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Mega Man 3

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Extra lives
How do you defeat the first Dr. Wily?
Get the Rush Jet or Rush Merine
Shadow Man's stage tip
Invincible
Boss damage chart
Slow-motion
Freeze the boss
Hints
Weird stuff
Jump very high
Passwords
Game Genie codes


Extra lives

Sent in by Justin Morgan For quick extra lives, go to Gemini Man's stage and travel until you find a robotic duck that releases small penguins. Stand in front of it, leaving a little space, and keep blasting the never-ending supply of penguins, only stopping to grab lives and needed power-ups left by them.

How do you defeat the first Dr. Wily?

Sent in by Viper-X27 When you first see Dr. Wily, he's in a machine with 2 pin-like legs. To defeat the first part use the Hard Knuckle on the gun on the bottom of the "Pinbot". You'll have to jump and shoot at just the right time. His shots are easy to avoid. When you destroy the gun, Wily appears in the machine. To easily beat him, use the Rush Jet. Fly up to his level and shoot rapidly. You can avoid his shots easily with the Rush Jet. Follow these tips and he'll be defeated. When you fight Gamma, first stand under him and attack with the Shadow Blade, after the first head is gone, attack the second head by climbing to the highest platform and jump at his Wily's face with the Top Spin and he'll be history.

Get the Rush Jet or Rush Merine

Sent in by Greg Roberts I discovered a glitch that lets you get either the Rush Jet or Rush Merine before you defeat the appropriate bosses. To get the Rush Merine you have to defeat Spark man and be quick, just move your icon to where the RM would be and press start. You'll have the Rush Merine, but it will be empty, so you need to fill it up and use it. Repeat the procedure after you defeat Shadow man to get the Rush Jet.

Shadow Man's stage tip

Sent in by Craig Davis In ShadowMan's stage, the lights sometimes go out and you must fight in the dark. To turn the lights back on, either run until the darkness-generating machine is off-screen or use Rush as a trampoline to jump up and destroy it.

Invincible

Sent in by Jean-Philippe Larivire If you lose all your life while in a hole (by getting hit by a falling enemy or enemies weapon), you'll be invincible (however, you won't be able to shoot mega blaster beams and won't beprotected against the things on the walls that make you lose a life in one hit). Warning! If you regain energy, you'll lose your invincibility.

Boss damage chart

Sent in by Jean-Philippe Larivire Number of shots to kill _______ with the: Abbreviations: AC : Arm Cannon SSH: Spark Shock SSN: Search Snake NC : Needle Cannon HK : Hard Knuckle TS : Top Spin MM : Magnet Missile GB : Gemini Beam SB : Shadow Blade X : No damage AC SSH SSN NC HK TS MM GB SB 28 7 X 14 14 28 X 28 7 Spark Man 28 28 7 7 14 14 X 28 14 Snake Man 28 X 28 7 X 28 28 4 14 Needle Man 28 X X X 7 X 7 28 X Hard Man 14 28 28 14 4 7 28 X 28 Top Man 14 4 28 28 14 28 7 14 4 Magnet Man 28 28 6 28 14 14 14 7 14 Gemini Man 28 28 28 28 14 4 28 28 7 Shadow Man 28 14 X X 7 X 7 28 14 Metal Man 14 7 28 28 14 X 7 14 X Air Man 28 28 7 7 14 X X 28 14 Wood Man 28 X 14 7 X X 28 7 14 Flash Man 28 28 7 28 28 X 14 7 14 Quick Man 14 28 28 14 4 X 28 X 28 Crash Man 28 28 28 14 14 7 28 28 7 Heat Man 28 7 X 14 14 X X 28 7 Bubble Man Use AC Turtle Use HK Rock Man Use AC Mega Clone Use AC Dr. Wily 1-1 Use Rush Jet Dr. Wily 1-2 Use SB Dr. Wily 2-1 Use TS Dr. Wily 2-2

Slow-motion

Sent in by Clinton Bartlett Holding up on Controller 2 will cause all animation to go into "slow-motion." Movement will continue at the same rate, but the animation will be slowed. This may present a problem, as enemies will advance at the same speed as before, but Mega Man will not move until he stops the "leaning forward" animation and begins to run. This can be used along with the super-jump by holding up and right.

Freeze the boss

Sent in by Clinton Bartlett Just as a boss fight begins, hold up and press A on Controller 2. This will freeze everything. You will be able to shoot and jump up. Kill the boss while he is frozen.

Hints

Sent in by Clinton Bartlett While doing the super-jump trick, you cannot die in pits. Also, if an enemy moves across the top of the screen while Mega Man is hiding in a pit, Mega Man will take damage. If his energy meter runs out, he will be completely impervious to damage. He cannot fire his Arm Cannon, though, and it ends if he picks up any energy pellets.

