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Duck Tales

Typed out by Disney's Duck Tales for the Nintendo Entertainment System TABLE OF CONTENTS Special Message........................2 Safety Precautions.....................3 Getting Started........................5 Controlling Uncle Scrooge..............6 Controller.............................8 Ducktales Story........................9 The Cockpit Instrument Panel..........10 The Control Room......................11 Items and Bonuses.....................12 Helpful Characters....................14 Hints And Treasures of Each Land......16 Hints/Scoring/Memo....................18 A SPECIAL MESSAGE FROM CAPTAIN COMMANDO Thank you for selecting exciting and fun-filled DUCK of our exclusive family of computer/home video games from Capcom's Captain Commando "Challenge Series." DUCKTALES, created by CAPCOM . . . premier world-wide ardace game designer...features colorful state-of-the-art high resolution graphics. Licensed for play on the Nintendo Entertainment System *Official Nintendo Seal of Quality* This official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System. SAFETY PRECAUTIONS Please take time to read the important instructions in this booklet. Observing the step-by-step instructions and complying with the warnings will be your personal guarantee to greater game satisfaction over a long period of time. 1. Avoid subjecting this high precision GAME PAK to extreme temperature variences. Store at room temperature. 2. Do avoid touching terminal connectors. Keep clean by inserting GAME PAK into protective storage case. 3. Never attempt to disassemble your GAME PAK. 4. Use of thinners solvents, benzene, alcohol, and other strong cleaning agents can damage the GAME PAK. 5. For best results, play the game at a distance away from you television set. 6. Pause for 10-20 minutes after 2 hours or more of continuous game playing. This will extend the performance of your GAME PAK. DUCKTALES GETTING STARTED 1. Insert the Ducktales GAME PAK and turn on your Nintendo machine. The Title page will appear. At this point, you may choose the difficulty level. By pressing the control pad left or right, you can choose either Easy, Normal, or Difficult. To begin the game, press the Start button. 2. The LAND SELECT screen will appear. This screen shows Uncle Scrooge at the helm of his control console in Duckberg. Here you can choose in which of the five treasure areas to begin your adventure. Use the control pad to move the glowing ball to the land of your choice, and press the A button to start your quest. CONTROLLING UNCLE SCROOGE The controls for Uncle Scrooge are simple, but true mastery will take both practice and skill. Pushing RIGHT and LEFT on the controller moves Uncle Scrooge right and left. This works even when he is jumping or falling. REMEMBER THIS! It is a very important feature. UP and DOWN are used for climbing up and down ropes, chains, and vines. Any time the pad is pushed UP and Uncle Scrooge is over a rope, chain, or other climbing surface, he will immediately start climbing. The A button is used for jumping. There are two types of jumps that Uncle Scrooge can do. The first is a regular jump. The longer you hold down the A button, the higher he can jump. If Uncle Scrooge is holding still on a vine or chain when you try to jump, he will fall. Pushing UP while he is falling will stop the fall. The second type of jump that Uncle Scrooge can do is the Pogo-Jump. This is a way he can travel over dangerous ground, and repel certain enemies. This move can be tricky. To Pogo-Jump, press the control pad down, press the A button, (the jump button) and while Uncle Scrooge is in midair, press the B button. You MUST press the B button before he lands, or the Pogo-jump will not work. Uncle Scrooge will continue to pogo as long as you hold down the B button. You can use the control pad to direct Uncle Scrooge while he is Pogo-jumping. It is sometimes possible to make him swing his cane while he's jumping. The Pogo-jump is one of the ways that Uncle Scrooge can open treasure chests and remove rocks from his path. The other way is by "swinging" his cane. To make Uncle Scrooge swing his cane at an object, push RIGHT or LEFT on the control pad, (depending on which side the object is on) and press the B button. If there is no treasure within the object, Uncle Scrooge will just shake with the impact of the swing. The Start button is used for pausing the game and reviewing the special items that Uncle Scrooge picked up during his adventure. One final note: When Uncle Scrooge is damaged, he is invulnerable for a second or two. Take advantage of this time to get past tough opponents. CONTROLLER Names of Controller Parts and Operating