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Banjo-Kazooie

Books: The Ultimate Code Book - Cheating Made Easy Secret Codes 2003 - Nintendo 64 Secret Codes



How do I enter cheat codes in the sandcastle?
Shortcut in Bubblegloop Swamp
How do you open the doors in Click Clock Woods
Where is the entrance to Rusty Bucket Bay?
Extra life
Learning moves
Don't lose any Mumbo Tokens
Get behind the huge statue of Grunty's head
Fighting Gruntilda
Codes
Fighting the boss from Rusty Bucket Bay
Rusty Bucket Bay and Click Clock Woods
Keep from geting hurt when you fall from a high place
Code for the steam pipe Jiggy in Rusty Bucket Bay
Kazooie starts to peck Banjo's head
Magic token
Golden Banjo statue
Secret world
Cheato
Landing tip
Secret room in the Mad Monster Mansion
Sound tip
GOLDFEATHERS
Honey Comb Locations
Get into the white fast shoes faster
Bottles wants to erase your game
Washing Machine
Warp cauldrons
White spell book
Skip the text
Giant Blue Egg, Giant Red Feather, and a Giant Gold Feather
Get a refill to the max of an item
Take twice as many hits
Quick refill of all your items
Three extra lives
Bust the boulder blocking the Beaver's hole in Click Clock Wood
Get thrown out of the house
Jumping trick
Extra life in the Beaver's Dam
Weird camera angle outside Click Clock Wood
Activate Mumbo's transformations without giving him any Mumbo Tokens
Bee trick
Last and final cheato
Witch Switch Locations
Puzzle solutions


How do I enter cheat codes in the sandcastle?

Sent in by MagnaMewtwo In the sandcastle, to drain the water to write codes, bounce eggs into Leaky. He will drain the water and you can get into the sand castle. Now you can type in codes, but don't forget to type BANJOKAZOOIE first to get the jiggy.

Shortcut in Bubblegloop Swamp

Sent in by Code Hunter Outside of Mumbo's hut, do a back flip into the hut's eye then jump onto the roof. Now take a careful little hop and land on the top of the wooden fence. Walk along the fence and jump off at the end. You should land on the grass ledge right by the big alligator.

How do you open the doors in Click Clock Woods?

Sent in by Adam You must go to the Spring section first. Then you must find the switch with a yellow sun on it, way at the top of the tree. Then go back to the central area. The Summer door should be open. Go through the door to the summer section. Then you must find the switch with a brown leaf on it, in the evaporated lake. Then go back to the central area. The Autumn door should be open. Go through the door to the Autumn section. Then you must find the switch with a snowflake on it, in front of Mumbo Jumbo's house. Then go back to the central area. The Winter door should be open.

Where is the entrance to Rusty Bucket Bay?

Sent in by Tom First, after you beat mad monster mansion, leave the level and when you go out, turn right. Look for a path leading to a an old house. Bust down the gate so you can enter the path with a beak barge if you didn't do it already. Now go back to mad monster mansion and turn yourself into a pumpkin. Go back to the path to the house and go through the little hole in the house's front door. Inside, have mumbo change you into your regular form. Pound the switch that is in there and the water level will rise by rusty bucket bay. Have mumbo turn you back to a pumpkin and leave the house. Leave the whole mad monster mansion area. Now head back to the place where that big witch head is. (if you want, you can go up that little winding bath to bruntilda and go through the whole to get a cheato the spell book) Now that you see the witch, look towards the tunnel leading to freezeezy peak. Go up the path against the wall and at the top you will find a note door against the wall. If you got enough notes, go through. On the other side is water. Float to the surface and look at the ship. Since the water raised, you can swim over the platform to the right of the ship. When you get there, jump out of the water. Move forward a little and to the right you will find a room. Go into the room and fill in the rusty bucket bay puzzle picture. Now go back out the room and back into the water. Dive down to the opening in the ship that just opened up.

