, they will appear forever, you just get out of the little cave and let them appear again.

Have the cerebral bore automatically fire

Sent in by Code Hunter To have the cerebral bore automatically fire at the first lock it gets, hold down Z. The gun won't fire until it has a lock. This means that it fires right away even before you see the enemy and has a better chance of hitting the target. This works great in multiplayer.

Deadmen trick

Sent in by Code Hunter If you turn the blood color to "off", the 'deadmen' in level 2 won't hurt you with their blood. This makes it much easier to kill the dead sisters.

Crosshairs trick

Sent in by Code Hunter Your crosshairs move to the default position if you move forward or backward, even with the lock spring option turned off, unless you are holding the analog in a direction the whole time. Some gamers may find this annoying, but there is a way to fix it. Remember the warning in the front of every instruction booklet? "Do not hold the analog while turning the system on!" Well, if you hold "down" just a little bit on the analog while turning the system on, it will be tricked into thinking that this is the default analog position. So when you play the game and stand still, you will look up very very slowly, but the lock spring will be "fixed," and will never spring back to default again.

Be the monkey in a normal 1 player game

Sent in by Code Hunter You can be the monkey in a normal 1 player game. The first thing you have to do is get into a multi-player frag tag game. When you are playing, after you have become the monkey, press start and access the cheat menu. Press the view credits cheat. Once the cheat is shown, press start to get out of the credits and back to the start menu. Once there, start a single player game and you will become the monkey!!! (You cant shoot or do anything.)

Character evaluation

Sent in by Code Hunter Here's an evaluation of each character in multiplayer below.
Turok
Health: 100
Armor: Good
Speed: Average
Health regenerates?: No

Gant

Health: 80
Armor: Good
Speed: Fast
Health regenerates?: Yes, once every 5 seconds 

Adon

Health: 60
Armor: Heavy
Speed: Fast
Health regenerates?: Yes, once every 3 seconds 

Death Guard

Health: 120
Armor: Heavy
Speed: Average
Health regenerates?: No

Endtrail

Health: 100
Armor: Average
Speed: Fast
Health regenerates?: No

Fireborn

Health: 100
Armor: Average
Speed: Fast
Health regenerates?: No

T2 Team Member

Health: 110
Armor: Good
Speed: Average
Health regenerates?: No

Campaigner

Health: 120
Armor: Heavy
Speed: Average
Health regenerates?: No

Tal'set

Health: 110
Armor: Good
Speed: Average
Health regenerates?: No

Velociraptor

Health: 70
Armor: Light
Speed: Very Fast
Health regenerates?: No

Monkey (frag tag)

Health: 20
Armor: Light
Speed: Very Fast
Health regenerates?: No

Click here


Level 2 trick

Sent in by Code Hunter In level 2, when you first start you'll see a pen with a Rhino-like thing in it. Here is how you can ride it without it being there. 1. Put in big cheat code, activate invincibility, and all weapons. 2. Warp to the second level 3. Get the nuke, and shoot the dino. 4. Before it blows up get on the dino. and don't move 5. When the nuke explodes move away and soon you will see the air where the dino. should be explode. 6. Now walk around and the guns are still on your shoulders and your still up high put there's no dino. 7. To get rid of the guns go back into the little barn where the dino was or go to the other one near the save point.
Note: There are some cool advantages to this. First, you walk as fast as Turok does instead of that slow pace that it usually is.... also, you can climb up ladders too.

Enemies can't hurt you

Sent in by Code Hunter This is defiantly a glitch but its useful. When you find a Save Point enter as you usually would then exit. If there's a dinosaur by the Save Point don't move and let him kill you. You should then fall back into the save point. Now exit. When you come out your health should read 0 and all the enemies can't harm you. You can stay like that as long as you don't pick up any health, if you do, it gives you the given amount and returns you to normal.

Charge Dart Rifle

Sent in by Code Hunter The Charge Dart Rifle has different strengths to its shots depending on how long you hold the Z button. Also, the longer you hold the button, the straighter and farther the shots will go. Here is how long you have to hold the Z button to attain the different levels... Red - Shocks the enemy for approx. 5 seconds. Tap the Z button. Orange - Shocks the enemy for approx. 10 seconds. Hold the Z button for about half a second. Yellow - Shocks the enemy for approx. 15 seconds. Hold the Z button for about a second before releasing. Green - Shocks the enemy for approx. 20 seconds. Hold the Z button for 2 seconds. Blue - Shocks the enemy for approx 25 seconds. Hold the Z button for about 3 seconds to attain this shot. *NOTE* This takes 2 away from your ammo instead of the usual 1. Purple - Extremely straight shot that shocks the enemy for 30 seconds. Hold Z for more than 5 seconds to get the gun to shoot this. *NOTE* This takes 3 away from you ammo instead of the usual 1.

