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Galactic Pinball

Typed out by Ben Kosmina ------------------------------------------------------------------------------ Page 1 Thank you for selecting the Galactic Pinball Game Pak for the Nintendo Virtual Boy System. Please read this instruction booklet thoroughly to ensure maximum enjoyment of your new game. Save this booklet for future reference. W A R N I N G This product MUST NOT be used by children under the age of seven (7) years. Artificial stereo vision displays may not be safe for such children and may cause serious, permanent damage to their vision. Before using the Virtual Boy, carefully read the Virtual Boy Instruction Booklet and the Consumer Information and Precautions Booklet. Make sure before playing that you correctly adjust the hardware, including the IPD and FOCUS. Do not play if you are feeling tired. Discontinue use immediately if you feel dizzy, nauseated or tired or if your eyes hurt or become strained. Do not use unlicensed or counterfeit games. Failure to follow all instructions could injure you and cause serious damage to your vision or hearing. For additional copies of the Virtual Boy Instruction Booklet, call 1-800-255-3700. CHOKE HAZARD * SMALL PARTS NOT FOR CHILDREN UNDER THE AGE OF THREE YEARS. Babies and young children could choke on the Virtual Boy Game Pak cover. Keep the Game Pak cover out of reach of small children. This Game Pak has a battery backup function to record the progress of the game. CAUTION: Do not rapidly turn the power switch on and off, as this may shorten the life of the batteries and cause battery backed-up Game Paks to lose your stored information. ------------------------------------------------------------------------------ Page 2 GALACTIC PINBALL [Picture of Pinball Table] ------------------------------------------------------------------------------ Page 3 CONTENTS (1) Before Starting The Game....................4 IPD Adjustment..................................5 Auto Pause Function.............................6 (2)Controller Functions.........................8 (3)..How To Play...............................10 (4)Cosmic History, 2100 AD.....................14 Background Stories for Each Table..............16 (5)About The Tables............................18 About The Bonus Stages.........................26 (6)Glossary of Terms...........................27 ------------------------------------------------------------------------------ Page 4 (1) Before Starting the Game When using the Virtual Boy, several adjustments must be made before starting the game. For your health and safety, be certain to perform these adjustments each time you play. If you wear glasses or contact lenses, be sure to wear them while using the Virtual Boy. Insert the Game Pak into the Virtual Boy, then turn the POWER switch located on the front of the controller to the ON position. When the screen pictured to the right appears, continue with the IPD and FOCUS adjustments. Press the START button to display the "IPD and FOCUS adjustments screen." Both adjustments are made using this screen. ------------------------------------------------------------------------------ Page 5 IPD Adjustment This adjustment sets Virtual Boy to the distance between your eyes (the Inter Pupil Distance). While looking at the adjustment screen, turn the IPD dial located on top of the Virtual Boy until you can see a mark in all for corners of the screen, as shown in the following illustration: [Picture of Virtual Boy Adjustment screen] The best adjustment may allow you to see only three marks. When you have completed the IPD adjustment, proceed with the FOCUS adjustment. ------------------------------------------------------------------------------ Page 6 Focus Adjustment This adjustment makes sure that you see the game image in the Virtual Boy display clearly. Move the FOCUS slider to the CENTER POSITION as on the housing. For most people, the center position should give you the clearest image. If the image is still fuzzy, adjust the FOCUS slider right or left until the image is sharp and clear. ------------------------------------------------------------------------------ Page 7 Automatic Pause Function All Virtual Boy Game Paks contain an automatic pause function. After completing the IPD and FOCUS adjustments, press the START button and the screen pictured at right will appear. The automatic pause is preset to the ON position. Nintendo recommends that you ALWAYS set the automatic pause to ON. To override the setting, use Left or Right on the left +Control Pad, then press the START button to begin the game. After playing Galactic Pinball for 20 minutes the Auto Pause Screen will come up. At this point, please take a break and rest. After the rest is completed, press the START Button to restart the game. ------------------------------------------------------------------------------ Page 8 (2) Controller Functions LEFT BUTTON * Activates the left flipper. LEFT +CONTROL PAD * Activates the left flipper. * Switches between menu items. * Controls your ship during the hidden games. SELECT * Brings up the Adjustment Screen when the game is paused. START * Starts the game. * Pauses the game. ------------------------------------------------------------------------------ Page 9 POWER SWITCH * Turns the Virtual Boy On and Off RIGHT BUTTON * Activates the right flipper. RIGHT +CONTROL PAD * Activates