Instructions Controller #1 - Moves Uncle Scrooge Button A: Jumps. Button B: Continues Pogo-jump nd swings cane. DUCKTALES STORY Uncle Scrooge is a world class millionaire and a lover of adventure. His goal this time is to obtain the five lost treasures that were scattered throughout the world. He is off on his adventure with the help of Huey, Dewey, Louie and Webby. They will travel with him through the jungles of the Amazon, the snow topped peaks of the Himalayas, the haunted house in Transylvania, the subterranean mines of Africa, and to the surface of the Moon. How many of the lost treasures will you be able to find? THE COCKPIT INSTRUMENT PANEL During each adventure, an instrument panel appears above the gameplay area. This will show the current status of Uncle Scrooge's progress in each land. The various cockpit indicators are as follows: 1. Hit Points: When damage is done by the enemies, etc., the color changes from red to yellow. When all When all turn yellow, one player is out. 2. Land Money: Money collected for that land. When the player is out, this figure goes back to zero. 3. No. of Players: When there are no more players, the game is over. 4. Total Amount: When the Land Money is brought back to the Control Room it is added to the total of the game. 5. Time: When the time indicates zero, one player is out. --- THE CONTROL ROOM The game starts at this Control Room. You can start the Game at any of the five lands that are offered. You cannot choose a land that you have previously cleared. When you come in cantact with Launchpad, (who is standing within the various lands) he will ask you if you wish to return to the Control Room or not. If you choose "yes" you will return to the control room temporarily. Once there, you can put the money you collected into the safe, (Total Money Score). Launchpad can only be used once in each land. ITEMS AND BONUSES These are some of the various items that will assist Uncle Scrooge in his search for the five treasures. Diamonds: Small Diamond - worth $2,000 Large Diamond - worth $10,000 Red Diamond: Worth $50,000 Magic Coin: For a period of time, it will make Uncle Scrooge invulnerable. Ice Cream: Restores one Hit Point to Uncle Scrooge. Cake: All of Uncle Scrooge's Hit Points are recovered. Scrooge Doll: Another Scrooge is added to the Number of Players. Skeleton Key: This is the key that will allow you to enter the African Mines. U.F.O. Key: This will be needed on the U.F.O. Remote Controller: Once you take this, you can call for Gizmoduck on the Moon. HELPFUL CHARACTERS These are some of the friends of Uncle Scrooge that will assist him in his search for the five treasures: Huey, Dewey, Louie, and Webby - They give Uncle Scrooge hints in the different lands. Bubba Duck - He gives a special treasure to Uncle Scrooge. Mrs. Beakly - She made some wonderful treats for Uncle Scrooge. Gizmo-Duck - If you can find the remote control on the Moon, Uncle Scrooge can summon Gizmo-Duck to assist him. Launchpad - This famous pilot will fly Uncle Scrooge out of each land and back to the Control Room in Duckberg. He will also give Uncle Scrooge a convenient ride (from time to time). HINTS AND TREASURES OF EACH LAND THE AMAZON: Uncle Scrooge must search through the ruins of the Incan Empire. There are many traps here, and caution is necessary! The treasure in this land is the Sceptre of the Incan King. TRANSYLVANIA: Uncle Scrooge has to contend with the monsters of a very haunted house. Listen to Huey's message to find the boss' room. The mirrors in this spooky abode can transport you to other parts of the house. The treasure of this land is the Coin of the Lost Realm. THE AFRICAN MINES: Uncle Scrooge must obtain the skeleton key from a different land to venture into the underground mines. Look for treasures here in the wildest of hiding places! The treasure in this land is the Giant Diamond of the Inner Earth. THE HIMALAYAS: Uncle Scrooge has to be very careful where he steps around here. If he hops in the snow, he can get stuck, and the ice is very slippery. The treasure in this land is the Crown of Genghis Khan. THE MOON: Uncle Scrooge must find the remote control for Gizmo-Duck in this land. Gizmo-Duck can help him find the entrance to the Moon Boss' room. The treasure in this land is the Green Cheese of Longevity. THE LAST BATTLE: Once all five treasures have been obtained by Uncle Scrooge, he must contend with the strongest boss of all! GENERAL HINTS FOR ALL LANDS: When in doubt, jump about. Many of the various treasures have have been scattered in the most incredible of hiding places. You must Pogo-Jump across spiked logs. You can also Pogo-Jump on top of characters that are in mid-air.

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