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The Legend of Zelda: Ocarina of Time

Typed out by Myrddin CONTENTS THE NINTENDO 64 CONTROLLER 3 STORY 5 HYRULE 7 STARTING THE GAME 9 NAVI AND Z TARGETING 11 READING THE GAME SCREEN 13 BASIC CONTROLLER FUNCTIONS 15 USING THE SWORD 19 SELECT ITEM SUBSCREEN 21 EQUIPMENT SUBSCREEN 27 QUEST STATUS SUBSCREEN 29 MAP SUBSCREEN 31 SAVING WHEN YOUR GAME IS OVER 33 TIPS FOR YOUR ADVENTURE 34 WARRANTY AND SERVICE INFORMATION 42 A Long Time Ago... Before life began, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule. They were Din, the goddess of power, Nayru, the goddess of wisdom and Farore, the goddess of courage. Din, with her strong flaming arms, cultivated the land to create the earth. Nayru poured her wisdom onto the earth to give the spirit of law to the world. Farore's rich soul created all life forms who would uphold the law. These three great goddesses returned to the heavens, leaving behind the golden sacred Triforce. Since then, the Triforce has become the basis for Hyrule's providence. Where the Triforce stood became sacred land. In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link. Early one morning, Link was having a nightmare. It was the same nightmare he had every night. During a storm, Link would find himself standing in front of a mysterious castle. A rider on horseback, carrying a girl, would race by. The girl would look at Link as if to say something. Then, another rider would appear. This big man clad in black would look down menacingly at Link. Link would then awaken. "Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!" As Link opened his eyes, he saw a fairy floating in front of him. This fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree. "Oh, Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for coming. Thy slumber these past moons must have been restless, and full of nightmares. A vile climate pervades this world. Verily, ye have felt it. The time has come to test thine courage. I have been cursed. I need you to dispel the curse with your wisdom and courage. Art thou prepared?" Link entered the Great Deku Tree and broke the curse. "Well done, Link! I knew that ye were worthy of carrying out my wishes. A wicked man of the desert cast this dreadful curse on me. Employing his vile, sorcerous energies, the evil one is searching for the Sacred Realm connected to Hyrule. For it is there that one will find the divine relic, the Triforce, that contains the essence of the gods. Whoever holds the Triforce can make their wishes come true. Thou must never allow the desert man to lay his hands on the sacred Triforce. Thou must never suffer that man to enter the sacred realm of legend. Link, go new to Hyrule castle. There, ye will surely meet the Princess of Destiny. Present this stone to the princess. I have foreseen that she will understand everything." The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before dying, the Deku Tree's last words were, "The future depends upon thee, Link. Thou art courageous." Hyrule ~~~~~~ Hyrule is a land rich in beauty. In addition to the Hylians, many diverse groups of people dwell in this country. Princess Zelda --------------
The King's daughter. Hyrule's princess. She is counting on Link to save Hyrule.
This sinister man comes from the desert in the western part of Hyrule.
Ganondorf desires the Triforce. 

Talon, Malon, Ingo
These three all work on Lon Lon Ranch, the only ranch in Hyrule. 

Head of the Goron people, Darunia is well-known and well-liked. 

Goron People
These people live in Death Mountain, an active volcano in the northern part 
of Hyrule. Their source of food is the minerals they dig out of the volcano. 

Zora People
The people of Zora's Domain are like evolved fish. They live underwater but 
can venture out for short periods of time. 

Princess Ruto
Zora's princess, Ruto is very much a tomboy. 

King Zora
King of the Zora and Princess Ruto's father. 

Link lives in Kokiri Forest. Unlike the other Kokiri, Link does not have a guardian fairy to call his own.

Saria is Link's lifelong friend.

Kokiri People
These childlike people live in Kokiri Forest. Each Kokiri has a guardian fairy. 
They cannot leave the forest of their lives will come to an end. 

Starting the Game

Correctly insert the Legend of Zelda: Ocarina of Time Game Pak into 
your Nintendo 64 system and move the POWER switch to the ON position. 
When the Title screen appears, press START to access the File Select 
screen. Use the Control Stick to select from one of three save files. Press 
the A Button to advance to the Name Registration screen. 

What is a File?
Your game progress is stored in a file. This includes items you've acquired,
number of hearts you've collected and dungeons you've cleared. If you quit 
while playing, you will be able to continue where you left off (see "Tips for 
your Adventure" for more information). 

