Dragon Warrior 2
Typed out by Anthony Palmer
Welcome to the World of Dragon Warrior II!! 4
The Story of Dragon Warrior 5
Starting the Game 7
Saving the Game 9
How to Operate the Controller 10
Using Commands in the Walkabout Mode 11
Using Commands in the Fighting Mode 16
Geographical Features 23
Weapons and Armors 29
Tools and Items 33
Starting the Adventure 42
Hints for the Journey 43
WELCOME TO THE WORLD OF DRAGON WARRIOR II!!
THE STORY OF DRAGON WARRIOR
Though the time of his deeds has long faded, still the name of Erdrick
commands respect among even the greatest of warriors. Stories of his
lineage are legendary throughout the land and have been retold through the
ages in the most remote villages and townships. Long ago a young man, who
was a descendant of Erdrick, saved the Kingdom of Alefgard by defeating the
dreaded Dragonlord. The young man came to this land accompanied by
Princess Gwaelin. Together they built TORLAND.
This legend has been handed down generation to generation from the ancient
time. Princess Gwaelin brought forth three children. To the eldest prince
was given the land of Midenhall. To the youngest prince the land of
Cannock became his birthright. The youngest princess was given the land of
Moonbrooke. The descendants of Erdrick were fair and just rulers, as were
their children, and the people of these kingdoms lived in peace for 100
years. One day, however, this peace suddenly came to an end. Hargon the
Sorcerer attacked Moonbrooke Castle and attempted to rule the world by
calling the ill-omened gods from the dark. Although terrible losses were
suffered, one soldier escaped the sacking of
Moonbrooke Castle. Thugh seriously wounded, he made his way to Midenhall
Castle to warn the King. The King was old and could not go forth to do
battle against Hargon, so he turned to his heir to accept this task. Yes,
you are the heir to the King and a true descendant of Erdrick the Great.
Before you lies a world of mystery and imagination. You will encounter
enemies and riddles which will test your strength and knowledge. Your
journey has just begun...
STARTING THE GAME
Load the Game Pak into the NES control deck and turn on the power supply.
The Title screen will appear. This picture will change automatically.
Press Start and you will see the option screen. (When you play the game
for the first time, only the command BEGIN A NEW QUEST will appear.)
Once you have started an adventure (adv) log, when you press Start, the
option screen will display the following commands. Each of these commands
is explained below.
CONTINUE A QUEST
To continue a previous quest.
CHANGE MESSAGE SPEED
This command controls the appearance of text on the screen (SLOW, MEDIUM,
BEGIN A NEW QUEST
This command allows you to start a new adv log. Up to 3 adv logs at a time
may be stored on the game pak.
COPY A QUEST
This command will copy a character's quest to a blank adv log.
ERASE A QUEST
This command will allow you to erase an adv log.
(Caution: Once you have erased an adv log, you cannot retrieve it again.)
LET'S REGISTER YOUR CHARACTER'S NAME!
When you select the BEGIN A QUEST command and press A, you will see the
available adv logs.
Select one with the +control pad (+cpad) and press A. The screen for
registering your character's name will now appear. Select the letters with
the +cpad and enter them with A. If you make a mistake, you can use the
BACK key to write over a letter. When you are finished, select END and
press A. The PROLOGUE will then begin.
The PROLOGUE will give you some background on the world which you are about
to enter. Listen carefully, for you may receive valuable information which
will help you during your quest. (Press A when you see the flashing arrow
to advance the text.) When the King of Midenhall asks you to come with
him, do not hesitate, for this is the beginning of your quest. Though the
challenges you will face are many and difficult, you are a brave warrior
and your heritage will not forsake you. From this point forward, the fate
of this world is in your hands.
SAVING THE GAME
You can save your game by visiting a King to have your deeds recorded on
the Imperial Scrolls of Honor. Even though you may be continuing your
quest, we advise that you periodically visit the King. For example, you
may wish to save the game when you are promoted to a higher level. When
you wish to rest from the game, remember to hold the Reset button in while
turning off the power. This will keep your saved information from being
HOW TO OPERATE THE CONTROLLER
+Control pad (+cpad)
This moves your character up, down, left, and right. When entering
commands, this pad moves the flashing arrow in the command window in the
When you press this button, the command window appears on the screen and
you can enter commands. Use the +cpad to bring the arrow to the command
that you wish, then press A. If you press A when the arrow is flashing in
the text window, the next text window will be displayed.
