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R.C. Pro-Am

----------------------------------------------------------------------------- * Page 1 Look for this seal on all software and accessories for your Nintendo Entertainment System. It represents Nintendo's commitment to bringing you only the highest quality products. Items not carrying this seal have not been approved by Nintendo, and are not guaranteed to meet our standards of excellence in workmanship, reliability and most of all, entertainment value. * Page has Nintendo's Seal of Quality logo in the bottom-right corner. * Page 2 Thank you for selecting the Nintendo Entertainment System® R.C. PRO-AM(TM) Pak. OBJECT OF THE GAME/GAME DESCRIPTION Race your R.C. car to the head of the pack of highly competitive drone cars. Push it to the limit on every corner as your tires squeal and you jockey for position to take the lead. Increase your car's performance with "turbo," "top speed," and "sticky tire" items found on the race courses. Look for missiles, bombs, and bonus letters while avoiding water and oil hazards. 32 exciting R.C. tracks and a vadety of car types await your challenge. Please read this instruction booklet to ensure proper handling of your game, and then save the booklet for future reference. 1. PRECAUTIONS A. This is a high precision game. It should not be stored in places that are very hot or cold. Never hit it or drop it. Do not take it apart. B. Avoid touching the connectors. Do not get them wet or dirty. Doing so may damage the game. C. Do not clean with benzene, paint thinner, alcohol, or other such solvents. NOTE: In the interest of product improvement, Nintendo Entertainment System specifications and design are subject to change without prior notice. (TM)Nintendo of America Inc. ©1988 Nintendo *©1987 Rare, Ltd. Licensed exclusively to Nintendo of America Inc. * Page 3 2. NAME OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS Controller 1 - For 1 Player Game. Controller 2 - Not used. Control Pad: UP CONTROL PAD ARROW= Not used DOWN CONTROL PAD ARROW= Not used LEFT CONTROL PAD ARROW= Steer R.C. car to its left RIGHT CONTROL PAD ARROW= Steer R.C. car to its right A BUTTON= Used for Horn or Missile/Bomb B BUTTON= Used to accelerate * Page 4 SELECT button: Not used. START button: Press this button to begin. Pause: If you wish to interrupt play in the middle of a game, press the START button. The pause tone will sound and the game will stop. Press the START button again when you wish to continue playing. The game will continue from where you left off. Pressing either the START or SELECT button during the demonstration sequence returns you to the game start screen. There is a high score table which keeps track of the top 6 high scores. The high scores are erased once the power is turned off. * Page 5 3. HOW TO PLAY On each track, race to the finish. If you place 1st, 2nd, or 3rd, you proceed the next track. If you place 4th, your game is over. TRACK ITEMS THAT HELP YOU: Zippers Roll Cage Missiles Bombs Ammo * Page 6 TRACK ITEMS TO AVOID: Puddles Rain Squalls Oil Slicks Pop-Up Barriers Skulls R.C. Drones OTHER ITEMS: Turbo Hotter Engine Sticky Tires These items collected are displayed between races on the "Track Conditions" screen. * Page 7 BONUS LETTERS FOR FASTER CARS If you collect enough of these bonus letters to spell "NINTENDO," you receive a Super Bonus 40,000 points and you earn certification to drive a faster R.C. car. Faster R.C. cars: Truck--Slow 4-Wheeler--Faster Off-Roader--Fastest * Page 8 RACE FOR TROPHIES You receive a trophy for every race you complete. How many can you win, and just how good are you? HINTS FOR BETTER PLAY If you find the R.C. type control difficult at first, practice, practice, practice. R.C. driving demands the split-second instinctual controller inputs that come only with practice. Save your missiles or bombs until you need them most. They are saved from one race to the next. Pick up the Roll Cages as soon as possible. If you don't, the R.C. drone cars will! * Page 9 COMPLIANCE WITH FCC REGULATIONS This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: - Reorient the receiving antenna - Relocate the NES with respect to the receiver - Move the NES away from the receiver - Plug the NES into a different outlet so that Control Deck and receiver are on different circuits. If necessary, the user should consult the dealer or an experienced radio/ television technician for additional suggestions. The user may find the following booklet prepared by the Federal Communications Commission helpful: How to Identify and Resolve Radio-TV Interference Problems. This booklet is available from the U.S. Government Printing Office, Washington, D.C. 20402, Stock No. 004-000-00345-4. * Page 10 9O-DAY LIMITED WARRANTY NINTENDO GAME PAKS 90-DAY LIMITED WARRANTY: Nintendo of America Inc. ("Nintendo") warrants to the original consumer purchaser that this Nintendo Game Pak ("PAK") shall be free from defects in material and workmanship for a period of 90 days from date of purchase if a defect covered by this warranty occurs during this 90-day warranty period, Nintendo will repair or replace the PAK, at its option, free of charge. To receive this warranty service: 1. DO NOT return your defective Game PAK to the retailer. 2. Notify the Nintendo Comsumer Service Department of the problem requiring warranty service by calling: 1-800-422-2602. Our Consumer Service Department is in operation from 8:00 A.M. to 5:00 P.M. Pacific Time, Monday through Friday. Please Do Not send your Pak to Nintendo before calling the Consumer Service Department. 3. If the Nintendo Service Representative is unable to solve the problem by phone, he will provide you with a Return Authorization number. Simply record this number on the outside packaging of your defective PAK, and return your PAK FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, together with your sales slip or similar proof-of-purchase within the 90-day warranty period to: Nintendo of America, Inc. NES Consumer Service Department 4820- 150th Avenue N.E. Redmond, WA 98052 This warranty shall not apply if the PAK has been damaged by negligence, accident, unreasonable use, modification, tampering, or by other causes unrelated to defective materials or workmanship. REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY: If the PAK develops a problem requiring service after the 90-day warranty period, you may contact the Nintendo Consumer Service Department at the phone number noted above. If the Nintendo Service Representative is unable to solve the problem by phone, he may advise you of the approximate cost for Nintendo to repair or replace the PAK and may provide you with a Return Authorization Number. You may then record this number on the outside packaging of the defective PAK and return the defective merchandise, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo, and enclose a money order payable to Nintendo, for the cost quoted you. (Repairs may also be charged on a VISA or MASTERCARD credit card.) If after personal inspection, the Nintendo Service Representative determines the PAK cannot be repaired, it will be returned and your payment refunded. WARRANTY LIMITATIONS: ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL, OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations and exclusion may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. * Back Page Nintendo of America Inc.m P.O. Box 957, Redmond, WA 98052

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