Extra life

Sent in by Feargirl Get the flip-flap jump from bottles, then jump on top of banjo's house. Get on top of the chimney and theres an extra life.

Learning moves

Sent in by Feargirl
All moves in Banjo-Kazooie have to be taught to you by bottles, or else they won't work.

Don't lose any Mumbo Tokens

Sent in by Justin Cool Get at least 5 Mumbo Tokens and get the Jiggy from the sandcastle. Now go to Banjo's house and complete all 7 of Bottles' puzzle games. Transform into the Washing Machine and go to Mumbo's Mountain, and go to Mumbo's skull. Now when you transform into a termite, you won't lose any Mumbo Tokens! If you get at least 25 Mumbo Tokens and you are a Washing Machine when first transforming into other forms you won't lose any Mumbo Tokens!

Get behind the huge statue of Grunty's head

Sent in by Andy Goldfarb To get behind the huge statue of Grunty's head, at the entrance to the lair, follow the following instructions: Position yourself in the right side of her mouth (if you were looking at her head on) you will see two teeth. The tooth hanging from the ceiling is chipped, try to get directly under it, and to the top as much as you can. Switch to Kazooie and do the talon-trot mode. Now stand so that half of your shadow is floating in air (Careful! Don't fall!) and JUMP! When you get to the rock jutting out of the wall, bounce off of it (press jump the second you hit it) then reverse direction so you are heading back to Gruntys head. But head upwards into that dark spot on the outside of her hair. If performed right you will land there and then WA-LA! You are behind her head. This is EXTREMELY hard to do and if you do it in your first ten tries you are very skilled!

Fighting Gruntilda

Sent in by Daniel King Johnson If your at Gruntilda here's what to do. When you first get to her she will fly on her broom. When her broom gets tired you Rat-A-Tat-Rap it in the rear end! You do that four times and then she'll fly to the edge of the castle and she'll start to throw bombs at you. What you have to do is jump on the small ledges and shoot three eggs at her at a time. After doing that four times she'll start to hover over the castle. You should see a flight pad appear jump on the flight a beak bomb her four times. After that four jingo statues come out of the ground shoot eggs into all four of them one by one the statues break and hurt Gruntilda then one big one will come out of the ground shoot eggs into all four of the holes and then the will break and the Mighty Blue Jinjo! will come out of the ground and knock Gruntilda off the castle. Then you beat her. Note: When your fireing eggs into all five of the statues beware of Gruntilda throwing bombs at you. Click here

Codes

Sent in by Trung For infinite eggs go to Treasure Trove Cove and go to the sand castle and type CHEAT and then type BANJOBEGSFORPLENTYOFEGGS
Sent in by Dmitri P After Beating Treasure Trove Cove, go back to Banjo's House, outside Gruntilda's Lair. Once inside, look at the Bottles the mole picture and you will go into a secret game of put the moving puzzle pieces together. Once all the pieces are fitted, congratulations! You've just accessed the first code. To redeem it, go to Treasure Trove Cove, drain the water around the castle, and enter. Every time you complete one of his puzzles he will give you a new code, they are as follows:
First puzzle: BOTTLESBONUSONE this gives Banjo a big head.
Second puzzle: BOTTLESBONUSTWO this gives Banjo big feet and hands.
Third puzzle: BOTTLESBONUSTHREE this gives Kazooie a big head.
Fourth puzzle: BOTTLESBONUSFOUR this gives Banjo a tall skinny body and a little head
Fifth puzzle: BOTTLESBONUSFIVE this gives Banjo a tall skinny body little head, big hands, and big feet.
Sixth puzzle: BIGBOTTLESBONUS this gives Banjo a tall skinny body, big head, big hands, big feet.
Seventh puzzle: WISHYWASHYBANJO this turns Banjo into a washing machine. He still has all his abilities, he just looks different.
NOTE: To cancel these codes, enter the code NOBONUS.
In the Treasure Trove Cove stage there is a feather on top of almost
every tree, so climb them all.

