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Star Wars: Rogue Squadron

Books: The Ultimate Code Book - Cheating Made Easy Secret Codes 2003 - Nintendo 64 Secret Codes



Getting Gold Medal in "Escape of Fest" mission
Beggar's Canyon tip
Fly through the walls
Access a Naboo Starfighter
How do you keep the AT-PTs alive in the Escape from Fest mission?
Fly around trick
Codes
Prisons of kessel tip
Advanced seeker cluster missiles
Missile lock tip
Freeze the game
Glitches
Power-up Locations
Beggar's Canyon shortcut


Getting Gold Medal in "Escape of Fest" mission

Sent in by Miguelc90 As you start, go towards your right and destroy turret gun guarding the shield generator as fast as you can. At the same time, shoot the bunkers and the bunker of the approaching AT-AT. As you go towards the At-At, kill it and destroy the 3 turrets that shoot towards the small, main canyon. Then destroy the the lone turret gun by the research facility, but don't even try to kill the AT-AT shooting at the AT-PT's or even look at it, because it won't kill them if you don't look at them, but instead kill the AT-At you first saw at the beginning of the stage. Do all of this under 2 minutes.Hopefully, the wall such broke down and the AT-PTs are all right. Not looking towards them, go to the area of the shield generator and kill most of the tanks, or your AT-PTs WILL die even if you don't look at them. Then go quickly to the research facility and (hopefully, you didn't destroy the generator) kill the 1st 3 tanks. And kill the rest of the tanks in LITTLE TIME AS POSSIBLE and don't commit suicide either. Kill all 8 ties and leave the At-Pts by themselves. This period of time between killing all the ties and the at-pts reaching the landing zone is the most crucial. During this time destroy the generator and scrape a few stormtroopers and tanks. then kill some more stormtroopers and that bunker and NOT killing the last at-at. Then kill the 2 turrets and get the bonus at that hill. Then destroy the 2 missile turrets, the 2 bunkers and a few stormtroopers. Then Destroy the facility. If you don't get the medal immediately, practice a few times and keep a good aim.

Beggar's Canyon tip

Sent in by Code Hunter Begin the race as you normally would, and when it comes time to choose a path (or difficulty level), take the center path (the intermediate difficulty level). As you travel this path, keep your eye on the right wall and the radar screen. Eventually on your radar screen you will see a faint line (signifying a path) heading to the east. Put on your brakes and watch the upper part of the right wall. You will see a path. Take it, staying as low as you can because if you go over the top of the wall you will be cheating. As you emerge from the path you will see a large rock with a hole in the center. If on your way to the finish line you fly through the hole, you will have beaten all competitors, attaining the Gold Medal. If you do not fly through the hole in the rock, you will only succeed in getting the Bronze Medal. Click here

Fly through the walls

Sent in by Code Hunter When you fly levels such as Assault on Kile II where you cannot fly over the walls you can fly through the them instead. This will help you save time and maybe get a gold medal. This trick will work with any craft even the tie interceptor. All you have to do is fly as high as the craft will let you and aim yourself towards a wall. Keep pulling up until you hit the wall and you should take some damage and pop through the wall. You should try to hit the wall straight on and you will take no additional damage once you are in the wall. This is great for saving time on Kile II. If you enter the wall with ships such as the Speeder or V-wing you can do flips inside the wall.

Access a Naboo Starfighter

Sent in by Longbow To access a Naboo Starfighter, type up HALIFAX? as the first code, then... !YNGWIE! as the second one It will act like it's denying the code, but come up on the fighter select screen of any mission, and it's right there!!!

How do you keep the AT-PTs alive in the Escape from Fest mission?