Name Registration
Names cannot exceed eight characters. Use the Control Stick to select a 
letter and press the A Button to confirm. Press the B Button to delete a 
letter. When you have finished, press START to move the cursor to END. 
Press the A Button to finalize your name. 

Copying and Deleting Files
On the File Select screen, select COPY, move the cursor to the file you wish 
to copy and press the A Button. Select the file to which you want to copy 
and press the A Button again (you cannot copy a blank file). Deleting a file 
works the same way. Remember, once a file is deleted, it cannot be recovered. 

Select from four different sound modes:

This allows you to enjoy the game with realistic sound. 

This mode creates a pseudo 3D environment. To get the full effect, make 
sure you sit directly between the speakers when playing. 

*Z Targeting*
Select SWITCH or HOLD mode for the Z Targeting system. 

If you press the Z Button once, the Focus Cursor appears. Press the Z 
Button again and it disappears. When you turn the game ON for the first 
time, SWITCH is the default setting. 

The Focus Cursor only appears when holding the Z Button. This option is 
great for advanced players. 

Adjust the brightness setting to see the game better. Make sure four 
shade levels are clearly distinguished on the screen. 

Navi and Z Targeting

Navi is Link's guardian fairy. Navi helps and supports Link during his 
adventure. She gives helpful hints such as enemy weaknesses. If Navi 
calls you during the game, press the C^ Button to see what she has to say. 

When Link gets close to an enemy or object that Navi can help with, she 
flies in that direction. That enemy or object has a triangle mark next to it. 
If you press the Z Button, Link looks in Navi's direction, and the enemy or 
object is surrounded by the Focus Cursor. This is called Z Targeting. When 
you use Z Targeting, the Navi icon appears in to top right corner of the 
screen. Press the C^ Button to read Navi's advice. 

When using Z Targeting on people or signs, the Navi icon does not flash. 
Instead, the SPEAK or CHECK commands appear. 

NOTE: The Navi icon occasionally flashes even when you're not using Z 
Targeting. When it flashes, be sure to press the C^ Button. 

Using Z Targeting
Z Targeting will not only help you with Navi's advice, but it can also help 
your adventure go more smoothly. 

Chaging the Camera Angles
During the game, if you press the Z Button, the viewpoint centers behind Link. 
It also slowly centers behind Link if you don't press any buttons or move 
the Control Stick. 

Talking to Faraway People
To talk to people who are far away, use Z Targeting. If the person is 
surrounded by a cursor, press the A Button to talk. 

When using a shooting device, use Z Targeting to accurately target an enemy. 

Triangle Marks
When using Z Targeting, a triangle mark may appear next to an enemy or 
object. Pay close attention to the color of the triangle mark (Navi's color
changes to match the triangle mark). Each color has a different meaning. 

Navi knows the enemy's weakness.

A hint is available.

(Light Blue)
A person or sign. Press the A Button.

NOTE: It's important to use Z Targeting when battling enemies (See "Using 
the Sword). 

Reading the Game Screen

Game Play Screen
(Life Energy)
The heart is Link's life. Link begins the game with three hearts. As the 
game progresses, the number of hearts increase. When Link takes damage, 
the number of hearts decrease. 

(Magic Meter)
This represents Link's remaining magic power. This only appears when he 
has obtained magic. 

The number of Rupees (Hyrulian currency) in your inventory. 

(B Button Icon)
This icon shows what actions you can execute with the B Button. Most of 
the time, the icon shows a sword. 

(Action Icon)
All the actions that Link can perform when you press the A Button appear 
here. If he stands next to a person, the SPEAK command will appear. If 
he stands next to a door, the OPEN command will appear. 

(C Icons)
These represent the current items selected for the C Buttons. 

Link's current location appears here. The yellow arrow represents the 
direction Link is currently facing. The red arrow represents the area Link 
came from. Press the L Button to turn the map ON or OFF. 

Game Play Screen
When you press the C^ Button during the game, the viewpoint changes to 
Link's view (first-person perspective). While in this viewpoint, you cannot 
use an item, move or use Z Targeting. You can, however, look around with 
the Control Stick. This is very helpful when you're in a dungeon and you need 
to see the terrain around you. 

Subscreen (while paused)
Press START during the game, and the Subscreen appears. This is broken 
into four different Subscreens (as shown below). Press the Z or R Button 
to cycle through each screen. Press START on the Substreen to return to 
the game. Press the B Button on the Subscreen to save your game. 