Go to the level Mad Monster Mansion. Change to the pumpkin and go to 
the platform that Brentilda is on, go through the little hole and get the 
red spell book. Then go to the BANJOKAZOOIE puzzle in Treasure Trove 
Cove then enter REDFEATHERS to get 100 feathers and a maximum of 100.


Fighting the boss from Rusty Bucket Bay

Sent in by Jon West Do you find the boss from Rusty Bucket Bay too hard? Think again. As he's sleeping, shoot out an egg and he will awake and start to attack, but if you look real close he also leaves behind a jiggy. Try to get around him and get the jiggy and get out of the area.

Rusty Bucket Bay and Click Clock Woods

Sent in by Chris Pioli To get access to Rusty Bucket Bay and Click Clock Woods. First you must fill up all the water. To do this, first you must go into Mad Monster Mansion, next, have Mumbo change you into a pumpkin. Oops, I forgot, you must open the cage on the left from the entrance to Mad Monster Mansion. Now, as a pumpkin, go through the door to in the house on the left of MMM (for short). Have Mumbo (inside) change you back to your original form, and break open the center coffin. Now, beak bomb the switch to fill up the water in the two caves. (Specifically, the ones leading to Rusty Bucket Bay And Click Clock Woods.) Now, the cave with the entrance to Rusty Bucket Bay, climb up to the left of the cave. There should be a Rareware box. Smash it open to find the next water switch. Hit it for the cave to fill up with water. Bingo, you have access.

Keep from geting hurt when you fall from a high place

Sent in by Andre Viggiano If you fall from a high place right before you hit the floor press Z and you wont get hurt.

Code for the steam pipe Jiggy in Rusty Bucket Bay

Sent in by Jason The code for the steam pipe Jiggy in Rusty Bucket Bay is 312111. The number pads are located at the left of the ship as you enter the world.

Kazooie starts to peck Banjo's head

Sent in by Joey Newman
1. Start moving Banjo to an area where he cannot get hurt.
2. Stop moving the control stick and pushing buttons. 

3. If you wait a little, Kazooie will popout of the backpack two or three 
times to see what is happening. The last time Kazooie pops out of the
backpack she will start pecking Banjo's head. Banjo tries to get her to 
stop but she laughs and pecks him again a few times. Then Banjo will 
scratch his head. 

4. Wait until Kazooie pops out of the backpack again this time when 
Kazooie starts to peck Banjo's head, Banjo will grab Kazooies head and 
start pulling it, then when Banjo lets go Kazooie will start coughing 
and Banjo will start laughing. This only works if you stay still through 
all 4 steps. 


Magic token

Sent in by Ben Zintak In Clanker's Cavern, do a back flip on the very edge of where you enter. There will be a magic token there.

Golden Banjo statue

Sent in by Anthony Trewick Behind the entrance to click clock woods There is a SHOCK SPRING jump, use it to jump up on Click clock woods tree. You'll find a golden Banjo statue on it.

Secret world

Sent in by Dom I. After you beat the puzzle in Treasure Trove Cove where you stomp the word BanjoKazooie go back to Banjo's house and use the C-Up button to look into the picture of Bottles. Then you enter a secret world where you do puzzles.

