Barker Bill's Trick Shooting
Typed out by Simon South
Barker Bill's Trick Shooting Instruction Manual
Developer: Nintendo Company Ltd.
Publisher: Nintendo of America - 1990
Thank you for selecting the Nintendo Entertainment System(R) Barker Bill's
Trick ShootingTM Game Pak. This game requires the Zapper(R), Light Gun
Please read this instruction booklet to ensure proper handling of your new
game, and then save the booklet for future reference.
1. CONNECTING THE ZAPPER TO THE NINTENDO ENTERTAINMENT SYSTEM CONTROL DECK . 3
2. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS .................... 5
3. OPERATING THE ZAPPER .................................................... 6
4. HOW TO PLAY ............................................................. 7
1) This is a high precision Game Pak. It should not be stored in places that
are very hot or cold. Never hit it or drop it. Do not take it apart.
2) Avoid touching the connectors. Do not get them wet or dirty. Doing so may
damage the Game Pak and/or the Control Deck.
3) Do not clean with benzene, paint thinner, alcohol or other such solvents.
4) Store the Game Pak in its protective sleeve when not in use.
5) Always check the Game Pak edge connector for foreign material before
inserting the Game Pak into the Control Deck.
6) Nintendo recommends against using a rear projection television with your
NES as image retention on the screen may occur.
TM & (R) Trademarks of Nintendo America Inc.
(C)1990 Nintendo of America Inc.
1. CONNECTING THE ZAPPER TO THE NINTENDO ENTERTAINMENT SYSTEM CONTROL DECK
[ Diagram of NES with television and Zapper ]
Insert the Zapper's connector into the Controller socket 2.
2. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS
Controller 1 used for START/SELECT
[ Diagram of NES controller ]
+ Control pad-not used.
A Button-not used.
B Button-not used.
When this button is pressed, the game mode whose frame is flashing yellow will
change. Line up the game mode you wish to play in so that the desired frame
Game selection is also possible by shooting the Zapper away from the screen.
Once you have started the game, the SELECT button will not function.
Press this button to begin. Starting is also possible by shooting the Zapper
at the screen.
Pause: If you wish to pause your game, press the START button. Press the
START button again when you wish to continue play. The game will
continue from where you left off.
3. OPERATING THE ZAPPER
Target range: approx. 6 feet
*The target range depends somewhat on the size of your TV.
Adjusting the TV screen
*The TV screen must have its contrast and brightness adjusted properly for
this game. If not, shots may not hit the targets.
Selecting and starting games with the Zapper.
*Point the Zapper away from the screen with the game menu displayed, and
This allows you to select the different modes.
*Select so that the frame of the game mode you wish to play flashes yellow,
and then shoot directly at the screen. The game you selected will start.
If your TV is not adjusted properly, you may not be able to start the game.
*There are two probable causes of not being able to start a game.
1) The screen is too dark.
Increase the brightness to lighten the screen.
2) The screen is too bright or is whitish.
Either adjust the contrast or lower the brightness to slightly darken the
screen (so that the black background of the TITLE screen is as black as
*The method to adjust the TV screen and the names of its controllers differ
according to the TV manufacturer. Read the instruction manual for the TV in
If you are still having difficulties getting the Zapper to work properly,
please call Nintendo Consumer Service at 1-800-255-3700 for further
4. HOW TO PLAY
You score points by aiming the ZAPPER at items and shooting. The items you
can shoot at are different depending on which stage you are in (BALLOON
SALOON, FLYING SAUCERS, WINDOW PAINS, FUN FOLLIES.)
*Rounds start at round 1 and go up to 99. (From round 99 onwards, the round
will not change until the game is over.) The higher the round, the more
difficult the game gets.
*You start out with 10 credits. If you make a mistake, the number goes down
by 1. If you run out of credits, that's the end of the game. If you shoot
the diamonds that come on screen from time to time, you can add to your
credits (up to 99).
*When the game is over, your score, hit ratio and top 5 players are displayed.
The screen will then return to the TITLE screen.
*The TOP SCORES will be erased if the RESET button is pressed or the power
switch is turned off.
Balloons rise up from the back of the panel. If you let a balloon rise up to
the top of the screen and escape, this counts as a mistake. You are given
three bullets for each balloon.
In the first two rounds, only two balloons rise up at the same time. From
round 4, three balloons will rise up at the same time, and from round 7, four
>From round 3, a dog's face will appear on screen from time to time. Shooting
the dog will count as a mistake. Also, the total number of balloons that
appear in a round increases from 20 to 30, and from 30 to 40.
You get 100 points per balloon. If you shoot all of the balloons, you get an
extra 5000 points.
A man and his assistant will throw saucers into the air. You must shoot them
before they hit ground. (10 times, total of 20 saucers) There are five
possible scores for each saucer ranging from 100 to 500 points depending on
the height when shot. If you hit two saucers at the same time, you get 1000
points. Sometimes a bird will appear on the screen. Shooting the bird will
count as a mistake.
The higher the round, the faster the saucers will fly. If you shoot all of
the saucers, you get an extra 5000 points.
Behind the semi-transparent panels, various items will fall down. You have to
shoot them through the open windows. As the rounds progress, the number of
windows decreases. Starting in round 9, two items will fall down at the same
time. The points that you get differ according to the object's height when
you hit it (from 100 to 500). At first, the number of items that fall down is
20. This increases to 30 and then to 40 as you proceed in the game. If you
shoot all of the items, you get an extra 5000 points.
In FUN FOLLIES, you cycle through all of the different events including some
only available in this mode. In this mode only, you are given chances on the
slot machine where you go after increased credits.
If you have:
1 diamond: You can have a chance to line up the middle horizontal row only.
2 diamonds: You can have a chance to arrange the 3 horizontal rows.
3 diamonds: You can have a chance to line up the 3 horizontal rows and 2
Additional game modes for "FUN FOLLIES"
(NOTE: these modes are only accessible through FUN FOLLIES.)
TRIXIE'S SHOT (First seen in round 4.)
Shoot the coins that the woman holds out while she is dancing. (10 times,
total 20 coins)
From time to time a bird will come to pick up the coins and the woman will
throw coins. Don't shoot the bird - this will count as a mistake.
The score changes according to the time you take to shoot the coins after the
coin has appeared (from 100 to 500). You get 500 points for coins that the
woman has thrown or dropped.
As you proceed in the game, the rounds get more difficult. The number of
times that the bird appears and the woman's throwing increases. Sometimes
she poses to hold out the coin with her right hand. If you shoot the coin
within 0.2 seconds, you can get a special bonus of 10000 points (this is very
difficult!). If you shoot all of the coins, you get an extra 5000 points.
BILL'S THRILLS (First seen in round 9.)
The man will throw items at the woman's head. (5 times, 5 items) He throws
the items so high that they will disappear above the screen for a while. You
must shoot the items on their way down. If the item falls on the woman's
head or you shoot the bird that appears from time to time, it counts as a
The score increases as you progress further into the game. The game gets
gradually more difficult as the speed at which the items fall increases. If
you shoot all of the items, you get an extra 5000 points.