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Step back into the mazes of the Dark Dungeons with Thor, Thyra, Questor and
Merlin. With over 100 new mazes to explore, experience all the action,
graphics, and sound of the arcade. Use your powers to fend off your old
enemies - ghosts, grunts, demons, lobbers, and sorcerers - along with a couple
of new ones. As you delve deeper into the dungeons, you'll become enthralled
with the world of Gauntlet II.
Selecting a Character
After the title screen, the copyright/character selection screen appears. At
the bottom of the screen, the current character for each player is listed from
left to right, starting with player 1. Each player selects their desired char-
acter with the control pad. Press up to select the Warrior, press down to
select the Wizard, press left to select the Elf, or press right to select
Valkyrie. Press any button to st art the game after all players have selected
their characters. To bring additional players into a game already in progress,
press the A button on the new player's controller.
For three- or four-player games, you will need the NES Satellite(tm) or NES
Four Score(tm). The NES Satellite and NES Four Score are both four-player
adapters made by Nintendo(r).
Playing the Game
Search through as many mazes as you can, picking up treasures, potions, and
magic amulets. You have unlimited fire power, so fire at will (be sure to get
the monster generators as well as the monsters). Players are immune to other
players' shots, except as indicated on certain levels. Each player begins the
game with 2000 Health points. You lose Health as time elapses, and by taking
hits from monsters. Health is regained by picking up food and cider - as long
as it isn't poisoned! When your health runs out, your character will die.
THOR the Warrior
Armor: Tough skin - eliminates 20% of damage.
Shot Power: Excellent - twice normal power.
Hand to Hand: Excellent (Battle Axe) - can destroy monster generators.
Magic Power: Poor - damages most monsters, no generators.
THYRA the Valkyrie
Armor: Shield - eliminates 30% of damage.
Shot Power: Poor.
Hand to Hand: Good (Sword) - can destroy monster generators.
Magic Power: Moderate - damages most monsters and generators.
MERLIN the Wizard
Shot Power: Good.
Hand to Hand: Poor (No Weapon) - cannot destroy monster generators.
Magic Power: Excellent - damages all monsters and generators.
QUESTOR the Elf
Armor: Leather - eliminates 10% of damage.
Shot Power: Poor.
Hand to Hand: Moderate (Dagger) - cannot destroy monster generators.
Magic Power: Very Good - destroys almost all monsters and generators.
Monsters pour out of generators which are found throughout the dungeons. Each
generator creates a specific type of monster. There are three levels of
generators: Depending on the strength of the generator, the monsters it pro-
duces can be killed with one, two, or three hits. Shoot the generators to
Stay away from ghosts - they will hit you only once, doing a lot of damage,
and then disappear. You should shoot ghosts, as you cannot fight them hand to
Grunts will run up to you and hit you over and over with their clubs. Shoot
them, or fight hand to hand by pressing the control pad in their direction as
Demons throw fireballs at you, or bite you over and over if they are close
enough. (Fireballs do more damage than bites.) Shoot them, or fight hand to
hand by pressing the control pad in their direction as they approach.
Lobbers try to hit you by throwing rocks over walls. Since they will run away
if you get close, you must either shoot them or trap them in a corner and
fight hand to hand.
Sorcerers try to fool you by disappearing as they move. Your shots cannot
damage them while they're invisible. While they are visible, you can shoot
them or fight hand to hand.
Death will drain your health, taking up to 200 points, and then die himself.
The only way to get rid of Death is with magic - don't even think of fighting
him hand to hand!
Green pools of acid that go after you. They'll hurt you if you touch them.
When this glowing, spinning disk hits you, you become "It". All monsters are
attracted to the player who is "It" until you leave the maze or touch another
player, who then becomes "It".
Fire-breathing dragons appear rarely but should be approached with caution.
You must hit them on the head with a weapon several times to destroy them.
Around the dungeons there are objects to collect and avoid.
Give you the magic power to stun or destroy monsters and monster generators.
If shot, their effect is less powerful than when they are collected and used.
These behave as normal potions when shot, but give you special abilities if
collected. They include:
Increases protection from hits.
Extra Magic Power
Increases the effect of all potions
Increases the speed of your hero.
Extra Shot Power
Increases the damage done by your weapon.
Extra Fight Power
Increases your hand to hand combat strength.
Extra Pick-up Power
Increases your carrying ability from six to an unlimited number of items.
Plates of food increase your health by 100 points.
Provides the same effect as food.
Use to open doors in walls and locked treasure chests. When collected, 50
bonus points are added to your score. If you do not fight for about half a
minute, all of the locked doors will open on their own. WARNING: Do not pick
up too many keys.
50 bonus points are added to your score when you collect a treasure chest.
Some treasure chests are locked and need to be opened with a key; locked
treasure chests may contain food, money, a potion or even Death!
Magic devices that give the wearer special abilities for a short time. These
Monsters cannot see you.
Monsters cannot hurt you, but your health decreases twice as fast as normal.
Monsters cannot stand you and run away.
Allows you to pass through any solid object by running into it.
10 Super Shots
These shots eliminate all monsters in their path and keep traveling until they
hit a wall.
These shots bounce off walls, allowing you to shoot around corners.
Treasure rooms appear randomly. When you enter a treasure room, you have a
limited amount of time to collect as many valuables as possible. However, you
are not allowed to keep the treasure unless you escape from the treasure room
before time runs out.
When you step on these glowing blue patterns on the floor, certain walls will
disappear. (These walls may be invisible.)
Glowing red tiles on the floor that transport you to the nearest visible
transporter. If several transporters are the same distance away, one is chosen
at random for your destination. See if you can find ways to influence the
direction you take.
These labeled passageways lead to the next level, or the level specified. Some
levels have false exits; others have exits that move around, closing and
reopening at another location. If you stall long enough without fighting, all
the walls on that level will become exits.
If shot, this will slow monsters down for a short time. If you consume this,
you will lose 50 health points.
These behave like poisoned food.
Most walls are solid, but some walls look a little different and will crumble
When you step on these glowing tiles, they stun your character and then
These glowing floor sections turn on and off. If you enter a force field while
it is turned on, your health will quickly drain. Force fields do not affect
monsters, and cannot be destroyed.
Pad: Moves your character in the corresponding direction/Allows you to select
Start: Begins the game/Pauses game.
Select: Pauses game.
A Button: Fires your hero's weapon.
B Button: Activates magic power.