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Ikari Warriors 3: The Rescue

Typed out by Dark Warrior Ikari Warriors 3: The Rescue THE STORY It is the end of the 20th century. A worldwide economic recession wreaks havoc with the nation and the planet. The impending threat of anarchy has given rise to a secret vice organization called 'Crime Ghost.' Dangerously poised to take over the world with its diabolic strategy, 'Crime Ghost' has infiltrated every country simultaneously. There is one President who has initiated a plan to wipe out the association, but now his home has been attacked and his daughter Elise abducted. A letter has arrived demanding that he resign his powerful position within a number of days, or else his beautiful Elise will be executed in a most unpleasant manner. The letter is signed 'Faust, the notorious mastermind of Crime Ghost. The president knows to whom he must turn. The President has summoned two men known as Paul and Vince, the incredible Ikari Warriors. Now, YOU become Paul and Vince. You must go to the enemy hideout, rescue the lovely Elise, fight Crime Ghost, and destroy them all. To do this, you will use your undersea scuba tactics; your guerilla fighting power with machine guns and grenades; and your own brute strength, together with your superior Martial Arts skills, performing kicks, round-house kicks, jump kicks, punches, and more. Ikari Warriors, save the world from chaos! Now! THE CONTROLLER Start Button Press to start game during the title screen. Press to pause during game. Select Button Press to start or continue game; press to select 1 or 2 players; press to show score and number of remaining lives. Control Pad Press up, down, left, and right to move the hero. A Button Press to throw a round-house kick; press to pick up and throw the enemy while in water; press to use a gun while in water. B Button Press to use items you pick up. A + B Button Press to jump kick in the water and on the ground. A + B Buttons + Control Pad Press for round-house kicks while jump kicking. Note: In area 4 you can use guns in water, but no other means of attack. GAME PLAY Vince and Paul each have 3 lives. An extra life is gained every 30,000 points. The game can be played from the level last played. SCREEN INFORMATION Bullets will appear on the screen when you are equipped with a machine gun. ITEMS (pictures not included) Machine Gun Machine guns have 10 bullets; use them sparingly. Grenade Grenades have very good destructive power; only 11 throws. Diamond Diamonds offer bonus points. Life Item Life Items will recover the life gauge to 100%. One-Up Character Increases number of lives by one. Drum Wipes out all enemies on screen. Good for onslaughts. Rock Destroys when thrown at enemies. HEROES Vince Strong as an ox and quick as silver. The only person Paul trusts enough to work with; they are partners in blood. Paul A soldier for hire, veteran of wars who has fought on the threshold of death. A master of martial arts, combat and military technique. Elise The only daughter of the only President brave enough to conspire against Crime Ghost. SECRET ASSOCIATION CRIME GHOST Crime Ghost Soldier Though but single-minded. Paul and Vince can destroy soldiers and assume their guns and grenades. Jason 5-feet-10, 160-pound tough guy. Attacks with a circling spiked iron ball. A viciously primitive combatant. Todd Manor Boss of area 2. Sly and skillful commander of a maneuvering unit. Stands 6-foot-3 and weighs 195 pounds. Brothers Cheng Villainoustwin bosses of area 3 who instruct the mobile units of Crime Ghost. Versed in ancient arts of war. Aquarius Aggressive leader of menacing fight unit in water. Commands aqua-lung soldiers. Dark and devious. Suohmaru Swiftly brutal controller of specialized Ninja force. Intelligence advisor to general headquarters. 6 feet tall and 170 pounds, the exact size of Paul. Faust Megalomaniac commander of Crime Ghost. Plans to conquer the whole world. Stands nearly 7 feet tall and is 220 pounds of solid muscle.

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