Basic Controller Functions

Link's Basic Actions
The quickest way to finish the game is to effectively control Link in every situation. Try practicing maneuvers at the beginning of the game, in Kokiri Forest.
(Control Stick)

(Z Button)
Z Targeting
Look forward (See "Navi and Z Targeting") 

Go to Substreen

(R Button)
Raise shield

(C^ Button)
Change viewpoint
Navi icon

(C<,v,> Buttons)
Use item (See "Select Item Subscreen")

(A Button)
Action icon

(B Button)
Swing sword

(When you can't perform certain actions...) There are some cases where 
the game will only allow certain actions. The icons for actions that Link 
cannot perform are black and white or not displayed. 

Control Stick
Use this mainly to move Link.

Move the Control Stick in the direction you want Link to go. 

Link walks or runs depending on how far you move the Control Stick. If you're 
in a dangerous area, move the Control Stick slightly so that Link walks 
slowly. Hold the Z Button while walking to walk while facing forward. 

To jump gaps or climb uneven ground, move the Control Stick in that 
direction and Link will automatically jump (or climb). Link may not be able 
to jump or climb if the distance is too great. 

Move the Control Stick in the direction you want to swim. 

Hold the A Button while you are at the water's surface. As your adventure
progresses, you will be able to dive to deeper depths. 

A Button
(About the Action Icons)
The A Button represents the Action icon, which allows you to perform 
many actions. The text appearing on the icon tells you what action Link 
can execute. The text changes depending on where Link is standing. If the 
icon shows no text, try calling Navi for help. 

*Climbing Up and Down*
Move the Control Stick towards the ladder to climb up. If DOWN appears, 
you can safely jump down from the ladder. 

While hanging on a cliff or ladder, if the DOWN text appears, you can safely 
let go of the cliff. 

To jump on a large block, press UP on the Control Stick and press the A Button. 

Press the A Button to grab, push or pull an object. Once that has happened, 
use the Control Stick to maneuver the object. 

Grab the object by pressing the A Button. To throw the object, press the 
A Button. To throw a bomb, use the Control Stick to run and then press the 
A Button. To drop a bomb, simply press the A Button. 

Stand in front of the door or chest and press the A Button when the OPEN 
text appears. 

Stand near a person and talk when the SPEAK text appears. To talk to 
people who are far away, use Z Targeting. Make sure to read everything 
a person has to say. 

Use CHECK when standing near a sign or something important. 

NOTE: Other actions will appear during the game. Make sure to check the 
Action icon. 

Using the Sword

B Button
You can swing the sword in many ways.

Swing Vertically - (Z)+(B)
Swing Horizontally - (B)or(Z)+Left or Right+(B) 

Press the B Button three times just right to make your third swing much wider. 

Stab - (Z)+Up+(B)

Spin Swing - Hold the B Button and release. 
The power of the swing depends on how long you hold the B Button. 

If you do a spin swing, magic is consumed. The power of the swing is indicated 
by the color of the flame surrounding the sword. 
Weak - Blue
Strong - Orange

Rotate Control Stick+(B)
This is a weak power swing.

Other Actions
(Jump Attack)
While holding the sword, press (Z)+(A). Offensive power will double. 

(Back Flip)
Back flips and side jumping are effective dodging maneuvers. 

(Side Jumping)
(Z)+Left or Right+(A)

(Roll Attack)
Press the A Button while running to do a roll attack. You can even do this 
when you are not holding a sword. The roll attack can help you avoid 
taking damage. 

(Raising Your Shield)
Press the R Button to raise your shield. When it is raised, move it with 
the Control Stick. 

Lock on to an enemy with Z Targeting to gain an advantage.
1. You won't lose sight of your enemy.
2. You can keep your enemy at a safe distance or close in on him.
3. Attacks are executed more accurately. 

Select Item Subscreen
As you guide Link through his adventure, you will find various items. To use an item, you need to assign it to one of the C Buttons.
Select Item Subscreen
Here are a few items you can assign to the C Buttons. 

(Magic Arrow)
You cannot use this when the Magic Meter is empty. 

You will be able to use three kinds of magic. You cannot use magic if the 
Magic Meter is empty. 

This is the number of bottles in your inventory. 

(Event Items)
These are items you obtain through events. You may exchange some 
items during the course of your adventure. The items on this screen 
change as your game progresses (See "Event Items"). 

