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Street Fighter 2: Turbo

Typed out by cassanit@lightlink.com SNS-TI-USA STREET FIGHTER II TURBO INSTRUCTION MANUAL _____________________________________________________ A SPECIAL MESSAGE FROM CAPCOM Thank you for selecting Street Fighter (tm) II: TURBO, the latest addi- tion to CAPCOM's Arcade Series. Floowing such hits as Final Fight 2 and Street Fighter (tm) II, Street Fighter (tm) TURBO continues the tradition of action packed games for the Super Nintendo Entertainment System. Street Fighter (tm) II: TURBO features 20 Megs of state-of-the-art high resolution graphics and stereo sound. We at CAPCOM are proud to bring you this exciting new addition to your video game library. Joe Morici Senior Vice President _________________________________________________________ TABLE OF CONTENTS A Special Message from Capcom ........................................ 2 Getting Started ...................................................... 4 Controlling your Fighter ............................................. 5 The Tournament Begins ............................................... 10 Using the V.S. Battle ............................................... 11 Using the Option Mode ............................................... 12 The World Warriors .................................................. 14 Warranty Information ................................................ 38 3 _____________________________________________________ GETTING STARTED 1. Check the power switch on your Super Nintendo System. Make sure it is OFF before inserting or removing the game pak. 2. Insert your Street Fighter II: Turbo game pak into your Super Nintendo System and turn the power ON. 3. When the title screen appears, press the START button and the following three options will appear: TURBO Used to play Street Fighter II with TURBO rules and moves, Set the game speed for the TURBO game by pressing the control pad left or right to select from 0-4 stars. Four stars is the fastest moving game while a game with no stars will move at normal speed. NORMAL Used to play Street Fighter II with Champion Edition rules and moves. OPTION Used to change various options in the game. Move the marker next to the type of game you wish to play and press the START button. (For an explanation of the OPTION mode, please read the Using The Option Mode in this manual. 4. The next screen has two options: GAME START and V.S. MODE. Use the control pad to move the marker next to GAME START and press the START button. (For an explanation of the V.S. Battle, please read Using the V.S. Battle section in this manual.) 5. Once you begin the game, you will be asked to select your character. Press the control pad in any direction to highlight the character you wish to use and press any button. 6. To end the game at any time, simply turn the power OFF on your Super Nintendo System and eject your cartridge. 4 __________________________________________________ CONTROLLING YOUR FIGHTER BASIC MOVEMENTS The controls for STREET FIGHTER II: TURBO take full advantage of the capabilities of the CAPCOM FIGHTER POWER STICK and the Super Nintendo controller. The diagram below shows the eight basic control pad positions that are used in the game. Jump Back Flip _ Forward Flip __| |__ Defense |__ __| Forward |_| Defensive Crouch Offensive Crouch Crouch Important Note: The diagram shows the control pad positions for a player facing to the right. The controls are reversed when facing to the left. FORWARD Used to walk forward. FORWARD FLIP Used to jump forward. JUMP Used to jump straight up. BACKWARD FLIP Used to jump backward. BACK DEFENSE Used to block high attacks by your opponent. DEFENSIVE CROUCH Used to block low attacks by your opponent. CROUCH Used to crouch or duck. OFFENSIVE CROUCH Used to make low attacks. 5 ___________________________________________________ CONTROLLING YOUR FIGHTER CONT. PUNCHES AND KICKS There are three basic punches in STREET FIGHTER II: TURBO: TYPE OF PUNCH DESCRIPTION Light Punch Press the Y button. (JAB) The jab is very quick, but does little damage. Medium Punch Press the X button. (STRONG) The strong punch does a fair amount of damage. Hard Punch Press the L button. (FIERCE) The fierce punch does a large amount of damage, but it is slow. There are three basic kicks in STREET FIGHTER II: TURBO: TYPE OF KICK DESCRIPTION Light Kick Press the B button. (SHORT) The short kick is very quick, but does very little damage. Medium Kick Press the A button. (FORWARD) The forward kick is strong and is fairly quick. Hard Kick Press the R button. (ROUNDHOUSE) This roundhouse kick is powerful, but very slow. 6 ____________________________________________________ CONTROLLING YOUR FIGHTER CONT. Important Note: The button configuration can be changed by selecting the OPTION mode on the title screen or by holding down the SELECT button after you finish a match. Please read Using the Option Mode for more information. 