Cheato

Sent in by Tony Myers Cheato the spell book can be found 3 times in the game. When you find him he'll give you a code to enter on the floor of the sandcastle in Treasure Trove Cove. Cheato 1: Cheato is first hidden beyond the entrance to Bubble Gloop Swamp. Go to Bubble Gloop Swamp and have Mumbo Jumbo change you into an alligator. Now exit the level and look for a hollow log beyond Bubble Gloop Swamp's entrance. Look for another hollow log in the room at the end of the tunnel. Break the ice cube and go through the log. You'll find Cheato! Enter BLUEEGGS to get 200 eggs and raise the maximum to 200. Cheato 2: In Mad Monster Mansion, have Mumbo transform you into a pumpkin. Exit the area and go along through the fiery area until you find Brentilda. You should find a tunnel, with Cheato at the other end. Enter REDFEATHERS to get 100 red feathers, raising the maximum to 100. Cheato 3: Now you have to have both water switches pressed. Go to the room before the area with the entrance to Rusty Bucket Bay. Find a stairway leading to a third water switch. Press it and a timer will start. Swim like crazy to the room with the Rusty Bucket Bay entrance. Once on the other side of the pipe, swim up and to the right. You'll find a stairway. Up the steps is Cheato! Now enter GOLDFEATHERS to get 20 gold feathers and raise the maximum to 20. This is really handy for places where you'll need to use the WonderWing. Once you have completed Grunty's Furnace Fun, completed the Gruntilda puzzle and gotten 882 or more notes, you'll get to open a door near Dingpot. Open the door. You will need to have 98, 99 or 100 Jiggys. Complete the four-piece puzzle to turn your honeycombs red. In other words, you'll have twice the honeycomb power! If you run out of red honeycombs, you still have the yellow ones. You can get the extra ones back. And in OTHER words, if you had eight honeycomb containers, you now have the power of SIXTEEN!!

Landing tip

Sent in by Matt You know when you are flying you want to land, but you can't land directly where you want to. Try this: fly directly over where you want to land, put the control stick all the way down, and in a while you will be on the ground exactly where you wanted to be!

Secret room in the Mad Monster Mansion

Sent in by Shannon There is a secret room in the Mad Monster Mansion. At the church look for the window with Banjo Kazooie's Face. It is in a back corner. Jump through it to find eggs, feathers and a free life.

Sound tip

Sent in by Shannon Play the game with the sound on!! This is important in the witch's maze.

GOLDFEATHERS

Sent in by Jason Go to the Rusty Bucket Bay entrance. To your right you will see a cave with three pipes. Break the one in the middle and go into the pipe. At the opening you will see a switch that will raise the water level once you pound it down. After you activate the switch you will have to jump out into the water and go to your right, and you have to be quick because you have a limited amount of time. In the cave to your right you will find the third spellbook which will give you the code "GOLDFEATHERS." You must enter it in the Sandcastle on the Treasure Trove Cove Level to activate the 20 feathers.