Sent in by BenCS1@aol.com In this level you are really pressured for time. If you mess up it usually means you'll fail your mission. Here's the most efficient way to do it. Rocket forward and destroy the first AT-AT Walker with your Tow Cable, then get away. See those Laser Turrets on the ridge? Destroy them all, then turn left to find a trio of AT-PTs, these are on your side! But they won't be for long; there's another AT-AT Walker behind them. Quickly destroy it before it has a chance to shoot at any of the AT-PTs. Your wingmen are working on the wall, but it would be a good idea to shoot at it a bit while you pass it. After passing it you'll notice another AT-AT Walker. Go past this and defeat the two Turbo Lasers behind it, now go kill the AT-AT Walker. By now the wall has been destroyed by your wingmen and they're in the path. You don't have time to breathe yet! Dozens of Tank Droids will be let out. Although they pose little threat to the AT-PTs (it's the other way around!) it's usually a good idea to destroy them...just in case. Now a squadron of Tie Bombers will be deployed from the base. You know, the one with the shield around it. Quickly destroy these! Just one Bomber could destroy the entire fleet of AT-PTs. After that Bombers will come from all over the place. When the AT-PTs board the shuttle you can sigh in relief...but there's still more to do. Go destroy the Shield Generator (it's near the last AT-AT you killed) and then go to the building and blow it up!

Fly around trick

Sent in by Longbow Ever wanted to just fly around without having to worry about completing mission objectives? Well, now you can on the tatooine level. Just destroy all of the probe droids that are shooting the little homesteads, but don't shoot the ones that are just hovering around. Your fellow rogue's wont be able to destroy some certain droids, leaving you to just roam around the planet. And best of all, you wont have to leave the level automatically via "mission failed".

Codes

Sent in by James Li BLAMEUS: Displays a picture of the development team. CREDITS: The Credits. TOUGHGUY: All weapon and shield power ups. GAMEFLO!: Unlocks all regular missions. WOMPRAT!: Unlocks the Tatooine race bonus level. WOISTHAN: Unlocks the Death Star Trench bonus level. DEADDACK: Unlocks the Battle of Hoth bonus level. KOELSCH: Turns the V-Wing into a 1969 Buick convertible. RADAR: Switches dark for bright in radar screen. ACTIVATE NABOO STARFIGHTER: To access the Naboo Starfighter, type in HALIFAX? as your Passcode, select Enter Code, then type in !YNGWIE!. Select Enter Code again, and you'll have full access to the Naboo Starfighter. BERGLOWE: Luke turns into H. Schmidt CHIPPIE: Luke turns into C. Huelsbeck FLYDODGE: Luke turns into D. Jagalski HARDROCK: Luke turns into T. Engel ICHHELD: Luke turns into R. Henke PSYLOCK: Luke turns into M. Wagner RUDIBUBI: Luke turns into R. Stember SIRHISS: Luke turns into J. Petersam THBPILOT: Luke turns into B. Hoppe TIECK: Luke turns into F. Sauer TOBIASS: Luke turns into T. Richter WUTZI: Luke turns into J. Eggebrecht
Sent in by Longbow DIRECTOR View all of the movies. To view the movies, go to the Showroom screen in the Options menu, and then go to the At The Movies screen. MAESTRO Listen to all of the music. To listen to the music, go to the Showroom screen in the Options menu and then go to the Concert Hall screen. ACE Make the game harder. TOUGHGUY Get super shields TIEDUP Fly the TIE Interceptor IAMDOLLY Increase Craft Limit
Sent in by Kevin Go to passcodes and enter these codes FARMBOY Lets you fly as the melenium falcon IGIVEUP Unlimited lives CHICKEN Lets you play as a chickenwalker
Sent in by Derek Wessner Ever notice how the radar in Rogue Squadron doesn't work like a "real" radar? If you go to the Passwords menu and enter the word "RADAR", it switches to a different mode, where the object with higher altitudes are displayed brighter than low-flying ships. Enter the word CREDITS at the Password Menu and you will be able to watch the Star Wars style Factor 5/LucasArts credits, accompanied by a Rogue music medley.

Prisons of kessel tip

Sent in by Derek If you are having trouble getting past the prisons of kessel try this plan of attack... speed ahead of the shuttle and go to the first prison it lands at. take out all the gun turrets and the 2 bunkers. then fly to the next prison and do the same thing. about this time it should go to the cut seen about taking out the shield generator. don't be in such a hurry to do that. fly to the last 2 prisons and take out the turrets and the bunkers first. then fly back and take care of the shield generator. Now all you have to do is fend of some ties and a few at-st's (take 'em out before if you get the opportunity). congratulations... you've accomplished your mission objectives!