the right flipper. A BUTTON * Shoots out a ball. * Shoots during the hidden games or stops the Bonus Roulette wheel. * Activates menu selections. B BUTTON * Shakes the table. ------------------------------------------------------------------------------ Page 10 (3) How To Play At the Title Screen, if you press the START or the A Button, you will go to the Table Select Screen. Choose a table by using the Left +Control Pad. Press the START Button or the A Button to begin game play. COSMIC |>Page18 COLONY |>Page20 UFO |>Page 22 ALIEN |>Page24 TOP SCORE By selecting the Top Score Screen, you can gaze upon the most glorius scores set for each table. Select EXIT to return to the Table Select Screen. ------------------------------------------------------------------------------ Page 11 The Rules: You get five pucks. Keep the puck in play with the flippers, and try to beat the high score. If the fifth puck drops out of play, your game is over. Launching The Puck: To launch a puck, press the A Button. A power meter will be displayed on the top right of the screen. The longer you hold the A Button down the smaller the power meter will become, Shaking The Table: To shake the table, press the B Button. If you are overly aggressive with your shaking, you will cause a "TILT". This will disable the flippers, and the puck will drop out of play. ------------------------------------------------------------------------------ Page 12 Name Entry: If your score is among the top five for the table, the Name Entry Screen will appear. Use the Left +Control Pad to select letters and enter them with the START or A Button. The B Button will act as a backspace to correct mistakes. Reset: You may reset the game by pressing the L Button, R Button, Select Start, A and B Buttons simultaneously. Battery Indicator: When the batteries get low, the Battery Indicator will flash on the screen as shown on the right. Please change the Virtual Boy's batteries promptly. ------------------------------------------------------------------------------ Page 13 Bonus Roulette: On some of the tables you can activate the Bonus Roulette wheel. You will get helpful extras such as a "Kick Back." Target Letters: On some tables, if you hit all the special letter targets and spell the table's name, you will receive a large bonus. Lost Bonus: These are points you receive when the puck drops out of play. The longer you play, the higher the bonus. If you get Bonus x2 with Bonus Roulette, your Lost Bonus will be doubled! Play skillfully to get a larger bonus! Extra Puck: Each table has an extra puck bonus. Try to find them all! ------------------------------------------------------------------------------ Page 14 (4) Cosmic History, 2100 AD The vast expanse of the Milky Way Galaxy is unfathomable. It has seen empires rise and fall, wars rage and peace reign. Many of its mysteries have been discovered only to slip back into obscurity. And now, from the very depths of the galaxy comes the news of a very strange world... ------------------------------------------------------------------------------ Page 15 Welcome to the space world. Let's go!! [Picture of Galactic Pinball Tables] ------------------------------------------------------------------------------ Page 16 Background Stories For Each Table Cosmic: You are the pilot in the Space Federation investigating the mysteries of the Milky Way. Many dangers await you including space pirates. Use your pinball skills to solve the mysteries. Colony: This pinball table represents a large, deep-space colony adrift in the cosmos. Enter the special game to protect the colony from collisions with asteroids. ------------------------------------------------------------------------------ Page 17 UFO: In this pinball challenge, you will be called upon to remote control a UFO in order to defeat the Evil Skeleton and cash in on the jackpot. Alien: There are wicked aliens out there in the galaxy! Make them appear, destroy them, and collect the jackpot. ------------------------------------------------------------------------------ Page 18-19 (5) About The Tables COSMIC 1 Kick Back Switch If you hit all three small planets with the puck(s), turning them into dust simultaneously, the Kick Back will be turned on. 2 Planet Chance Hall If you shoot the puck into this hole, you get the Planet Bonus Chance. This gives you a limited amount of time to shoot the puck into the Planet Hall (6) and collect the bonus. 3 Cyber Roulette Hall When you shoot the puck into this hole, the Bonus Roulette will spin. 4 Crush Bumper When the puck enters this hole, you may destroy the three bumpers in the top right for a limited time. If you destroy all three, the special game will start. 5 Cosmic Target Hall Drop the puck in here to collect a Target Letter. 6 Planet Hall After the puck has entered the Hall, a set number of times, you will go to the Bonus Stage. 7 Cosmic Warp Lane Every time you knock down all the drop targets, this lane will elongate. When at its longest (after two extensions), you will be given a Jackpot if you send the puck through it a number of times. ------------------------------------------------------------------------------ Page 20-21 COLONY 1 Control Tower When the puck enters here, the bonus Roulette wheel will spin. TARGET FORMATION GROUP 2 X-Ray Radar 3 Sensor Array 4 Communication Radar 5 Rescue Ship Hangar 6 Landing Hall -Target Formation- Send the puck through all of them while the arrows are flashing and the formation is cleared. Clear all seven formations and you will get a chance at the Jackpot! -Rescue Ship Hangar- Shoot the puck into the hall to get a letter while the arrows are not flashing. Spell the word "RESCUE" and a rescue ship will appear for a short time. The puck will be drawn magnetically to the rescue ship. To release the puck from the ship, press the A Button. 