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Perfect Dark

Books: The Ultimate Code Book - Cheating Made Easy Secret Codes 2003 - Nintendo 64 Secret Codes



Beat Trent
Unlocking Stuff in Combat Simulator
Unlocking Special Assignments
Secret Items
Bombspy Location
Stop your opponent from seeing where you are
Retrieve the sentry gun after it has been deployed
Ammo box trick
Duel level trick
Hidden Cheese
Small Ammo Box
Laptop Gun in a Jump Ship
Four Stars in Combat Sim
Strategy tip
Ammo glitch
Beating the Skedar King
New game intro
Maian SOS hint
Invincibility tip
Can change an element in the level or next level
Beating Daniel Carrington
Make ending movies appear in the X-Ray view
Devastator tip


Beat Trent

Sent in by MZcool1986@aol.com Tired of Trent on the plane? No problem! You can kill him real easy. Just have the invincibility on with the double golden magnum, go to the room where he is and wait for him to shoot at you. When that happens try to shoot him at least twice (if he runs away when you shot him that means he's bleeding and you didn't kill him enough). The best kill spot would probably be his head so, try that first.

Unlocking Stuff in Combat Simulator

Sent in by Code Hunter Unlocking preset games: Unlock Hold the Briefcase by completing 2 Challenges. Unlock Pistol One-Hit Kills by completing 3 Challenges. Unlock Capture the Case by completing 4 Challenges. Unlock Tranquilizer by completing 7 Challenges. Unlock Slow Motion by completing 8 Challenges. Unlock Temple Explosives by completing 11 Challenges. Unlock Slayer by completing 13 Challenges. Unlock Cloaking by completing 16 Challenges. Unlocking scenarios: Unlock Hold the Briefcase by completing 2 Challenges. Unlock Capture the Case by completing 4 Challenges. Unlocking Arenas: Unlock Complex by completing 1 challenge. Unlock Warehouse by completing 3 challenges. Unlock Ravine by completing 5 challenges. Unlock Temple by completing 6 challenges. Unlock G5 Building by completing 9 challenges. Unlock Grid by completing 11 challenges. Unlock Felicity by completing 12 challenges. Unlock Villa by completing 14 challenges. Unlock Sewers by completing 16 challenges. Unlock Car Park by completing 17 challenges. Unlock Base by completing 18 challenges. Unlock Fortress by completing 20 challenges. Unlock Ruins by completing 22 challenges. Unlocking Weapons: Unlock Farsight XR-20 by completing 1 challenge. Unlock Grenade by completing 1 challenge. Unlock Shotgun by completing 2 challenges. Unlock Falcon 2 (silencer) by completing 3 challenges. Unlock SuperDragon by completing 4 challenges. Unlock Laptop Gun by completing 5 challenges. Unlock Remote Mine by completing 6 challenges. Unlock Tranquilizer by completing 7 challenges. Unlock Falcon 2 (scope) by completing 8 challenges. Unlock Reaper by completing 9 challenges. Unlock Cloaking Device by completing 10 challenges. Unlock Devastator by completing 11 challenges. Unlock Proximity Mine by completing 12 challenges. Unlock Slayer by completing 13 challenges. Unlock Phoenix by completing 14 challenges. Unlock Combat Boost by completing 15 challenges. Unlock Mauler by completing 16 challenges. Unlock Callisto NTG by completing 17 challenges. Unlock Crossbow by completing 18 challenges. Unlock RC-P120 by completing 19 challenges. Unlock DY357-LX by completing 20 challenges. Unlock N-Bomb by completing 21 challenges. Unlock Laser by completing 22 challenges. Unlock X-Ray Scanner by completing 23 challenges. Cheese Locations Level 1 - Hidden on the 5th floor. Level 2 - Near experiment CPU. Level 3 - 4th floor near the Dragon. Level 4 - In the cellar near one of the exits. Level 5 - In a toilet in the Punk Pond bar. Level 6 - Near the Damping Field Generator. Level 7 - There is no cheese on this stage. Level 8 - Near shortcut to locker room. Level 9 - In an empty and useless room shaped like this: [[ ]] Level 10 - In the area past the uniform. Level 11 - Near the back of the lower deck. Level 12 - Hidden in the area behind the Medical Scanner. Level 13 - Can't miss it, hallway, next to the first room you see. Level 14 - Right in front of the start! Level 15 - Behind the door that was always locked before this mission (behind the Skedar w/Mauler). Level 16 - Behind a Skedar to the right of the Callisto, well, generally. Level 17 - Next to the Shield (only there in A/SA) at the end of dead end tunnel (head the WRONG way at the start). Click here

Unlocking Special Assignments

Sent in by Code Hunter Mr. Blonde's Revenge is unlocked by completing all solo missions in Agent difficulty or higher. Maian SOS is unlocked by completing all solo missions in Special Agent difficulty or higher. WAR! is unlocked by completing all solo missions in Perfect Agent difficulty. Duel is unlocked by finding all weapons in the solo missions and gaining at least a Bronze rating on each weapon at the Carrington Institute Firing Range. Unlock Perfect Darkness (new difficulty setting) by beating all solo missions in Perfect Agent.

