Magic Johnson's Fast Break
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Magic Johnson's Fast Break(tm)
Four player game
Catch The Magic!
Now you can slam dunk like the pro's! Magic Johnson's Fast Break is slammin'
jammin' basketball action. It's simple enough for beginners, and challenging
enough for pro's. Play against the computer or an opponent. Up ro four players
can play simultaneously. Head for the hoop, and slam dunk the ball. You can
shoot 3-pointers and other special plays. Master all 5 levels of competition.
The better you get, the better your salary gets.
Getting In The Action
Magic Johnson's Fast Break is fast-paced basketball for up to four players. If
you purchase the optional NES Satellite(tm), four controllers can be used at
once, allowing up to four players to play simultaneously. Without this
interface, you can have only one or two player games.
Note: In one-player games, press the Select Button to choose the number of
players and skill level.
PRESS THE START BUTTON TO BEGIN.
If the Start Button is not pressed in the allowed time, the complter will
begin Auto-Play. To return to the Title Scren during this demonstration game,
press any of the controller buttons.
Each game consists of four quarters. At the end of a quarter, the referee will
sound his whistle and play will stop. Statistics are shown for both teams
between quarters. Pressing either of the fire buttons will begin the next
quarter. If the score is tied at the final buzzer, additional quarters will be
played until a winner is determined.
At the start of each quarter, a jumpball is played to decide which team gains
initial possession of the ball. The referee throws the ball into the air, and
each team jumps and tries to knock the ball to a teammate.
On offense, go for 2 or 3 pointers, depending on your distance when you shoot
a ball. On defense, guard your basket from the other team and even try to
steal the ball. Don't forget to go for the rebound.
Once the offense has entered their opponents half of the court, they are not
permitted to carry or pass the ball back across the center line. If they do, a
back court violation occurs and the ball is given to their opponent for an in-
Only 5 team fouls are permitted each quarter. Each additional foul awards 2
free throws to the offended side. If the fouling team has under 5 at the time
of the foul, then an inbound is awarded to the other team. Exceptions are a)
the player is fouled while shooting and the shot is good - 1 free throw
awarded. b) the defense fouls a player during an inbound - 2 free throws
awarded. One point is awarded for each successful free throw. If the ball does
not go in after the last free throw, the ball becomes live. Both teams may
grab the rebound. If it does go in, the other team takes possession.
Using The Control Unit
Moves your player around the court
Chooses number of players and skill level in a one-player game.
Begins the game, but also pauses the action
ON OFFENSE: Passes the ball
ON DEFENSE: Swaps control to a teammate (Not used in four-player game)
ON OFFENSE: Shoots the ball
ON DEFENSE: Attempts a steal or jumps for the ball
At the end of a quarter, press the A or B button to advance the game into the
next quarter. During a JUMP BALL, press the A or B button to jump for the
ball. During an INBOUND, press the A or B button to pass the ball to a
teammate. During a REBOUND, press the A button to jump for the ball, press the
B button to swap control to a teammate.
NOTE: Fast Break MUST be played with the Fire Button Auto-Repeat turned off
(if your controller has this feature).
In a one-player game, the computer controls the red team, playing left to
right. You are the blue team, playing right to left and using control unit 1.
Your control unit can move only one player at a time, so an arrow will appear
above the man you are controlling.
At the start of the game, you will select the skill level of the computer
team. There are five levels to choose from, ranging from "Rookie" to
"Professional." Begin your basketball career on the "Rookie" level, then
advance to harder and harder levels as you improve.
In a two-player game, control unit 1 operates the blue team, playing from
right to left. Control unit 2 operates the red team, playing from left to
Because each control unit can move only one player at a time, an arrow will
appear above the man being controlled by each player.
In a four-player game, control units 1 and 2 operate the blue team, playing
from right to left. Control unit 1 operates the arrowed blue player. Control
units 3 and 4 operate the red team, playing from left to right. Control unit
3 operates the arrowed red player.
[left to right...]
Team fouls in quarter (5 permitted)
Score - player 1
Shot clock (24 seconds permitted)
Time left in quarter
Score - player 2
At the start of the game, each team is given a salary. If they win the game,
salary will be raised. At the end of the game, salaries are calculated for
each team according to their performance.
Only the winner is awarded a bonus plus additional money calculated from the
In a one-player game, the bonus awarded after beating the computer is
proportional to the skill level selected for the computer. Beating the
"Professional" team will bring greater rewards than beating the "Rookie" team.
In two and four-player games, the bonuses are equivalent to beating an
A record of high salaries is kept each game session. If a player equals or
beats and of the salaries, the player will be asked to enter his or her
initials. This list will be kept until the console is powered down.
* Want to score? Get as close to the net as possible before you shoot.
* Want to steal the ball? Get close to the ball and press the A button
* Guarded too closely? Pass the ball to a teammate by pressing the B button.
But be careful, the other team can intercept the ball.
* Want to swap control to your teammate? On offense, just pass him the ball.
On defense, press the B button and the arrow will move to the other player.
(Not used in a 4-player game.)
Now Get Ready To Catch The Magic!