Advanced seeker cluster missiles

Sent in by Derek On escape from fest there is a bunker and 2 turrets on the ridge above the factory. You can't see it until you fly over the factory. Destroy the bunker and get some advanced seeker cluster missiles. These come in real handy in the battle of mon calamari against the world devastators.

Missile lock tip

Sent in by Derek Wessner Instead of waiting for a missile lock you can press fire 2 times. ex. Say you get lost on Search for the Nonah (or what ever it's called) and it says "The Nonah is reporting their under attack!" and then you get there, you need a missile right away, cant wait for the lock on? Get your aimer on the enemy you want to shoot at and then press it 2 times for 1, 4 for 2 etc. As long as it's seeking missles or advanced bombs it will work.

Freeze the game

Sent in by Derek Wessner Here's how to freeze the game. After you have accessed the hidden Beggars Canyon race, enter a race against Wedge on the right course. At the end of the course you'll see a rock formation with a loop in the middle that you are supposed to go through, don't go through the loop and then the game will freeze.

Glitches

Sent in by Derek Wessner These glitches are used with the password "farmboy" (the one to be the Millenium Falcon): The insides of the Millenium Falcon: On any level that have you being able to be the ship, press Left on the D-pad. As soon as you do press Start. When you do so you should see the insides of the ship. For this next one you need the password "tiedup" on also to get the Tie Interseptor: On the Jade Moon, at the power generator shoot it a couple times (about 3) and run into it. During the sequence you will hear a scream, and when you see X-wings you will see Luke in an X-wing instead of a Tie and the screen will black out as soon as the movie is over (as in your dead). If the generator does not explode shoot it more the next time.

Power-up Locations

Sent in by Cyberwars Defection at Correllia - The first one is on the "Defection at Correllia." After you stop the bombing run at the Tech Center, you make your way back to the Capital Tower. On your way there, you come across several cities. The first city has something like a maze towards the back end. In the back of that maze is a yellow box with a red line through it. That is a power-up box. Swoop through the back of the maze to reach it. They are Advanced Torpedoes. Jade Moon - The 2nd power-up is easy to find on the Jade Moon. When you fly through the trench on your way to the Shield Generator, take the left fork first. Blow up the building at the end. It contains Advanced Shield Technology. Imperial Construction Facility - In the Construction Facility, there are two landing platforms. The first has an AT-AT in front of it. The second has a shuttle on it. Fly behind the landing platform with the shuttle on it. There are two storage containers; one on the left and one on the right. Blow up the one on the left to reveal advanced bombs. Prisons of Kessel - On the second Kessel mission, you have to rescue prisoners. The power-up is close to the second prison. Once the second rescue has begun, fly close to the surrounding cliffs and watch your radar. You should notice two stationary red dots in what appears to be a small indention in the top of the cliff. The dot on the right is a missile launcher while the left dot is a bunker containing Seeker Missiles. Raid on Sullust - On Sullust, there is a landing platform in the center of the area. On the opposite side of the platform from where you start out, there is a large factory building. Destroy it to pickup Seeker Torpedoes. Moff Seerdon's Revenge - On this mission you start out facing a missile launcher. To the left of it is a city. After destroying the Imperials there, Turn around and fly straight to the back of the city. You should notice a large Rebel building and a few Imperial Bunkers. Destroy the bunkers. In one of them lies a power-up. I believe them to be Seeker Cluster Missiles.

Beggar's Canyon shortcut

Sent in by Code Hunter At the Beggar's Canyon level, you have to race Wedge to get a gold medal. Here's a shortcut that will help you out greatly: As soon as the race with Wedge begins (when Wedge takes the right route), fly through the course until you reach the fifth turn. Remember: the fifth turn of the race with Wedge; not the fifth turn from the start of the level. After the fifth turn, don't follow the course, just fly straight over the two hills in front of you. Don't fly over the first hill too high or you'll have to start again. Surprisingly, you'll be allowed to fly over these two hills and continue the race way ahead of Wedge! If you fly over the first hill and nothing happens, you'll know the trick worked. Wedge might sometimes call you a cheater but you'll be allowed to keep racing.

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