Journey to Silius
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Sunsoft(r) for the Nintendo Entertainment System(r)
Journey to Silius
The time is the year 0373 in the new space age calendar. The earth's
population is exploding so rapidly that people are seeking exodus to an outer
space paradise. People everywhere are eager to develop space colonies and
emigrate to them.
Jay McCray is no exception. He is preparing for his journey to the new space
colony #428 in the Silius Solar System. He decided to move to the colony
because his father, an astute scientist, was instrumental in the space colony
development. Jay had always been proud of his father and wanted to be like
him, even more so now, becuase his father was appointed leader of the SSS
Jay's dream is to be on a space colony development team. Unfortunately, his
dream will not come true. A devastating explosion rocked the SSS colony and
destroyed everything, including all project data and the research team. Any
further development of the colony would be impossible.
Because Jay's father was killed in the explosion, Jay would never know what
really happened. He is determined to take over for his father, but without his
father's records, research is at a standstill.
While searching his father's room, Jay finds a floppy disk. When he puts it in
the computer, he realizes, it contains a complete plan of the SSS colony
development. The disk also includes a letter from his father which reads,
"Terrorists are plotting to destroy the colony development. If anything
happens to me, you must complete the project."
"Father knew this would hapen," Jay said to himself, "but, now that I have his
plans, I can finish his work." As Jay worked on the project, he realized the
terrorists were still out there and even more determined to destroy the SSS
Jay then vows, "I have no choice but to fight the terrorists to defend the
colony development and to avenge my father's death."
Game play stages
The game consists of five stages, accompanied by two demonstrations: the title
(opening) demo and the ending demo. The game play proceeds in the flow chart
as shown at left.
- Jay McCray, with his close-up face, declares his battle against the
- A deserted space colony in Space Age 0373.
Stage 1 Boss: Helicopter & Mini Robots
- Underground Concourse
Stage 2 Boss: War Vehicle Robot
- Terrorist Headquarters
Stage 3 Boss: Troop of Cannons
- Inside the Terrorist's Spaceship
Stage 4 Boss: Mammoth Cannon
Final Stage (1st Boss)
- Inside the Terrorist's Spaceship Factory
Stage 5 Boss: Giant Exodus Spaceship
Final Stage (Last Boss)
- Battle with Android (Human metallic skeleton), or the Final Stage Boss.
- Completed Space Colony, followed by the introduction of the SUNSOFT staff
who have created the Operation SSS.
- Press any button on the Controller I to return to Stage 1.
The hero, Jay, can use six different weapons available for selection, by
following the processes below:
Weapon select mode - The player can switch 'game play' mode to/from 'weapon
select' mode, by pressing the Start Button. The screen on the 'weapon select'
Six weapons for selection
Weapon selected is shown here.
Name of weapon selected.
Gun energy meter
Press Select Button when selecting a weapon of preference, below:
Hand Gun - This gun is available at the game play start in stage 1 and can be
used throughout the game play. This gun, now subject to energy consumption,
keeps its energy constantly in full.
Shot Gun - Can shoot bullets to three directions. The gun is available at the
game play start in stage 1.
Machine gun - Can shoot continuously. The gun is available for pickup in stage
Homing Missile - Can shoot up to three missiles at a time and keep track of
an aimed target. This missile is available at the end of stage 2.
Laser Rifle - Can shoot laser beams. This rifle is available in stage 3.
Grenade Launcher - Can shoot a powerful, destructive hit. This weapon is
available in stage 4.
Gun Energy Meter - The energy of each weapon, except Hand Gun, will be lost
in proportion to its consumption. When energy is lost, no other weapons can be
used for their intended purposes. You can check about the level of energy
consumption on this meter. You can start using the weapon in hand when the
energy is refilled by picking up an Energy Capsule.
Items for pickup
There are four items available to pick up for selection of a weapon to use in
the battle against enemies. Each item is marked with the initial of the weapon
on the face of it. Two other items (capsules) are also available for pickup
for recovery of game player power or weapon energy.
M: Machine Gun - Available for pickup in stage 1.
H: Homing Missile - Available for pickup in stage 2.
L: Laser Rifle - Available for pickup in stage 3.
G: Grenade Launcher - Available for pickup in stage 4.
Life Capsule (red) - Available for pickup in all stages. By picking up a Life
Capsule, you can regain your life power by increasing an increment on the Life
Energy Capsule (blue) - Available for pickup in all stages. By picking up an
Energy Capsule, you can regain your game power energy by increasing two
increments on the Gun Energy Meter.
Energy Meters - Two Energy Meters are available: (1) Life Power Meter (P
Meter) and (2) Gun Energy Meter (G Meter) (see left).
Both meters are constantly shown at the upper left on the screen when the game
is in 'game play' mode (see right).
Game play features
1. In stages 3 and 4, you are exposed to a variety of enemy weaponry like
laser launchers and cannons.
2. The background in the 5th stage is so programmed to automatically scroll
(right to left) that you are geared to be carried all along the
predetermined moving route, on the container, inside the factory.
Game play operation
Game-Play Console (Controller)
Use Controller I only.
A - Press to jump
B - Press to shoot (by using a weapon available at the time).
START - Press either to start, to continue, or to switch 'game play' to/from
'weapon select' mode.
SELECT - Press to pause (when the game is in 'game play' mode). Press to
select a weapon of preference (when the game is in 'weapon select' mode and
when option weapons are available).
JOYSTICK - Press sideways to move the hero (Jay) left to/from right. Press
down to let the hero lie down (no action follows by pressing up).