7 _________________________________________________ CONTROLLING YOUR FIGHTER CONT. CLOSE ATTACKS Close attacks are special techniques which can only be used when two fighters are right next to each other. These techniques fall into two basic categories: THROWS and HOLDS. THROWS allow you to grab an opponent and toss them across the room. Some fighters can even do throws in mid-air. For Example: It is possible for Ryu to grab Ken and throw him over his shoulder. To do the Shoulder Throw, Ryu must push forward against Ken and then you must push the Hard Punch (Fierce) button on your control pad. HOLDS allow you to grab an opponent and then hit or bite them again and again. For Example: It is possible for Blanka to bite Guile on the head. To do the Head Bite, Blanka must push forward against Guile and then you must push the Hard Punch (Fierce) button on your control pad. Practice with your favorite character to discover which throws or holds he or she has. 8 ____________________________________________________ CONTROLLING YOUR FIGHTER CONT. SPECIAL MOVES Each character has developed his or her own special moves for use in combat. All the special moves for each character are list- edi in The World Warriors section of this manual. These are also descriptions telling you how to do these special moves. Below is an example of the diagram for Cun Li's Fireball. The arrows in the diagram indicate the necessary movements on the control pad. Please refer to the movement diagram on page if you are unsure of what the arrows mean. Example: Chun Li's Fireball Using the control pad, press LEFT, DOWN/LEFT, DOWN, DOWN/RIGHT, RIGHT in one continuous motion and press any punch button. (Using the control pad, press (back defense), (defensive crouch) (crouch), (offensive crouch), (forward) in one continuous motion and press any punch button.) Special moves are very difficult to learn, so keep practicing the until you get it right. 9 ___________________________________________________ THE TOURNAMENT BEGINS Twelve fighters from across the globe have come together to face one another to see which of them has the strength, skill and courage to be crowned champion. Each fighter has mastered different skills and special moves, but it will take more than brute strength to defeat the others and earn the title of Grand Master. Choose GAME START on the title screen and you will be able to select your champion for the tournament. As the tournament begins, your fighter will travel the globe to meet one of the twelve other challengers. (If a friend wishes to challenge you during the tournament, he can press the START button on his controller to interrupt your game.) When the match begins, you must use your punches, kicks and special moves to knock your opponent flat on his back. Each time you hit him, his enegry meter will decrease. Once your opponents energy meter is totally red, he'll be down for the count. Win two out of three rounds and you will be declared the winner and earn the right to face the next challenger. 10 ________________________________________________ USING THE VS. BATTLE MODE The V.S. Battle allows two players to have a STREET FIGHTER II competition. When the title screen appears, push the control pad UP or DOWN to move the pointer next to V.S. BATTLE and press the START button. When the next screen appears, each player chooses the character they wish to use and presses any button to continue to the next screen. On the next screen, there are two options; HANDICAP and STAGE SELECT. Player One can press the SELECT button to highlight either the HANDICAP or STAGE SELECT option. HANDICAP When the HANDICAP option is highlighted, both players can press left or right on the control pad to increase or decrease the amount of stars. The number of stars showing determines the amount of damage a player's punches and kicks will do. The higher the number of stars, the greater the amount of damage the punches and kicks will do. STAGE SELECT When the STAGE SELECT option is high lighted, Player One can select the location of the match by pressing the control pad in any direction. This option allows you to select the location of your fight. After all the choices have been made. Player One can begin the match by pressing the START button. 11 ____________________________________________________ USING THE OPTION MODE The Option Mode allows you to change certain aspects of the game. When the title screen appears, push the control pad UP or DOWN to move the marker next to OPTION and press the START button. When the next screen appears, psuh the con- trol pad UP or DOWN to highlight the option you wish to change. DIFFICULTY This option changes the difficulty of the computer opponent. Push the control pad left or right to highlight the number of stars. The more stars you highlight, the more difficult the opponents will be to defeat. TIME LIMIT This option allows you to turn on or off the Time Limit. Push the control pad left or right to highlight either YES or NO. If you select YES, the fighters will have 99 sec- onds to knock each other out. If you select NO, the fight will continue until one player is knocked out. CONFIGURE This option allows you to change the button configuration for your fighter's punches and kicks. Highlight the punch or kick you wish to change and then press the button you wish to use for that punch or kick. If you are using a CAPCOM FIGHTER POWER STICK, simply highlight SET and press any button. The game will automati- cally configure the buttons to the optimum configuration. 