Secret Items

Sent in by Code Hunter 1.1 dataDyne: Defection (Perfect Agent) Laptop Gun:The hacker will open a locked door by the elevators. Dual Falcon: Dropped by the helmeted guard three floors down from the roof. 1.2 dataDyne Research Investigation: Double CMP150: Make it to the weapons cache near downstairs maintenance bots without being seen. Proximity Mine: On perimeter of isotope room. 1.3 dataDyne Central Extraction: DY357 Magnum: Take down the first five guards without being seen. Grenade & Dragon: make it to the elevator without being detected. Kill the first guard after taking the elevator up. Use the Key Card he drops to access Cassandra's office. Make a hole in the right corner of the room to find the Dragon. 2 Carrington Villa: Devastator: Destroy crates on helipad near the villa. Double CMP150: Kill the first sniper in under 38 seconds. Perfect Agent: Sniper Rifle: In bathroom next to bedroom. 3.1 Chicago Stealth BombSpy: Use barrels to explode dumpster near G5 building. Double Falcon 2 (Scope): In Pond Punk bar. 3.2 G5 Building Reconnaissance Crossbow: Disarm cloaked guard in first room. Special and Perfect only: N-Bomb If you blew up the top fire escape in 3.1, it will be near the exit upstairs. 4.1 Area 51 Infiltration Double MagSec 4: Kill red guard near comms rider. He'll drop the other MagSec 4. 4.2 Area 51 Rescue Phoenix: In secret room above hangar. Double Falcon 2 (Silencer): Explosive barrel lodged in a stack of crates to the right of first hall. 4.3 Area 51 Escape Remote Mines: Get Elvis to safety in under 36 seconds. Double Falcon 2 (Scope): Behind you in the glass lab at start. 5.1 Air Base Espionage Double DY357 Magnum: Punch out the NSA agent near the elevator to the AF1 hangar. Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge. 5.2 Air Force One Anti-Terrorism Double Cyclone: Punch the two Secret Service agents in the room straight ahead after the start. Their Key Cards each open a closet containing a Cyclone. 5.3 Crash Site Confrontation Proximity Mine: Visit Elvis at his UFO. Double DY357 -LX: Disarm Trent as he runs by you after rescuing the President. 6.1 Pelagic II Exploration Double Falcon 2 (Silencer): Do not trigger an alarm. Make it to the guard four doors from the start. Kill him and he'll drop the Double Falcon. 6.2 Deep Sea Nullify Threat Proximity Mines: Just past the tunnel after the large cavern (near beginning), kill the guard to the left. He'll cough up the mines. 7 Carrington Institute Defense Devastator: Save a single hostage in the information center. 8 Attack Ship Covert Assault Double Mauler: Kill the Skedar in the center of the bridge. 9 Skedar Ruins Battle Shrine Double Phoenix: Destroy two unmarked temple targets with the Devastator. The Phoenix will appear on the ledge before the canyon. 10 Mr. Blonde's Revenge Double CMP150: Kill Cassandra's bodyguards near the lab elevator. 11 Maian SOS Double DY357 -LX: Kill guard in left containment room. 11 Maian SOS Psychosis Gun: On lab table at start.

Bombspy Location

Sent in by Code Hunter To find the bombspy in Chicago, first start the level at agent difficulty. Next go forward and punch out the guard by the CIA agent. Next turn left and head into the street. With the side arms of the controller pad, zoom to the entrance of the next alley on the same side of the road that you are on so the guards don't notice you. Now go into the alley where two CIA agents and one guard are and knock them both out. Go into the next alley and kill the FBI agent in dark brown before he can sound the alarm. Now go back to the first alley, and on your right should be a dumpster (which contains the bombspy). Push the dumpster towards the right wall in between the front wall and the flammable cans. Now blow up the flammable cans. The explosion should blow up the dumpster and cause a chain reaction of explosions that blow up the air conditioners on the apartments. Wait until the explosions stop and go up to the blown up dumpster and there you should pick up a bomb spy. Hint: To get the Psychosis Gun cheat, you can use the bomb spy to cause a reaction in the G5 Building to kill the guards inside and save time. I got the cheat in 1:34 by doing this.

