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Typed out by Part I: How to start Part II: Option screen Part III: Controller settings Part IV: 1P Puzzle mode Part V: 2P vs. mode Part VI: Challenge record Part VII: Items Part VIII: Tips Part IX: Warranty Part I: How to start Hey, all you puzzle-playing game gurus-- it's time to blast some bubbles in Bust-a-Move! Follow the instructions below to get going on all the bubble-bursting action. With the power turned OFF, insert the Bust-a-Move Game Pak into the Super Nintendo Entertainment System (Super NES) Control Deck and switch the power ON. When the Title Screen appears, you may either watch the Demo Screen, or press the Start Button to bring up the Options Screen. Use the directional Control Pad to one of the four options, and press B to select it. Each of these choices are detailed later. (Demo Screen You may watch the Demo Screen at the begining for some helpful tips, or press Start to skip it. Part II: Option Screen Because not all bubble blasters are the same, Bust-a-Move gives you the option of controlling the different variables of the game and customizing your own settings. 1: Levels The Levels option allows you set the difficulty level for your own game. You can choose from Difficult, Normal or Easy. 2: Levels of Computer The Levels of Computer option allows you to set the difficulty level for your computer opponent. This way, you can set a handicap in the Vs. Battle. 3: 1P Vs. 2P The 1P Vs. 2P option allows you to determine the number of games played when taking on a human opponent in the 1P Vs. 2P Mode. You may choose a one game sudden-death match, or try a best of 3, 5 or 7 game series. 4: Controller Select You may use this option to assign your own Super NES controller functions to each button. 5: End Choose End to begin play. Part III: Controller Settings Bust-a-Move makes it as easy as posible for you to bust those bubbles by allowing you any way you'd like. Just choose the Controller Select option. The MOVE FAST setting moves the Bubble Launcher right or left quickly, the MOVE SLOW setting fine tunes the Launcher's movement and FIRE launches a Bubble. NO USE is for buttons which aren't being used currently. To change any or all of the default settings, press the Control Pad up and down to highlight the button you want to change, then press right or left between the choices. You can also use the A or B button instead of the left or right of the Control Pad. Choose End to return to the main menu. Part IV: 1P Puzzle Mode 1P Puzzle Mode is for the bubble shooter who is going solo. There are a total of 100 Rounds to shoot your way through. You can either start from the beginning, or enter a password to continue from a higher level you reacher previously. 1: Current Score The meter at the top of the screen keeps track of you. The better your maneuvers, the more you'll score. Blast those bubbles and keep racking up the points! 2: Bubbles Not all the Bubbles in Bust-a-Move are the same. There are eight colored Bubbles and three special Bubbles. 3: Bubble Launcher The Bubble Laucncher blasts the bubbles to the top. The one in the center is the one that will be fired next. 1P Mode Steps 1: Decide the Direction Use the directional Control Pad To the direction you want to shoot. Be sure to line up your sights carefully! 2: Shoot a Bubble The goal is to shoot your colored Bubble so that it touches a group of two or more Bubbles of the same color. This causes that group to break. If you don't move fast enough, the "Hurry Up" signal appears, and you'll have five seconds to shoot. The faster you can clear the round, the higher your score will be, so don't dawdle! 3: Finish a Round Once you eliminate all the Bubbles on the screen, the Round is clear. There are 100 Rounds in all. When it's all over Even the best Bust-a-Move Bubble Manipulator is going to have rounds that are just too to beat. Don't worry, though! When the round is over, you'll advance to a continue screen where you can choose "Yes" to continue, or "No" to go to the Game Over screen. Continue You'll have up to seven chances to continue, but those who use the fewest numbers of continues have a chance to see the best of three possible endings! The Password System When it's time to take a break, just write down the password shown at the Game Over screen. That way, you may continue from the same spot later. Part V: 2P Vs. Mode 2P Vs. Mode is the perfect way for one player to try his luck against a challenging opponent, or for two players to get together and test their Bubble busting move against each other. Either way, it's you against the ever-growing stack of Bubbles! 1: Bubble Gauge Make things difficult for your friend! Fill the Gauge by bursting a group of Bubbles, then break another. The Bubbles in the Gauge will go into Player 2's field. 2: Score In a "best of" series, the score is kept at the bottom of the screen. The player that wins the majority of the total matches is the winner. Vs. Mode Steps Select 2P Vs. Mode from the Main Menu, then choose to play against a computer-controlled opponent, or against a human player. Next, set the diffic ulty level for each player to allow for differences in their skill. The object is to eliminate all your Bubbles before your opponent can, A player loses the match if his Bubbles cross the line at the bottom of the screen. When the series is a draw, you'll play one last game to determine the outcome of the series. If the bonus game is a draw, then the series will end in a draw. Vs. Computer Battle The rules of the Vs. Computer battle are the same as those in the Vs. Mode, except you can only play a series of three matches. This is a tough one, though -- there are a total of ten computer controlled opponents to take on, and each is harder than the previous one. Part VI: Challenge Record Challenge Record Mode is a one-player mode that challenges you to beat the world's Bubble busting record. If you're up for the challenge, get ready to Bust-a-Move! 1: Bubbles This meter in the corner keeps track of the total number of Bubbles you've broken. Challenge Mode Steps The object of Challenge Record Mode is to break as many Bubbles as you can, while racking up a large ammount of points. As soon as you bust Bubbles, more appear. There is a bonus if you're able to clear all the Bubbles from the screen, then you continue with a fresh screen full of Bubbles. The game isn't over until you make a mistake. Your results are then displayed. Part VII: Items In addition to the eight colored Bubbles, there are four special Bubbles that will come in handy throughout the course of Bust-a-Move. Read on for all the details. 1: Thunder Bubble This Bubble shoots Thunder horizontally from where it lands and break out the Bubbles in its path. 2: Flame Bubble The Flame Bubble breaks all groups of Bubbles that are the same color as the ones it touches. 3: Water Bubble The Water Bubble breaks individual Bubbles of the same color around the area in the which it lands. Part VIII: Tips Now that you all are Bust-a-Move experts, you'll start to develop your own tips, tricks and strategies, then bust out the Bubbles with the best of them. Here are a few more: 1: Use the Wall To send a Bubble to a hard-to-reach spot, use the wall. Like in billiards, if you hit the right place, the Bubble will bounce right over. 2: Wait for Bubbles When the Bubble you get isn't the Bubble you need, just wait for the right one. Then, you can get rid of the useless ones all at once. 3: Break the Joint All Bubbles stick to the top bar. If you break a group that is sticking to the top bar, all the ones connected below will fall. Part XI: Taito America Corporation Limited Warranty Taito America warrants to the original purchaser of this Taito product that this game pak is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Taito product is sold "as is" without express or implied warranty of any kind, and Taito is not liable for any loses or damages of any kind resulting from the use of this product. Taito agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, this Taito product. Send product postage paid, along with dated proof of purchase, to the address shown below. This warranty shall not be applicable and shall be void if the defect in the Taito product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES ALL OTHER WARRANTIES AND NO OTHER REPRESENTIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TAITO. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TAITO BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS TAITO PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions of limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. Taito America Corporation 390 Holbrook Drive, Wheeling, IL 60090 (708) 520-9280

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