12 _________________________________________________ USING THE OPTION MODE CONT. STEREO This option allows you to switch between STEREO or MONAURAL sound. Press the control pad left or right to highlight your choice. MUSIC TEST This option allows you to hear the various pieces of music used in the game. Press the A, B, Y and X buttons to change the music. Press the R button to hear the music. S.E. TEST This option allows you to hear the various sound effects used in the game. Press the A, B, Y and X buttons to change the effect. Press the R button to hear the sound effect. To leave the OPTION MODE with your new settings, simply press the START button on your control pad. 13 ________________________________________________ THE WORLD WARRIORS RYU Date of Birth: 7-21-1964 Height: 5'10" Weight: 150 lbs. Blood Type: O Nationality: Japanese Fighting Style: Shotokan Karate A student of Shotokan school of karate, Ryu has developed into a pure warrior. He has devoted his entire life to the perfection of his fighting skills and has forsaken everything else in his life. Tyu has bo home, no friends and no family. Instead, he wanders the globe seek- ing to test his skills against other fighters. Probably the strongest all-around fighter, Ryu claimed the title of grand champion after his narrow defeat of Sagat. Cool and calculating, Ryu is very patient in combat. Always seeking to maximize his abilities, Ryu has improved the speed of his fireball and uses it to pound his opponents into a corner. SPECIAL MOVES Fireball - By summoning all of his will and channeling it through his hands, Ryu can create an energy wave or "H-DO-KEN". This blue, glowing ball of energy speeds towards any opponent and delivers quite an impact. Using the control pad, press DOWN, DOWN/RIGHT, RIGHT in one continuous motion and press any punch button. Make sure you press the punch button as you reach the end of the control pad motion. 14 __________________________________________________ THE WORLD WARRIORS CONT. Dragon Punch- Using the ancient word, "SHO-RYU-KEN", Ryu can call forth the power of the Dragon and chan- nel it through his uppercut. As he leaps into the air, Ryu and the power of his Dragon Punch are unmatched. Using the control pad, press RIGHT, DOWN, DOWN/RIGHT in one continuous motion and press any punch button. Make sure that you press the punch button as you reach the end of the control pad motion. Hurricane Kick - As he spins into the air, Ryu can summon the power of a hurri- cane by saying "TATSU-MAKI-SEN-PU- KYAKU". Using the hurricane's strength to lift and accelerate his spin, Ryu can now even execute the hurricane kick while in mid-air. Using the control pad, press DOWN, DOWN/LEFT, LEFT in one continuous motion and press any kick button. Make sure that you press the kick button as you reach the end of the control pad motion. To do the Hurricane Kick in mid-air, jump into the air and then quickly do the move as described above. 15 _____________________________________________________ THE WORLD WARRIORS CONT. Edmond Honda Date of Birth: 11-3-1960 Height: 6'2" Weight: 304 lbs. Blood Type: A Nationality: Japanese Fighting Type: Sumo Edmond Honda has been trained since birth to take his place as the greatest sumo wrestler to ever step into the ring. Upon receiving the title of "Yokozuna" or grand champion, Honda was shocked to learn that the rest of the world did not consider Sumo wrestling a true sport. Outraged, he has vowed to prove that Sumo wrestlers are the greatest fighters in the world. A strict disciplinarian, Honda guides his pupils with a stern hand. He understands that only through hard work and dedication can one reach a goal. Quick and extremely powerful, Honda's great- est advantage is his size. He loves to use his new Sumo Smash to flatten unsuspecting opponents. SPECIAL MOVES: Hundred Hand Slap - Through years of training, Honda has been able to build up the speed of his punches. His hands now move so quickly they are merely a blur. Using the Hundred Hand Slap, honda can move forward like a strea,- roller and quickly have his opponent seeing stars. Press any punch button repeatedly. 