Honey Comb Locations

Sent in by Jason Freezeezy Peak #1 - The first one requires you to execute a Beak Buster Bomb on the snowman closest to the pile of Presents. There, you'll find it after you defeat him. #2 - Second one lies in Wozza's cave. Access to the Honeycomb requires you to become a walrus. Then, enter Wozza's cave, and swim underwater in his cave till you come out to an opening where you'll find the second Honeycomb. Clanker's Cavern #1 - The first one is accessed by swimming UP a short vent underwater near Clanker's left fin. #2 - The second one lies in a vent. You'll have to get on the Shock Pad, which lies left of Clanker's left fin. Hop on the Shock Pad, and launch Banjo up onto the pipes. He'll grab on, then jump onto the vent. Stomp on the air opening and inside you'll find the orange Jinjo and the Honeycomb Piece. Bubble Gloop Swamp #1 - First one is in Mumbo's hut, floating above your head as you walk in. Get on the high shelves and jump to reach it. #2 - Second, inside the Turtles Shell. Stand on Tip Tup's podium and execute a back flip to reach it. Treasure Cove Trove #1 - The first one lies underwater near Nipper the Crab. Jump into the Shark infested waters behind Nipper and swim to the right until you see the Honeycomb underwater in a corner of the island. #2 - The last one lies on a floating crate just off the coast near the Shock Jump Pillars. Use the Flight Pad to get in the air, then spot it down on the crate. Mumbo's Mt. #1 - The first one is located on the Totem Poles outside Mumbo's Hut. Spit eggs into the mouths of the Totem Poles until one is left, then jump on top of it and execute a Back Flip. #2 - The second one lies on a rocky cliff above the pasture where the Bull eats. Use the termite to access it. It lies in a tiny cutout in the cliff. Click Clock Wood #1 - The Honeycombs in CCW are found in WINTER. The first one to go for, is in the beaver's den, find the opening in the ice, jump into the freezing water, and DIRECTLY head for the beaver den opening! Inside on his shelf, you'll see the Honeycomb piece. #2 - Make your way to the large ledge where Nabnut the squirrel's house is. Now, see the ramp in back of you? Talon Trot up it and you'll see a flight pad near the Robin Hood enemy guy of CCW. Stand on the flight pad, and look towards Nabnut's house. You'll see his door and his window next to it, and if you look up, another window! Your job is to fly up and land on top of the window. Then, walk off the ledge, and Rat-a-tat-Rap the window as your falling! Tricky... Now after that's done, head to the flight pad and fly into the window. Inside the room, you'll find a little challenge getting the Honeycomb, which lies on a tall branch. Rusty Bucket Bay #1 - The first one to go for lies in the only smokestack you can enter. Use the Beak Barge to break down the door. Immediately after entering the smokestack, walk off the edge (trust us) and fall about 1.5 seconds through the air, and then press 'A' to hover. You will hover right into a small opening where the honeycomb is...if your pressing up on the Control Stick. If you've landed where the beehive is, then you fell too far. Look up to see the opening where the honeycomb is, and try again. #2 - One of the most elusive honeycomb pieces in the game is found here, so listen up! Locate the only shark in the level (to your left when you enter the level) and jump into the water with him. There will be 2 sheds surrounding the sharks cage, head towards the one where you can't enter from above. If you look closely at your screen, you'll see a big hole in the side of the shed, Dive into it..before the shark can bite your butt! Inside, use the Flight pad to reach the Honeycomb. Mad Monster Mansion #1 - First one lies inside the Church/Chapel. After you open the door to it, head for the organ. Then, make your way to the top near the pipes. Stand on the edge of the organ facing right (left when you walk in) You will be able to see a Flight Pad. Flip flap to it, and then fly up till you see a long bar or wood across the ceiling. The honeycomb will be on the bar nearest the door you entered from.
#2 - After you've transformed into the pumpkin, make your way to the top of the mansion. But first break all the windows on the roof with Banjo & Kazooie. Remember a room which has a broken floor? When you return in pumpkin form, enter that room and fall into one of the cracks; and there you'll find the second Honeycomb!
Gobi's Valley
#1 - Find the cactus with the hole up near it's top. (Looks like a needle 
eye) Next to it, will be the Pyramid with the "Match the Pictures" game 
in it. To the rear of the pyramid, there will be a honeycomb switch. Beak 
Bust it, and the honeycomb will appear in the hole of the cactus. Use a 
Flight Pad to reach it. 

#2 - After you've stomped on Gobi the camel and have returned to the 
Oasis, stomp on Gobi again, he'll run away. Now, head towards Jinxy, and 
Talon Trot up the sand hill to Jinxy's left. You'll see a magic carpet stop 
there. Now, get on it, and it'll take you to a cutout in the side of a cliff. 
You'll see Gobi there too. Stomp on him, and he'll spit out the Honeycomb piece!


Get into the white fast shoes faster

Sent in by Greg Wells In the Gobi's Valley or anywhere where there are the white fast shoes, you can get into them faster by running over them while doing the Talon Trot (Z and Left-C) The game will skip the animation of Kazooie coming out of Banjo's backpak while slipping on the shoes! Saving you lots of time; especially when racing against the Polar Bear the 2nd time in Frezzeey Peak.

