The King's daughter. Hyrule's princess. She is counting on Link
to save Hyrule.
The Legend of Zelda: Ocarina of Time
Typed out by Myrddin
THE NINTENDO 64 CONTROLLER 3
STARTING THE GAME 9
NAVI AND Z TARGETING 11
READING THE GAME SCREEN 13
BASIC CONTROLLER FUNCTIONS 15
USING THE SWORD 19
SELECT ITEM SUBSCREEN 21
EQUIPMENT SUBSCREEN 27
QUEST STATUS SUBSCREEN 29
MAP SUBSCREEN 31
SAVING WHEN YOUR GAME IS OVER 33
TIPS FOR YOUR ADVENTURE 34
WARRANTY AND SERVICE INFORMATION 42
A Long Time Ago...
Before life began, before the world had form, three golden goddesses
descended upon the chaotic land of Hyrule. They were Din, the goddess of
power, Nayru, the goddess of wisdom and Farore, the goddess of courage.
Din, with her strong flaming arms, cultivated the land to create the earth.
Nayru poured her wisdom onto the earth to give the spirit of law to the
world. Farore's rich soul created all life forms who would uphold the law.
These three great goddesses returned to the heavens, leaving behind the
golden sacred Triforce. Since then, the Triforce has become the basis for
Hyrule's providence. Where the Triforce stood became sacred land.
In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian
spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree.
Each Kokiri had his or her own guardian fairy, except one. His name was Link.
Early one morning, Link was having a nightmare. It was the same nightmare
he had every night. During a storm, Link would find himself standing in front
of a mysterious castle. A rider on horseback, carrying a girl, would race by.
The girl would look at Link as if to say something. Then, another rider
would appear. This big man clad in black would look down menacingly at
Link. Link would then awaken.
"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"
As Link opened his eyes, he saw a fairy floating in front of him. This fairy's
name was Navi. Navi was sent to summon Link to the Great Deku Tree.
"Oh, Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for
coming. Thy slumber these past moons must have been restless, and full
of nightmares. A vile climate pervades this world. Verily, ye have felt it.
The time has come to test thine courage. I have been cursed. I need you to
dispel the curse with your wisdom and courage. Art thou prepared?"
Link entered the Great Deku Tree and broke the curse.
"Well done, Link! I knew that ye were worthy of carrying out my wishes. A
wicked man of the desert cast this dreadful curse on me. Employing his
vile, sorcerous energies, the evil one is searching for the Sacred Realm
connected to Hyrule. For it is there that one will find the divine relic,
the Triforce, that contains the essence of the gods. Whoever holds the
Triforce can make their wishes come true. Thou must never allow the
desert man to lay his hands on the sacred Triforce. Thou must never
suffer that man to enter the sacred realm of legend. Link, go new to
Hyrule castle. There, ye will surely meet the Princess of Destiny. Present
this stone to the princess. I have foreseen that she will understand everything."
The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before
dying, the Deku Tree's last words were, "The future depends upon thee,
Link. Thou art courageous."
Hyrule is a land rich in beauty. In addition to the Hylians, many diverse groups
of people dwell in this country.
This sinister man comes from the desert in the western part of Hyrule.
Ganondorf desires the Triforce.
Talon, Malon, Ingo
These three all work on Lon Lon Ranch, the only ranch in Hyrule.
Head of the Goron people, Darunia is well-known and well-liked.
These people live in Death Mountain, an active volcano in the northern part
of Hyrule. Their source of food is the minerals they dig out of the volcano.
The people of Zora's Domain are like evolved fish. They live underwater but
can venture out for short periods of time.
Zora's princess, Ruto is very much a tomboy.
King of the Zora and Princess Ruto's father.
lives in Kokiri Forest. Unlike the other Kokiri, Link
does not have a guardian
fairy to call his own.
Saria is Link's lifelong friend.
These childlike people live in Kokiri Forest. Each Kokiri has a guardian fairy.
They cannot leave the forest of their lives will come to an end.
Starting the Game
Correctly insert the Legend of Zelda: Ocarina of Time Game Pak into
your Nintendo 64 system and move the POWER switch to the ON position.