16 ___________________________________________________ THE WORLD WARRIORS CONT. Sumo Head Butt - Using his great leg stregth and the traditional sumo grunt, Honda can propel himself head first into his opponent. Using the control pad, press LEFT and hold it for 2 seconds. Then simulataneously press RIGHT and push any punch button. Sumo Smash - Using his great leg strength and the traditional sumo grunt, Honda can now leap high into the air and use tremendous weight to flatten an opponent. Using the control pad, press DOWN and hold it for 2 seconds. Then simultaneously press UP and push any kick button. 17 __________________________________________________ THE WORLD WARRIORS CONT. Blanka Date of Birth: 2-12-1966 Height: 6'5" Weight: 218 lbs. Blood Type: B Nationality: Brazilian Fighting Style: Jungle Very little is known about this bizarre fighter from the jungles of Brazil. For years, the natives have reported seeing a half-man, half-beast roaming the rain forests. But, it has been only within the last year, that the beast named Blanks appeared in the cities of Brazil and challenged any fighter who would dare oppose him. Normally passive and docile, when enraged Blanka attacks like an uncaged animal. Blanka uses his speed and agility to inflict maximum damage on his opponents. He often uses his claws and razor sharp teeth to shred his opponent into small pieces. SPECIAL MOVES Electricity - Using a technique he learned from electric eels, Blanka can channel up to 1,000 volts through his skin. Anyone who tries to grab him during this time is in for a shoking discovery. Press any punch button repeatedly. 18 ____________________________________________________ Rolling Attack - Rolling himself into a ball, Blanka can launch himself like a human projectile. Blanka's rolling attack can inflict a huge amount of damage on an opponent. Using the control pad, press LEFT and hold it for two seconds. Then simultaneously press RIGHT and any punch button. Vertical Rolling Attack - Rolling him- self into a ball, Blanka can knock an oppo- nent out of the sky or descend on them from above with his new vertical roll. Using the control pad, press DOWN and hold it for two seconds. Then simulataneously press UP and push any kick button. 19 ___________________________________________________ THE WORLD WARRIORS CONT. Guile Date of Birth: 12-23-1960 Height: 6'1" Weight: 191 lbs. Blood Type: O Nationality: American Fighting Style: Special Forces An ex-member of an elite Special Forces team, Guile and his co- pilot Charlie were captured during a mission in Thailand six years ago. After many months of inprisonment, he and Charlie man- aged to escape from their jungle prison. During the perilous trek to civilization, Charlie died and Guile has been consumed by vengeance ever since. Guile's calm and emtionless exterior hides rage inside. Drive by his need for revenge, he will let nothing stand in his way. Using a unique blend of Special Forces training and street fight- ing skills, Guile is a force to be reckoned with. SPECIAL MOVES Sonic Boom - By whipping his hands and arms through the air, Guile is able to create a burst of energy called the Sonic Boom. This energy burst speeds towards an opponent and momentarily stuns any- one it hits. Using the control pad, press LEFT and hold it for 2 seconds. Then simulatneously press RIGHT and push any punch button. 20 ___________________________________________________ THE WORLD WARRIORS CONT. Flash Kick - Similar to the Sonic Boom, Guile is also able to cause a momentary vacuum by whipping his feet into the air as he does a backflip. This vacuum is vir- tually unpenetrable and will do large amounts of damage to anyone foolish enought to walk into it. Using the control pad, press DOWN and hold it for 2 seconds. Then simultaneously press UP and and push any kick button simultaneously. 21 __________________________________________________ THE WORLD WARRIORS CONT. Ken Date of Birth: 2-14-1965 Height: 5'10" Weight: 169 lbs. Blood Type: B Nationality: American Fighting Style: Shotokan Karate A disciple of the Shotokan school of karate, Ken is a natural athlete. Unfortunately, Ken's natural fighting skill has fueled his giant ego and he is constantly reminding his opponents that he is the greatest fight- er of all time. For the past year, Ken let his skills deteriorate and has spent most of his time on the beach with his girlfriend. Only a challenge from his old training partner, Ryu, rekindled his fighting spirit and caused him to try and perfect his Dragon Punch and Hurricane kick. Brash and arrogant, Ken loves to show off during a fight. After knocking his opponent senseless with the speed of his Hurricane Kick, Ken loves to finish them off with his improved Dragon Punch. SPECIAL MOVES Fireball - By summoning all of his will and channeling it through his hands, Ken can create an energy wave or "HA-DO-KEN". This blue, glowing ball of energy speeds towards any opponent and delievers quite an impact. Creating a fireball drains most of Ken's energy and it takes him a few sec- onds to recover after summoning one. Using the control pad, press DOWN, DOWN/RIGHT, RIGHT in one continuous motion and press any punch button. Make sure you press the punch button as you reach the end of the control pad motion. 