Bottles wants to erase your game

Sent in by Greg Wells Start a new game and walk outside to the first mole-hill. Bottles will ask you if you need help or if you're all set. Say you're all set and go to the next mole-hill. Press B and Bottles will pop out saying a message. When he goes back down press B again, and keep doing this, and read each message. After about 5 times he'll say he's going to erase your gamepak in 3 seconds. (Don't worry though, he doesn't.)

Washing Machine

Sent in by Greg Wells When you become the washing machine Banjo by beating the "Bottles Moving Picture Puzzle" game, go to Bubble Gloop Swamp. If you jump into the Pirhana infested waters, you won't get hurt! You'll be able to walk around wherever you want to go, and don't need to worry about the Wading Boots running out of time. Now you can get all the notes without having to keep returning to Mumbo to transform you into an alligator. You can also walk around in the eel infested sands of Gobi's Valley! The only thing that's bad about the Washing Machine is that you can't get into the Fast Shoes.

Warp cauldrons

Sent in by Floret Parker The warp cauldrons transport Banjo-Kazooie to other locations in Gruntilda's Lair. The time it takes to get to certain levels can be noticeably reduced. There are three sets of cauldrons. PURPLE: The first purple cauldron can be found through a passageway in the area where the Treasure Trove Cove jigsaw puzzle is located. The second cauldron is located in the area prior to Freezeezy Peak, where there is a large witch's head. It can be found tucked in a cave that is hidden behind a spiderweb. Use eggs to destroy the web. BLUE: The first blue cauldron can be found near the second purple cauldron is located. Go to the top of the spiral walkway, where there is another spiderweb on the ground. Shoot eggs out your rear to destroy the web. The second blue cauldron is located in the area with the entrance to Rusty Bucket Bay. It is near the top of a bunch of stacked boxes. RED: The first red cauldron is located inside the pipe below the passageway heading to Clanker's Cavern (also the same area where there is a passage to Treasure Trove Cove). The second red cauldron is tucked away in a passage at the bottom of the hill before Click Clock Wood. There are two entryways and they are just barely visible above the grass.

White spell book

Sent in by Floret Parker The white spell book can be found behind the entrance to Bubblegloop Swamp, where the jigsaw puzzle for Freezeezy Peak is located. To get to it, you must have Mumbo Jumbo transform you into the alligator in Bubblegloop Swamp. Leave the level, go into the wooden pipe, up the hill, and into the next (snow-covered) wooden pipe.

Skip the text

Sent in by Floret Parker If you've already played through the game and you don't want to read the same text over again, press the L, R and B button at the same time to skip through the text. You can also press the B button to fast forward the text.

Giant Blue Egg, Giant Red Feather, and a Giant Gold Feather

Sent in by Floret Parker Go to the room with Dingpot. Inside open all the note doors except for the 882 one. Behind the note doors is a Giant Blue Egg, Giant Red Feather, and a Giant Gold Feather. Each one increases that item to its max.

Get a refill to the max of an item

Sent in by Floret Parker Any time you get a cheato code you can always go back to the Sandcastle and retype that code and you will get a refill to the max of that item.

Take twice as many hits

Sent in by Code Hunter After you complete the Witch's Gameshow. Go up the stairs on the right you'll have to fill in a puzzle. (It needs about 30 pieces!) After which a door will open. Inside is Dingpot and four Note doors. Go through the one needed 882 notes for. Inside is a puzzle needing 4 pieces when you fill in your energy bar will turn Red! Now you can take twice as many hits. Every time you get hit your energy goes from red to yellow then when your energy bar is yellow again it will go yellow to clear.

Quick refill of all your items

Sent in by Code Hunter Once you have uncovered all three cheat books, go to the Treasure Trove Cove sandcastle and "stomp" in the following code: BLUEREDGOLDFEATHERS for a quick refill of all your items.