Press this button to cancel a command.
USING COMMANDS IN THE WALKABOUT MODE
Command window [at top of screen]: Talk, Status, Search, Spell, Item, Equip
Status window [at bottom of screen]: Name, LV, HP, MP
By pressing A while you are in the walkabout mode, you can see the command
window. Select commands by using the +cpad and enter these commands by
pressing A. Cancel by pressing B.
The status window will appear when you stop. It displays information about
your character(s). LV shows the characters' levels, HP displays hit
points, and MP stands for Magic Power. For details see page 19.
When LV changes to PO this means that a character has been infected with
poison. For each step that a character takes while poisoned, (s)he will
When buying or selling at a shop, the amount of gold you have acquired will
USING THE COMMAND WINDOW
Once you have selected the command window with the A-button, you can choose
from the following selections. (To cancel, press B.)
Use this command to talk with the people you will meet. You should speak
with everyone to gather information you will need. In order to talk with
someone, you must be standing next to them. Turn to the person and press
At a store or an inn, you can speak across the counter. By speaking
through the bars you can talk with a person in jail.
By selecting this window, you can see a current display of your character's
status. Choose which character you wish to see and press A. Strength,
agility, HP, maximum HP, MP, maximum MP, attack power, defence power, and
experience points (EXP) will appear in the first window. By pressing A
again, you will see gold and crests in the top window. Items will appear
in the lower window. For details see page 22.
By using this command, you can search the ground where you are standing.
If you find a treasure chest, place your character over the treasure and
use the SEARCH command. If your character is already carrying eight items,
the treasure will be given to the next character. If all of the characters
are carrying eight items, you may choose to have one of them throw away an
item in order to take the treasure.
Use this command to chant magic spells. Although your character will not
be able to use magic, the other two allies who you will meet will learn
This command allows you to see the items that each character is carrying.
You can choose to USE, TRADE, or THROW away an item. You must be
accompanied by an ally in order to trade an item. To open a door you must
turn toward it and use a key. Not all doors open with the same key.
In order to see the list of a character's items, select the character from
the item window with the +cpad and push A. Items which have already been
equipped will have an "E" next to them. Push B to return to the walkabout
During your journey you will acquire various kinds of weapons and armor.
You must use the EQUIP command in order to make these items useful to you.
When you select the character whose item(s) you wish to equip you will see
the flashing arrow. Use the +cpad to choose the item to be equipped and
press A. If the item has been equipped, an "E" will appear by it and you
may notice a change in your attack power or defence power. Equip your
characters so that their power is as strong as possible to defeat enemies.
Because your characters have different strengths, they may not all be
equipped with the same items.
[Notice: If you are familiar with DW I, you will notice the following
differences in commands for DW II.
STAIRS: There is no longer the need to select the STAIRS command. You can
walk up and own the stairs by moving your character through the stairway.
DOOR: To pass through a door, use the proper key from the item window.
TAKE: To take a treasure, stand over it and select SEARCH.
Although you will enter caves, you will no longer need a torch to be able
to see your surroundings.]
USING COMMANDS IN THE FIGHTING MODE
You will have allies to fight with you, but you will also face groups of
enemies which you must defeat. The number of enemies appears below their
pictures. Choose your fighting strategy carefully to best use the
strengths of your allies.
To reach higher levels, you must fight many different enemies. When you
come across an enemy, you will automatically enter the fighting mode.
In the fighting mode, the number and kinds of enemies are shown and then
the fighting command window appears. Select what you want to do by moving
the flashing arrow and pressing A. If you are fighting with allies, also
select their choices for each round of battle.
Take your time making your decisions. Using your wits and the teamwork of
your allies will lead you to victories with less damage to your HP.
This command will allow you to attack your enemies with the equipped
weapons which you possess. Near the beginning of your journey you must
fight alone and with limited strength. Although you will not be able to
defeat the enemies with one attack, do not give up. Though you may be
damaged, keep attacking unless your HP drops to a dangerous level.
The screen will turn yellow when you are seriously injured.
When you select this command, you and your allies will try to run away from
the enemies. You can use this command before, and during a fight. Watch
your HP carefully to determine when to fight and when to run away. Some
enemies are very powerful and may surround you so that you will not be able
to escape them.