Glitch

Sent in by Code Hunter 1. Enter the big cheat (BEWAREOBLIVIONISATHAND) or if you've beat the game, don't worry about it. 2. Turn on all cheats you want. 3. Go into multiplayer and start a game with however many players you want to be in the "single" mode. 4. Pick you characters you want to use (yes, even a velociraptor). 5. When all of you have started, press starts and go into cheats. Select which level you want to warp to, and then warp to that level This is very glitchy.... Not all levels work, but for most levels, doing it twice will work, but some may take up to like 10 tries. All the multi-player options apply because this mode is in Multi-player. So you can set time, frag limits, or not to. Cheats apply also, as both players can be invincible and so on. And because it is a multi-player game, so you only get certain weapons. There are also levels where the environment is completely black and every time one player enters a portal, he is either on top of the portal light or ported to the beginning of the level.

Weapon Chart

Sent in by Code Hunter Talon: This weapon is only effective against the Compys and spiders. Aim for the throat on the Raptoids, and you might survive. War Blade: A magnificent upgrade of the talon, the War Blade is good on Compys, spiders, and believe it or not, the Raptors. This weapon is the easiest against the Raptors, because other weapons can never hit their heads. Bow: Use on the Raptoids only. The End trails might also fall victim, but patience is required. Tek Bow: In fact, the normal arrows fired from the Tek Bow are better against the Dinosoids, while anything else should be shot with the explosives. Use sniper mode even at point-blank range for more accuracy. Good against Juggernauts. Pistol: Well, in the Port of Adia, it's your best until the shotgun, but watch your ammo and, whenever possible, take time for a head shot. Magnum .60: Now we're talking! You should rely heavily on this gun in the Death Marshes. Also good on Troopers, Dinosoids, and Blind Ones. One pull of the trigger (with good aim at the head) and the threat is no more. Tranquilizer: The Deadkin, Mantids, Primagen minions, Spiders, Compys, and all bosses are immune. Use this to conk out a foe at a distance before approaching to gut its sleeping body with the War Blade. Charge Dart Rifle: Same as the Tranq, but if you hold the trigger long enough, you can kill most enemies. Immune targets include: Soldier Mantids, Deadkin, Bio-Bots, Compys, Spiders, Mites, all bosses. Shotgun: Use normal shells on Dinosoids, Blind Ones, and Deadmen. Use explosive shells on Troopers, Deadlords, Flesh-eaters, and turrets. Also effective on the Primagen's claw and head. Shredder: The explosive shells are outstandingly effective in the halls of the Primagen's Lightship. Also a good bet in the Lair of the Blind Ones. Plasma Rifle: This weapon should be used for sniping only, even at visible range. Good on anything when you snipe. Firestorm Cannon: Save your ammo for the Mantid Soldiers, flying Drones, and turrets. This weapon will come in extremely useful when destroying 3 queen embryos. Sunfire Pod: Other than watching Blind Ones burn and Raptoids cry, this is useless. Cerebral Bore: Never use at point-blank range, when the enemy is punching you, or the projectile will be swatted away. Just for kicks, fire at a beastie far away and hold down the trigger to give your foe an extra bore! P.F.M. Layer: Good mainly against worker Mantids and Mites. Grenade Launcher: If you learned how to control the arc-path of the grenades, then use this against the Blind One boss and Guardians, Mother, and Troopers. Also useful on Flesh-eaters and Deadlords. Scorpion Missile Launcher: Perfect on the Elite Guards, Deadlords and Primagen (when he takes to the sky). Flamethrower: Particularly effective on Blind Ones, Flesh-eaters, and Queen boss. Watch your ammo, and remember that this is a mid -range weapon! Razor Wind: There is only one of these in the entire game, so don't miss it! This weapon is very hard to use, but ammo is unlimited, so feel free to practice. Nuke: Useless on bosses, but a ton of fun in the levels! This is a combo of the Chronoscepter, Fusion Cannon, Particle Accelerator from the first Turok. Be sure not to be caught in the blast, yourself!

Where are the eagle feathers?

