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The Legend of Kage
HOW TO PLAY The Legend of Kage(TM)
* Inside Cover
TAITO AMERICA Always make sure the power is off when
CORPORATION inserting or removing the game pak from
This is a high precision game pak. Avoid
* Nintendo's Seal of subjecting it to extreme temperatures or
Quality logo is here... shocks. Store at room temperature. Never
attempt to dismantle it.
Do not touch the terminal conductors or
get them wet or the circuitry may be
damaged. Never insert your fingers or any
metal objects into the terminal leads.
This game is licensed by
Nintendo for play on the Use of thinners, solvents, benzene,
NINTENDO alcohol and other cleaning agents can
ENTERTAINMENT damage the game pak.
Nintendo and Nintendo
Entertainment System (TM) are
trademarks of Nintendo of
* Page 1
for buying THE LEGEND OF KAGE(TM) from Taito! This arcade hit is now yours to
enjoy at home! For the most fun, read this instruction manual thoroughly
before you begin your rescue!
THE STORY ............................2
HOW TO PLAY ..........................3
SCORING SYSTEM .......................4
PLAYING TIPS .........................5
HOW TO OPERATE .......................6
COMPLIANCE WITH FCC REGULATIONS ......8
* Page 2
Toward the end of the EDO period, Japan was attacked by a group of mystical
villains. The beautiful Princess Kiri was kidnapped. Many Samurai warriors
were sent to rescue her. None ever returned. You are a daring young Ninja
named Kage. You are also the last hope for Princess Kiri's safety. You will
need all your courage and Ninja skills in your attempt to rescue the fair
Princess from her evil captors!
* Page 3
HOW TO PLAY
Armed with swords, star knives and courage, Kage must fight his way through
the forest, along the secret passageway, up the fortress wall and through the
castle to set Kiri free. He will be challenged at every move by the devilish
daring of fire-breathing monks, castle guards and evil ninjas!
* Page 4
block a knife ......................... 50 points, block a sword...100 points
block SHINOBI's sword 3 times in a row ..........................1,500 points
kill blue SHINOBI with sword.........200 points, with knife........100 points
kill red SHINOBI with sword .........300 points, with knife........150 points
kill YOHBOH with sword ..............200 points, with knife........500 points
kill red YOHBOH with sword ........1,000 points, with knife .....1,500 points
kill GENBO with sword ............10,000 points, with knife .....5,000 points
kill YUKI with sword..............15,000 points, with knife ....10,000 points
kill YOSHI with sword ............20,000 points, with knife ....15,000 points
rescue PRINCESS KIRI ..............3,000 points
Player loses a life:
when cut with enemy knife; when slashed with enemy sword; when burned by
Yohboh. Game over when all the players are lost.
* Page 5
Crystal Ball Scroll Butterfly
Gives Kage super human When Kage grabs the A butterfly appears on
power and additional scroll in the forest, the screen. Is he
3,000 points. he casts a killing spell friend or foe?
to wipe out the enemies.
Hidden within the program of this game are special events. We challenge you
to learn these secrets and will reward you with an extra 10,000 points... or
the ability to perform special tricks such as throwing knives in 8 different
directions simultaneously or creating the illusion of 2 bodies... or with an
additional player. There are other hidden and mysterious characters and
features for you to find. It's up to you to discover them!
* Page 6
HOW TO OPERATE
UP CONTROL PAD ARROW= JUMP UP AND CLIMB A TREE OR POLE
DOWN CONTROL PAD ARROW= DUCK AND CLIMB DOWN TREE OR POLE
LEFT CONTROL PAD ARROW= MOVE NIKI LEFT
RIGHT CONTROL PAD ARROW= MOVE NIKI RIGHT
A BUTTON: CONTROLS KAGE'S SWORD.
B BUTTON: THROWS KAGE'S STAR KNIVES.
Choose 1 or 2 player(s) game.
Push START to begin play after player selection.
Push the START button once during the game to pause. Push START again to
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You are Kage, a Ninja from Iga Village, on a mission to rescue the Princess.
Your weapons are 2 swords and special star knives.
The daughter of the Shogun who was abducted by ruthless villains.
SHINOBIS (red and blue evil Ninjas)
They are villains under the spell of the great magician Yoshi. Their weapons
are swords and star knives; red Shinobis also use bombs.
YOHBOHS (magic monks)
The red Yohbohs have cast a spell on the forest to prevent Kage from
escaping. Fire is their weapon.
GENBOHS (twin monks)
The villain leaders in the summer stage, they form a pair and use fire as
their weapon against Kage after he rescues the Princess.
YUKI (evil Samurai)
The leader in the autumn stage, he uses 2 swords simultaneously and is a
master warrior with quick reflexes and skill in deflecting Kage's knives.
YOSHI (evil Samurai)
He is the warlord, the leader in the winter stage and of all the mystical
villains. His very special magic confuses Kage and leaves him most
* Page 8
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed
and used properly, that is, in strict accordance with the manufacturer's
instructions, may cause interference to radio and television reception. It
has been type tested and found to comply with the limits for a Class B
computing device in accordance with the specifications in Subpart J of Part
15 of FCC Rules, which are designed to provide reasonable protection against
such interference in a residential installation. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following
Reorient the receiving antenna
Relocate the NES with respect to the receiver
Move the NES away from the receiver
Plug the NES into a different outlet so that computer and receiver are on
If necessary, the user should consult the dealer or an experienced radio/
television technician for additional suggestions. The user may find the
following booklet prepared by the Federal Communications Commission helpful:
How to Identify and Resolve Radio-TV Interference Problems. This booklet is
available from the U.S. Government Printing Office, Washington, DC 20402,
Stock No. 004-000-00345-4.
* Inside Back Cover
TAITO AMERICA CORPORATION LIMITED WARRANTY
Taito America Corporation warrants to the original purchaser of this Taito
software product that the medium on which this computer program is recorded
is free from defects in materials and workmanship for a period of ninety (90)
days from the date of purchase. This Taito software program is sold "as is,"
without express or implied warranty of any kind, and Taito is not liable for
any losses or damages of any kind resulting from use of this program. Taito
agrees for a period of ninety (90) days to either repair or replace, at its
option, free of charge, this Taito software when returned to its Factory
Service Center, postage paid, with dated proof of purchase.
This warranty is not applicable to normal wear and tear. This warranty
shall not be applicable and shall be void if the defect in the Taito software
product has arisen through abuse, unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TAITO. ANY IMPLIED
WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TAITO BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE OR MALFUNCTION OF THIS TAITO SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty
lasts and/or exclusions or limitations of incidental or consequential damages
so the above limitations and/or exclusions of liability may not apply to you.
This warranty gives you specific rights, and you may also have other rights
which vary from state to state.
* Back page
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