22 __________________________________________________ THE WORLD WARRIORS CONT. Dragon Punch - Using the ancient word, "SHO-RYU-KEN", Ken can call forth the power of the Dragon and chan- nel it through his uppercut. Ken's improved Dragon Punch sacrifices power for increased range, but the punch still remains the most devestating move in his arsenal. Using the control pad, press RIGHT, DOWN, DOWN/RIGHT in one continuous motion and press any punch button. Make sure you press the punch button as you reach the end of the control pad motion. Hurricane Kick - As he spins into the air, Ken can summon the power of a hurri- cane by saying "TATSU-MAKI-SEN-PU- KYAKU". using the great speed of the hurricane to lift and accelerate his spin, Ken can now execute a Hurricane Kick in mid-air. Using the control pad, press DOWN, DOWN/LEFT, LEFT in one continuous motion and press any kick button. Make sure you press the kick button as you reach the end of the control pad motion. To do the Hurricane Kick in mid-air, jump into the air and then quickly do the move as described above. 23 ____________________________________________________ THE WORLD WARRIORS CONT. Chun-Li Date of Birth: 3-1-1968 Height: 5'8" Weight: (She don't tell) Blood Type: A Nationality: Chinese Fighting Style: Kung Fu Unlike many of the other contestants, Chun Li has not entered the tournament for personal glory. Instead, she has been secretly tracking the movements of an international smuggling operation know as Shadowloo. The trail has led her to the tour- nament and she now believes that one of the Grand Masters may have been responsible for the death of her father. Stunned by her good looks, opponents often underestimate Chun Li's ability and find themselves flattened by a few well placed kicks. Chun Li's quest for justice guides her life, but at heart she is still a young girl who yearns to live a normal life. SPECIAL MOVES Lightning Kick - Years of training has allowed Chun Li to develop a series of powerful kicks which strike so quickly that all that is visible is the blue blur of her moving feet. Press any kick button repeatedly. 24 _____________________________________________________ THE WORLD WARRIORS CONT. Whirlwind Kick - Defying gravity, Chun Li flips upside down and spins around like a top. Using her powerful legs to lift her and keep her aloft, Chun Li can now execute the Whirlwin Kick in mid-air. Using the control pad, press DOWN and hold it for 1 second. Then simulataneously press UP and push any kick button. To do the Whirlwind kick in mid-air, jump into the air and then quickly do the move as described above. Fireball - By tapping her Chi, Chun Li has learned to unleash her own version of the fireball. Not containing the raw power or speed of Ken or Ryu's fireball, Chun Li's version of the fireball still packs a punch. Using the control pad, press LEFT, DOWN/LEFT, DOWN, DOWN/RIGHT, RIGHT in one continuous motion and press any punch button. Make sure you press the punch button as you reach the end of the control pad motion. 25 ___________________________________________________ THE WORLD WARRIORS CONT. Zangief Date of Birth: 6-1-1956 Height: 7' Weight: 256 lbs. Blood Type: A Nationality: Russian Fighting Style: Wrestling Many believe that Zangief has entered the tournament out of his fierce respect for his country, but they are only partially correct. Zangief loves his country, but he loves to stomp on his oppo- nents even more. What else do you expect from a man who wrestles bears for fun? Good natured, with a great sense of humor, Zangief loves to fight. He left the Russian Wrestling Federation because of the lack of competition and now seeks suitable opponents wherever he can find them. Totally fearless, Zangief is more than willing to walk into a punch as long as he can grab his opponents and drive them into pavement with his Spinning Pile Driver. SPECIAL MOVES Spinning Clothesline - Spinning his arms held out- stretched, the Spinning Clothesline will kock senseless anyone who wanders into it. Press any two punch buttons simultaneously. 26 ______________________________________________________ THE WORLD WARRIORS CONT. Turbo Spinning Clothesline - Spinning around with his arms held out- stretched, the Turbo Spinning Clothesline doesn't last as long as the Spinning Clothesline, but it moves a lot quicker. It also prevents Zangief from being hit below the belt. Press any two kick buttons simultaneously. Spinning Pile Driver - After grabbing his opponent and flipping them upside down, Zangief leaps into the air. Spinning around like a top,Zangief then drills his opponent head first into pavement at they land. Press the control pad in a 360 degree rotation and press any punch button. Make sure you press the punch button as you reach the end of the control pad motion. The 360 degree rota- tion on the