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Castlevania 2: Simon's Quest

Typed out by NES-QU-USA How to play Castlevania 2: Simon's Quest(tm) Konami(r) --- The second coming of Count Dracula You're Simon Belmont, bravest of the brave, boldest of the bold, a gothic warrior respected by kings. You earned your praise, not by crushing Viking invaders or Turkish hordes, but by destroying the evil Count Dracula in a duel to the death at Castlevania. But your victory proved painful, as the wounds inflicted during the duel slowly gnawed at your soul. One day, though, a beautiful maiden appeared. With a soft voice she warned that you were possessed by the Count's curse. She said your only hope of destroying the curse and healing your scars was to find the five body parts of Count Dracula and burn them all in his Castle, ending forever the reign of the Prince of Darkness. Suddenly, like most beautiful visions, she began to fade. And as you reached to touch her, she spoke her final words - "Fear not, brave Simon, for if you have the courage to risk your life, you will find the strength to win again." --- How to play In this one-player adventure your quest is to discover Count Dracula's 5 missing body parts. Upon finding these gruesome items, proceed to Dracula's Castle, where you'll again duel to the death with the Count. But heed the spirit's warning and find the Magic Cross before entering his domain. This quest won't be easy, for you must battle hideous fiends who stalk the land. Fortunately, the longer you survive, the greater your Experience rating and the less vulnerable your troubled soul. Secrets to this adventure can be found as you wander around friendly Transylvania. Stop and talk to the villagers, because these helpful strangers will give you clues. Some are also merchants who'll sell you weapons and other mystical items. Your purchasing power depends on how many hearts you've collected during your confrontations with evil. Another warning from the spirit: a few friendly villagers are town pranksters, and their clues are false. Of course, you'll never know until you take the chance. --- Press start button for multi-screen 1. The time you've spent in the adventure. 2. Your Experience Rating 3. Type of Whip 4. The parts of Dracula's corpse you've collected 5. Weapons and mystical items 6. Supply of medicinal herbs. 7. Player level. 8. Number of Hearts. Remember, these increase your Experience Rating and the number of times a weapon or magical item can be used. Hearts are also used as money to buy weapons and magical items. 9. Weapons and items that can be used just by holding them (For example: The Whip) 10.The Oak Stake 11.Supply of Garlic --- How to use your controller Control Pad Press Up or Down to go up and down stairs. Press Left or Right to go to the left or right. When in front of a door, press Up to go inside. To squat and avoid enemy projectiles, simply press Down. Select Button Press the Select Button during the game to pause. Start Button Press the Start Button to begin the game. Press during the middle of the game to display a "Multi Screen", which gives you the option to choose from weapons and magical items you've found. Press again after making your selection to return to the game. B Button Press B Buton to lash with a whip. If you press B Button and A Buton simultaneously, you can jump and lash with a whip at the same time. Also press B Button to talk with the friendly Transylvanian villagers and merchants. A Button Press A Button to jump. How to use certain weapons Press Up on the Control Pad while pressing B Button to throw the Holy Water or Dagger, drive in the Oak Stake, use the Flame, place the Garlic in strategic locations, etc. --- Night and day Transylvania at High Noon When the sun shines bright on this Eastern European village, all appears well and calm. This is a perfect time to discover clues and purchase weapons. Transylvania At the Stroke of Midnight When the sun sets behind the Transylvanian Mountains, the friendly villagers scatter for the safety of their homes, as creatures of all shapes, sizes and hairiness roam the darkness. --- The six haunting scenes The Mansions There are 5 mansions located throughout the Transylvanian countryside, and within each is a heavily guarded piece of the Count's corpse. The Church You'll enter the Church through certain doors in the village. When you arrive, a holy man will return your strength and give you the courage to continue. The Ferryman The ferryman will know exactly where to take you, depending on the body parts you possess. Have confidence in this man; he knows where he's going. The Forest Primevil Enemy creatures scour the countryside. You must destroy these dastardly beings to increase your experience and hearts (purchasing power). Bridge Over the River Die Enemy creatures await you on the bridge as well, and getting to the other side will be more terrifying than a traffic jam on the Golden Gate. The Graveyard Are you dying to get into the graveyard? If so, find the old man, who is caretaker for the dead. --- Count Dracula's missing pieces The Nail The nail is the symbol of evil power. The Eyeball When it comes to the most fightening piece, the eyes have it. The Rib Bone The rib bone will make the ordinary hero feel like a spineless coward. The Ring It's been in the Count's family for hundreds of years. Then again, the Count's also been in his family for hundreds of years. The Heart of Dracula Watch out! The heart attacks. --- Magic weapons The Dagger The dagger can be thrown to kill distant enemy creatures. The Silver Knife The Silver Knife can be thrown farther than the dagger. The Gold Knife This is your strongest knife, and it has a mysterious power. The Oak Stake You'll need the Oak Stake to collect Dracula's corpse at the mansions. The Flame The flame weakenes the creatures' evil powers. The Leather Whip This is the weapon you begin the game with. The Thorn Whip The Thorn Whip is stronger than the Leather Whip. The Chain Whip The Chain Whip is stronger than the Thorn Whip. The Morning Star The Morning Star is longer than the Chain Whip. The Flame Whip Magic changes the Morning Star into the Flame Whip and gives it mysterious powers. --- Magic items The Cross You must have the Cross to seal Dracula's fate. White Crystal The White Crystal offers a weakened source of magic power. Blue Crystal Offers stronger magical powers than the White Crystal. Red Crystal You must have the Red Crystal before you enter Dracula's Castle. Garlic Place the Garlic in front of enemies, and it will weaken them significantly. The Diamond Toss it and see what happens. Silk Bag If you have the Silk Bag you can carry a larger supply of medicinal herbs. Hearts Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power. Holy Water Holy Water disintegrates walls and floors which conceal weapons and items. The Laurel Laurel helps make you invincible against enemy attacks. You can purchace Laurel from town merchants. --- Count Dracula's best buddies Vampire Bat Raven The Spider Man-Eating Plant The Zombie Vampira Slimey BarSinister The Fish Man The Flame Thrower The Two-Headed Creature Freedie Ghostly Eyeball The Mud Man The Wolf Dragon Bones The Ghastly Leech The Skull Meduas Head The Gargoyle The Grim Reaper The Mummy The Wolf Man The Zombie Hand The Pirate Skeleton

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