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====================================================================== [Page 1, front cover] SNS-E9-USA TM ROBOTREK Instruction Booklet ENIX SUPER NINTENDO ENTERTAINMENT SYSTEM ---------------------------------------------------------------------- [Page 2] [printing and copyright information skipped] ---------------------------------------------------------------------- [Page 3, Table of Contents, yes it really does look sloppy] ROBOTREK CONTENTS The Story thus far ...4 The Characters ...6 Controller Functions ...8 Game Screens ...10 How to Start the game ...11 Save, Quit, and Continue ...13 World Map Screen ...15 Research and Development ...22 Battles ...30 Experience Value ...34 Introduction to Items ...36 Hints ...38 Warranty ...39 ---------------------------------------------------------------------- [Page 4] THE STORY THUS FAR [Picture of Planet Quintenix] [Picture of a house in Rococo] [Picture of 4 Hackers & Blackmore the Pumpkinhead] Space... If you could travel the seemingly endless limits of space, you might just come across the planet Quintenix. A planet Earthlings may very well consider paradise. On Quintenix exists a small town called Rococo. The technology on Rococo is slightly more advanced then the technology we have here on Earth. The people of Rococo are warm and friendly, living in peace together. ---------------------------------------------------------------------- [Page 5] [Picture of Hackers driving away with sack of money] [Picture of 4 Androids on stage] [Picture of 2 Hackers being chased left by Police as Akihabara and son go right] Until now... A rogue band of pirates called the Hackers, invaded Rococo and began terrorizing it's citizens. The Hackers created Androids to help them wreak havoc on Rococo. The people of Rococo are terrified. They have no idea what the Hackers want. There is a small boy who recently moved to Rococo. This particular boy dreams of becoming a great inventor like his father. He has come to Rococo to seek his fortune. Secretly he hopes to fulfill his dreams. Who are the Hackers? What do they want? You must find out! ---------------------------------------------------------------------- [Page 6] THE CHARACTERS [Picture Our Hero! of boy] He uses his brain rather than braun [sic]. He dreams of becoming a great inventor like his father, Dr. Akihabara. Mr. Robot Our Hero's first invention. While he [Picture may not look like much, an Oil Drum of robot] as a matter of fact, he is quite strong. With a little tinkering, he could become a reliable partner. [Picture Ralph And Max of two dwarves] This strange pair live inside the Invention Machine. They work pri- marily in Research and Development. They will assist you in inventing new and spectacular things. You will find their help invaluable. ---------------------------------------------------------------------- [Page 7] [Picture Nagisa of woman] An attractive blond-haired assistant. She will help the hero in many ways. She is actually an Android created by the Hero's father, designed to look like his mother. The Commander [Picture The lowest-ranking member of the of a Hacker] Hacker gang. He is a pitiful man who is destined to always follow the orders of his superiors. When he loses a battle or his weakness is exposed, he often runs away. He can act foolishly at times and lacks spirit. He is a good opponent to test Robots on. [Picture Meta Crab of crab man] An Android the Hackers created from a real crab. He has kidnapped people and forced them to dig for the myste- rious Tetron stone. He also likes water. ---------------------------------------------------------------------- [Page 8] Controller Functions The functions of the controller vary depending on each screen. These are explanations for the functions used most often. All explanations are using the "default" configuration. [Picture across pages 8 and 9 of a standard SNES controller with lines to each button leading to boxes with text inside] L BUTTON This button is used primarily as [left half of a "Fast Play" button. It performs controller picture] many of the same functions as the A BUTTON allowing you to play with one hand. It is not used in the Function or Name Entry screens. CONTROL PAD SELECT BUTTON Used to move the * Brings up the Functions character and the cur- Screen. sor. * Rearranges items in your inventory. * Switches view points in the World map screen. * Switches Robots in the battle screens. ---------------------------------------------------------------------- [Page 9] R BUTTON X BUTTON Cycles through differ- when you press this button it will ent windows in the bring up the Functions Screen. Functions Screen. B BUTTON [right half of * Cancels selections and controller picture] closes current Window. * Erases a letter in the Name Entry screen. * Makes the Hero walk faster. * Charges the Attack bar faster. START BUTTON Y BUTTON Used to pause the game This button allows you to during Field and Battle use the item you have screens. selected. ---------------------------------------------------------------------- [Page 10] GAME SCREENS The game is divided into 3 major screens: Field, World Map, and Battle screens. In the Field Screen, you can change your equipment and call up other screens. The pictures below will show you how to change the screens. Use this as a reference as you read the rest of the man- ual. Please notice the details of each scren. Field Screen Window Screen [picture of --------------) [picture of Hero and Rococo street] (-------------- one robot, two empty slots] Use the CONTROL PAD to move around the Map, Touching an enemy and the A BUTTON to [diagonal lines with arrows enter places you want to between Field Screen visit. Once you clear cer- and Battle Screen] tain events, you will see Finishing a Battle the map expand. [a vertical