Sent in by Geraun Vanterpool The eagle feathers are in Level 4: Lair of the blind ones. Run forward, and when you come to a bottomless pit, to the right. After ripping some Leapers to shreds, fall down the large hole. Once at the bottom, look behind all the waterfalls; one of them is hiding a tunnel. Go to the end and you'll find a hole, this is a chute, and will deliver you to another area. Once at the bottom, turn left, following the trail of Golden Life Force, and the stone at the end will move out of the way. Blast the end trail and fall into the water below, you can find the Harpoon gun at the bottom. On the other side of the pool is a secret cave, underwater. Ignore the tunnel to the left and continue to find a Warp Portal Machine switch, activate it, then return to the previous tunnel and swim through it. Once at the top, it seems there's no where to go, but there is a path to the extreme right. Being weary of end trails, go across the bridges, then look at the pillar...there are some pegs on it, showing that you can climb up it. Follow the corridor, then drop down and go through that tunnel as well. Keep going, you'll reach a room with a bunch of small tunnels, and another climbable wall. Go up, then there's another spider room with pegs on the wall. Just don't be too quick to climb, a Raptoid will leap down from above. Ignore the climbable wall in the next room (the only thing up there is an Orange Health) and continue through the cave system. Follow the path and you'll find an activate Warp Portal Machine, but you don't have the Feather yet, so just ignore it for now and do an about-face, then hop into the water the previous path went over. Look for a ledge coming out of the water, it will lead to a wall with pegs, a Shredder, and a few Blue Healths. Before climbing up the wall, shoot the switch to the right of it, it's on the wall. Climb up, ignore the Warp and take the other path, at the end you'll find chute. Geramino!! Use your map in this first part so you don't get lost in the loop with a Blue Health and two Cave Worms. Take the only other path, the door will lock, and you'll be battling a Giant Spider. Upon his death, the exit will open, it has a Blue Health in front of it. At the end is a large room. There is a stone where you will put a key, a wooden gate, a pool of water with a gate, two trails of Golden Life Force going into the wall, and a Skull Switch. Activate the switch and two tunnels will appear in front of each trail of Life Force. Each is the same, more or less. At the end there is no where to, but if you look up as soon as you exit the cave tunnel you will spot a Skull Switch, shoot it to lift a weight. When both weights are lifted the gate in the pool of water will lift ("Underwater gate open" will appear on the screen). Go down there, climb the ladder (either one will do). At the top is a Blind One, a Charge Dart Rifle, and the Cave Key you need to open the gate. Fall down and insert it to lift the gate. In the next room, blow the barrel up to make the stone pillar fall, making a suitable bridge. As you start to across the bridges, rocks will begin to fall from the sky, so run as quickly as you can. After a very long series of straight tunnels, you will find yourself in a large chamber, the majority of it being a bottomless pit. The only way to go is to the right, on the thin ledge. Use your War Blade to get rid of the little annoyances. Ignore the first tunnel you come to; keep going until you can't go anymore. In the alcove there is a Giant Spider guarding a Flamethrower! Collect it and then backtrack to the tunnel I told you to ignore. Inside is a Key, but once you collect it a bunch of critters will come out to play. After they are all dead, the exit to the next area will open up. Go up the to gate and wait a few seconds, it will open. Cross the bridge, kill the Blind One, then go through the open gate. In the next area, destroy all the enemies then blow the barrel up to make a bridge to the adjacent area. Once there, you will find a Ship, which will allow you to save. You won't see another Save Point for a few years, so make sure you have PLENTY of time to do the rest of the level...Cross the thin bridge, kill the Blind One at the end, and shoot the switch near the gate to open it. Cross some more bridges, hit a few more switches, then fall down the chute to reach the next area. In this room are several waterfalls, and a hole in the center in which the water goes down. Jump on the floating platforms and make your way across to a tunnel. If you miss a step and fall, drop down into the hole, go down a few waterfalls, then as soon as you can swim, go left for a Warp which will take you back before the platforms. Continuing on, drop down the ledge where Leapers will attack and jump onto the nearby platform, you'll collect the Scared Eagle Feather.

How do I get through Level 5?