Stop your opponent from seeing where you are

Sent in by Krusha_k To stop your opponent from seeing where you are on a level, just press R and C down, then C down again (you should be fully crouching now), and then C down again. The screen should go very dark, and now the other players won't be able to see you! (Accept BOTS of course!)

Retrieve the sentry gun after it has been deployed

Sent in by Dark Sim 69 To retrieve the sentry gun after it has been deployed, simply get near it and tap "B" until you pick it up. It will be just like it was on the ground (if you don't have it, it will be in your inventory, if you do it's just ammo). This code won't work if the gun is too far away. Ex: On a high wall or a ceiling.

Ammo box trick

Sent in by DarkNinja35@aol.com When you are playing multi player, go up to any ammo box and shoot it up in the air and quickly grab the box while it is there and wait 20 seconds for it to reappear. When it reappears, it will be floating in mid air and won't drop unless you shoot it.

Duel level trick

Sent in by Buddy Go to the duel level on any difficulty and have the Laptop Gun cheat on. As soon as you have control of your character switch to the Laptop Gun and deploy the sentry gun right in front of you. Move to the side immediately so you don't get caught in the line of fire. Once the first guy is gone the second and third will get killed during the cinema.

Hidden Cheese

Sent in by Code Hunter As you know there is a piece of cheese hidden on every level in Single Player, but there is also a piece hidden in the regular Carrington Institute. To find it, jam the range door open with the Hovercrate, and open the range's main door. Then, run in, equip the Slayer Rocket Launcher, and use a fly-by-wire rocket to exit the range. Fly it down the slope that leads towards the Hover bike. When you reach that area, turn the rocket left and upwards so it faces the windows of the Institute. Fly it up so it is above the balcony, then right and you will see an area lower than the balcony. On it is a piece of cheese.

Small Ammo Box

Sent in by Code Hunter Start the first level, dataDyne Defection. Play everything as normal until you get into the floor where Cassandra DeVries office is. Go down the stairwell to the right of her office and go down the stairwell two levels to the bottom. Open the door at the bottom, and open the door across the hallway and walk into the room. You will be in a room with a guard sitting at a desk with a computer. Kill the guard and look directly to the left of his computer. A tiny tiny ammo box will be sitting on the desk! It's about 1/4 the size of a normal ammo box!

Laptop Gun in a Jump Ship

Sent in by Code Hunter First, you'll need to turn on the Laptop, far sight or x-ray scanner, or the all guns cheat. Play the Carrington Defense level at any difficulty. Go down to where Carrington is. You should see a jumpship there. Face the jumpship on the doors. Pull out your Laptop gun. Throw it in front of the doors and you should throw it in! Use your x-ray scanner or far sight and check it if it's in there. You can throw remote mines in too.

Four Stars in Combat Sim

Sent in by Johnathan (You Need two controllers) In the combat sim go to quick setup, put no sims in, put any weapons on load characters press start on controller 2. Now go find a gun and shoot player 2 in the head. Now press start and end game. It'll give you all four stars.

Strategy tip

Sent in by Code Hunter There is a way to motivate the team into a strategy. Go into gameplay and hold A to bring up the quick menu. Press Z twice and you can control who attacks, and who stays with you. Normal: They go about on their merry way killing everything that moves on their random path Hold: Simulant will attack nearby enemies while holding their ground. Defend: Simulant will chase down any nearby enemies. Attack: The simulant stalks the person you tell it to attack. Follow: Simulant follows you, but chases after nearby enemies. Protect: Simulant stays close to you and attacks nearby enemies.

Ammo glitch

Sent in by Code Hunter On Mission 5.1 Air Base: Espionage first go ahead and eliminate the stewardess, and the guards around with the crossbow. Just make sure you don't use up all of the bolts. After you've eliminated them, pull out a dragon you picked up from one of the guards. Now while you are still outside shoot all of the bullets out of the gun even what is in the clip. Switch to the crossbow shoot the ground in front of you. Switch back to the empty dragon and pick up the bolt. It will say picked up a bolt. On your dragons ammo it says 1 even though it should be empty.

Beating the Skedar King

Sent in by Code Hunter There is a very simple way to beat the Skedar King. First, you must get the double pheonix. Through the first part of the level, you have to use the target amplifier on 3 of the 5 special pillars. The ones that are the special ones are randomized every time. You should go to the locations of the other 2. Use the secondary function on the devastator to destroy the other 2 pillars. Then after the maian fleet destroy the pillars that you marked for them, you will be able to get the double pheonix. They will be located before the gap as you move onto the second level. Then when you get the the skedar king, switch to the secondary function of the pheonix. This means that it will cause a small explosion when it hits its target. When you see him pacing the alter, get ready to fire. When he stops to face you, he's going to shoot a super slayer rocket at you. As soon as he stops moving, keep shooting at him with the pheonix. The rocket should blow up in his face. this should take away most of his shield. Then when he collapses in front of the shrine, if you got the slayer earlier, use it on the shrine. This helps you out a lot when defeating the king.