control pad must be done very quickly or Zangief will not do the move. 27 ____________________________________________________ THE WORLD WARRIORS CONT. Dhalsim Date of Birth: 11-22-1952 Height: 5'10" Weight: 107 lbs. Blood Type: O Nationality: Indian Fighting Style: Yoga Over the course of his life, Dhalsim has sought to unify his mind, body and soul through the discipline of Yoga. Now, as he nears his goal, Dhalsim must test himself and his skills before he can rise to a higher level of consciousness. By controlling his mind and body, Dhalsim is able to extend his arms and legs great distances. However, Dhalsim's greatest skill is his patience. He knows that he does not stand a chance in a slugging match. Instead, he concentrates on using his unique abilities to keep his enemies at a distance and to slowly wear them down. While Dhalsim will do everything necessary to win, he will never hurt his opponent more than necessary, nor will he ever take another fighter's life. SPECIAL MOVES Yoga Fire - By tapping mystical energies from deep within himself, Dhalsim can spit forth a ball of flame that incinerates anything it touches. Using the control pad, press DOWN, DOWN/RIGHT, RIGHT on one continuous motion and press any punch button. Make sure you press the punch button as you reach the end of the control pad motion. 28 _______________________________________________ THE WORLD WARRIORS CONT. Yoga Flame - Used for close attacks, Shalsim can tap mystical energies to spew forth a cloud of flame. Using the control pad, press LEFT, DOWN/LEFT, DOWN, DOWN/RIGHT, DOWN in one continuous motion and press any punch button. Make sure you press the punch button as you reach the end of the control pad motion. Yoga Teleport - Not fully satisfied with his mastery of Yoga, Dhalsim's lastest meditations have awakened in him the ability to teleport himself short distances. Able to do this at will, Dhalsim often appears in front of an opponent one moment and behind him the next. To appear in front of your opponent: Using the control pad, press LEFT, DOWN, DOWN/LEFT in one continuous motion and press all three punch buttons or all three kick buttons. Make sure you press the buttons as you reach the buttons as you reach the end of the control pad motion. Pressing the punch buttons will teleport you lose to your opponent, while using the kick buttons will teleport you further away. To appear behind your opponent: Using the control pad, press RIGHT, DOWN, DOWN/RIGHT in one continuous motion and press all three punch buttons or all three kick buttons. Make sure you press the buttons as you reach the end of the control pad motion. Pressing the punch buttons will teleport you close to your oppo- nent, while using the kick buttons will teleport you further away. 29 ___________________________________________________ THE WORLD WARRIORS CONT. Balrog Date of Birth: 9-4-1968 Height: 6'5" Weight: 252 lbs. Blood Type: A Nationality: America Fighting Style: Boxing A former heavyweight champion, Balrog was barred from pro- fessional boxing after he ignored the rules of the ring. Wild and aggressive, Balrog now makes a living brawling on the streets of Las Vegas and occasionally picks up a buck as hired muscle for M. Bison. Subscribing to the theory that whoever hits the hardest wins, Balrog is all brawn and very little brain. While he can easily be outsmarted, few fighters have his strength and tenacity. SPECIAL MOVES Turn Punch - Turing his back to his opponent for a moment, Balrog will sprint forward and smash his opponent with a single devastating blow. Press and hold all punch buttons or all kick buttons for 2 seconds and then release. 30 _________________________________________________ THE WORLD WARRIORS CONT. Dash Punch - Turning his back to his opponent for a moment, balrog will sprint forward and smash his opponent with a lightning quick punch. Using the control pad, press LEFT and hold it for 2 seconds. Then simultaneously press RIGHT and push any punch or kick but- ton. Punch buttons will cause a straight punch and kick buttons will cause an uppercut punch. 31 _____________________________________________________ THE WORLD WARRIORS CONT. Vega Date of Birth: 1-27-1967 Height: 6'0" Weight: 208 lbs. Blood Type: O Nationality: Spanish Fighting Style: Spanish Ninjitsu Of noble blood, Vega has successfully blended the Japanese art of Ninjitsu with the skills he learned as a matador. The result is a beautiful and deadly ballet which has earned Vega the nick- name of the "Spanish Ninja." Vain and egotistical, Vega lives by the philosophy that beauty is strength. Despising anything ugly, Vega views himself as "per- fect" and uses a mask to prevent his face from becoming scarred in battle. Used by M. Bison primarily as an assassin, Vega often dispatches his opponents using his claw. SPECIAL MOVES Claw Dive - Using his claw to scale a wall, Vega climbs to the ceiling and then jumps and descends on his opponent in a deadly version of a swan dive. Using the control pad, press DOWN and hold it for 2 seconds. The simultaneously press UP and push any kick button. While in mid-air push the control pad toward your opponent and press any punch button. 