If you or one of your allies continues to attack when your HP are too low,
the enemies may easily defeat this character. You may wish to select the
PARRY command for a weak ally. This will reduce the amount of damage
inflicted by the enemies.
Although you are a fighter and unable to use items while in a battle, your
allies may do so. By selecting SPELL you will see the list of available
choices. Choose which item you wish to use with the flashing arrow and
press A. If the spell is for an attack, choose the enemy which you wish to
use this on. If it is for defence, select the ally that will benefit from
this spell. Some spells do not need to be designated.
Now that you have selected the fight commands, it's time to begin the
battle. Fighters attack according to their agility, whether they are an
ally or an enemy. The fight ends when one side is completely defeated. If
a round of battle ends and neither side is defeated, the fight command
window will appear again so that you may select your choices for the next
round of battle.
One example of this command is to use the medical herb for restoring HP
during a fight. Like the SPELL command, you must select who these items
will be used on. Choose your strategy wisely to fight enemies and to help
your allies. During a fight, items may not be traded or thrown away.
Push B if you have entered a command which you wish to change. Pushing B
again will bring up the previous character's screen allowing you to make
changes before the next round of the fight takes place.
Three characters are in this adventure. Study each one cloely to make the
best decisions for the group.
In the walkabout mode, whenever your character stops, a status window will
appear with the characters' names, LV, HP, and MP listed.
This command shows the level of each character. By fighting with enemies
and accumulating EXP, characters can reach higher levels. Your allies will
learn more difficult spells as they reach higher levels. Maximum HP and MP
will also be raised at each level allowing you to defeat stronger enemies!
HP (HIT POINTS)
The HP of a character decrease as when attacked by enemies. A character
dies when his/her HP fall to zero.
MP (MAGIC POWER)
MP is the power to chant spells. The amount of MP that a spell will cost
depends on the strength of the spell.
By selecting STATUS from the command window and choosing a character you
can see the strengths and possessions of each character in your group.
Gold and crests are seen by pressing A. You will also see weapons listed
on the lower screen. An "E" to the left of the weapon tells you that it
has been equipped. By pressing A again you can see the spells which your
When you reach a higher level, your strength will also increase.
This is the quickness of your character. It affects the order of attack
against enemies. Like STRENGTH, it will also rise with your level.
Your HP also appear on this screen.
MAXIMUM HIT POINTS
The higher number of HP which this character may have at his/her current
level. By staying at an inn all characters will regain their maximum HP.
MP also appears on this screen.
MAXIMUM MAGIC POWER
Like MAXIMUM HP, this number will increase with each level, and maximum MP
will be regained by staying at an inn.
ATTACK POWER (AP)
As this figure increases, you will be able to inflict more damage upon your
enemies with each attack.
DEFENCE POWER (DP)
The larger this figure, the less damage you receive from the attack of enemies.
EXPERIENCE POINTS (EXP)
You will gain EXP according to the strength of the enemies which you
defeat. When you have enough EXP, your level will increase. This is how
your character becomes stronger.
The sum of all the money that you and allies have. Do not spend your gold
foolishly. Buy more items, powerful weapons, and armor with your earnings.
Each time you discover a crest, its symbol will be displayed. Listen
carefully to the people who you meet. They will tell you where you can
look to find the crests. There are five crests: Sun, Star, Moon, Water,
TRAVEL THE WORLD THAT IS MORE THAN FOUR TIMES LARGER THAN THE LAND OF
ALEFGARD IN DRAGON WARRIOR I.
Castles: There are 6 castles in this world which you must visit.
Towns: Seek out the various types of stores in the towns.
Plains, Deserts, and Mountains: You can walk about normally in these places.
Forests, Trees, and Bushes: You can also walk about normally here.
Sea and Shallows: You can enter the sea by ship, but not the shallows.
Doors: There are different types of doors. You must have the proper key
to open a door.
Stairs: If you step on the stairs you will automatically move to the next
Caves: When you step upon the symbol of the cave, you will automatically
be transported inside.
Monoliths: You may enter these the same way that you enter a cave.
Poisonous Swamps: For each step that you take in a poisonous swamp you
will lose hit points.
Bridges: By crossing bridges you can find areas where more powerful
Towers: Powerful enemies live here. There may also be great treasures to
Craggy Mountains: These are steep, impassable mountains.
Barriers: There are 2 kinds of barriers which inflict different amounts of
damage to your characters.