double-headed arrow line between Field Screen and World Map] World Map Battle Screen [picture of [picture of robot world around Rococo] vs. 2 enemies] ---------------------------------------------------------------------- [Page 11] HOW TO START THE GAME [Picture of Insert the ROBOTREK game Start Game/ pak into your SNES and turn Copy Log/ the power ON. Press the Erase Log screen] START BUTTON once the title screen has been displayed. [Picture of Move the cursor to START Adventure Log screen] GAME and press the A BUT- TON. [Picture of If this is your first time playing name entry screen] select an EMPTY Log and press the A BUTTON. Now [Picture of you will be able to give your game's starting character a name. message from your Use the cursor to select the father] desired letter and press the A BUTTON to enter. If you make a mistake, use the B BUTTON to erase. Once you have fin- ished, press the START BUT- TON to begin the game. ---------------------------------------------------------------------- [Page 12] COPY [Picture of To COPY an existing Log. Copy Log screen] Select the COPY command. Choose the Log you wish to copy an press the A BUT- TON. Next, select the Log where you wish to copy to, and press the A BUTTON. If you copy over a SAVED Log, you will lose that SAVED Adventure. ERASE [Picture of To erase an Adventure Log. Erase screen] Select the ERASE command. Now choose the Adventure Log you wish to erase and press the A BUTTON. A mes- sage will appear asking if you wish to erase the selected Log. Select ERASE to finish your command. ---------------------------------------------------------------------- [Page 13] SAVE, QUIT, and CONTINUE SAVE [Picture of To save an Adventure. Nagisa save/hint NAGISA is the only person screen] that can save your Adventure. You can find her in the Hero's home or you can use the TRANSCEIVER you obtain at the beginning of the game. Either way, you will shown a screen asking if you would like to save. The TRANSCEIVER is a con- venient way to save your game. You don't have to be near the Hero's home to use it. Remember, the TRANSCEIVER does NOT work in certain places. If you are defeated, you will return to the last place saved, so save your game often. QUIT There is no special command to quit. When you want to finish the game, you should SAVE your adventure and then shut off your SNES. CONTINUE When you wish to continue a saved Adventure. Press the START BUTTON at the title screen. Choose the Log you wish to continue and press the A BUTTON. The Log will show you the Level of the Hero and place where the game was saved. ---------------------------------------------------------------------- [Page 14] WORLD MAP SCREEN [Picture of When you leave ROCO- View Mode] CO for the first time you will see the World Map Screen. This will show you the areas in which you may visit. You can travel along the roads in the World Map Screen by using the CONTROL PAD. If you wish to run, press the B BUTTON. While looking at the World Map Screen, you will notice some flashing spots on the ground. These are places you may visit. If you place the Hero on one of these spots, the name of the area will appear. Press the A BUTTON to enter the areas. As you finish certain events you will notice the amount of areas you may visit increasing. If you wish to view the entire map, press the SELECT BUT- TON. Map of the first stage [Picture of 1. Rococo world near This is the starting point of the game Rococo] and the Hero's house. 2. Father's House A Lab in the suburbs of Rococo. It has an R&D room like the Hero's house. 3. Forest 4. River Where the Androids live. 5. Cave Mouth It's said the Hackers' hideout is some- where within this cave. ---------------------------------------------------------------------- [Page 15] FUNCTIONS SCREEN [Picture of To access the Functions Functions Screen] Screen press either the X or SELECT BUTTON. This screen will enable you to access many dif- ferent functions. You will use this screen to USE and EQUIP different items. You can also use this screen to view the current status of the Hero and the Robots. Once you have entered the Functions Screen, you will notice 6 icons in the upper left corner of the screen. As you move the cursor to each of these icons, you will see the name displayed in the upper right portion of the screen. To enter the icon you wish to access simply press the A BUTTON. USING ITEMS [Picture of You can change the equipped item for Functions Screen] the Hero and the Robots in this screen. Select the character whose items you wish to change using the CONTROL PAD, and press the A BUT- TON. How to USE an item in the Hero's inventory. ---------------------------------------------------------------------- [Page 16] HERO [Picture of * First enter the Functions Screen. Hero Inventory * Place the Cursor over the Items with nothing icon and press the A Button. equipped] * Select the Hero and press the A [Picture of BUTTON. Hero Inventory * Place the cursor over the desired with Transceiver item and press the A BUTTON. equipped] * Now exit the Functions Screen. * You may use the selected item by pressing the Y BUTTON. ROBOT [Picture of * Move the cursor to the item you Robot Inventory wish to equip. with Sword * The place where this item can be equipped] equipped will turn orange. [Picture of * The skill value of the selected item Robot Inventory will be shown in blue. with Hammer * Once you press the A BUTTON, equipped] the skill value will change showing you if you have gained or lost skill by equipping this item. ---------------------------------------------------------------------- [Page 17] ARRANGING ITEMS How to arrange your inventory. If you have accumulated many items over the course of your adventure, you may wish to arrange them in an "easy to see" order. First enter the Functions Screen and select the ITEMS Icon. Select