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Typed out by Chrono Page 2 {1 is the cover} Armed with the ultimate stealth jetcopter you are about to penetrate the main military base of a dangerous terrorist nation. At this base-better known as the mega-fortress-preparations for a world takeover are well under way. The sooner you can get in there-and the farther you can go-the better our chances for preventing a third world war. Acclaim entertainment, inc. Nintendo(R) and Nintendo Entertainment System(R) are trademarks of Nintendo of America inc. Tiger-Heli By TAITO(R) This seal is your insurance that Nintendo has evaluated and approved the quality of this product. Page 3 The Set Up 1.Make sure the power switch is OFF. 2. Insert the Tiger-Heli(R) CARTRIDGE as described in your NINTENDO ENTERTAINMENT SYSTEM(R) manual. 3. Turn the power switch ON. To start For 1-player-Push the START BUTTON on Player 1's controller. For 2 players-Press the SELECT BUTTON (on player 1's controller) so that the helicopter is next to "2 Players" and push the START BUTTON. The screen. Once you press the START BUTTON, you will see the following information on the screen: {there's a picture} Player 1's score Player 2's score Number of Helicopters remaining Bonus Points Page 4: The Scene The Place: The Mega-Fortress of the terrorist regime. The Problem: The terrorist-run country, Cantun, has become completely power hungry. Their aim? To take over the whole world. They're planning their attack right now. Right as you read this page. So there's little time left. They're gathering together all their tanks. All their ships, including several major aircraft carriers. All their bomber planes. All their terrain attack modules. Even an outdated rail service they're using to haul supplies. And, of course, men. Their impenetrable military base is hidden deep in the center of the country. Ships can't get there. Tanks can't get through. High-flying spy planes and bombers are captured-and struck down-by radar. The only way in is a sneak attack. The only time to try it would be in the early, sleepy hours of the morning. The only thing to use would be a helicopter. And the ony helicopter for the job is Tiger-Heli. Page 5: Tiger-Heli is the result of a billion-dollar defense project to create the ultimate stealth jet copter. It's turbo-powered. Forged from ebony metal and glistening chrome. And armed with computers, heat seeking missiles, impact bombs and radar scramblers. Tiger-Heli can reverse directions in nano-seconds. And can fly anywhere from high in the stratosphere down to inches above the ground. But it's going to take more than fancy flying to handle this job. You're going to need nerves of steel. And a willingness to annihilate everything in your path. It's going to start out tough. And get even tougher. But with Tiger-heli, you can do it. Page 6: The Controller The following illustration shows you the control points on your NINTENDO ENTERTAINMENT SYSTEM(R) controller. Throughout this instruction book we will refer to these controls by the names they illustrate. To move right or left-Press the Controller arrows right or left. To move up or down-Press the controller arrows up or down. To fire a missile-Press Button B. To bomb-Press button A. To pause-Press the Start Button To Restart-Press the Start Button again. Page 7: The Bad news AT first glance your chances don't look good. They've got the warheads. They've got the tanks. They've got the ships. They've got the bomber planes. And all you've got is Tiger-Heli. The Good News Tiger-Heli has split-second maneuverability and incredible flying range so you can dodge even the fastest missile. Or rush anything that moves. With Tiger-Heli, you have unlimited firing power. And with every blast you shoot a wave of four deadly missiles. You start with two impact bombs that can detonate an entire block. Once you use them both, there is a {page 8} way to collect more. {See GREEN CROSS, below.} One of your advantages is the underground guerrilla group. They live on the base. But they're actually on your side. And they'll try to send you help or ammo whenever they can. To let you know they're around they'll send you a sign. It will look like a First Aid cross. Only it will change colors. Once you spot a cross,you need to liberate the supplies from the surrounding enemies by strafing the area. After shooting the cross to release new supplies, you'll get different kinds of assistance depending on what color the cross is at the moment you shoot it. Here's how each cross will help you: Grey Cross: Shoot the cross when it's gray, and a helicopter that fires missiles in a forward direction will appear. To link up with this helicopter, move directly along side it. Red cross: Shoot the cross when it's red and a helicopter that fires missiles in a sideways direction will appear. To link up with this helicopter, move directly along side it. Note: Tiger-heli can't work with more than two assist helicopters at one time. So if you already have two assist helicopters when {Page 9} you shoot a red cross or grey cross, you will get points-instead of another support helicopter. Green Cross: Shoot the cross when it's green and the "B"-sign will appear to give you another bomb. But in order to get the bomb on your helicopter, you must fly directly through the "B"-sign. Note: Tiger-Heli can only carry two bombs at one time. If you already have two bombs when you shoot a green cross you will get points-instead of another bomb. Bonus blocks: Shoot as many Bonus Blocks as you can. Because for every ten you shoot, you get another Tiger-Heli. Play it again. AT the beginning of each game you get three Tiger-Heli jetcopters. The game is over when all your helicopters are lost. Extra lives- There are two ways in which you can aquire new helicopters: 1.