7 Center Dome If the puck enters the dome a certain number of times, you will go to the Bonus Stage. When small planets approach, the radar on the left of the screen will activate. Use the rescue ship to shoot and destroy the planets, which will give you bonus points (shoot by pressing the A Button). ------------------------------------------------------------------------------ Page 22-23 UFO 1 Blast Off Halls Open when you get a Bonus Chance, such as (2), (3) or (4). Collect the bonus by shooting the puck into these holes. 2 UFO Target Chance Hall Shoot the puck in here to collect a Target Letter. 3 UFO Roulette Bumper If you can get the puck in here, you activate the Bonus Roulette wheel. 4 Bonus Chance Hall Drop in here to collect a Star mark, which allows you to enter the Bonus Stage. 5 Top Lanes Sending the puck through these makes all four arrows flash, This makes (3) and (7) become Bonus Bumpers. Shoot the puck at the Bonus Bumpers when lit, and a skull will appear. Shoot the puck into the mouth of theskull [oops!] a certain number of times to get the jackpot. 6 High Speed Lane When the Speed Marks flash, shoot the puck through here for big points. 7 Speed Mark Bumpers Shoot the puck here to make the Speed Marks flash (triangle-shaped marks located on the outside of the bumpers). The puck will move faster for a limited time. ------------------------------------------------------------------------------ Page 24-25 ALIEN 1 Alien's Hall Shoot the puck in here and (6) will become the Alien. Hit the Alien until the arrow to the Alien's Hall begins to flash. Then shoot the puck in (6) for the Alien Bonus. Four Alien Bonuses gives you a shot at the jackpot! 2 Drop Target A Knock them all down, and the Alien Ring will appear. Shoot the puck through it to score big points. There are a total of four different rings. 3 Drop Target B Knock them down and both the left and right spinning bumpers will stop spinning. 4 Bonus Hall Shoot the puck in repeatedly to enter the Bonus Stage. 5 Alien Target Hall Shoot the puck in here to collect a Target Letter. 6 Transforming Bumpers Turn into the alien when the puck enters (1). 7 Alien's Lanes Shoot the puck through these a certain number of times and you will receive the Kick Back. ------------------------------------------------------------------------------ Page 26 BONUS STAGE About The Bonus Stage On each table, when you collect a certain amount of Star marks, you will advance to the Bonus Stage. You will be given the option to play the Bonus Stage or simply accept the bonus points. In the Bonus Stage, you need to strike the stars with the puck. Hit all 12 for a 1 million bonus! The group of stars will come through four times. When four groups of stars pass or you lose three pucks, whichever comes first, then it is back to the regular table. ------------------------------------------------------------------------------ Page 27 (6) Glossary Of Terms * Puck The pinball. * Flipper A pivoting bar which the player uses to strike the pinball. * Lost Allowing the puck to drop off the table. * Bumper The static side walls which reflect the puck. * Lane The pathways that the puck can travel through. * Hall Openings that the puck can disappear into. * Drop Target Panels which fall when they are struck by the puck. * Centre Post Appears at the bottom flippers to save the puck. * Kick Back These block the bottom side lanes which drain the puck off the table. * Million 1 Million = 1,000,000 points. * Jackpot This is the biggest, single pay-out of a table. * Table The pinball playing surface. ------------------------------------------------------------------------------ Page 28 IMPORTANT: WARNING: Copying of any Nintendo came is illegal and is strictly prohibited by domestic and international copyright laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This Nintendo game is not designed for use with any unauthorized copying device. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attatched to it, please contact your local authorized Nintendo retailer. The contents of this notice do not interfere with your statuory rights. This manual and other printed matter accompanying this game are protected by domestic and international copyright laws. The rental of this game without permission of Nintendo or its licensees is strictly prohibited. For further information or assistance, please contact: Nintendo Consumer Assistance Hotline 1-800-255-3700 (U.S. and Canada) Or your local authorized Nintendo retailer. ------------------------------------------------------------------------------ Page 29 [Warranty] ------------------------------------------------------------------------------ All names and characters are copyright and TM their respective owners. This is NOT to be used as a permanent manual. This text file is only to be used for temporary situations where you may have lost your manual. If you need a new manual, click here. The manual was taken from this site.

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