Sent in by BenCS1@aol.com You begin on a platform that leads off to both sides. Immediately you appear two gun turrets start blasting you so run right to get out of range of one of them and blast the other one in its gun ports to destroy it. This opens a room to the right of the gun turret containing a health and a mantid. Blast the mantid and grab the healths then go left and blast the second turret, releasing another mantid. Kill him and grab the health from the newly revealed alcove and continue to the left, where you find another turret. Blast that, kill the next mantid, grab the health and continue to the left to find and destroy a fourth turret and drop the force field in the center. Kill the fourth mantid from the alcove and grab the health then proceed to the center onto one of the walkways and kill the four mantids who have just been released. Grab the plasma clips that the mantids drops then continue to the first Teleport in the center and grab the four red tokens. Enter Teleport One. When you appear there is a tall spinning column in front of you. This is a force field generator. Before you do anything else, explore the area to find a charge dart rifle, a shredder, a mag 60 and two bugs. Kill the bugs, go to the north of the area and shoot the screen on the far wall in the center to reveal a hidden 150 round plasma pack. Next, shoot the force field generator to destroy it and to lower the force field and collect the yellow tokens around it. Go west and enter the tunnel at the side of the room for seven health and enter the next room. Kill any hostile aliens and blast the pods in the room then destroy the force field generator and go through the door opposite where you came in for some health. Return to the center room and this time go left through the other door where bugs attack you. Kill them and grab the health in the tunnel then in the next room blow away all the pods and kill anything that snipes at you. Collect the health then climb onto the lift pad at the east of the room to rise up to the platform above. Enter the tunnel and follow it along, killing more aliens until you come to a corner. Go left following the tunnel and grab the plasma rifle and carry on until you reach a circular room with some pods and a mantis. Blow the central screens on the left and right walls for shotgun shells and mag 60 ammo. Carry on forwards along the next tunnel and turn right down a hill then follow the corridor, grabbing more yellow tokens and a blue health to come to a door guarded by a mantis. Kill him to open the door and enter to see the fourth Level Six Key on a podium in the center and two organic gun pods which shoot at you from the rear corners. Blow away the gun pods and go right out of the room down another tunnel. Kill the mantis and hit the green switch on the wall to move the floating platforms in the previous room into the center. Return to the room with the key and climb the platforms to get it! Go to the east side of the room where a new tunnel has opened and go down it, collecting the red health and killing aliens. Follow the tunnel until you come to a covered walkway, go right, down a hill to a door which opens as you approach. Go through to a chamber with a Teleport in the center and six health. Enter Teleport Two. In the next room touch the door ahead to open it and go into the corridor beyond, down a hill to a cross-roads. Go into the room ahead and shoot the pods, two bugs and a mantid then collect four ammo clips and return to the junction. This time take the left branch down the corridor with the yellow tokens to a charge dart rifle where a mantid attacks and follow the corridor to another door. Through the door, grab the flame-thrower and you find yourself on a platform with health to the right. Follow the platform around to the left and shoot the pods barring your way, also kill the mite who comes out of one of them. At the end of the platform are two yellow tokens and a quiver of tek arrows. Switch on the map at this point and you can see some platforms below. Jump from the point just right of the tokens to the first circular platform below and grab the health. Kill the mantid snipers and look over the edge of your platform to see another one below. Jump down to this one and grab the red token then jump to the next platform down below you to the front with two tall moving structures on it. Kill the mites that attack you and follow the line of yellow tokens to the edge of the platform where you can see a bobbing platform. Look up and shoot the organic gun above you to open the next door then jump to the bobbing platform and across to the opposite bank. Grab the red tokens and the plasma rifle and go through the door into another tunnel. You come to a junction room with a spinning thing in the center. Take the left exit into a room with loads of pods, some charge darts and a clip. Blow all the pods to reveal some mites and kill them. Go back into the previous room and take the next door on the left for a forcefield generator, kill the mantid and blow the generator. Go back into the previous room again and take the next left into an area with a mantid and a huge lift in the center. Jump onto the lift pad when it comes down and ride it to the top. Get off to the right and go through a door for some health and a plasma rifle. Edge carefully into the room as two organic turrets open upon you. Blow them away and move farther into the room where two more turrets fire at you and a soldier attacks. Kill the soldier and blow the turrets to make a door at the far end of the room open. Explore the room for plasma clips and health then go through the door that just opened. Kill some bugs and keep going to a circular room with red tokens in it. If you shoot the walls to right and ahead of you a mantid emerges but you don't need to so instead go left where another mantid attacks and enter another room. Mites and mantids attack you, so kill them and proceed to the room at the far end where a soldier guards a switch. To the right of the switch is some flame-thrower fuel and two health. Hit the switch and turn to kill the mites that attack you then go out of the switch room and left and jump onto a lift platform which takes you up. Jump onto the platform at the top and hit the green switch to bring a new lift platform down to you. Jump on to travel up to a new corridor. Follow the line of yellow tokens down a corridor to a soldier, kill him and jump across the platforms ahead to the corridor on the other side where you get a shredder. Follow the corridor, ahead, left, up a ramp and keep going, killing a mantid and grabbing some health and at the end you come out onto a platform on which