Typed out by Jesse Smith
KIDS TO ADULTS
K-A Virtual Boy
This product MUST NOT be used by children under the age of seven (7) years.
Artificial stereo vision displays may not be safe for such children and may
cause serious, permanent damage to their vision.
Before using the Virtual Boy, carefully reed the Virtual Boy Instruction
Booklet and the Consumer Information and Precautions Booklet. Make sure
before playing that you correctly adjust the hardware, including the IPD
and FOCUS. Do not play if you are feeling tired. Discontinue use immediately
if you feel dizzy, nauseated or tired or if you eyes hurt or become
strained. Do not use unlicensed or counterfeit games. Failure to follow
all instructions could injure you and cause serious damage to your vision
Before Starting The Game 4
IPD Adjustment 5
FOCUS Adjustment 6
Auto Pause Function 7
Knock Off The Enemies By Throwing Shells! 8
Controller Functions 10
How To Play The Game 12
Getting Started 12
The Game Screen 14
Defeating Enemies 16
Enemy Characters 20
Before Starting The Game
When using the Virtual boy, several adjustments must be made before
starting the game. For your health and safety, be certain to perform
these adjustments each time you play. If you wear glasses or contact
lenses, be sure to wear them while using the Virtual Boy.
Insert the Game Pak into the Virtual Boy, then turn the POWER switch
located on the front of the controller to the ON position. When the
screen pictured to the right appears, continue with the IPO and
Press the START button to display the "IPD and FOCUS adjustment screen."
Both adjustments are made using this screen.
This adjustment sets Virtual Boy to the distance between your
eyes (the Inter Pupil Distance).
While looking at the adjustment screen, turn the IPD dial located
on top of the Virtual Boy until you can see a mark in all four
corners of the screen, as shown on the screen to the right.
The best adjustment may allow you to see only three marks, or
four slightly blurred marks. When you have completed the IPD
adjustment, proceed with the FOCUS adjustment.
This adjustment makes sure that you see the
game image in the Virtual Boy display clearly.
Move the FOCUS slider to the CENTER POSITION as marked on the
housing. For most people, the center position should give you
the clearest image. If the image is still fuzzy, then adjust
the FOCUS slider right or left until the image is sharp and clear.
Automatic Pause Function
All Virtual Boy Game Paks contain an automatic pause function.
After completing the PD and FOCUS adjustments, press the START
button and the screen pictured at right will appear. The automatic
pause is preset to the ON position. Nintendo recommends that you
ALWAYS set the automatic pause to ON. To override the setting,
use left or right on the Left Control Pad, then press the START
button to begin the game.
After continuously playing "Mario Clash" for 15 minutes (or
after each level is completed), the game will automatically pause.
Please take a break and give your eyes some rest. After your rest
is completed, press the START button to restart the game.
While moving left or right, pressing this button makes you run.
Press up or down to face either front or back. Also used to select
items on the "Select Screen".
Press left and right to move left and right. Also used to spin
Mario when he hangs onto the rope.
Press SELECT while paused to Start the game. If you press
return to the "IPD and Pocus START during the game,
Adjustment Screen". After making it will pause. Press again to
your adjustments, press SELECT restart the game.
again to return to the pause screen.
R and Control Pad
Press left or right to throw shells left or right.
Press Up or Down to throw shells at the opposite side.
B Button A Button
Jump Throw Turtle Shells (in the
direction you are facing)
Press the SELECT, START, A, B, L, and R Buttons simultaneously
to reset the game.
How to play the game.
Press START while the TITLE screen is displayed and the SELECT
screen will appear.
Make your choice from these selections:
[GAME START], [TOP SCORE] or [BRIGHTNESS].
Choose [GAME START] on the [Select Screen], then
press START. Before pressing START, use left or right
on the left Control Pad to pick any level from 1-40.
If you select [TOP SCORE] the Top
Score Screen will be displayed.
Press START to return to the Game
[Top Score Screen]
When the game is over, if your score is in the top five, it will
be displayed on the Top Score screen.
BRIGHTNESS. (Brightness Adjustment.)
Select [BRIGHTNESS] on the Select Screen.
Use left and right on the Left Control Pad to adjust the screen brightness.
[Game Screen Image]
Each time you defeat an enemy, the mushroom counter will decrease.
When the number reaches 0, a mushroom will appear.
Spin Mario while on the rope to face him in the direction you
want him to land, then jump to the ledge.
Go through the pipe to cross to the opposite side.
When this symbol appears at the left top of the
screen, Virtual Boy’s batteries are getting weak. This indicates
you should change the batteries.
If you jump on a Koopa, he will be stunned and will withdraw
into his shell. If you approach the shell, you will pick it up.
While holding the shell, press either the Right Control Pad or
A Button to throw it. If the shell hits the enemy, you can knock it off.
Defeat multiple enemies at one time to get bonus points! The more
you knock off, the higher your score!
To defeat certain enemies, their weak points must be hit more
than once. Stun him, then let him turn around. Hit him again to
finish him off. Each enemy has a different weak point.
Hit enemies on the opposite ledge. Repeatedly catch the shell as it
bounces back and it will begin to shine. Shining shells will fly a
long distance and can be used to defeat enemies that are far away.
When there is only one enemy left in a stage, it will move faster.
Every time you stun or defeat an enemy, points will be added
to your score.
Jump on Koopa 10 points.
Defeat Fire or Ice 50 points.
Stun an enemy 100 points.
Defeat an enemy 500 points.
If you stun and defeat multiple enemies with one throw, their
point values will increase as follows: 500, 500 X 2, 500 X 3, and so on.
When a stage is cleared, bonus points may be awarded.
The number of points depends on the number of enemies
you have defeated in a group.
If you clear a stage without making any mistakes, a time bonus
(10pointsXtime remaining) will be added to your score.
Touch a mushroom to begin "Fever Time." A single shell will defeat
any enemy while it's "Fever Time," and any points you score will be double!!
Any mistakes made will end "Fever Time."
When a certain stage is cleared, there is a bonus chance that allows
you to get coins. The more coins you get, the more Bonus Chance
points you receive.
If you can get all the coins, you will get an extra Mario as a
If you jump on a Koopa, it will withdraw into
its shell. You can throw the shell after picking
it up. Koopas are the only thing you can jump
on and throw. But, after a short time, they
will revive, so be careful!
If you throw a shell at him, you can knock
him off. He is the weakest of your enemies.
Thorny is protected by his three horns.
He can not be knocked down with one hit.
This enemy jumps, making it hard to hit with a shell, so aim well.
They will throw Iron Balls at Mario, so watch out!
His scissor claws will block a thrown shell. His only weakness is to
hit him on the stomach.
She floats in the air and is hard to hit. When Big Boo becomes
transparent, she cannot be hit. A shell will simply pass through
without damaging her.
She multiplies by producing eggs. Watch out for trouble.
He shrinks if you hit his body with a shell. His weak point
is his head.
Along with the enemies, there are other hazards that will
interfere with you.
It appears suddenly.
Be quick to avoid it.
It appears in the frozen room.
When your score reaches 50,000 points, 100,000 points...
Your remaining Marios will increase by one.
Take aim and set your sights on a high score.