Three extra lives

Sent in by Code Hunter In the Bubblegloop Swamp, turn yourself into the alligator (via Mumbo) and then enter the nose of the giant alligator statue. Now, if you can beat Mr. Vile in his games to get the puzzle piece, you can walk out and come back in again and he will have a new challenge. This time, if you can beat him in his three games you can get 3 extra lives. But, the only catch is that if you lose in any of the games, Mr. Vile takes one of your lives.

Bust the boulder blocking the Beaver's hole in Click Clock Wood

Sent in by Code Hunter It's possible to bust the boulder blocking the Beaver's hole in Click Clock Wood on the Sping Level (The first level you have access to). If you stand up on the ledge above the rock and get at just the right angle a little to the right of the rock and drop eggs out of Kazooie's butt onto the boulder, you can blow it up. If you swim into the hole on this level it gives you some strange game glitches, and the Beaver will still beg you to move the rock even though it's gone.

Get thrown out of the house

Sent in by Code Hunter Before you start your game, watch the fish swimming around in the fish-bowl. After a while he will butt his head into the side of the bowl, causing a TOCK sound. Immediately after you hear the third TOCK sound, press A. On the first game save, Banjo will be thrown out the window and on the second the wall will spin around causing Bazooie to be chucked outside. The third game save you must listen for the BOING sound coming from the Game Boy, the third time you hear it, press A and a giant spring will come out from the bottom of the chair, launching Banjo out of the house.

Jumping trick

Sent in by Code Hunter As you know, there are three types of jumps in Banjo-Kazooie. In all three, if you press the attack button during your jump you'll travel a little farther than you normally would.

Extra life in the Beaver's Dam

Sent in by Code Hunter To receive an extra life in the Beaver's Dam you must first be able to get in. (Just destroy the boulder in the summer and come back in the fall). All you have to do is jump into the fire place making sure not to get burned.

Weird camera angle outside Click Clock Wood

Sent in by Code Hunter This glitch will create a weird camera angle outside Click Clock Wood. First, enter the spring level in Click Clock Wood and get transformed into a bee by Mumbo. Now fly to the exit and leave the level completely. Now head for the exit tunnel with the big tentacles in it. When you enter the tunnel, Mumbo will tell you that the spell will wear off if you continue on that way. Turn around and head back to the entrance to Click Clock Wood. If done correctly, the camera will stay there and will not follow Banjo! This is a cool angle to watch from. To return the camera to the right angle, fly the bee back to that tunnel and walk to the left or right of it, or enter Click Clock Wood (very hard to do with the angle).

Activate Mumbo's transformations without giving him any Mumbo Tokens

Sent in by Code Hunter This trick will let you activate Mumbo's transformations without giving him any Mumbo Tokens! To do this, you start a new file in your game. Now get through the game until you have 5 Mumbo Tokens (unfortunately, you must have the amount of tokens shown on the sign even though you aren't actually giving him any) and access to Treasure Trove Cove, but make sure you don't give Mumbo any tokens yet. Get the Sandcastle jiggy piece. Now return to Banjo's house in Spiral Mountain and do the Bottles puzzles to earn the washing machine code. Enter it in Treasure Trove Cove to become the washing machine. Return to Mumbo's Mountain and enter Mumbo's hut. He will say, "Banjo has plenty tokens, stand on skull and press B for mighty Mumbo magic!" Stand on his platform and press B to become a termite. The sign will disappear, the spell will become free- and you will still have the same number of tokens! Using this technique, you can get over 100 tokens if you use this to become animals for free!

Bee trick

Sent in by Code Hunter
This trick is a simple but easy way to get rid of the bees that try to attack Banjo after you destroy the beehives containing valuable honeycombs in the later stages of the game. Simply destroy the hive and then use the "Wonderwing" (Press and hold the Z button and then the right arrow) after destroying the hive and watch the bees fall to the ground.