there is a firestorm cannon. Grab the cannon and drop down into the room below. Go out the only door to bring you to the cross-roads you came to just out of Teleport Two. A mantid attacks from the corridor to your left which no longer has a! force field on it, so kill him and go left down the corridor, grabbing red tokens into a room where two mantids attacks from left and right and there is an ultra health in front of you. Check the sides of the room for chart darts and an ammo box then go straight on. As you follow the corridor you are attacked by mites and eventually come to another door which opens to reveal another Teleport and six health. Enter Teleport Three. As you appear, a mantid comes through the door and attacks you. Enter the next room and blow the alcoves to each side for a grenade launcher, an ammo box and a mantid. Collect or kill each of them and go into the next room where two soldiers attack. Kill them (you may have to wander around a bit to find them) and go into the alcove in the center directly ahead of you for a shredder and some health and hit the first switch. Turn immediately and kill the mites who attack then go around clockwise, entering the next three alcoves, collecting shredders and! health, hitting a switch and killing the resultant mites each time. The platform on the south side of the room is now moving, so get on it and ride it up to a tunnel. Follow the tunnel, collecting loads of yellow tokens and at the top of the ramp you go up is flame-thrower fuel on the left and a hidden alcove on the right which releases a mantid if you shoot it. Carry on forwards, killing bugs that attack you and you come to a door which a mantid is guarding. Kill him to open the door and go through the walkway beyond, collecting three health and reaching another door. Through the door is a save portal, so save your game! Out of the save portal, proceed through the next door which is left as you leave the save portal and proceed along the next corridor collecting three health and killing mantids. Pass over a covered walkway into the next tunnel, down two ramps and grab some grenades from an alcove on the right, then pass down another ramp to Teleport Four. In the new room go forwards through a door where a mantid attacks you. You find yourself on a ledge with yellow tokens to the right. Go left and destroy some pods and a mantid, then collect three health and enter the door which opened when you killed the mantid. Follow the line of red tokens to the next door, beyond which you find a room with two exits. If you look up to the ledge high on the right you can see a pfm layer, but you can't get it yet. Go back to the ledge where the tokens were on the right, switch on your map and you can see a circular platform down below. Jump down to this for another firestorm cannon and some health. Move forwards to the edge of the new platform and look down, then use the tek bow to shoot the mantid on the ledge below and jump down for some yellow tokens. Pass through the door into the room beyond where four organic guns open up on you so destroy them with the firestorm and the door opposite opens, releasing a mantid. Kill him and proceed to the open door through which another mantid guards a force field generator. Kill him and blow the generator then grab the health and pass back into the previous room where the side doors have now opened. To the right is the warp portal, but it's closed, so go through the door on the left into a room with a lift shaft and hop on. At the top of the shaft go right and follow the next tunnel along, killing bugs on the way until you come to a junction. Go right at the junction, collecting yellow tokens and killing a mantid just after you round a corner. Keep your map on and shoot the walls to left and right where hidden alcoves reveal two more mantids and some grenades. Proceed forwards to the end of the tunnel where you find the pfm layer. In the room below, the two doors previously shielded are now open so drop down and kill the mites who have appeared. Go through the door on the right to collect the fifth Level Six Key then blow the walls to the sides and in front for some shotgun shells and the warp portal switch. Hit the switch and make your way out of the room and straight across to the next door then make your way back to the room with the warp portal, which is now open. Enter the warp portal. In the new room, walk forwards into a room with machinery operating on the far wall, where a blue cyclops attacks. Kill him and move further into the room to cause doors on the walkway behind and above you to open, from where red cyclops snipe at you. Kill them and go up the ramp which is now accessible behind the mesh on the left as you entered. At the top of the ramp a door opens and two cyclops and one blue cyclops attack you. Kill them and enter the door opposite where a red cyclops attacks. Kill him and cross the room and touch the wheel on the wall opposite to turn it. Go back out of the room and down the ramp where two more cyclops attack from the mesh on the other side which has now opened. Go up the other ramp to the next door behind which two blue and one red cyclops ! attack. Kill them to open the next door and pass through to take on three red cyclops. Once you've killed these the next door opens revealing the fifth nuke part. Collect it and continue down the corridor to the Teleport where you exit the warp portal. Out of the portal, go across the next room back to the lift, take it up and follow the corridor at the top back to where you found the pfm layer and drop down to the room below. Go straight on through the door ahead, collecting the health and blowing away the pods that block your path. Kill two mantids and proceed to the door at the end where you come to the next Teleport. Enter Teleport Five. Go through the door ahead into a room with a rotating field in the middle and health surrounding it. Blow the alcoves to the right and ahead of you for a firestorm cannon and kill the mantid who attacks when you collect it. Go left from the firestorm alcove and follow the new tunnel, killing the bugs that attack until you come to a small j! unction with a mantid on the right and a red health on the left. Kill one, grab the other (you decide which!) and carry on to a small platform overlooking a huge drop. Edge to the front and look down and slightly left to a platform on the other side below. When you land, to your right is a floating platform which takes you back to the top if you jump on it. Go through the tunnel ahead and out onto another platform with grenades to your right, a soldier guarding a switch to the left and a mantid sniping from a platform