a character and press the A BUTTON. You will now see the Inventory Screen. This shows you all your items. * Arrange using the A [Picture of BUTTON. Hero Inventory In the Item Window, move the cursor with two cursors] to the item you wish to move and press the A BUTTON. Now move the second flashing cursor to the place you wish to move the item and press the A BUTTON again. * Arrange using the X [Picture of BUTTON. Hero Inventory Select the item you wish to move and with items scattered press the X BUTTON. Selecte the place about to Line Up] you wish to move it to and press the X BUTTON again. This will allow you to arrange your items so that you can easily access them at all times. It will also help alert you to when you may need more of a particular item. * Arrange using the SELECT BUTTON. To automatically arrange the Hero's items, simply press the SELECT BUTON. This will only work for the Hero. ---------------------------------------------------------------------- [Page 18] [Picture of * Deleting spaces using Hero Inventory the START BUTTON. with items scattered You can also fill in the spaces about to Fill in Item] between your items by pressing the START BUTTON. [Picture of * Descriptions of items Hero Inventory using the Y BUTTON. with description To see a description of a particular of Transceiver] item press the Y BUTTON. [Picture of * Discarding items Hero Inventory To discard an item, place the desired about to discard a Clean] item in the small trashcan located at the end of the items. The Transceiver [Picture of Nagisa gives you a Transceiver at Nagisa Save/Hint the beginning of the game. Use this Dialogue] item to save your game or obtain helpful information without returning home. With the exception of special cases, you should equip the Hero with the Transceiver. Be ready to use this item at all times by pressing the Y BUTTON. ---------------------------------------------------------------------- [Page 19] Maintenance [Picture of This icon will enable you to per- Maintenance Screen] form many useful functions. Once you have selected the MAINTENANCE Icon you will see 4 different type of items in the top window. [Picture of Rearranging Rearrange in progress] Robots The first item enables you to change the order in which the Robots enter battle. [Picture of Cure Cure about to be used] The second item (Cure), will restore your Robot's energy. [Picture of Clean Cure about to be used] The third item (Clean), is used to remove rust from your Robots. [Picture of Repair Repair about to be used] The fourth item (Repair), will rebuild your robot if it has been defeated. ---------------------------------------------------------------------- [Page 20] Status [Picture of This icon allow you to view the condition Functions Screen] of the Hero and your Robots. Once selected, you will be able to view the Gold (GP), equipment, items and Experience points. This icon is very help- ful and can provide valuable information throughout your adventure. Hero's Status Window [Picture of Hero Status Screen with numbers on sides pointing to items on screen] 1. Name 2. Current level 3. Current experience 4. Experience needed for next level 5. Money collected 6. Program points to be allocated to each Robot 7. Equipped items 8. Number of Invented items 9. Contents of invented items Robot's Status Window [Picture of Robot Status Screen with numbers on sides pointing to items on screen] 1. Name 2. Basic status (Program points allocated) 3. Current energy/maximum energy 4. Value for each special attack 5. Item in right hand 6. Item in left hand 7. Item on back 8. Item on feet ---------------------------------------------------------------------- [Page 21] Special Attack [Picture of This icon allows you to view the Special Functions Screen] Attacks for each of your Robots. If you have not set these attacks, nothing will appear in the windows. The special attacks created in the invention machine will be displayed, telling you if it can be used or not. Select the Robot whose special attack you wish to view. The following screen will be displayed. Name. [Picture of Robot Special Item and level registered Attack Screen with text the R BUTTON. on sides and lines with arrows pointing to items Item and level registered on screen] the L BUTTON. Item and level registered the X BUTTON. A combination of registered special attacks. Amount of energy required to perform special attack. The name of the special attack, if highlighted in red, the special attack cannot be used. Configure [Picture of This icon will allow you to customize the Game Configure Screen] game. Use the first one to select the speed in which the text appears on the screen. The next will allow you to change between Stereo and Mono sound. The last enables you to change the button functions of the Controller. End Quits the Window screen and returns to the Field Screen. You can do the same thing by pressing the B BUTTON. ---------------------------------------------------------------------- [Page 22] Research and Development (R&D) [Picture of You can do many things using the inven- R&D Function Screen] tion machine located in the R&D lab. You can make items, create items and com- bine items. You can also make Robots and tinker with them. Stand in front of the invention machine and press the A BUT- TON to turn the power on. Making an Item [Picture of In order to make an item, the Hero must Hero reading an first have an idea of what he wants to cre- Inventor's Friend book] ate. This can be accomplished many ways. Reading the "Inventor's Friend" books. [Picture of Sword 1 cost & Make/Quit screen] If you stand in front of each bookshelf you come across and press the A BUTTON, you will sometimes come across books. These books will have a number next to them. Your level must either match or be above this number for you to read the