Setting the C Items
Press START during the game to access the Subscreen. Press the Z or R 
Button to access the Select Items Subscreen. Use the Control Stick to 
place the cursor on the item you want to use and press the C<,v,> Buttons. 
The item is now assigned. 

In this game, you will watch Link grow from child to adult (See "Tips for 
Your Adventure"). There are items in the game that Link can only use 
in childhood or adulthood. Items you cannot use are black and white. 

Intruducing the C Items
-----------------------Some items, those with numbers located next to them, 
have limited uses. When you carry the maximum number of items, the 
number turns green. With some items, you can increase the maximum number. 

*Deku Stick* (Child Link)
The Deku Stick works like a sword, but is much weaker. They break very 
easily. Deku Sticks can also work as torches. Find them after defeating 
enemies or purchase them in stores. 

*Fairy Slingshot* (Child Link)
Use the Slingshot to shoot enemies or objects that are far away. Hold the 
C Button and Link's hands zoom in. Aim with the Control Stick and releasd 
the C Button to shoot. If you use Z Targeting before shooting, your accuracy 
will increase greatly. If you just hold the C Button, you can aim the 
Slingshot without shooting it. Collect Deku Seeds to refill your ammunition. 

*Boomerang* (Child Link)
If you throw it, it comes back! The Boomerang can stun or defeat enemies. 
Use Z Targeting to improve your accuracy. Some enemies can only be 
defeated with the Boomerang. 

*Deku Nut*
Throw a Deku Nut on the ground and a bright light flashes, temporarily 
stunning enemies (the Deku nut cannot stun all enemies). Deku Nuts can 
be found practically everywhere. 

*Ocarina of Time*
Play the Ocarina at certain times and special things may happen. With 
the Ocarina, you can also warp to other place (See "Effects of the Ocarina"). 

*Fairy Ocarina*
This has the same effect as the Ocarina of Time, but disappears one you 
receive it. 

*Lens of Truth*
See which walls are real and which are fake with the Lens of Truth. Using 
this item consumes magic. 

Damage enemies or blow up walls with the Bomb. Be careful not to get too 
close to the blast or you may get hurt. Bombs explode approximately 
four seconds after you pick them up (See "A Button") 

Pick up a Bombchu and set it at your feet. It will start running by itself. If 
it hits an object, or runs for a while without hitting anything, it will explode. 
Once it starts running, you have no control over it. 

*Magic Bean*
Place Magic Beans at certain locations and they eventually sprout. Z 
Targeting comes in handy when trying to decide where to plant a Magic Bean. 

*Fairy Bow* (Adult Link)
Shoot enemies or switches with the Fairy Bow. It works the same as the 
Fairy Slingshot. As your adventure progresses, you will find three magic 
arrows each with different effects. 
-- Fire Arrow -- (2 MP)
-- Ice Arrow -- (2 MP)
-- Light Arrow -- (4 MP)

((MP Consumption))
Using magic, and some items, consumes Magic Points. Spin swings also 
use up Magic Points. Watch your Magic Meter! 

*Hookshot* (Adult Link)
There is a hook at the end of an expandable chain that can grab onto 
certain objects. This is helpful when trying to get to hard-to-reach places. 
A red dot marks the distance you can travel. The Hookshot can also be 
used as a weapon (even underwater). When using, if you see a red dot, 
your target is in range. As the adventure progresses, you can extend the 
length of your chain. 

*Megaton Hammer* (Adult Link)
Move big blocks or activate a rusted switch with the Hammer. You can also 
use it as a weapon. 

Somewhere in Hyrule are three Great Fairy Fountains. Here, you can learn 
three different magic spells. When you meet a Great Fairy, the Magic 
Meter shows the remaining number or Magic in the top left corner of the 
screen. You need the correct amount of Magic Points to use magic. 

*Din's Fire* (6 MP)
Fire wraps around Link's body, protecting him from harm. This is very 
helpful when surrounded by a large number of enemies. 

*Farore's Wind* (6 MP)
Farore's Wind surrounds Link's body with a green light, and the spot where 
you first use it will be set as a warp point. If you use the magic again at 
a different location, you will be able to warp back to the original warp 
point. Select "Dispel the Warp Point" to set a new warp point location. 

*Nayru's Love* (12 MP)
A blue light surrounds Link, protecting him from emeny harm. It wears off 
after a short time. 