New game intro

Sent in by Code Hunter Complete the game in Agent mode and there is a new intro in the game.

Maian SOS hint

Sent in by Code Hunter When you start off the level and exit the lab room, you'll find a weapon called the Psycosis gun on the table in front of one of the scientists. When you connect a shot with it on an enemy, it makes them your personal soldier. When you exit the lab (the long hall with desks) and take a right, you will see two containment rooms. First, kill the guards off, and then enter the left room. When you enter the second door, there is a guard to your left that is holding 2 LX magnums, which are one hit kill shots. Infect this guy and he'll go on a killing spree to save you health, time, patience, and most of all ammo.

Invincibility tip

Sent in by Code Hunter In Area 51: Escape on Agent mode, you get Invincibility if you finish in under 3:50. A tall order if you ask me. Before anything you need to hone your skills enough to be able to finish about the 4:10 mark at the latest. The trick is this: when you have to open the hangar doors to let the UFO out, you first let Jonathan go get the doors. when he's gone up the ramp in front of the hole he made (the music changes), start running toward the switch on the right when you're going down the catwalk. Activate it, and you'll be out of there in record time.

Can change an element in the level or next level

Sent in by Code Hunter Throughout the game, there are certain places where you can change an element in the level or next level by doing something while you are playing: Carrington Villa - On the last basement floor of the level where you rescue Daniel, you can either enter in through the doors by the liquor or the door with two guards by it. The last guard you kill in the basement floorhas the key card to open both of the doors. Chicago - Depending where u put the remote mine decides where you have to go in order to exit the GS Building level. The middle door is the most efficient for cheat-gaining purposes, but if you put it on the top floor, you can get a N-bomb located by the exit. Area 51: Infiltration - You can destroy the Interceptor that runs around in the sky after you plant the bug on the telecommunications satellite before it takes off. Take a grenade and toss it into the hole in the chainlink fence beside the watch tower, between the helipad and the fence, let the mines self destruct, and pick up a rocket launcher. Go up into the tower, activate the gate, and peer in to find a pilot about to board the interceptor. Rockets away. Area 51: Escape - Where you choose whether to ride in the UFO or the overbike, if you take the hoverbike out, Jonathan will provide backup for you in Carrington Defence when you are getting the sensitive information. Air Base - You can either enter the plane via the ladder in the bottom through all the lasers or by a elevator ride. For the ladder, go straight down the hall starting from where you disabled security to an elevator guarded by a magnum wielding guy. Enter the elevator, go the diagonal ride down, get out, destroy the switch on the wall and walk between the lasers to get to the ladder. For the elevator ride directly to the plane, get in the elevator that is at the end of the hall where you crack the safe for information (Perfect Agent). Go all the way down, when it stops immediately go back up and the elevator will stop along the way. Note that if you wait, the guards on pursuit of you will activate the elevator and you'll go all the way back up. From the exit, turn left and follow the path to the plane. Air Force One - In order to get access to a hoverbike in Crash Site, activate a switch that's located next to a hoverbike in the level where you retrieve your equipment. You need the key card from the guard that activates the lift for your equipment.

Beating Daniel Carrington

Sent in by Code Hunter To beat the heck out of Daniel Carrington, go to the gadget challenges and select the cloaking device. Then go through the gadget mini level until you get to the hallway with the camera. Then put the cloaking device on and pass the camera to go to Carrington's room. The wall should open and you can walk to Carrington. Take off the cloaking device and Daniel will go through his little schpiel, but while he is doing this quickly change to unarmed and you can punch his lights out!!

Make ending movies appear in the X-Ray view

Sent in by Code Hunter If you've earned the X-Ray Scanner to use in missions, you can make all of your ending movies appear in the X-Ray view. All you have to do is turn your X-Ray Scanner on right before the end of the level, as long as you complete the last objective or get to the end of the level with the scanner on.

Devastator tip

Sent in by Code Hunter If you have a Devastator, switch it to wall hugger mode (its secondary function) and hit someone with the grenade, the grenade will stick to them. After a few seconds, the grenade will go off as normal, instantly killing your victim. If someone is running away from you, just hit them with one shot and the grenade will stay with them until it blows up.

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