book. These books have valuable information on how to invent cer- tain items. Almost always after reading one of these books, the Hero will be able to invent a new item. Talking to other people. Many times the information received from certain people will assist you in creating new items. Make sure you speak with everyone to prevent missing important information. [Picture of successful Make] Combining items. When you experiment with combining items, you can invent new and improved ones. It is always a a good idea to spend some time combining items. You end up inventing some very powerful and useful items. The "Make an Item" windows is divided into two parts. One for the Hero and one for the Robots. Select the window containing the item you wish to make using the L and R BUTTONs. Place the cursor on the item and press the A BUTTON. The cost of inventing the item will be displayed along with the confirmation screen. Select either "Make" or "Quit." ---------------------------------------------------------------------- [Page 23] Standard equipment at the beginning of the game 1. Boots - You can find out how to make this item by reading the "Inventor's friend" book number 1 found in your father's house. 2. Sword 1 - You can find out how to make this item by reading the "Inventor's friend" book number 2 located in your house. 3. Shield 1 - You can find out how to make this item by reading the "Inventor's friend" book number 5 located in your house. You are automatically equipped with these items at the beginning of the game. You can change these items later once you have cre- ated stronger versions. Item combination [Picture of Sometimes you can make a new item by Clean + Repair combining two items together. = Cure combination] You can combine 2 of the Hero's items, 2 of the Robot's items, or one of each. Select the items to combine by using the L and R BUTTONs. Enter your selection by pressing the A BUTTON. You may not always be able to combine certain items. Combining 2 pieces of scrap or a piece of scrap and an item equipped by a Robot is usually a good idea. 1. Items that can be combined at the beginning of the game. a. Combine Scrap 1 and the Sword 1 = Sword 2 b. Combine Scrap 5 and Clean = Shield 2 c. Combine Clean and Cure = Repair d. Combine Rusty Drill and Clean = Mole drill You can either end up with very useful or useless things when you combine 2 items. You should experiment with all types of items. ---------------------------------------------------------------------- [Page 24] 2. Experiment a. Combine Scrap 3 and ??? = Boots 4 b. Combine Axe 1 and Scrap 1 = ??? c. Combine Smoke and Scrap 7 = ??? 3. Rules of Combining With few exceptions, you can combine a weapon with another of the same kind of weapon. When you combine a lower level weapon with a higher level weapon, you could make a very strong weapon. Or you could end up with a useless one. Rank of Equipment The strength or weakness of a combined item is related to its rank. Rank is the word used to rate the superiority or inferiority of an item. For example, swords ranked according to strength. Sword 1 + Sword 2 = Sword 3 When combining two items, the item with the highest level will always take priority. It will have the most influence on the new combined item. If you combine items of the same level, the new item and level will be the combination of the old one. Ex: Sword 1 Lv.1 + Sword1 Lv.1 = Sword 1 Lv.2 The maximum level is 9. Always think about what items to combine carefully to insure the best possi- ble combinations. Rules of Combinations (Weapons in the same rank). Rank - Same Level - Sum of both levels Ex. Sword 1 - Level 3 + Sword 1 - Level 5 = Sword 1 - Level 8. (Weapons with different ranks). Rank - Higher level [rank] take priority Level - (Higher level weapon's rank)+(1/2 of lower weapon's rank) [Level - (higher rank weapons's level) + (1/2 lower ranked weapons's level)] (Rounded off [up] to nearest whole number. Level 1 cannot be included - Example 2) Ex 1.) Sword 2 - Level 4 + Sword 1 - Level 5 = Sword 2 - Level 5. [2 Lv7] Ex 2.) Sword 2 - Level 3 + Sword 1 - Level 5 = Sword 2 - Level 5. [2 Lv6] Combinations using items become weapon Level 1. Boots, Packs and Shields are the same. Ex. Sword 1 - Level 3 + Scrap 1 = Sword 2 - Level 1. ---------------------------------------------------------------------- [Page 25] Recycle [Picture of You can sell items that you don't need. You Scrap 2 Recycle] can select an Item the same way you used in "Make an Item" or "Item Combination" and enter it with the A BUTTON. (You can get an explanation of the selected item by pushing the Y BUTTON.) Items can be combined or recycled. You should first decide if you want combine items or recycle them. Making Robots [Picture of When you select "Make a Robot", the cost Make Robot dialogue] and a confirmation message will be dis- played. If you select "Make", Ralph and Max will appear and start making Robots, shout- ing the whole time. (Be sure this is what you want - you can't cancel this procedure once it's started) Robot Production Procedure 1. Naming the Robot This is done in the same way you named the Hero. After you choose a name, continue by pressing the A BUTTON or START BUTTON. 