Counters: You can speak with the shopkeepers across the counters.
Dock: You can leave here by ship.
Travel Doors: If you set foot upon the travel door, you will be
transported to a distant place.
Roofs: Look for the entrance when you see a roof.
Jail Doors: Prisoners are kept behind the jail doors.
Treasure Chests: You can open these by using the SEARCH command.
WHEN YOU ENTER A TOWN, LOOK FOR THE SHOPS WHERE YOU CAN BUY NEEDED ITEMS.
YOU CAN ALSO SELL YOUR BELONGINGS.
They sell different kinds of weapons and armor. Talk to the owner across
the counter. He will show you what is for sale. Select what you want to
buy. If you do not see anything that interests you, press B to cancel.
By staying overnight at an inn you and your allies can regain your maximum
HP and MP. The cost of staying at the inn varies from town to town. The
cost quoted by the inkeeper is for your entire group.
These shops sell medical herbs and other items. You may also sell unneeded
belongings here. When two or more characters enter the shop, you will be
asked to designate who is buying or selling the items. The total of your
gold will be displayed so that you will know what you can afford.
HOUSES OF HEALING (HOH)
The HOH will perform services for characters in your group who have been
poisoned, cursed, or killed during a battle. By paying the proper fee and
selecting from the choices of DETOXICATE, UNCURSE, or REVIVAL, you can
restore your characters' health.
You can win various prizes here by playing the lottery. Although you will
need to have a lottery ticket to play, it should not be too difficult for
you to obtain this.
WEAPONS AND ARMORS
CHOOSE YOUR CHARACTERS' WEAPONS ACCORDING TO THEIR SKILLS
Weapons and armor are of no value unless you put them on and use them.
With the EQUIP command you can accomplish this. Once a weapon or a piece
of armor is equipped, you will see an "E" next to its listing.
When you have allies, you will find that they may not be able to be
equipped with certain items. For example, your second ally is strong in
the ways of magic, but there is armor which is too heavy for him, and
weapons which he cannot wield.
COPPER SWORD: This is a long sword made of copper. It is a good fighting
MAGIC KNIFE: This knife has been bestowed with a magical force.
Characters who cannot wield the heavier weapons may find this very useful.
CHAIN SICKLE: This is a sickle joined to an iron handle by a chain. It
can be a powerful weapon.
IRON SPEAR: The iron spear is a more powerful weapon and it all ows you to
fight with some distance between you and your enemies.
WIZARD'S WAND: When held overhead, tongues of flae shoot forth from this
wand. Although you can use this as a weapon, it can also inflict damage
through the item command window.
CLOTHES: A garment made of thick hemp cloth. Though it does not provide
much protection, still it is better than nothing.
LEATHER ARMOR: Pieces of leather sewn together to make a light armor. It
easily allows movement while providing more protection than clothes.
CHAIN MAIL: Armor sewn together by a light metallic thread. It is still
easy to move about in, and it provides much more protection from enemies.
FULL PLATE ARMOR: Extremely strong and durable armor made of steel. One
who wears this must also be strong to carry its weight.
LEATHER SHIELD: This is a wooden shield which has been covered with pieces
of leather. This is the least powerful shield.
IRON HELMET: A helmet made of iron to protect you from attacks to the head.
Remember to equip yourself with weapons and armor to increase your ability
as a fighter. Check your AP and DP to see how your character's status is
TOOLS AND ITEMS
MEDICAL HERBS: A traditional form of medicine handed down from the ancient
times. Using an herb will help to restore HP. Herbs can be purchased at
ANTIDOTE HERBS: If you have been infected with poison, you will lose HP
with each step that you take. The antidote herb will draw the poison from
WING OF THE WYVERN: Legend has it that when a Wyvern is struck by
lightning and dies, its wings fall to the ground. These wings retain their
magical properties and, when thrown into the air, will allow you to return
to the castle where you last spoke with a king.
FAIRY WATER: Sprinkling some of this on your body will help to ward off
your enemies for a time. Fairy water is not effective on powerful enemies
or in towers and caves.
KEYS: There are 4 types of keys that you will need during your quest: the
golden key, silver key, jailor's key, and watergate key. You must use the
correct key for the door which you are trying to open. Once you obtain a
key, you will not lose it when it is used.