Magic Power Recovery
To refill your Magic Meter, find Magic Jars by defeating enemies, or looking 
under pots and bushes. You may also consume the green medicine that you 
buy in shops. There are two types of Magic Jars: large and small. Large jars 
refill your Magic Meter completely. It is rumored that there is a place 
somewhere in Hyrule where you double the size of your Magic Meter. 

*Empty Bottle*
Bottles can carry medicine, milk or other important things. You can use 
them whenever you need to. Your inventory cannot exceed four bottles, 
and you cannot buy them anywhere. Look everwhere and talk to everyone 
to find them. They are very useful. 

Life and magic are restored by taking potions. You can buy potions at the 
shops, but you must have an empty bottle. 

-- Green -- Completely refills Magic Meter
-- Red -- Completely refills Life Energy
-- Blue -- Completely refills Life and Magic 

Event Items
Items that appear in the bottom right corner of the Select Items Subscreen 
are Event Items. Use them at certain places or show them to certain 
people during your adventure. Event Items can be set with the C Buttons. 

The Mask in one of the Event Items. Borrow a Mask from the Happy Mask 
Shop in Hyrule Castle Town Market. Sell it to someone who needs it and you 
will be able to get a different Mask. Keep doing this during your adventure, 
and you may end up with something nice! 

Equipment Subscreen

How to Equip
This screen shows all the items that you can equip. Point to the desired 
item with the Control Stick and press the A Button to select it. Items that 
you cannot select are shown in black and white. 

Items on the left of the Equipment Subscreen are equipped automatically. 
These items may upgrade in size as the adventure progresses. 

*Deku Seed Bag* (Child)
This bag contains Deku Seeds, the ammunitiion for your Slingshot. 

*Goron's Bracelet* (Child)
This bracelet allows you to grab and throw the Bomb Flowers of Death Mountain. 

*Quiver* (Adult)
Arrows are stored in your Quiver.

*Silver Scale* (Both)
This scale allows you to dive deeper underwater. 

*Bomb Bag* (Both)
The bomb bag holds your Bombs.

Swords appear in order of strength.

*Kokiri Sword* (Child)
Link must find the Kokiri Sword.

*Master Sword* (Adult)
This legendary sword resides in the Temple of Time. 

*Giant's Knife* (Adult)
This large sword is too heavy to hold with one hand. 

The shield protects Link from enemy attack. Shields appear in order of
defensive power. 

*Deku Shield* (Child)
This simple shield is made of wood and not very durable. 

*Hylian Shield* (Both)
Hylian soldiers use this shield. It's very strong. 

*Mirror Shield* (Adult)
The Mirror Shield deflects special attacks. 

Goron and Zora Tunics may be purchased in shops, but they are very expensive. 

*Kokiri Tunic* (Both)
Link begins the game wearing this.

*Goron Tunic* (Adult)
Intense heat is not a problem if Link wears this. 

*Zora Tunic* (Adult)
Stay underwater for long periods of time. 

In some dungeons, Link may need to change boots many times. The Iron and
Hover Boots are hidden in treasure chests. 

*Kokiri Boots* (Both)
This is Link's standard choice of footwear. 

*Iron Boots* (Adult)
Use the Iron Boots to walk on the bottom of Lake Hylia. 

*Hover Boots* (Adult)
Walk over water with the Hover Boots.

Quest Status Subscreen

Quest Status
This screen shows items that you have collected, and the ocarina melodies 
you have learned as well. 

*Special Item*
Useful items that you have collected appear here. 

*Golden Skulltula*
The number of Golden Skulltulas appear here (See "Collecting the Golden Skulltula"). 

*Ocarina Melody*
Melodies that you have memorized appear here in note form. 

*Musical Score*
The selected melody's musical score is layed out here. 

*Heart Pieces*
This represents the number of heart pieces you have collected so far. For 
every four heart pieces you collect, your Life Energy increases by one. 

*Sage's Medallions*
Help the six Sages to obtain the Medallions. Collect all of the Medallions to 
fight the final enemy. 

*Sacred Stones*
When you find these stones and the Ocarina of Time, you can open the door 
to the Sacred Realm. 

About Heart Pieces
At the beginning, your Life Energy will have only three hearts. Life Energy
gradually increases as you collect heart containers. You collect heart 
containers by defeating the dungeon bosses. You will also find heart 
pieces scattered throughout Hyrule. For every four heart pieces found, 
your Life Energy will increase by one. Life Energy will not exceed 20 hearts. 