2. Allocate Program Points/ Body Color The program points in the upper right of the screen can be allocated to the Robots. You can select the skill with the up and down arms of the Control Pad and increase or decrease the number of points with the left and right arms. (See each Robot's skill information and examples.) At the end of the body color portion, you can make your own colors by mixing Red, Green, and Blue. After selecting a color, use the A BUTTON to return to the R & D Lab. ---------------------------------------------------------------------- [Page 26] Allocating Program Points The Hero has 40 program points in Level [Picture of 1. Allocate program points carefully. They Allot Points Screen] will determine the Robot's characteristics and the way it fights in battles. Make your Robot an original creation! Energy (Robot's HP) Allocate as many points as you can spare to the Energy section, so it will be able to take on multiple enemies. In the beginning, 20 points should be enough. * There are a total of 40 points to be allocated in the beginning of the game. Power (Robot's Attack Skill) Robots have 7 points to start off with, and up to 10 points for one with an aggressive attack style. The power of the Robot's attack items will be determined by this number, so be sure to allocate enough points. When you face stronger enemies, you should increase this value. Defense (Robot's Defense Power) This is an important parameter. If this value is high enough, you won't have to worry about being attacked by many enemies at the same time. You should have 6 points in the beginning, and increase to 10 if you're having a hard time. Speed When you increase this parameter, it will be easier for the Robot to dodge enemy attacks and improves the accuracy of your Robot's attacks. Even after allocating points, you won't be able to see the effect clearly the way you can with Power and Defense, but it's a neces- sary parameter for continuing the game. You can start off with 4 points, and should allocate points gradually depending on the level of the game. ---------------------------------------------------------------------- [Page 27] Charge (Attack Bar Recovery Speed) This bar indicates the time you must wait before attacking. The lower the bar the longer you must wait. This can be very danger- ous. Your enemies can attack multiple times while you are waiting for the attack bar to recharge. Different attacks require different amounts of power. Watch each of your attacks carefully so you know how much each power requires. Special attacks also consume a lot of power. Example of a standard point allocation at Level 1 Energy 20 Power 7 Defense 6 Speed 4 Charge 3 Maintenance [Picture of This function will allow you to make repairs to your Maintenance Robot. Dialogue] Restore his energy, get rid of any rust, and Fix a defeated Robot. You can use Maintenance in the Item Window to restore and repair a Robot, but that takes money. Select the Robot you want to repair using the upper and lower arms of the Control Pad. Then you will be told how much it will cost to repair the damage. Depending on the circumstances, it might be cheap- er to do the repairs by using Items instead. ---------------------------------------------------------------------- [Page 28] Program [Picture of There are 2 elements in the program. When you Program Screen] select the "Program" icon, the screen on the left will be displayed. Select the Robot you want to program, then select either "Basic Status" or "Special Attack." Basic Status You can change the Robot's body color and its program point allocation by going to "Make a Robot". After you select a Robot using the Control Pad and the A BUTTON, you can select "Basic Status. The rest of the procedure is the same as in "Make a Robot". Special Attack [Picture of You can register, change, or erase a Robot's Special Attack special attack. Change Skill A special attack is the combination of the skills Dialogue] registered at the L, R, and X BUTTONs - an incredibly deadly attack. (However, when equipped with certain Shields or Packs, you [Picture of may not be able to register these buttons). Special Attack After selecting a Robot choose "Special Name Skill Attack." You will be able to program up to eight Dialogue] different special attacks. To form a special attack you can use the L, R, or X BUTTONs (up to 3). After you entering them with the A BUTTON, you can name them in the same way you named the Hero. After you've selected "Register", you can select Register again if you want to change your Special Attack. The destructive power and amount of charge consumed will vary depending on the combination of special attacks. It will also depend on the Items you're equipped with. There may be times when you can't use that skill. (Attacks that can't be used at a par- ticular time will be shown in red.) Following is a typical combination of skills, please refer to it during play. ---------------------------------------------------------------------- [Page 29] Finding a Strong Special Attack [Picture of Each attack made up of combina- Battle] tions of L, R, and X BUTTONs is a powerful attack. The following is an example of a Robot with: * Sword in his right hand. * Gun in his left hand. * A bomb on his back. Let's try it! Of course, there are many other combinations that can make can make for surprisingly strong special attacks. Special attack program 1 - X, R, R After attacking an enemy on the same line, you can go behind them and attack twice with the sword. Special attack program 2 - L, R, L You can dash up close to enemies on the same line, then attack from the front and back once each. Special attack program 3 - L, X, - The whole screen will flash with a light coming from your Robot. The light will inflict damage no matter what line your enemy is on. End When you finish the Invention Machine menu, you can go back to your original screen. ---------------------------------------------------------------------- [Page 30] Battles [Picture of A battle starts when the Hero runs into a Field screen] monsters on the field screens. If a monster touches the Hero on either side or behind him, the monster will take the initiative in the attack, so be careful! You should try to make contact with the monsters face-on. Starting Battles [Picture of When a Robot becomes activated, the effec- a Battle with tive range of the Robot will be lit up. You can arrows around Robot] move the Robot with the Control Pad. [Picture of Battle] [Picture of Battle showing Attack Bar] The enemy may take the initiative in an attack. Damage from your enemy will be displayed at the Robot's feet. [Picture of Battle] [Picture of Battle showing Attack Bar] ---------------------------------------------------------------------- [Page 31] BATTLE SCREEN 3 [Picture of a Battle with numbers and 1 text around it and lines pointing to 2 items on the Battle screen] Enemies Name Robot's Name Robot's current energy/Maximum energy (Condition mark) 1. Time display If you finish the battle before the time display reaches 0, you will be given bonus experience points. If time runs out, you will receive no bonus experience points and any item capsules will disappear. 