32 _____________________________________________ THE WORLD WARRIORS CONT. Wall Leap - Jumping and rebounding off a side wall, Vega descends on his opponent and quickly does a quick air suplex. Using the control pad, press DOWN and hold it for 2 seconds. Then simultaneously press UP and push any kick button. While in mid-air push the control pad toward your opponent and press any punch button. Claw Roll - While standing, Vega will often execute a quick forward roll and take a quick stab at an opponent. Using the control pad, press LEFT and hold it for 2 seconds. Then simultaneously press RIGHT and push any punch button. 33 ____________________________________________________ THE WORLD WARRIORS CONT. Sagat Date of Birth: 7-2-1955 Height: 7'4" Weight: 283 lbs. Blood Type: O Nationality: Thai Fighting Style: Muay Thai Once called "King of the Street Fighters", Sagat reigned supreme until his narrow defeat at the hands of Ryu. Humiliated at his loss, he now plans to regain the title at any cost. Sagat's Muay Thai fighting style is thought to be the most powerful in the world. With the exception of M. Bison, no other fighter comes close to his overall fighting ability. At heart an honorable man, Sagat is tortured by his loss to Ryu and will side with anyone who will give him the chance or experience needed to regain the title. Tiger Uppercut - After his loss to Ryu, Sagat decided the only way to counter the Dragon Punch was to create one of his own. Leaping high into the air as he utters the words, "Tiger Uppercut", Sagat and his uppercut are virtually unstoppable. Using the control pad, press RIGHT, DOWN, DOWN/RIGHT in one continuous motion and press any punch button. Make sure you press the punch button as you reach the end of the control pad motion. 34 _____________________________________________ THE WORLD WARRIORS CONT. Tiger Knee - Using his powerful and sinewy legs, Sagat quickly leaps forward over his opponent's low attack and knocks them senseless with his knees. Using the control pad, press DOWN, DOWN/RIGHT, UP/RIGHT in one continuous motion and press any kick button. Make sure you press the kick button as you reach the end of the control pad motion. Tiger Shot - To counter the power of Ryu's fireball, Sagat has developed a projectile known as Tiger Shots. Able to throw these powerful projectiles either high or low, Sagat can inflict damage on opponents or effectively negate other projectiles. Using the control pad, press DOWN, DOWN/RIGHT, RIGHT in one continuous motion and press any punch or kick button. Using a punch button will throw a high Tiger Shot, while pressing a kick button will throw a low Tiger Shot. Make sure you press the punch button at the end of the control pad motion. 35 _____________________________________________ THE WORLD WARRIORS CONT. M. Bison Date of Birth: Unknown Height: 5'1" Weight: 254 lbs. Blood Type: A Nationality: Unknown Fighting Style: Unknown Never has a man been more cloaked in secrecy than M. Bison. Ever since he emerged to lead the international criminal prganization Shadowloo, the world has been awed by the incredible power at his command. Seen as the master of evil, Bison rules over hsi empire with an iron fist. Preferring to let his underlings do most of the dirty work, Bison only unleashes his powerful psychic ability when absolutely necessary. Unmatched in his power and agility, M. Bison reigns supreme as the greatest Street Fighter in the world. SPECIAL MOVES Psycho Crusher - By channeling his psychic energy through his body, Bison is able to levitate and surround himself with a powerful flaming aura. Spinning head first toward his victum, M. Bison's Psycho Crusher will ignite his opponent in psychic flame and inflict heavy damage. Using the control pad, press RIGHT and hold it for 2 seconds. Then simultaneously press RIGHT and push any punch button. 36 ___________________________________________________ THE WORLD WARRIORS CONT. Scissor Kick - Lunging feet first at his opponent, Bison sails over low attacks with two devestating kicks which will put his opponent flat on their backs. Head Stomp - Using his psychic ability to launch himself into the air, Bison will stomp on the head of his opponent and then dive toward his opponent with a second crushing blow. Using the control pad, press DOWN and hold it for 2 seconds. The simultaneously press UP and push any kick button. After executing the stomp, press the control pad towards your opponent and press any punch button. 37 ___________________________________________________ CAPCOM Capcom USA, Inc. 3303 Scott Blvd. Santa Clara, CA 95054 Game counselors available 8:30AM to 5:00PM (PST) 408-727-1665 PRINTED IN JAPAN

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