opposite. Kill the soldier and the mantid and hit the switch to get the platform the mantid was standing on moving. Make a note of the tunnel protected by the force field on the left. Jump onto the platform and ride up to the next area where there are exits to both sides and in front. Go right, kill the mantid across the way and jump over using the platform to the far side. Kill the bugs that attack and enter a large area where a mantid attacks. Move around the central structure to where three yellow tokens mark a hidden door and shoot the door to open it. Blow away the soldier inside and destroy the force field generator. This lowers the force field back by the switch but don't go back there yet. Instead, go back into the main area and switch on the map to locate the two hidden alcoves - one either side of the room - and blow them up for two pfm reloads. At the far end of the room from where you came in you can also find some cerebral bore ammo. Exit the room and jump back across to the junction area and go right, jumping across to the tunnel entrance down below. Grab the pfm ammo from both sides of the room and plant a mine on each side of the room then hit the switch. The door you came in by closes and mites drop down from the alcoves above - some of them are hopefully killed by the mines, so kill the rest and go back out of the room and hop onto the platform to return to the junction area. Return to the room with where you blew the last force field generator and go straight ahead and through the door at the end of the room for some health and another switch. Hit the switch and kill the bugs that race into the room when you do then go back into the central room and right through the next door, kill two mantids in alcoves to each side and grab three red tokens. Go across to the opposite door and do the same again. Next return back to the junction area and this time a mantid is blocking the route you want to take, straight ahead. Kill him and hop onto the platform which is now moving and at the bottom take the next tunnel, grabbing more red tokens and continue to a turning where you find a cerebral bore. Grab it and turn and shoot the wall on the left to reveal a hidden corridor, go down it and through a hole at the end into a circular chamber with a lift shaft in the middle. Take the lift up and at the top go forwards, collect the mag 60 and follow the tunnel, killing mites and grabbing a firestorm cannon then kill a mantid to open the next door. Go through into another chamber, grabbing red health, and pass into the next corridor. Blow away some pods blocking your path and as you leave the corridor kill a mantid and blow away the soldier directly ahead of you. Jump across the floating platform to a fixed one and shoot the mantid who snipes from directly ahead then turn right and jump across two more floating platforms into another tunnel where you find a flame-thrower and loads of pods. Flame the pods and mites that emerge to reveal the warp portal switch and some cerebral bore ammo. Hit the switch and leave the room, jumping back to the fixed platform. Look down and jump to the next pillar below, then turn right and kill another mantid sniper. Repeat this action until you find yourself on the platform with the purple eagle feather. Grab it and jump down to the tunnel below. Follow the tunnel into a chamber where bugs and a mantid attack and blow the alcoves for charge darts and pfm ammo. Exit the room and follow the corridor to the junction and go left then left again at the next junction and ride the floating platform back up to the area above. Turn right and ride the next moving platform back down to the ledge where a soldier was guarding a switch and take the tunnel to the left of the switch to the room with the second warp portal. Enter the portal and offer the feather to receive the Whispers talisman which allows you to ride wind into the air. Ride the moving platforms back to where you shot the wall to get to the feather, turn right and go to the next junction then go left and enter Teleport Six. In the new room go through the door ahead, kill the mantids in the alcoves to left and right and grab the red health from in front then carry on to the next room, grabbing a cerebral bore along the way. In the next big room use the cerebral bore to take out the mantids on the raised platforms all around. When you kill the last mantid the door you came through shuts and three doors explode open on both sides of the room, releasing bugs and two soldiers. Kill everything to open a door opposite where you came in and check out the water filled areas where the soldiers and bugs came from for red tokens, red health and ammo for every gun you've collected so far. Proceed through the new door and follow the tunnel, killing more bugs and pass into a psychedelic chamber with hidden alcoves left and right which contain pfm ammo and a door ahead. Go through the door into a huge open area. As you enter, mites attack from all sides so kill them off and check the alcoves to the left and right of where you entered for a pfm layer, a firestorm cannon and loads of health. Go across to the opposite side of the room where a mantid is sniping at you and kill him then make your way to the left of the room and hit the switch on the central structure to open the door opposite it. Go through into a room with a mantid, some pods and the second save portal. Clear the room and save the game. Go through the door that was below right of the platform the mantid sniped at you from to find a moving platform. Drop down into the water below and swim around on the surface, killing any soldiers you meet to collect loads of red tokens. Then make your way to the south-east corner of the central structure and swim down under water to find a hidden entrance from which an underwater tunnel leads into a room with health, a soldier and a force field generator. Blow the generator and go back to where you dropped into the water (the west side of the area) to find a platform which takes you back up to the platform you dropped from. Go back into the central room with the round structure in the middle and go right along a tunnel with blue health down it. As you round the corner a mantid attacks you so kill him and continue to the next door where there is another lift shaft. Get on the lift and go straight on at the top down a corridor, killing a mantid who's patrolling this section into a room where three large pods block the next tunnel. Blow the pods and kill the mites that emerge then follow the tunnel along round several corners, killing bugs and mantids along the way until you come to a steep drop. Drop off to the platform below. Blast the two