When the Title screen appears, press START to access the File Select
screen. Use the Control Stick to select from one of three save files. Press
the A Button to advance to the Name Registration screen.
What is a File?
Your game progress is stored in a file. This includes items you've acquired,
number of hearts you've collected and dungeons you've cleared. If you quit
while playing, you will be able to continue where you left off (see "Tips for
your Adventure" for more information).
Names cannot exceed eight characters. Use the Control Stick to select a
letter and press the A Button to confirm. Press the B Button to delete a
letter. When you have finished, press START to move the cursor to END.
Press the A Button to finalize your name.
Copying and Deleting Files
On the File Select screen, select COPY, move the cursor to the file you wish
to copy and press the A Button. Select the file to which you want to copy
and press the A Button again (you cannot copy a blank file). Deleting a file
works the same way. Remember, once a file is deleted, it cannot be recovered.
Select from four different sound modes:
STEREO, MONO, HEADSET, and SURROUND.
This allows you to enjoy the game with realistic sound.
This mode creates a pseudo 3D environment. To get the full effect, make
sure you sit directly between the speakers when playing.
Select SWITCH or HOLD mode for the Z Targeting system.
If you press the Z Button once, the Focus Cursor appears. Press the Z
Button again and it disappears. When you turn the game ON for the first
time, SWITCH is the default setting.
The Focus Cursor only appears when holding the Z Button. This option is
great for advanced players.
Adjust the brightness setting to see the game better. Make sure four
shade levels are clearly distinguished on the screen.
Navi and Z Targeting
Navi is Link's guardian fairy. Navi helps and supports Link during his
adventure. She gives helpful hints such as enemy weaknesses. If Navi
calls you during the game, press the C^ Button to see what she has to say.
When Link gets close to an enemy or object that Navi can help with, she
flies in that direction. That enemy or object has a triangle mark next to it.
If you press the Z Button, Link looks in Navi's direction, and the enemy or
object is surrounded by the Focus Cursor. This is called Z Targeting. When
you use Z Targeting, the Navi icon appears in to top right corner of the
screen. Press the C^ Button to read Navi's advice.
When using Z Targeting on people or signs, the Navi icon does not flash.
Instead, the SPEAK or CHECK commands appear.
NOTE: The Navi icon occasionally flashes even when you're not using Z
Targeting. When it flashes, be sure to press the C^ Button.
Using Z Targeting
Z Targeting will not only help you with Navi's advice, but it can also help
your adventure go more smoothly.
Chaging the Camera Angles
During the game, if you press the Z Button, the viewpoint centers behind Link.
It also slowly centers behind Link if you don't press any buttons or move
the Control Stick.
Talking to Faraway People
To talk to people who are far away, use Z Targeting. If the person is
surrounded by a cursor, press the A Button to talk.
When using a shooting device, use Z Targeting to accurately target an enemy.
When using Z Targeting, a triangle mark may appear next to an enemy or
object. Pay close attention to the color of the triangle mark (Navi's color
changes to match the triangle mark). Each color has a different meaning.
Navi knows the enemy's weakness.
A hint is available.
A person or sign. Press the A Button.
NOTE: It's important to use Z Targeting when battling enemies (See "Using
Reading the Game Screen
Game Play Screen
The heart is Link's life. Link begins the game with three hearts. As the
game progresses, the number of hearts increase. When Link takes damage,
the number of hearts decrease.
This represents Link's remaining magic power. This only appears when he
has obtained magic.
The number of Rupees (Hyrulian currency) in your inventory.
(B Button Icon)
This icon shows what actions you can execute with the B Button. Most of
the time, the icon shows a sword.
All the actions that Link can perform when you press the A Button appear
here. If he stands next to a person, the SPEAK command will appear. If
he stands next to a door, the OPEN command will appear.
These represent the current items selected for the C Buttons.
Link's current location appears here. The yellow arrow represents the
direction Link is currently facing. The red arrow represents the area Link
came from. Press the L Button to turn the map ON or OFF.
