Typed out by Jesse Smith
PLAYING THE GAME
Pieces are generated on a playfield. You must place the pieces
to form a loop. You can move the pieces around the playfield
and rotate them. If you complete a loop, the loop disappears
and you score points. The more complex the loop, the more points you score.
After you turn on your NES, the Loopz title screen appears.
Next, the 1st game option screen appears; press the Select
Button to choose a 1-or 2-player game. Press down on the
Control Pad to move the menu arrow to select a game type or
change the tune. Use the Select Button to choose Tune A, B,
or C or to turn the music off.
Game Type A, B, or C. If you choose Game A, use the Control
Pad to choose a level of play. The higher the level, the faster
the timer. Press the left or right side of the game.
If you chose a 2-player game, press the Select Button to
choose between Two Player Game A or B. If you choose Game A,
each player will alternately use his/her Control Pad to select
his/her own level of play. Press the left or right side of the
You begin the game with three lives. Score points by covering
the tiles on the playfield with completed Loopz. If you are
unable to place a piece before the timer runs out, you lose a
life. The higher the level, the shorter the time.
A starburst piece, called a "gopher," will appear from time to
time allowing you to clear any incomplete loop it is placed
upon. Note: If you do not use the gopher before time runs out,
you will not lose a life.
A bonus of 10,000 points at Level 0 rising to 100,000 at
Level 9 will be awarded to any player who scores a loop that
covers all 126 tiles on the playfield. The player scoring
the bonus paints will also have his/her lives restored to
three if the total lives left is less than that. If this bonus
loop is scored in a two player game, both players will receive
the bonus points.
One Player Games
When Game A begins, you'll see a screen that shows the playfield
and a piece to be placed. Your scores, lives remaining, and the
timer are shown at the bottom of the screen. The score at the
left indicates the total number of Loopz you've completed; the
number above it is the lives you have left. The score at the
right shows the total number of points scored for Loopz. In Game A,
you score points for completing Loopz. Your score is based on the
level of play. The higher the level, the higher your Loopz scores.
For every 25 Loopz completed, you receive an extra life up to a
maximum of 10.
If you clear the screen during Game A, you'll receive bonus points
based on the level you are playing at. The higher the level, the higher
the bonus points. Game B
When Game B starts, you'll see the playfield and a piece that needs to
be placed. Your scores, lives remaining, bonus multiplier, bonus target
and the timer are shown at the bottom of the screen. The score at the
bottom left is the number of Loopz completed; the number above it
indicates the lives you have left. The score at the bottom right is
the points you’ve scored for Loopz. The number above it is your Bonus Multiplier.
The Bonus Multiplier begins at "x0l" and increases based on the number
of tiles covered on the screen. The Bonus Multiplier is used to
increase your score if you play Bonus Game 1. The Bonus Multiplier can
be built up to "xl0" and will not decrease or be used unless you play
Bonus Game 1.
Above the timer in the middle of the screen is a Bonus Target Score.
You must complete a loop that scores more than that point value in
order to enter Bonus Game 2. Game B always starts at Level 0, and
scoring is the same as in Game A. However, for every 10 Loopz completed,
you move up a level; for every 25 Loopz completed, you receive an extra life.
There are two Bonus Games in Game B. To play Bonus Game 1, you must
completely clear the screen.
When this bonus game begins, the words "Bonus Level" will flash on
the screen and the bonus score will be set to zero. You must still
place pieces to complete Loopz, but the completed Loopz are not
cleared from the screen. As soon as you are unable to place a piece or
if the timer runs out, the bonus round ends. Your score for completed
Loopz will be multiplied by the bonus value you accumulated in regular
game play. The Bonus Multiplier is reset to "x0l" and your bonus score
is added to your total number of points when you return to Game B. Loopz
completed during the bonus game are not added to your total number of Loopz.
To play Bonus Game 2, you must complete a loop that scores more than
the bonus target shown above the timer. When the bonus game starts,
your bonus score will be set to zero. Then, you will be shown a completed
loop, from which pieces will be randomly withdrawn. You must recreate
the loop using the same pieces. Other Loopz completed on the playfield
will score normally but the bonus game will end. Completing the original
cop reduces your level number by one and scores the bonus points. The
bonus game ends when you are unable to place a piece.
When Game C begins, you will be asked to enter a password. Press forward
or back on the Control Pad to move through the letters of the alphabet.
Press right or left on the Control Pad to move the cursor to enter
another letter. The password for Screen 1 is ... After every five
screens you successfully complete, you will be given the password for
the next five screens. You’ll get an extra life (up to a maximum of 10)
after every 10 screens. The higher the screen, the more difficult the puzzles.
When the game starts, you will be shown a cop from which pieces are removed.
You must complete the loop using the same pieces. If you successfully
complete the puzzle, you will be shown another loop from which the
pieces are removed. You will lose a life if you are unable to complete
the puzzle loop. Other Loopz completed on the playfield will score normally.
Two Player Games
Two players play simultaneously. The player who completes a loop or clears
the screen receives the points for it. Each player has a separate timer,
and players may play against each other at different levels. Players
have three lives each. Each
player's scoring is based on the level of play. If a player scores 25
Loopz, he/she will get an extra life.
If one player dies, the other player will continue playing until
he/she loses his/her remaining lives. However, for every loop the
remaining player completes, the level is increased by one.
Two players take turns placing the pieces using two controllers. The players
share three lives and the score. Otherwise, this game is identical to
Game B for one player.
Press the Control Pad to move the pieces around the playfield. Press
the A Button to rotate a piece. Press the B Button to drop, or place, a
piece. During the game, press the A, B, and Select Buttons at the same
time to reset the game. Press the Start Button to pause the game.
Press the Start Button again to resume play.
initials on the High Score Screen. Press the Control Pad forward or back
to scroll through the alphabet. Press the Control Pad right to move to
the next letter. Press the Start Button to enter the score.
High Score for Game A is shown on the screen when you choose a level.
High Score for Game B is shown before Game B begins.
1. Big Loopz score a lot more than small Loopz. Large, complex
Loopz score even more.
2. At the start of each game, the pieces are simpler. Take the
opportunity to make a large loop.
3. Straight pieces come in two sizes - one tile or three tiles
long. Try not to leave gaps two tiles long.
COMPLIANCE WITH FCC REGULATIONS