Last and final cheato

Sent in by Code Hunter To get the last and final cheato you have to go to the place where you get the Rusty Bucket Bay Witch Switch jiggy (to the right of when you enter the 450 note door). Once in the alcove look around until you see a closed grate. Open the grate by using Rat-a-tat-Rap. Go up the tunnel of the grate until you find a water level switch. Hit the switch then swim to the area where you enter Rusty Bucket Bay and find an entrance at the top of the water level. If you find it in the right amount of time you can find cheato and access the GoldFeathers cheat. (You have to raise the water level by hitting the water switch in the rare box by the entrance of Rusty Bucket Bay to get to the alcove with the cheato water switch and it might take a couple tries to get cheato because you are timed.)

Witch Switch Locations

Sent in by Code Hunter Mumbo's Mountain: This Witch Switch is located over by Conga. Give Chimpy an orange to raise the tree stump. Then flap-flip up on the platform, jump across the other platforms and pound the Witch Switch resting on the highest tree stump. Treasure Trove Cove: This Witch Switch is located up at the lighthouse. Face the door, then go around the lighthouse and pound the Witch Switch. Clanker's Cavern: First you have to free Clanker, jump up onto his back and go into his blowhole. The Witch Switch is right at the entrance. Bubble Gloop Swamp: First you need to find the treetops and make your way up. Soon you will come to a Witch Switch. Freezeezy Peak: Find a flight pad and start flying. Do the target shooting move at the snowball-throwing snowmen's X-marked hats. Soon you will find a Witch Switch. Gobi's Valley: First you need to go to the center of Gobi's Valley andraise the pyramid up. Go inside and go through the maze to find the Witch Switch. Mad Monster Mansion: Find the switch to open the mansion's door, quickly get the running shoes and run to the door and go inside. Get on the flight pad and fly up to the platform up in the ceiling, here you will find the Witch Switch. Rusty Bucket Bay: Climb the rope with the TNT box hanging from it. Once you get to the top look around, you should see a Witch Switch on a platform. Jump to reach it. Click Clock Wood: First go to Winter, find a flight pad and fly up to a high platform and destroy the snowman there. You will then find the Witch Switch.

Puzzle solutions

Sent in by Code Hunter The solutions below show the pieces as they are arranged around the puzzle board at the beginning. The first number in the solution shows the location of that piece on the puzzle board. This is shown by dividing the puzzle board up into a 4x5 grid label as follows: 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 All but the first two puzzles require rotation of some of the pieces. The second number (starting with an 'r') in the solution is the rotation, done by hitting the 'C-Right' button. For example, 01r3= Top left-hand piece, rotated by 3 'C-Right' presses. 20r0= Bottom right-hand piece. No rotation. Puzzle #1 01r0 02r0 03r0 04r0 08r0 05r0 06r009r0 07r010r0 11r015r0 12r014r0 16r0 13r0 17r0 18r0 19r0 20r0 Puzzle #2 06r0 12r0 05r0 09r0 02r0 01r0 08r014r0 11r003r0 16r013r0 17r019r0 07r0 18r0 10r0 20r0 04r0 15r0 Puzzle #3 06r0 08r2 05r0 03r1 07r2 01r1 12r014r1 11r009r0 04r213r1 17r019r2 02r3 18r2 10r3 20r2 16r2 15r0 Puzzle #4 06r0 12r0 05r2 11r0 02r2 01r0 08r107r3 20r004r0 09r013r1 17r015r0 14r0 18r3 10r0 16r1 03r0 19r0 Puzzle #5 13r1 08r1 16r2 09r0 10r0 05r0 01r018r3 11r002r0 19r204r0 20r014r1 06r0 12r1 03r3 15r1 17r0 07r0 Puzzle #6 19r2 20r2 10r3 08r1 11r1 14r1 06r203r0 13r102r1 12r317r3 15r118r3 01r2 05r3 16r2 09r3 04r3 07r2 Puzzle #7 19r2 20r1 10r2 08r1 11r1 14r1 06r203r0 13r302r1 12r217r3 15r118r3 01r2 05r2 16r2 09r1 04r3 07r2

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