Game Play Screen
When you press the C^ Button during the game, the viewpoint changes to
Link's view (first-person perspective). While in this viewpoint, you cannot
use an item, move or use Z Targeting. You can, however, look around with
the Control Stick. This is very helpful when you're in a dungeon and you need
to see the terrain around you.
Subscreen (while paused)
Press START during the game, and the Subscreen appears. This is broken
into four different Subscreens (as shown below). Press the Z or R Button
to cycle through each screen. Press START on the Substreen to return to
the game. Press the B Button on the Subscreen to save your game.
Basic Controller Functions
Link's Basic Actions
The quickest way to finish the game is to effectively control Link
situation. Try practicing maneuvers at the beginning of the game, in
Look forward (See "Navi and Z Targeting")
Go to Substreen
Use item (See "Select Item Subscreen")
(When you can't perform certain actions...) There are some cases where
the game will only allow certain actions. The icons for actions that Link
cannot perform are black and white or not displayed.
Use this mainly to move Link.
Move the Control Stick in the direction you want Link to go.
Link walks or runs depending on how far you move the Control Stick. If you're
in a dangerous area, move the Control Stick slightly so that Link walks
slowly. Hold the Z Button while walking to walk while facing forward.
To jump gaps or climb uneven ground, move the Control Stick in that
direction and Link will automatically jump (or climb). Link may not be able
to jump or climb if the distance is too great.
Move the Control Stick in the direction you want to swim.
Hold the A Button while you are at the water's surface. As your adventure
progresses, you will be able to dive to deeper depths.
(About the Action Icons)
The A Button represents the Action icon, which allows you to perform
many actions. The text appearing on the icon tells you what action Link
can execute. The text changes depending on where Link is standing. If the
icon shows no text, try calling Navi for help.
*Climbing Up and Down*
Move the Control Stick towards the ladder to climb up. If DOWN appears,
you can safely jump down from the ladder.
While hanging on a cliff or ladder, if the DOWN text appears, you can safely
let go of the cliff.
To jump on a large block, press UP on the Control Stick and press the A Button.
Press the A Button to grab, push or pull an object. Once that has happened,
use the Control Stick to maneuver the object.
Grab the object by pressing the A Button. To throw the object, press the
A Button. To throw a bomb, use the Control Stick to run and then press the
A Button. To drop a bomb, simply press the A Button.
Stand in front of the door or chest and press the A Button when the OPEN
Stand near a person and talk when the SPEAK text appears. To talk to
people who are far away, use Z Targeting. Make sure to read everything
a person has to say.
Use CHECK when standing near a sign or something important.
NOTE: Other actions will appear during the game. Make sure to check the
Using the Sword
You can swing the sword in many ways.
Swing Vertically - (Z)+(B)
Swing Horizontally - (B)or(Z)+Left or Right+(B)
Press the B Button three times just right to make your third swing much wider.
Stab - (Z)+Up+(B)
Spin Swing - Hold the B Button and release.
The power of the swing depends on how long you hold the B Button.
If you do a spin swing, magic is consumed. The power of the swing is indicated
by the color of the flame surrounding the sword.
Weak - Blue
Strong - Orange
Rotate Control Stick+(B)
This is a weak power swing.
While holding the sword, press (Z)+(A). Offensive power will double.
Back flips and side jumping are effective dodging maneuvers.
(Z)+Left or Right+(A)
Press the A Button while running to do a roll attack. You can even do this
when you are not holding a sword. The roll attack can help you avoid
(Raising Your Shield)
Press the R Button to raise your shield. When it is raised, move it with
the Control Stick.
Lock on to an enemy with Z Targeting to gain an advantage.
1. You won't lose sight of your enemy.
2. You can keep your enemy at a safe distance or close in on him.
3. Attacks are executed more accurately.
Select Item Subscreen
As you guide Link
through his adventure, you will find various items. To use
an item, you need to assign it to one of the C Buttons.
Select Item Subscreen
Here are a few items you can assign to the C Buttons.
You cannot use this when the Magic Meter is empty.
You will be able to use three kinds of magic. You cannot use magic if the
Magic Meter is empty.
This is the number of bottles in your inventory.