Weird stuff

Sent in by Clinton Bartlett Using the Super-jump technique, before the Proto Man encounter in Gemini Man's stage, slide into the area where Proto Man will beam down and before the slide ends, super-jump through the platform he will stand on. You will hear the entire Proto Man intro music, but nothing after that. Also, a lot of weird things will happen. Try it and see.

Jump very high

Sent in by Clinton Bartlett If you hold Right, on Controller 2, and then press A on Controller 1, you will jump very high.

Passwords

Sent in by Paul Blue: A3,B5,D3,F4 Red: A6 All items and weapons
Sent in by Jeremy Westerman To go to Dr. Wily's stage and 9 energy tanks enter the code as follows A1, A3, A6, B2, B5, D3, F4 A6 is red, the rest are blue. 1 2 3 4 5 6 A X _ X _ _ X B _ X _ _ X _ C _ _ _ _ _ _ D _ _ X _ _ _ E _ _ _ _ _ _ F _ _ _ X _ _
Sent in by Pierre Top man completed: A3 red, C5 red Shadow man completed: A3 red, C5 red, D6 red Sparkman completed: A3 red, C5 red, F4 blue Magnet man completed: A3 red, B5 red, F4 blue, F5 red Hard man completed: A3 red, C5 red, C4 red, F4 Blue, F5 red Gemini man completed: A3 red, B5 blue, C5 red, F4 blue, F5 red Needle man completed: A3 red, B5 blue, D3 blue, E6 red, F4 blue Snake man completed: A3 blue, B5 blue, C5 red , D3 blue , F4 blue Gemini man revisited completed: A3 blue, B5 blue, B6 red, D3 blue, E6 red, F4 blue Spark man Revisited completed: A1 red, A3 blue, B5 blue, B6 red, D3 blue, F4 blue Needle man revisited completed: A1 red, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, F4 blue Shadow man revisited completed: A1 blue, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, E1 red, F4 blue
Sent in by Jean-Philippe Larivire Use this information to make you're own password. Number of tanks: 0: Red 5-C 1: Red 6-E 2: Red 4-E 3: Red 4-B 4: Red 5-A 5: Red 1-C 6: Red 2-D 7: Red 3-C 8: Red 2-F 9: Red 6-A Enemies: Spark Man : Red 4-F Shadow Man: Red 6-D Top Man: Red 3-A Snake Man : Red 6-F Needle Man : Red 3-D Magnet Man : Red 5-F Gemini Man : Red 5-B Hard Man: Red 4-C Two-by-twos: Spark-Shadow Men : Blue 4-F Top-Snake Men: Blue 3-A Needle-Magnet Men : Blue 3-D Gemini-Hard Men: Blue 5-B Worlds Revisited: Spark Man: Red 1-A Shadow Man : Red 4-A Needle Man : Red 2-B Gemini Man : Red 6-B Revisited Two-by-twos: Spark-Shadow Men: Blue 1-A Needle-Gemini Men: Blue 2-B
All weapons, All Items, 9 ETs, no Doc Robots Blue: A3 B5 D3 F4 Red: A6 All weapons, All Items, 9ETs, Dr. Wily Stage 1 Blue: A1 A3 B2 B5 D3 F4 Red: A6 E1 Blue A3 B5 D3 F4 Four Robots Red C5 E1 Blue A1 B2 D3 A3 B5 F4 Dr. Wily Red C5 E1 Red A6 Nine energy tanks Blue F4 Red A3 C4 C5 Hard Man is completed

Game Genie codes

Sent in by Tony Hedstrom You can only use one of these codes at a time. VXTKGE Infinite lives! NXTKGE Start with infinite energy tanks!! XXTKGA Infinite energy!! (Invincibility) VOTKGE No enemies! VXTKGA Start with infinite "Magnet Missile" EXTKGE Start with infinite "Snake Search" SXTKGA Start with infinite "Hard Knuckle" KXTKGE Start with infinite "Shadow Blade" UXTKGE Start with infinite "Rush Marine" KXTKGA Start with infinite "Needle Cannon" NXTKGA Start with infinite "Top Spin" XXTKGE Start with infinite "Spark Shock" UXTKGA Start with infinite "Gemini Laser" SNTKGA If you pause the game, the screen starts to scroll and doesn't stop. SKTKGE No music (sound effects only) EXTKGA Mega Man can't shoot, and he turns white if you pause, and unpause the game. XUTKGA You can't see how much energy you have
Sent in by Rick N. Bruns XZXXZZ Push Start to fill up your energy. Note that this code messes up the subscreen and you can't select the gun you start off with. YNXSTLGO You can slide forever. YAKGNIPA Start with mega speed.

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