Effects of the Ocarina
Certain things happen when you play the Ocarina melodies. Use the C 
Button icons to set the Ocarina. Play the Ocarina by pressing the C<,v,>,
^ Buttons and the A Button. 

*Effect #1*
If you play the right music at the right place or in front of the right 
people, various things will happen (i.e.: the person might give you a hint 
or a door might open). 

*Effect #2*
Playing certain tunes can warp you to different places. 

How to Remember a Melody
There are 12 melodies that you will learn from various people. When you 
learn a new melody, the music score appears on the screen. If you press 
the corresponding buttons, then the melody is recorded. The melody 
always appears on the Quest Status Subscreen. 

How To Play
To play the Ocarina, first make sure it is set to one of the C Button icons. 
When Link is holding the Ocarina, press the A and C<,v,>,^ Buttons to play. 
To stop, press the B Button. 

Map Subscreen

There are two types of map screens: dungeon and field map screens. 

Viewing the Field Map Screen
At the beginning, the entire Map screen is blank. The map gradually appears 
as you visit places in the game. 

*Link's Current Location*
Your current location appears here.

*Area Name*
The cursor points to the name of the area. If something on the Map screen is blinking, the Link should visit that place next.
Viewing to Dungeon Map Screen
While inside the dungeon, if you access the Map screen, you can view a map 
that gradually draws in as you explore. Dungeons are very complex, so 
check your map often. 

*Dungeon Levels*
Dungeon level numbers appear on the left side of the screen. When you 
select the desired level with the cursor, the layout of that level appears 
on the right side of the screen. The Link icon indicates the level you 
are currently on. The Skull icon indicates the location of the boss (you 
must have the compass for this icon to appear). 

*Room Colors*
Blue - Rooms that you have already visited.
Blinking - Your current location.
No color - Rooms you have yet to visit.

*Skull Mark*
Skull marks indicate the location of the dungeon boss. 

*Dungeon Name*
Appears above the map.

*Dungeon Map/Boss's Key/Compass*
These objects you obtain appear on the right side. 

*Square Mark*
Treasure chests are represented by a square mark. If the square mark is 
red, then the treasure chest has never been opened. 

What is a Dungeon?
If you want to restore peace to Hyrule, you need to journey into the 
dungeons. Each dungeon has its own boss. Defeat each dungeon boss 
to complete the dungeon. 

Treasure Chests/Dungeon Items
Treasure chests come in various sizes. Big chests hide important items such 
as maps and compasses. 

*Dungeon Map*
A dungeon map shows all the rooms in a dungeon, including your current 
location. Until you get the map, you can only see rooms that you've been in. 

The compass shows you the location of all treasure chests. It also shows 
you the location of the dungeon boss (indicated by a skull mark). 

*Boss Key*
You need this key to open the door to the boss's room. 

Small Keys and Doors
Use small keys to open locked doors. The number of small keys in your 
inventory sppears on the game screen. Once you use a small key, it 
will disappear. You can only use small keys in the dungeon sections where 
you find them. There are also one-way doors that only open when you solve 
the mystery in that room. 

Small keys do not appear in the dungeons that you visit at the beginning of 
the game. 

*Number of Small Keys*
Appears at the bottom-left corner of the screen. 

*Link's Current Location*
Appears on the map at the bottom-right corner of the screen. The yellow 
arrow mark shows your current location and the direction you are heading. 
The red mark represents the door you came through. Press the L Button to 
turn the map ON or OFF. 

Saving When Your Game Is Over

Game Over
When you take damage, the Life Energy in the upper left corner of the 
screen decreases. When you run out of hearts, your game is over. When 
that happens, the Game Over screen appears. Use the Control Stick to 
select the desired option and press the A Button to confirm. 

*Would You Like to Save? Yes/No*
When your game is over, you have the option to save your progress. Select 
YES to save or NO to quit and return to the Title screen. 

*Would You Like to Continue? Yes/No*
If you select YES, you will start at the beginning of the current dungeon. 
Select NO and you will return to the Title screen. Listed below are the places 
you will continue if your game ends. 

If your game ends . . .	Your game will continue . . .

in the field (Child Link)	at Link's house
outside a dungeon (Adult Link)	at the Temple of Time
in a dungeon	at the dungeon entrance
((When you continue, you only have three hearts full in your Life Energy.)) 

Quitting During Gameplay
If you want to quit during your adventure, make sure to save your 
progress first. Turn the power OFF when you are done. 