STUDY THESE SPELLS CAREFULLY, FOR THEY WILL GIVE YOU GREAT POWER TO DEFEAT
Although you cannot use spells, your allies are well studied in the ways of
magic. As their levels rise they learn new and more effective spells to
use against your enemies. Each spell has its own cost in magic power.
When this cost is greater than the remaining MP, the spell may not be
chanted. MP can be restored by staying at an inn.
DEFINITIONS OF SPELLS
Who the spell will work on is listed in parentheses.
HEAL (one ally): When you or your allies are wounded during a fight, this
spell may be chanted to restore some of your HP.
SURROUND (one enemy group): This spell creates a thin, mystical fog around
an enemy. It is said that the illusion of phantoms can be seen in this
fog. The enemies may attack these phantoms instead of you and your allies.
FIREBAL (one enemy): A small fireball shoots forth from the fingertips of
the one who chants this spell, causing amage to your enemies. Many enemies
can also use this spell against you.
DEFENCE (all enemies): This spell has the effect of decreasing the defence
power of all the enemies in the group which you are attacking. With this
spell your attacks can inflict twice as much damage.
INCREASE (all allies): This spell will increase your group's defence
power. This will decrease the amount of damage you receive form the
STOPSPELL (one enemy grp): When this is chanted it can block the spells of
enemies. Some of your enemies can also use this spell.
SLEEP (one enemy grp): It is said that in the old days, wizards coming
down from the mountains used this spell to cure injuries or diseases of the
townspeople. This spell can temporarily paralyze enemies, sending them
into a deep state of sleep.
ANTIDOTE (one ally): Some enemies have poisonous fangs or breath. Once
you have been poisoned, your HP will decrease with each step. This spell
will draw the poison from your wounds.
HEALMORE (one ally): More powerful than HEAL, this spell will restore a
greater amount of HP. It can be used in either the walkabout or fighting
INFERNOS (one enemy grp): This spell creates a mystical force around the
one who chants it. This force makes a fierce attack upon the enemies.
OUTSIDE (all allies): In caves and towers you will encounter powerful
enemies. If you become lost here or if you become too weak to make it to
the outside, this spell may be chanted to transport you and your allies to
the ground. This spell cannot be used during the fighting mode (FM).
REPEL (all enemies): This spell will ward off enemies for a time. Like
the fairy water, it will not work in caves or towers, or on powerful
enemies. This spell cannot be used during the FM.
RETURN (all allies): By chanting this spell you and your allies will
instantly be transported back to the place where you last saved your game.
This spell can get you out of a tight spot. This spell cannot be used
during the FM.
STEPGUARD (all allies): You will find barriers which cause damage to your
HP when you walk across them. By chanting this spell, these barriers will
not have an effect on you. This spell cannot be used during the FM.
FIREBANE (all enemies): This is the strongest of the fire spells. It is
said that the one who chants this spell calls the thunder clouds over
him-/herself. Bolts of lighting strike forth from this character's
fingertips. Quite often the enemies are defeated one after another.
HEALALL (one ally): This is the strongest form of heal. This spell will
restore all of the HP to a character.
DEFEAT (one enemy grp): In some ancient books, this spell is described as
the "Spell of Death". When this spell is chanted, the enemies' blood
REVIVE (one ally): During a long journey, one of your allies may be
defeated. By kneeling over the body and chanting this spell, a ray of
light will be cast over this character and his/her spirit will return.
EXPLODET (all enemies): When this spell is used, the energy in the air
around your enemies explodes. This is a devastatingly powerful spell.
OPEN: Once you have this spell, you will not need a key to pass through doors.
SACRIFICE (all enemies): According to myth, this spell was used to give
humans a good heart. The character who chants this spell will defeat all
enemies, but will pay for so with his/her life. This spell is also known
as the self-sacrifice spell.
CHANCE (?): This spell is not listed in any of the ancient books. Even
its existence is questionable. Some say that this is a devastating spell,
while others say that even the person who uses it does not know what will
happen. No one has actually seen this spell being used.
STARTING THE ADVENTURE
Once you have seen the Prologue, the King will ask you to follow him. This
is the start of the game. From this point onward, you will make the
decisions that affect the outcome of your quest. No two quests are the
same. Visit the item store to buy medical herbs. It is near the gate of
To make a purchase, speak to the owner of the store across the counter.
Select "Talk" with the +cpad and press A. Also, talk with all of the
people in Midenhall. They will tell you information that you will need to
HINTS FOR THE JOURNEY
Once you leave the castle you will begin fighting enemies. Keep attacking
until you have defeated them.