organic gun turrets that fire at you then destroy the eight force field poles around the central structure, keeping an eye out for any mantids that attack while you're doing this. When you hit the last pole, the whole thing blows and a platform starts moving up and down on the north side. Jump on and ride it up to collect the scorpion missile launcher. Go back into the main room and back to where you dropped down to the water. This time, kill the mantid on the opposite side and ride the platform across to an area with two paths to left and ahead and a hidden alcove to the right with cerebral bore ammo in it. Kill a mantid who attacks you then go left to sneak up on another one who is waiting to snipe at you and shoot him in the back! Go back to the previous area and this time go ahead to a junction. Go left and you come to a row of floating platforms. Below you in the water a soldier snipes at you so kill him then jump across to another room with a tunnel with health in it on the right, a hidden alcove containing a mantid guarding an ammo box on the left and a door ahead. Go right into a large open area with pillars in it and go right to kill a soldier, then go to the east side of the room where another door leads to the sixth Level Six Key. As you try to enter the door closes and two mantids attack, so kill them to re-open the door and enter to grab the key. Turn and kill the bugs that attack at this point then go back to the room that you got to across the platforms and go right to another door through which is a spinning tunnel. Pass along this tunnel, round a corner, kill the bugs and mantid that attack and go through the door at the end to find Teleport Seven. Enter it. When you appear, grab the grenades and go through the door ahead and down the tunnel beyond. Blow the pods blocking your way and kill the mites that emerge from them until you reach the end of the tunnel where there is a grenade launcher leading into a wide open area. Mites drop from a hole on the far wall and keep reproducing when you kill them, so keep killing them and proceed round the area to the right, collecting some health from behind a pillar, kill the bugs that also attack you and you come to an area with some yellow tokens and a mantid sniping from the top of a wall at you. Kill the mantid and climb the wall and go left at the junction, killing bugs as you go and blowing pods to get out onto a small platform with a red health. Return to the junction and take the other route, bringing you to another open area where more mites attack. There are grenades and health around the sides of the room, so get them and kill the mantid who snipes from the top of the next wall and climb to the top. At the top a door opens and a mantid attacks. Kill him and proceed onto a translucent bridge. Follow it, collecting grenades, pfm ammo and health and killing another mantid until you come to another tunnel. Follow this tunnel, blasting any pods that block your way and killing mites to come to Teleport Eight. Go through it. Go through the door ahead of you when you appear and kill the mites that attack. Once again they keep coming so make your way round the new area, killing as you go for a box of grenades, some yellow tokens, a pfm layer and red tokens guarded by a soldier. Continue to the end of the room where mantids attack. At the end of the room go round to the left for a flame-thrower and health then go through the door on the east of the map and blow the new-style pods that are blocking your way, also killing the mite that is released. In the next area, go all the way around the circular corridor, blowing pods and ! killing any mites and mantids that attack and go through the door at the south end of the corridor to get to the first of the queen embryos. The embryo produces two mantids and then reproduces more every time you kill one, so alternate shooting them with hammering the embryo itself. When you've hit it enough it drops to the floor, but keeps producing mantids, so pummel it till it blows. Next, leave room and go right and then left down the tunnel on the west side of the room. In the next area, grab the pfm ammo from the left and the firestorm cannon and red tokens from the right that are guarded by a soldier. Search the rest of the area for shotgun shells, ammo clips and a blue health which marks the exit from the room. Exit the room to find the next Teleport which is infested with bugs. Kill them and enter Teleport Nine. Grab the shotgun shells and ammo box from either side when you appear and go forwards down a new corridor filled with pods that brings you out onto a narrow platform with a mantid on the left. Kill the mantid and drop to the floor below for four yellow tokens and a scorpion missile. Look left and down to pick off a mantid on the ground below, drop down and grab some shotgun shells from where he was standing then go right for red tokens and an ammo box. Grab a pfm layer from between rocks in the center of the room and go to the north-east of the area to kill a soldier and climb a wall. Go left along the platform at the top to come to a clip and a translucent bridge and kill two mantids. Go up onto the bridge and at the junction go right to get to a tunnel which leads to a mag 60 and a door opening onto a square area with two bugs in it. Kill them and approach the door ahead of you and two mantids attack from either side, so kill them and go through the door ahead which is now open to get to the third save portal. Enter and save the game. Out of the save portal, go back onto the bridge and straight across at the junction. On the other side, shoot the door to open it, grab the yellow tokens and ammo then go through the open door and shoot the bugs and mantid that attack. Grab the pfm ammo from inside and pass through the next door to a Teleport. Pass through Teleport Ten. Out of the Teleport go through the door in front into another large room and explore it for shotgun shells, grenades and more yellow tokens, killing mites as you do so and go to the north-west side of the room where yellow tokens lead to another climbing wall. Climb it and kill the mantid at the top then go right and you come to two floating platforms. Shoot the soldier on the next platform and jump across to collect a flame-thrower then take the next two platforms across to the next tunnel, kill the mantid and go to the end for an ultra health. Drop down from this new tunnel and turn left and go to the south end of the room where a soldier guards a tunnel. Kill the soldier and blow the pods blocking the tunnel and go in. In the next circular tunnel, go all the way around, blowing pods and killing mites and mantids then enter the tunnel