2. Attack bar When the attack bar is full, you can give instructions to your Robot. You cannot attack until this bar has recharged. You can speed up the recharge time by rapidly pressing the B BUTTON. 3. Item Capsule You can open these capsules by either hitting them with your glove or sword. Most of the times these capsules contain items or experi- ence points. Some item capsules may be traps! How to view your Robot's status. [Picture of There are many indicators that your Robot is Robot Status portion in trouble. of Battle screen] - A black skull indicates the Robot has been inflicted with rust. Energy will depleted [sic] from your Robot until his energy bar reaches 0 or you use oil on him. - A blue skull indicates the Robot is confused. Stop - this mark indicates the Robot will not be able to move. You can attack enemies but will not be able to move the Robot until this mark has disappeared. ---------------------------------------------------------------------- [Page 32] COMMANDS [Picture of When you are in a battle, press a Battle] the A BUTTON the command screen is displayed. The follow- ing are command choices. 1. Attack You can attack using the weapons you're equipped with. You can use a special attack by selecting "RUN". [Picture of You can also attack using the L, a Battle R, and X BUTTONs without with Robot opening the command window. attacking] 2. Defend Use this function to reduce the amount of damage received from the enemies. 3. Escape If you want to avoid a battle with [Picture of the enemies on screen, select a Battle this function. Your Robot will try with Robot to run away. He will not always escaping] be successful. 4. Item From time to time you will see the Hero appear on the screen and shout encouragement to the [Picture of Robots. If you choose this func- a Battle tion, you can make the Hero per- with Hero form certain tasks. present] The Hero can use certain items on the Robots to heal and assist them in battle. He can also switch Robots. ---------------------------------------------------------------------- [Page 33] VICTORY When all of the enemies have been defeated, you will be rewarded with experience points. If you finish the battle before the timer in the upper right corner expires, you will be given a bonus of experi- ence points. Game Over If all of the Robots that the Hero has built are destroyed, the game is over, and you will return to the opening screen. Remember to save often. ---------------------------------------------------------------------- [Page 34] Experience Value [Picture of In this game, your Experience Hero gaining Value is called "Data". It is mea- level after sured in Megabytes (Mgs). You battle] gain Data by defeating enemies in battle. There are also other ways to gain Data. You can gain bonus points by finishing a battle in less then the allotted time, or get Data that is hidden in the Capsules on bat- tle screens. When you have gathered a certain amount of Data, the Hero's level goes up. You can find out how mush [sic] Data you need to reach the next level by checking "Status" in the Window screen. Using the Portable Invention Machine! [Picture of You can use the Portable Invention Portable Invention Machine only when the Hero's level Machine introduction] goes up after a battle. It is convenient when you are in a cave, or far from the R & D Lab. You should learn how to use it well to help you get through the game smoothly. [Picture of After a battle is over and the Hero's Invention Machine level goes up, the "Portable Invention Screen] Machine" screen will be displayed automatically. If you don't want to use the Portable Invention Machine, you can pass the screen by selecting "END" or pushing the B BUTTON. ---------------------------------------------------------------------- [Page 35] [Picture of You can create an item that you had an Make Item inspiration for during the game by Screen] selecting "Make an Item". You can combine weapons or scraps you've acquired by selecting "Item Combination", without going back to the R & D Lab. [Picture of When the number of items in your Recycling a inventory has increased during play, Clean] you can exchange them for GLD using "Recycle". Be sure you don't recycle necessary items. Unfortunately, you can't select "Make a Robot" on the Portable Invention Machine. You can only create Robots on the Invention Machine in the R & D Lab. You can repair a Robot, even in the Cave or the Forest, by select- ing "Maintenance". You can select this after you've allocated pro- gram points in "Program". [Picture of When you receive points after your Program Allot level increases, you can allocate up Points Screen] to 10 points using "Program". If you have suffered damage, you should allocate points to "Guard" or "Charge". If you haven't suffered damage, allocate points to "Power" or "Speed". If you select "End", you can't use the Portable Invention Machine until the next level up. You should make sure you're finished with the Portable Invention Machine before you select "Quit" or use the B BUTTON. ---------------------------------------------------------------------- [Page 36] Introduction