These are items you obtain through events. You may exchange some
items during the course of your adventure. The items on this screen
change as your game progresses (See "Event Items").
Setting the C Items
Press START during the game to access the Subscreen. Press the Z or R
Button to access the Select Items Subscreen. Use the Control Stick to
place the cursor on the item you want to use and press the C<,v,> Buttons.
The item is now assigned.
In this game, you will watch Link grow from child to adult (See "Tips for
Your Adventure"). There are items in the game that Link can only use
in childhood or adulthood. Items you cannot use are black and white.
Intruducing the C Items
-----------------------Some items, those with numbers located next to them,
have limited uses. When you carry the maximum number of items, the
number turns green. With some items, you can increase the maximum number.
*Deku Stick* (Child Link)
The Deku Stick works like a sword, but is much weaker. They break very
easily. Deku Sticks can also work as torches. Find them after defeating
enemies or purchase them in stores.
*Fairy Slingshot* (Child Link)
Use the Slingshot to shoot enemies or objects that are far away. Hold the
C Button and Link's hands zoom in. Aim with the Control Stick and releasd
the C Button to shoot. If you use Z Targeting before shooting, your accuracy
will increase greatly. If you just hold the C Button, you can aim the
Slingshot without shooting it. Collect Deku Seeds to refill your ammunition.
*Boomerang* (Child Link)
If you throw it, it comes back! The Boomerang can stun or defeat enemies.
Use Z Targeting to improve your accuracy. Some enemies can only be
defeated with the Boomerang.
Throw a Deku Nut on the ground and a bright light flashes, temporarily
stunning enemies (the Deku nut cannot stun all enemies). Deku Nuts can
be found practically everywhere.
*Ocarina of Time*
Play the Ocarina at certain times and special things may happen. With
the Ocarina, you can also warp to other place (See "Effects of the Ocarina").
This has the same effect as the Ocarina of Time, but disappears one you
*Lens of Truth*
See which walls are real and which are fake with the Lens of Truth. Using
this item consumes magic.
Damage enemies or blow up walls with the Bomb. Be careful not to get too
close to the blast or you may get hurt. Bombs explode approximately
four seconds after you pick them up (See "A Button")
Pick up a Bombchu and set it at your feet. It will start running by itself. If
it hits an object, or runs for a while without hitting anything, it will explode.
Once it starts running, you have no control over it.
Place Magic Beans at certain locations and they eventually sprout. Z
Targeting comes in handy when trying to decide where to plant a Magic Bean.
*Fairy Bow* (Adult Link)
Shoot enemies or switches with the Fairy Bow. It works the same as the
Fairy Slingshot. As your adventure progresses, you will find three magic
arrows each with different effects.
-- Fire Arrow -- (2 MP)
-- Ice Arrow -- (2 MP)
-- Light Arrow -- (4 MP)
Using magic, and some items, consumes Magic Points. Spin swings also
use up Magic Points. Watch your Magic Meter!
*Hookshot* (Adult Link)
There is a hook at the end of an expandable chain that can grab onto
certain objects. This is helpful when trying to get to hard-to-reach places.
A red dot marks the distance you can travel. The Hookshot can also be
used as a weapon (even underwater). When using, if you see a red dot,
your target is in range. As the adventure progresses, you can extend the
length of your chain.
*Megaton Hammer* (Adult Link)
Move big blocks or activate a rusted switch with the Hammer. You can also
use it as a weapon.
Somewhere in Hyrule are three Great Fairy Fountains. Here, you can learn
three different magic spells. When you meet a Great Fairy, the Magic
Meter shows the remaining number or Magic in the top left corner of the
screen. You need the correct amount of Magic Points to use magic.
*Din's Fire* (6 MP)
Fire wraps around Link's body, protecting him from harm. This is very
helpful when surrounded by a large number of enemies.
*Farore's Wind* (6 MP)
Farore's Wind surrounds Link's body with a green light, and the spot where
you first use it will be set as a warp point. If you use the magic again at
a different location, you will be able to warp back to the original warp
point. Select "Dispel the Warp Point" to set a new warp point location.