When you are in the fighting mode, pay close attention to your HP level.
If it becomes too low, use a medical herb to restore some of it or go back
to the inn to restore all of it. The innkeeper will require that you pay
for your stay.
As you defeat more of the enemies, your EXP will increase. By talking to
the King in the castle, you can find out how many EXP you will need to
reach the next level. You should not journey too far from Midenhall until
you have reached level 3.
Once your level has increased you will want to find the Prince of Cannock.
He will be a valuable ally, since he knows magical spells.
Cannock is located to the west of Midenhall. The princess of the castle
Moonbrooke is also awaiting your arrival.
This is just the beginning.
UNDERSTANDING THE CHARACTERS
You are the Prince of Midenhall, and you are destined to be a strong
fighter. You can wield all weapons and wear any armor, but you cannot use
magic spells. As you reach higher EXP levels, your AP will be greatly
The Princess of Moonbrooke is your counterpart. Although she is not strong
enough to wear armor or lift heavy weapons, her magical powers are
unmatched. Her AP never becomes strong, but the spells which she commands
can defeat the most fierce enemies.
The Prince of Cannock has some characteristics of both yourself, and the
Princess of Moonbrooke. He can wear some weapons and armor, and he will
learn magical spells. The strengths of the great Erdrick have been passed
throught he generations to reach you and your allies in this manner. You
three are true descendants of his noble line.
STUDY YOUR ENEMIES!
In this adventure, enemies will attack you in groups. You must decide
which enemies to attack first and who should fight, chant a spell, parry,
etc. Learn your enemies' strengths and weaknesses by studying them during
WATCH THE NUMBER OF YOUR ENEMIES
Unlike DW, your enemies now appear in groups. Sometimes they may be too
much for you to defeat. They will sense a character who is weak and attack
For example, if one slime causes 3 points of damage in one attack, you can
easily defeat it without suffering any lost HP. If three slimes attack,
you can receive a damage of 9 HP. Four slimes can cause 12 HP of damage.
By watching the number of enemies that come to attack and your HP level,
sometimes it is best to run from a fight.
DURING THE FIGHTING MODE, USE TEAMWORK AS A STRATEGY
It is not until you have found your allies that the true sense of fighting
begins. For example, while the Prince of Cannock chants STOPSPELL, the
Princess of Moonbrooke cures wounds with HEALMORE, and you attack the
strongest of the enemies. With each round of a fight you will choose a
different set of commands which will combine to defeat your enemies while
restoring your strengths.
If you choose the wrong strategy, you may be utterly destroyed. Even so,
the King will revive one of your characters, as in DW. For this service,
you must give up half of your gold. To revive your allies you must also
pay for this service at the HOH.
All of the mysteries which lie before you can be solved by listening to
what the people of the castles and towns have to say.
For example, after a long journey you may be astounded to find the chamber
of Hargon. Because you have paid close attention to what you have been
told, you should know what to do next, for you are a descendant of Erdrick
DRAGON WARRIOR II MAP AND LIST OF SPECIAL ITEMS
-By Anthony Palmer (email@example.com)
(Note: These items are listed on the map and hint sheet that comes with
the game, and are not mentioned in the DW2 instruction manual.)
STAFF OF THUNDER (AP+15): When you use this as an item, it has an effect
which is similar to Infernos.
FALCON SWORD (AP+5): A person who is equipped with this can move as
quickly as a falcon. With this mysterious sword you may be able to attack
your enemies twice before they can respond.
THUNDER SWORD (AP+80): This is the most powerful sword. When you use it
as an item, it has the effect of Infernos. It can be found under the
ground on a dark road which leads to Rhone.
SWORD OF DESTRUCTION (AP+93): This is an evil sword with hidden powers.
It may be in the possession of some of your fiercest enemies. It is said
that this sword brings evil to the person who is equipped with it.
WATER FLYING CLOTH: This helps to protect its wearer from scorching flames
and other fire spells. It completely stops the damage caused by the
swamps. In order for Don Mahone to have enough time to make this garment,
you must save and restart the game.
ARMOR OF ERDRICK (DP+40): This is the legendary armor handed down from
Erdrick the Great. It will protect you from the damage of barriers and
GREMLIN'S ARMOR (DP+50): Although this armor has a strong defence power,
it also carries with it the gremlin's curse and sometimes freezes solid
during a fight.