to Items During the game many items will appear that the Hero can use. Confirm the items you've received on the Window Screen. [Picture of Cure Cure] Recovers a Robot's energy completely. But using it on a Robot that's been completely destroyed (Energy has dropped to 0) will not restore its energy. [Picture of Clean Clean] Repairs a Robot that has been rusted by an enemy attack. Also effective against Rust Traps. [Picture of Repair Repair You can use this to repair a Robot whose energy has dropped to 0 and been destroyed. [Picture of Big Bomb Big Bomb] When used by the Hero in battle, this inflicts damage on all the enemies on the screen. [Picture of Smoke Smoke] Enables you to escape enemies when used in battle. In the Field Screen, it stops the movements of all enemies for a time. [Picture of Transceiver Trans- Makes it possible to communicate with Nagisa in the Hero's ceiver] house. You can save your game when you answer Nagisa, but when electrical conditions are bad (When underground, for example) it can't be used. [Picture of Surprise Horn Horn] A horn that sends out a sound like an explosion. ---------------------------------------------------------------------- [Page 37] [Picture of Drill Drill] A drill in the shape of a mole. You can open up holes in fallen rock and walls with this. [Picture of Key Key] Used to open up locked doors. Can only be used once. [Picture of Scrap Scrap] Looks like junk at first glance, but can be combined with vari- ous items in the Invention Machine. [Picture of Change Change] Makes it possible to change into a mouse, so you can talk to mice and pass through small openings. [Picture of Chameleon Glasses Glasses] Makes it possible to see invisible enemies in Field view, and to see through doors. In battle, it makes it possible to see skills hidden in the Capsule. [Picture of Vanish Vanish] This makes the Hero invisible for a set amount of time. During that time, even if he touches an enemy, no battles follow. [Picture of Weather Weather] This is an incredible invention that makes it possible to con- trol the weather. You can make it rain at any time. When raining, the rain will stop if it's used once more. ---------------------------------------------------------------------- [Page 38] Hints Now we'll give a few hints to those who may be stuck in some part of the game. Use these hints as reference points to proceed through the play and enjoy the game. Hint 1 Blowing the Surprise Horn...(Cave Mouth) When you go into the cave, the Hackers have blocked the road, and no matter how many times the Hero talks to them, they won't let him pass. In this case, try blowing the Surprise Horn from a little way off, something might happen...? Hint 2 Mint Hates Mice! (Volcano -) The Hero meets Mint, but Mint doesn't care much for the Hero, whose form has been changed in the Hacker's factory. Don't give up - after you've talked to Mint a few times... Hint 3 Something Seen Through the Chameleon Glasses...(Volcano -) The reason a battle spontaneously starts when you're walking is because of invisible enemies. When you go into suspicious places, try wearing the Chameleon Glasses. You might see the enemies coming...? Additional Hints 1. When you are walking around in the Cave, you will find a Rusty drill. It's an important item, but you can't use it if it's rusted. If you can get rid of the rust... Then try to combine it. 2. When you're in the Haunted House, be sure not to be spotted by the valet, Igor. First go into the house, then follow him without being discovered, and try hiding in the walls. 3. Be sure to rescue Mint, who is captured by the Commander. The Hacker Commander is a real coward, so if you flip the Breaker off and on a few times, he may get scared and run away. 4. There's only one way to escape from the jail. First, summon the police with the Surprise Horn, then change into a mouse. When the police open the jail door, you can escape by staying low. 5. To uncover the fake Mayor, bring a dog, which the Mayor hates. After unmasking the fake Mayor, check the desk to get the Key, then use the Key to rescue the real Mayor. ---------------------------------------------------------------------- [Page 39] [Enix 90-day Warranty omitted] [Consumer Service Department open 10-5 Pacific, M-F @ (206)861-4927] [this phone number disconnected when checked 8/28/97] ---------------------------------------------------------------------- [Page 40, back cover] [ENIX logo] ENIX AMERICA CORPORATION 2679 151st Place NE, Redmond, WA 98052-5522 Game Counseling Line (206)861-4927 PRINTED IN JAPAN ---------------------------------------------------------------------- [END of manual] [one side of the poster supplied with the game] TM COMBINATION CHART ROBOTREK Items can be combined to create brand new items. We will show you the rules for combining and a combination chart. Use this for reference when you want to create a new item. Remember the Rules for Combinations There are some rules for combining items. It's not a good idea to combine items randomly. (However, it's fun to find them yourself.) You should try to combine items effectively, and as cheaply as possible. Equipped Items Have a Rank and a Level. Equipped Items have a rank and a level. The rank is a class in a bundled sequence. Let's use a sword as an example. Sword1 + Sword2 + Sword3... is a sequence. The level is the strength of the equipped Items. When you combine Items of different rank, the new Item's rank is equal to the rank of the higher of the two Items. When Items are the same rank but a different level, the level become the sum of the Items. The maximum level is 9. In addition to combinations, you can raise the level by using the capsule on the Battle screens. Explanation of the Graphs (Higher Rank + Lower Rank) The higher rank takes priority. The level is (The higher rank) + (1/2 of the lower