*Nayru's Love* (12 MP)
A blue light surrounds Link, protecting him from emeny harm. It wears off
after a short time.
Magic Power Recovery
To refill your Magic Meter, find Magic Jars by defeating enemies, or looking
under pots and bushes. You may also consume the green medicine that you
buy in shops. There are two types of Magic Jars: large and small. Large jars
refill your Magic Meter completely. It is rumored that there is a place
somewhere in Hyrule where you double the size of your Magic Meter.
Bottles can carry medicine, milk or other important things. You can use
them whenever you need to. Your inventory cannot exceed four bottles,
and you cannot buy them anywhere. Look everwhere and talk to everyone
to find them. They are very useful.
Life and magic are restored by taking potions. You can buy potions at the
shops, but you must have an empty bottle.
-- Green -- Completely refills Magic Meter
-- Red -- Completely refills Life Energy
-- Blue -- Completely refills Life and Magic
Items that appear in the bottom right corner of the Select Items Subscreen
are Event Items. Use them at certain places or show them to certain
people during your adventure. Event Items can be set with the C Buttons.
The Mask in one of the Event Items. Borrow a Mask from the Happy Mask
Shop in Hyrule Castle Town Market. Sell it to someone who needs it and you
will be able to get a different Mask. Keep doing this during your adventure,
and you may end up with something nice!
How to Equip
This screen shows all the items that you can equip. Point to the desired
item with the Control Stick and press the A Button to select it. Items that
you cannot select are shown in black and white.
Items on the left of the Equipment Subscreen are equipped automatically.
These items may upgrade in size as the adventure progresses.
*Deku Seed Bag* (Child)
This bag contains Deku Seeds, the ammunitiion for your Slingshot.
*Goron's Bracelet* (Child)
This bracelet allows you to grab and throw the Bomb Flowers of Death Mountain.
Arrows are stored in your Quiver.
*Silver Scale* (Both)
This scale allows you to dive deeper underwater.
*Bomb Bag* (Both)
The bomb bag holds your Bombs.
Swords appear in order of strength.
*Kokiri Sword* (Child)
Link must find the Kokiri Sword.
*Master Sword* (Adult)
This legendary sword resides in the Temple of Time.
*Giant's Knife* (Adult)
This large sword is too heavy to hold with one hand.
The shield protects Link from enemy attack. Shields appear in order of
*Deku Shield* (Child)
This simple shield is made of wood and not very durable.
*Hylian Shield* (Both)
Hylian soldiers use this shield. It's very strong.
*Mirror Shield* (Adult)
The Mirror Shield deflects special attacks.
Goron and Zora Tunics may be purchased in shops, but they are very expensive.
*Kokiri Tunic* (Both)
Link begins the game wearing this.
*Goron Tunic* (Adult)
Intense heat is not a problem if Link wears this.
*Zora Tunic* (Adult)
Stay underwater for long periods of time.
In some dungeons, Link may need to change boots many times. The Iron and
Hover Boots are hidden in treasure chests.
*Kokiri Boots* (Both)
This is Link's standard choice of footwear.
*Iron Boots* (Adult)
Use the Iron Boots to walk on the bottom of Lake Hylia.
*Hover Boots* (Adult)
Walk over water with the Hover Boots.
Quest Status Subscreen
This screen shows items that you have collected, and the ocarina melodies
you have learned as well.
Useful items that you have collected appear here.
The number of Golden Skulltulas appear here (See "Collecting the Golden Skulltula").
Melodies that you have memorized appear here in note form.
The selected melody's musical score is layed out here.
This represents the number of heart pieces you have collected so far. For
every four heart pieces you collect, your Life Energy increases by one.
Help the six Sages to obtain the Medallions. Collect all of the Medallions to
fight the final enemy.
When you find these stones and the Ocarina of Time, you can open the door
to the Sacred Realm.
About Heart Pieces
At the beginning, your Life Energy will have only three hearts. Life Energy
gradually increases as you collect heart containers. You collect heart
containers by defeating the dungeon bosses. You will also find heart
pieces scattered throughout Hyrule. For every four heart pieces found,
your Life Energy will increase by one. Life Energy will not exceed 20 hearts.