SHIELD OF STRENGTH (DP+18): By using it as an item, it will give the
effect of Healmore. Although the princess cannot be equipped with this,
she can use it as an item.
EVIL SHIELD (DP+30): This is a dreadfully cursed shield. While equipped
with this, you will become numb and stiff during a fight.
DRAGON'S BANE: When this is used as an item, it will ward off the magical
spells of your opponents.
WIZARD'S RING: By using this, you can regain an average of 20MP. Rely on
it only when necessary as it may break easily if used too often.
MIRROR OF RA: This item reflects the true nature of a person. It can be
used to break a curse and return one to his/her original form.
CLOAK OF WIND: To put this on, choose the USE command from the item
command window. It will allow you to float to the ground, even if you fall
from a great height.
CHARM OF RUBISS: Gather the 5 crests and obtain this item somewhere in a
monolith. It will help you smash the false visions of Rhone Castle.
ECHOING FLUTE: If you use this in a town, castle, or tower where there is
a crest, the sound of the flute will echo.
LEAF OF THE WORLD TREE: A talismanic leaf which, when ground, will restore
life to ghosts.
GREMLIN'S TAIL: A fearful item which works your enemies' spells against
you while you wear it.
DRAGON'S POTION: This item will allow you to save your game wherever you
are. Although it is difficult to find, it may be taken from a Metal
----------THE ULTIMATE QUESTIONS----------
(Note: In order to best enjoy the game, DO NOT read any further unless you
are absolutely stuck! Use these hints only as a last resort!)
Q: HOW CAN I CATCH UP WITH THE PRINCE OF CANNOCK?
A: Don't give up even if you miss him by a second. After hearing the
King's story, travel to the cave of the Spring of Bravery. Then return to
Midenhall and Cannock. After speaking with both kings, travel to Leftwyne.
Q: HOW CAN I FIND THE PRINCESS OF MOONBROOKE?
A: Dare to speak with the flames which travel about the ruined castle of
Moonbrooke. They will tell you that a curse has changed the shape of the
princess. Also, there is a friendly dog in Hamlin who may be of interest
Q: WHERE DO I LOOK FOR THE MIRROR OF RA?
A: Look for a swamp near Hamlin and Moonbrooke where you can see four
bridges on the screen at the same time.
Q: HOW CAN I REACH THE NORTH TOWER OF THE DRAGON'S HORN?
A: By selecting the Cloak of Wind from the item command window, you can
jump from the southern tower and float on the wind to the northern horn.
Q: WHERE IS THE ECHOING FLUTE?
A: Look for some shoals in the waters north of Lianport. Dive into the
water by using the SEARCH command. Once you have returned the lost
treasures to Lianport, you can receive the Echoing Flute. This flute will
help in obtaining the 5 crests.
Q: WHERE IS THE GOLDEN KEY?
A: According to his wife, Torval is very fond of dogs. In the town of
Zahan, you will find a friendly dog. He may lead you to an area which you
Q: HOW DO I FIND THE JAILOR'S KEY?
A: Look for a suspicious shop in the town of Wellgarth.
Q: WHERE IS THE ENTRANCE OF THE RHONE CAVE?
A: The entrance is hidden in a valley that can only be reached via the
Travel Door in the town of Beran. Select the Eye of Malroth from the item
Q: I CANNOT REACH THE VILLAGE OF TUHN.
A: Sail up the second river to the west of the Rhone Mountains and walk
clockwise around the craggy mountains until you reach the village. Tuhn
will be much easier to reach after you open the watergate.
Q: HOW DO I FIND THE WATERGATE KEY?
A: Roge Fastfinger has stolen this item. Soldiers say that he has escaped
from his cell. When you find the unoccupied cell, search everywhre. He
probably did not get past the guards.
Q: WHERE ARE THE 5 CRESTS?
A: The Star Crest is in a tower on a small island. And old man will show
you the way to it.
You must search for the Sun Crest in the Fire Monolith.
The Moon Crest is somewhere in the castle of Osterfair.
Look for the Water Crest in an underground jail.
The Life Crest can be found somewhere in the Rhone Cave.
Q: HOW CAN I GO UP FROM THE FIRST FLOOR IN THE CHAMBER OF HARGON?
A: Use the item which is a key, but is not a key. You already possess
this item when you reach the castle.