rank.) (Same Rank + Same Rank) The rank remains the same. The level is the sum of both of them. Ex. Sword1 LV5 + Sword2 LV4 = Sword2 LV6. [Picture of 'Hammer 1 possible'] Sword 1 Scrap 1 + Scrap 1 Sword 2 Sword 1 + Scrap 1 Sword 3 Sword 1 + Scrap 9 Sword 2 + Scrap 9 Sword 4 Sword 3 + Scrap 7 Axe 1 Sword 1 + Hammer 1 Sword 2 + Hammer 1 Sword 3 + Hammer 1 Sword 1 + Hammer 2 Sword 1 + Hammer 3 Scrap 1 + Scrap 6 Axe 2 Sword 2 + Hammer 2 Sword 3 + Hammer 2 Axe 1 + Scrap 1 Sword 2 + Hammer 3 Axe 3 Sword 3 + Hammer 3 Axe 1 + Scrap 9 Axe 2 + Scrap 1 Repair Cure + Scrap 7 Clean + Smoke Cure + Big Bomb Clean + Big Bomb Smoke Repair + Big Bomb Repair + Repair Big Bomb + Big Bomb Blade 1 Sword 1 + Laser 1 Sword 2 + Laser 1 Sword 3 + Laser 1 Sword 1 + Laser 2 Sword 1 + Laser 3 Scrap 1 + Scrap 10 Blade 2 Sword 2 + Laser 2 Sword 3 + Laser 2 Sword 4 + Scrap 1 Sword 2 + Laser 3 Blade 3 Sword 3 + Laser 3 Blade 4 Blade 3 + Seed Scrap 8 + Smoke Hammer 1 Scrap 6 + Clean Hammer 2 Solar Pack + Scrap 6 Hammer 3 Scrap 6 + Scrap 6 Punch 1 Scrap 4 + Scrap 4 Punch 2 Punch 1 + Scrap 4 Punch 3 Punch 1 + Scrap 9 Punch 2 + Scrap 4 Celtis 1 Hammer 1 + Shot 1 Hammer 2 + Shot 1 Scrap 2 + Scrap 6 Celtis 2 Hammer 2 + Shot 2 Hammer 3 + Shot 2 Celtis 3 Scrap 6 + Scrap 9 Shot 1 Scrap 2 + Scrap 2 Shot 2 Shot 1 + Scrap 2 Shot 3 Shot 2 + Scrap 2 Blow 1 Punch 1 + Laser 1 Punch 2 + Laser 1 Punch 3 + Laser 1 Laser 2 + Punch 1 Laser 3 + Punch 1 Blow 2 Punch 2 + Laser 2 Punch 3 + Laser 2 Punch 2 + Laser 3 Scrap 4 + Scrap 9 Blow 3 Punch 3 + Laser 3 Scrap 4 + Scrap 10 Solar Pack Empty Pack + Weather Laser 1 Scrap 2 + Scrap 7 Laser 2 Scrap 7 + Laser 1 Laser 3 Scrap 7 + Laser 2 Shield 1 Scrap 5 + Scrap 5 Shield 2 Shield 1 + Clean Scrap 5 + Clean Shield 3 Scrap 5 + Scrap 9 Shield 4 Weather + Scrap 9 Scrap 7 + Scrap 9 Shield 5 Shield 4 + Scrap 9 Scrap 9 + Scrap 9 Bomb 2 Bomb 1 + Scrap 10 Bomb 3 Scrap 10 + Weather Bomb 4 Bomb 1 + Boots 6 Quick Pack Empty Pack + Repair Boots 1 Scrap 3 + Scrap 3 Boots 2 Boots 1 + Scrap 3 Boots 3 Boots 1 + Scrap 7 Boots 2 + Scrap 3 Boots 4 Scrap 3 + Scrap 5 Boots 5 Scrap 3 + Scrap 9 Boots 6 Boots 5 + Scrap 10 Scrap 3 + Scrap 10 Cure Smoke + Big Bomb Smoke + Repair Clean + Clean Repair + Clean Clean Cure + Cure Cure + Repair Big Bomb Bomb 1 + Smoke Scrap 7 + Scrap 7 Smoke + Cure Drill Rusty Drill + Clean [4 pictures of battles across the bottom] ---------------------------------------------------------------------- [other side of poster that comes with game] [large picture of the artwork on the game box and manual cover] TM ROBOTREK Special Attack Here is a list of the Special Attack that you are equipped with in the beginning. L --- Left hand equipped with Hand Shot. R --- Right hand equipped with Metal Sword. X --- Back equipped with Straight Bomb. RR - Slash twice in a row (Same Row) RRR - Slash three times in a row (Same Row) RX - Slash once, then tackle your enemy (Tackling does not inflict damage). RL - Slash once, then second blow sends enemy flying. (Inflicts damage). RRX - After slashing twice, tackles to knock enemy over (Tackling does not inflict) damage). RRL - After 2 slashes, the 3rd slash knocks over enemy RLR - Slashes front and back at the same time. RXR - Warp to the front of your enemy line and slash each of them once. RLL - Warp to the front of your enemy line and slash each of them and knock them over. (Only one slash inflicts damage). LL - Shoots 2 gun shots. (No line change, 2 shots at each enemy.) LLL - Shoots 3 gun shots. Move to 3 lines, and shoot once at each enemy. One shot at each enemy if there are fewer than 2 enemies. LRR - Warp to the front of an enemy in a straight line and slash (twice). (If there are no enemies on the line, you just swing there.) LRL - Warp to the front of an enemy in a straight line and slash front and back. (If there are no enemies on the line, you move to the front and back and just swing.) LLR - Shoot 2 gun shots, dash into the enemy and slash. (If there are no enemies on the line, you just swing.) LR - Warp to the front of an enemy and slash. (If there are no enemies, you just swing.) LX - Your machine flashes and inflicts damage on your enemy. (Includes the capsule). XL - Drop 3 bombs rapidly on the same line. XR - Your machine jumps onto the back of your enemy and slashes (once). (If there are no enemies, you just swing.) XRR - Your machine jumps onto the back of your enemy and slashes (twice). (If there are no enemies, you just swing.) The "Inventor's Friend" Now we will introduce you to the "Inventor's Friend", widely read by inventors. You will want to read them as your level increases. [Picture of If you don't read the Hero reading "Inventor's Friend", Inventor's Friend you won't be able to Level 1] invent things. LV Item Name Place GLD 1 Boots 1 Father's House 200 2 Sword 1 Home 200 3 Shot 1 Home 200 4 Bomb 1 Home 400 5 Shield 1 Home 400 6 Hammer 1 Home 200 7 Punch 1 Home 200 8 Boots 2 Haunted House 1000 9 Axe 1 Haunted House 400 10 Shield 3 Haunted House - Hacker Hideout 1000 11 Power Pack Haunted House - Hacker Hideout 3000 12 Sowrd 2 Bio Lab 400 13 Punch 2 Bio Lab 500 14 Celtis 1 Bio Lab 500 15 Shield Pack Father's House 5000 16 Quick Pack Bio Lab - Hacker Hideout 5000 17 Bomb 2 Bio Lab - Hacker Hideout 1000 18 Turbo Pack Home - Hacker Hideout 3000 19 Weather Home 200 20 Vanish Home 500 21 Smoke Rococo Tool Shop 20 22 Cure Rococo Tool Shop 60 23 Clean Rococo Tool Shop 100 24 Repair Home 300 25 Laser 1 Hacker Hideout 1000 26 Blade 1 Hacker Hideout 1000 27 Blade 2 Hacker Hideout 2000 28 Bomb 3 Rococo Past - Polon's House 1400 29 Shot 3 Rococo Past - Polon's House 1000 30 Shield 5 Choco Lab 3000 40 Boots 6 Choco Lab 4000 50 Bomb 4 Choco Lab 2000 [SNES, Nintendo, and Enix logos and stuff] ---------------------------------------------------------------------- [END of poster]

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