Effects of the Ocarina
Certain things happen when you play the Ocarina melodies. Use the C
Button icons to set the Ocarina. Play the Ocarina by pressing the C<,v,>,
^ Buttons and the A Button.
If you play the right music at the right place or in front of the right
people, various things will happen (i.e.: the person might give you a hint
or a door might open).
Playing certain tunes can warp you to different places.
How to Remember a Melody
There are 12 melodies that you will learn from various people. When you
learn a new melody, the music score appears on the screen. If you press
the corresponding buttons, then the melody is recorded. The melody
always appears on the Quest Status Subscreen.
How To Play
To play the Ocarina, first make sure it is set to one of the C Button icons.
When Link is holding the Ocarina, press the A and C<,v,>,^ Buttons to play.
To stop, press the B Button.
There are two types of map screens: dungeon and field map screens.
Viewing the Field Map Screen
At the beginning, the entire Map screen is blank. The map gradually appears
as you visit places in the game.
*Link's Current Location*
Your current location appears here.
The cursor points to the name of the area. If something on the Map screen
is blinking, the Link
should visit that place next.
Viewing to Dungeon Map Screen
While inside the dungeon, if you access the Map screen, you can view a map
that gradually draws in as you explore. Dungeons are very complex, so
check your map often.
Dungeon level numbers appear on the left side of the screen. When you
select the desired level with the cursor, the layout of that level appears
on the right side of the screen. The Link icon indicates the level you
are currently on. The Skull icon indicates the location of the boss (you
must have the compass for this icon to appear).
Blue - Rooms that you have already visited.
Blinking - Your current location.
No color - Rooms you have yet to visit.
Skull marks indicate the location of the dungeon boss.
Appears above the map.
*Dungeon Map/Boss's Key/Compass*
These objects you obtain appear on the right side.
Treasure chests are represented by a square mark. If the square mark is
red, then the treasure chest has never been opened.
What is a Dungeon?
If you want to restore peace to Hyrule, you need to journey into the
dungeons. Each dungeon has its own boss. Defeat each dungeon boss
to complete the dungeon.
Treasure Chests/Dungeon Items
Treasure chests come in various sizes. Big chests hide important items such
as maps and compasses.
A dungeon map shows all the rooms in a dungeon, including your current
location. Until you get the map, you can only see rooms that you've been in.
The compass shows you the location of all treasure chests. It also shows
you the location of the dungeon boss (indicated by a skull mark).
You need this key to open the door to the boss's room.
Small Keys and Doors
Use small keys to open locked doors. The number of small keys in your
inventory sppears on the game screen. Once you use a small key, it
will disappear. You can only use small keys in the dungeon sections where
you find them. There are also one-way doors that only open when you solve
the mystery in that room.
Small keys do not appear in the dungeons that you visit at the beginning of
*Number of Small Keys*
Appears at the bottom-left corner of the screen.
*Link's Current Location*
Appears on the map at the bottom-right corner of the screen. The yellow
arrow mark shows your current location and the direction you are heading.
The red mark represents the door you came through. Press the L Button to
turn the map ON or OFF.
Saving When Your Game Is Over
When you take damage, the Life Energy in the upper left corner of the
screen decreases. When you run out of hearts, your game is over. When
that happens, the Game Over screen appears. Use the Control Stick to
select the desired option and press the A Button to confirm.
*Would You Like to Save? Yes/No*
When your game is over, you have the option to save your progress. Select
YES to save or NO to quit and return to the Title screen.
*Would You Like to Continue? Yes/No*
If you select YES, you will start at the beginning of the current dungeon.
Select NO and you will return to the Title screen. Listed below are the places
you will continue if your game ends.
If your game ends . . . Your game will continue . . .
in the field (Child Link) at Link's house
outside a dungeon (Adult Link) at the Temple of Time
in a dungeon at the dungeon entrance
((When you continue, you only have three hearts full in your Life Energy.))
Quitting During Gameplay
If you want to quit during your adventure, make sure to save your
progress first. Turn the power OFF when you are done.