} For every 10 Bonus Blcoks you shoot you get a new helicopter. 2.} You get a new helicopter at 20,000 points. After that, you get a new helicopter for every 80,000 points you earn. The final Score The points you earn for gunning down different types of enemy items are added together to produce your final score. Here's what earns what: Page 11: Item then points and then special notes. Railroad gates: 50 Trailer: 50 Gas Tank: 50 Stop Sign: 50 Bonus Block: 100 You get a new helicopter for every 100 you destroy. Building: 100 Car: 100 Jeep: 100 Train: 100 Truck: 100 Tent: 100 Aircraft: 100 Gunboat: 190 Gun Battery: 190 Tank: 250 All Terrain Attack Module: 170 per hit. It takes 15 hits {worth 7000 points} to destroy it. Red, Grey, or Green Cross: 1,000 Red Grey or Green Cross: 3,000 if you already have 2 assist helicopters. "B"-sign: 3000 Only if you already have two bombs on your helicopter. Landing on Heliport: 5,000 points per each assist helicopter and bomb. Max Possible from Heliport: 20,000 Page 12: The Clues Once you play the game awhile you'll get a good idea of when certain enemy attackers are going to appear. Get ready for them ahead of time. Try to destroy every Bonus Block you see. Not only are they worth 100 points, but for every ten you destroy, you get a new helicopter. Use your bombs sparingly. And when you do, try to wipe out several enemy structures and attackers with one hit. Sometimes there will be hidden objects {worth special bonus points}. And the number of points you earn vary-depending on how you attack the hidden object. Page 13: Attack! Now that you've been briefed on all you need to know about operating Tiger-Heli, it's time to make your move. You've got ammo. You've got maneuverability. You know you've got hidden allies down there. And you even know what the enemy's got. So strap yourself in. Take a deep breath and power-up with only one thing in mind.... VICTORY. Page 14: Safety Tips 1. Always turn the power off before inserting or removing the Game Pak from your Nintendo Entertainment System(R). 2. This is a high precision game. It should not be stored in places that are very or cold. Store it at room temperature. Never hit or drop it. Do not take it apart. 3. Avoid touching the terminal connectors. Keep them clean by inserting the Game Pak in its protective storage space. 4. Never attempt to take your Game Pak apart. 5. Use of thinners, benzene, alcohol and other strong cleaning agents can damage the Game Pak. 6. Pause for 10-20 minutes after 2 hours or more of continuous game playing. This will extend the performance of your Game Pak. Page 15: Compliance With FCC Regulations This equipment generates and uses radio frequency energy and if nor installed and used properly, that is, in strict accordance with the manufacturer's Instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subject J of Park 15 of FFC Rules, which are designed to provide reasonable protection against such interference in a residential installment. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning equipment on and off, the user is encouraged to try to correct the interference by one or more following measures: a.. Reorient the receiving antenna b.. Relocate the NES with respect to the receiver c.. Move the NES away from the receiver d.. Plug the NES into a different outlet so that computer and receiver are on different circuits. If necessary, the user should consult the dealer or an experienced radio/television technician for additional suggestions. The user may find the following booklet prepared by the Federal Communications helpful: How to Identify and Resolve Radio-TV Interference Problems. This booklet is available from the US Government Printing Office, Washington, DC 20402, Stock No. 004-000-00345-4. Page 16: Acclaim Entertainment, Inc. Limited warranty. Acclaim Entertainment, Inc. warrants to the original purchaser only of this Acclaim software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety {90} days from the date of purchase. This Acclaim software program is sold "as is" without express or implied warranty of any kind, and Acclaim is not liable for ant losses or damages of any kind resulting from use of this program. Acclaim agrees that for a period of ninety {90} days to either repair or place. At its option, free of charge, any Acclaim software product, postage paid, with proof of date of purchase, at its Factory Service Center. Replacement of the cartridge, free of charge to the original purchaser {except the cost of returning the cartridge} is the full extent of our liability. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the SOFEL software product has arisen through abuse, unreasonable use, mistreatment, or neglect. THIS WARRANTY IS IN LIEU OFF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE SOFEL. ANY IMPLIED WARRANTIES APPLICALE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY {90} DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SOFEL BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS SOFEL SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. This warranty shall not be applicable to the extent that any provision of this warranty is prohibited by any federal, state, or municipal which cannot be pre-empted. Page 17: Notes {The usually lines to write those notes..} Page 18 Notes Page 19 Notes

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