at the east leading into the center to confront and kill the next queen embryo. As before, the embryo produces mantids so you need to divide your attention between killing mantids and blasting the slimy worm thing until it dies. Once the embryo is dead, go out and walk to the south side of the circular tunnel and you come to a platform with grenade ammo and shotgun shells in it where mites attack you. Go left along the platform for more shotgun ammo until you come to a leap of faith platform on the right. Turn and use a long-range weapon to take out the soldiers across the way then take the leap of faith across to a platform with a pfm layer, a firestorm cannon, a scorpion missile launcher and a grenade launcher on it. Take the other leap of faith platform back and go right, blowing away pods and grabbing more shotgun shells until you come to another door. Go through and enter Teleport Eleven. On the other side of the Teleport, follow the tunnel, blowing away pods until you come to a platform with a red health and jump down onto the platform below. Walk forwards to the junction and go left then follow the tunnel down a slope to another door which brings you into a room with a breath of life platform in front of some water and pistol and shotgun ammo to either side. Directly in front of you is a climbing wall. Jump into the water and swim around until you find an underwater tunnel and go through it into a dry tunnel which you should follow to a ledge. Jump from the ledge onto the two floating platforms then across to a pillar and onto a bridge. Follow the bridge to an area with loads of pods. Blow them apart for scorpion missiles and a door. Enter the door to get to another Teleport and pass through to get to an area with an inactivate eye of truth platform in front of you. Make a note of this area and go all the way back to the room with the breath of life symbol and climb out of the water and face the climbing wall. Jump onto it and climb to the top for a pfm layer and four yellow tokens then turn left and look down to a platform with mites on it and a leap of faith platform. Kill the mites and jump down, then kill the mantid who snipes from in front of you as you land and take the leap of faith up to a tunnel on the far wall. Go along the tunnel to the end to collect an ultra health. Jump from here back to the platform you first climbed on then jump to the leap of faith platform but this time go left and jump across to the tunnel the mouth of which is just below your level. Grab the blue health and kill the bugs which attack then go up the tunnel through another door where mites attack into a new area. Grab the satchel charge from behind a rock on the right and go down the room, grabbing red tokens from the lava, past a pool of water to chasm. Go round to the left and grab the second satchel charge then go across the bridge, past the end of level portal to grab the third satchel charge and go back and drop into the pool of water to go through the underwater Teleport, Teleport Twelve. Grab the health from behind you and go through the door ahead onto a translucent bridge. Pass along the bridge, grabbing the fourth satchel charge and follow the bridge along, killing a mantid and grabbing health, grenades and a pfm layer and go through the next door to Teleport Thirteen. Enter it. Go through the door ahead of you into a large open area and grab the shotgun shells from the right. Follow the room around, grabbing more shotgun shells and some ammo clips and killing mites and blow away the door on the east side of the room to reveal a soldier guarding a flame-thrower, a charge dart rifle, a firestorm cannon and a grenade launcher. Go through the door at the end of the room to come into a new room with a heart of fire platform in front of you. Kill the mantid and grab the pfm ammo from the left and right then jump across to the platform ahead of you, climb to the top and kill the mites. Turn left slightly and jump to the next wall ahead and climb to the top of that, kill the mantid at the top and jump in the direction indicated by the three red tokens to drop onto a low platform. From this one, look ahead of you and walk across the lava to a platform with four red tokens and a firestorm cannon, a flame-thrower, a pfm layer, a shredder and a scorpion missile launcher, then return to the previous platform and climb the next wall indicated by a line of three more red tokens. At the top kill the two soldiers and hit the switch on the wall ahead. Grab the health and go north along the platform to where another platform is moving. Kill the mantids who are sniping from above then jump onto the floating platform and ride it to the top. Clear the area at the top and hit the two switches to open the next door and go through for some health and some bugs. Continue to the next ledge and look over the edge and snipe at the soldiers patrolling the water below then drop down, grab the pfm ammo, flame-thrower fuel and charge darts from round about and head to the other side of the area and climb the wall to find the tunnel leading to the last queen embryo and three health. As before, clear out the circular corridor then go through into the embryo chamber and blow away the slimy baby queen and the mantids she produces. That done, return to the room where you first found the breath of life platform and climb the wall in front of it then jump across to platform with the leap of faith platform on it and jump from the south side onto another climbing wall and climb to the tunnel at the top. Follow this tunnel to the end where a soldier is guarding a Teleport. Kill him and blow the walls ahead and behind for secret alcoves containing health then enter Teleport Fourteen. Through the Teleport, go through the door ahead into a wide open area with two organic guns to the sides. Blast the guns and move round the outside of the room to take out four more then cross the bridge to the center where the computer is standing. Touch each of the four pillars to plant the four charges then step back and watch the computer blow! That done, return to the end of level portal and exit the level. Face The Queen! Mites attack to begin with, so blow them away and then blast the Queen when she appears. After a bit she hides in a sac hanging from the roof and bugs attack, so blast them to make her come out again. This time you need to blast the sac on her torso which spews out acid and then she runs off and hides and more bugs attack. Kill the bugs, and when the queen appears again, blast her arms until she falls over, at which point you just need to blast her head briefly to finish her off!

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