((If you save and quit during your adventure, the game saves the number
of hearts in your Life Energy.))
((*Do NOT turn the power OFF while saving. This may cause saved data
Tips For Your Adventure
This section provides you with some helpful hints for your adventure. It is
the hope of all people of Hyrule that your wisdom and courage will bring
peace back to Hyrule.
While you are playing the game, you discover that Link has aged seven
years since his adventure began. During that seven-year span, the
atmoshpere of Hyrule has changed dramatically. Things Link does in his
childhood affect him as an adult.
In the village of Hyrule, if you do something at the Temple of Time, you will
be able to travel between these two time periods. This time travel is
necessary for you to progress through your adventure.
Make sure to visit the people you met as a child. You never know what
has happened to them in seven years.
The Passage of Time in Hyrule
Time passes in Hyrule. Day turns regularly to night. There are enemies who
only appear at night, many stores that are closed at night and people who
only appear during the day. Make sure to visit places during the day and night.
Time stands still in Kakariko Village and Hyrule Castle Town Market. It is a
good idea to travel to other areas in Hyrule, where time passes, before
going to these places.
Don't Waste Rupees!
There are many stores in Hyrule. In the stores, many helpful items are
available for purchase. Some items are very expensive. If you have
enough Rupees, you can buy these expensive items. In some stores,
you can obtain these valuable items without paying or in exchange for
certain things. Try to think about other ways ot obtain items without
Some items cost more that the maximum number of Rupees you can collect.
Cutting the Grass
Grass can be cut with the sword (or picked up and thrown). When cutting
the grass, you sometimes find Hearts or Rupees. When you find yourself
short on items, try cutting the grass. You never know what you'll find.
Make sure to check under rocks and inside vases, too.
Collecting the Golden Skulltula
When you defeat the Gold Skulltulas (spider monsters), they change into
Golden Skull Tokens. Collect these Tokens and you can exchange them at
certain places for helpful items. The number of Golden Skulltulas
you've collected appear on the Quest Status Subscreen.
The more Skull Tokens you collect, the more items you can obtain. If you
defeat all of the Golden Skulltulas in a dungeon or area, a mark appears
on the corrresponding map. If the mark does not appear, then Golden
Skulltulas are lurking somewhere nearby. Some Skulltulas cannot be
defeated without obtaining a certain item.
Setting the C Items
You will obtain various items during your adventure. More than likely,
dungeons hide important items. You should equip dungeon items immediately.
Use items that you find not only in dungeons, but in other places around
Hyrule. Use the C Buttons ot assign these items.
Items that you find in the dungeon are more likely to be effective in
All Enemies Have Weaknesses
Enemies are everywhere in the dungeons, and you can be sure that they
will attack Link. Stay calm and keep an eye on your enemies with the Z
Button. When you do this, if you press the C^ Button, Navi tells you
each enemy's weakness. Knowing an enemy's weakness is the best way
to defeat it. If a sword doesn't work, try using an item in conjunction
with the sword.
Find the Fairy Fountains to Regain Hearts
Fairy Fountains are found all over Hyrule, although some of them are
hard to find. Visit these fountains to refill your Life Energy. Make sure
to look everywhere.
Ride The Horse
Traveling by foot in Hyrule can take a long time. It's a good idea to use a
horse. Horses can be found at Lon Lon Rance. With a horse, you'll be able
to cross the Hyrulian plains in no time. Although you can only ride the horse
in certain places, it will always be waiting for you if you need to go somewhere.
You must do something special before you can ride the horse, and you can
only ride it when Link is an adult. The number of carrots on the screen
indicates the number of times you can increase the horse's speed.
Stone of Agony
*Get Help With the Stone of Agony!*
The Stone of Agony is an item you may find in Hyrule. When you are
near treasure chests or hidden items, if you have the Stone of Agony,
your controller rumbles (only with the Rumble Pak accessory).
Make sure to look around when you feel the rumble.
*Let's Go Fishing!*
There's a pond near Lake Hylia where you can go fishing. If you catch a big
fish, something good will happen. If you have the Rumble Pak accessory, you
will feel a tug on your line.