((If you save and quit during your adventure, the game saves the number 
of hearts in your Life Energy.)) 

((*Do NOT turn the power OFF while saving. This may cause saved data 
to disappear.*)) 

Tips For Your Adventure

This section provides you with some helpful hints for your adventure. It is 
the hope of all people of Hyrule that your wisdom and courage will bring 
peace back to Hyrule. 

While you are playing the game, you discover that Link has aged seven 
years since his adventure began. During that seven-year span, the 
atmoshpere of Hyrule has changed dramatically. Things Link does in his 
childhood affect him as an adult. 

In the village of Hyrule, if you do something at the Temple of Time, you will 
be able to travel between these two time periods. This time travel is 
necessary for you to progress through your adventure. 

Make sure to visit the people you met as a child. You never know what 
has happened to them in seven years. 

The Passage of Time in Hyrule
Time passes in Hyrule. Day turns regularly to night. There are enemies who 
only appear at night, many stores that are closed at night and people who 
only appear during the day. Make sure to visit places during the day and night. 

Time stands still in Kakariko Village and Hyrule Castle Town Market. It is a 
good idea to travel to other areas in Hyrule, where time passes, before 
going to these places. 

Don't Waste Rupees!
There are many stores in Hyrule. In the stores, many helpful items are 
available for purchase. Some items are very expensive. If you have 
enough Rupees, you can buy these expensive items. In some stores, 
you can obtain these valuable items without paying or in exchange for 
certain things. Try to think about other ways ot obtain items without 
wasting Rupees. 

Some items cost more that the maximum number of Rupees you can collect. 

Cutting the Grass
Grass can be cut with the sword (or picked up and thrown). When cutting 
the grass, you sometimes find Hearts or Rupees. When you find yourself 
short on items, try cutting the grass. You never know what you'll find. 

Make sure to check under rocks and inside vases, too. 

Collecting the Golden Skulltula
When you defeat the Gold Skulltulas (spider monsters), they change into 
Golden Skull Tokens. Collect these Tokens and you can exchange them at 
certain places for helpful items. The number of Golden Skulltulas 
you've collected appear on the Quest Status Subscreen. 

The more Skull Tokens you collect, the more items you can obtain. If you 
defeat all of the Golden Skulltulas in a dungeon or area, a mark appears 
on the corrresponding map. If the mark does not appear, then Golden 
Skulltulas are lurking somewhere nearby. Some Skulltulas cannot be 
defeated without obtaining a certain item. 

Setting the C Items
You will obtain various items during your adventure. More than likely, 
dungeons hide important items. You should equip dungeon items immediately. 
Use items that you find not only in dungeons, but in other places around 
Hyrule. Use the C Buttons ot assign these items. 

Items that you find in the dungeon are more likely to be effective in 
that dungeon. 

All Enemies Have Weaknesses
Enemies are everywhere in the dungeons, and you can be sure that they 
will attack Link. Stay calm and keep an eye on your enemies with the Z 
Button. When you do this, if you press the C^ Button, Navi tells you 
each enemy's weakness. Knowing an enemy's weakness is the best way 
to defeat it. If a sword doesn't work, try using an item in conjunction 
with the sword. 

Find the Fairy Fountains to Regain Hearts
Fairy Fountains are found all over Hyrule, although some of them are 
hard to find. Visit these fountains to refill your Life Energy. Make sure 
to look everywhere. 

Ride The Horse
Traveling by foot in Hyrule can take a long time. It's a good idea to use a 
horse. Horses can be found at Lon Lon Rance. With a horse, you'll be able 
to cross the Hyrulian plains in no time. Although you can only ride the horse 
in certain places, it will always be waiting for you if you need to go somewhere. 

You must do something special before you can ride the horse, and you can 
only ride it when Link is an adult. The number of carrots on the screen 
indicates the number of times you can increase the horse's speed. 

Stone of Agony
*Get Help With the Stone of Agony!*
The Stone of Agony is an item you may find in Hyrule. When you are 
near treasure chests or hidden items, if you have the Stone of Agony, 
your controller rumbles (only with the Rumble Pak accessory). 

Make sure to look around when you feel the rumble. 

*Let's Go Fishing!*
There's a pond near Lake Hylia where you can go fishing. If you catch a big 
fish, something good will happen. If you have the Rumble Pak accessory, you 
will feel a tug on your line.

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