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Typed out by Steve Begin (NFM means Note From Me!) --------------------------------------------------- AMAGON (American Sammy Corp.) Nes-M5-Usa Instructions PAGE 1 ------ Thank you for selecting the fun-filled "Amagon" game pak by AMERICAN SAMMY CORPORATION. This game is licensed by Nintendo for play on the Nintendo Entertainment System. (Picture of the Official Nintendo Seal of Quality) This official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability, and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System. Nintendo and Nintendo Entertainment System are trademarks of Nintendo of America Inc. PAGE 2 ------ SAFETY PRECAUTIONS Please take time to read the important instructions in this booklet. Observing the step by step instructions and complying with warnings will be your personal guarantee to greater game satisfaction over a long period of time. 1) Avoid subjecting this high precision game pak to extreme temperature variances and tremendous shock. Furthermore, never attempt to disassemble your game pak. 2) Do avoid touching terminal connectors, and keep clean by inserting game pak in protective STORAGE case. 3) Use of thinners, solvents, benzene, alcohol and other cleaning agents can damage the game pak. 4) For best results, play the game a distance away from your television set. 5) Pause for 10-15 minutes after 2 hours or more of continuous game playing. This will extend the performance of your game pak. * Please note that this game has been programmed to take advantage of the full screen. Some older models have rounded screens and may block out a portion of the image. PAGE 3 ------ 1. GAME STORY Amagon, the most decorated Marine, was assigned a mission by his commander to investigate a strange, moster-infested South Pacific island, from which no man has ever returned alive. With a machine gun as his only weapon, he took off by plane and crash-landed on the island's beachhead. Amagon, with his unique ability to transform into the huge Megagon, there begins his mission to become first to conquer the island. See and experience the amazing adventures of our hero, Amagon!! His rescue ship is waiting at the other side of the island. Good luck! PAGE 4 ------ 2. INTRODUCING AMAGON AMAGON (Picture of a little man holding a machine gun) MEGAGON (Picture of a Hulk-like man!) AMAGON'S TRANSFORMATION INTO MEGAGON (Picture of the little man becoming the big man...a Super Mario-like transformation!) PAGE 5 ------ 3. CONTROLLER PARTS AND OPERATING INSTRUCTIONS (Picture of the control pad showing, in order, all its buttons) Control Pad Select Button Start Button B Button A Button A | A. Press the B button and the top portion of the Control pad to D --O-- B generate the laser beam. | B. Amagon/Megagon moves to the right. C. Amagon/Megagon crouches down. C D. Amagon/Megagon moves to the left. Use the Control pad to maneuver Amagon/Megagon. Press the A button to make Amagon/Megagon jump. Press the B button to allow amagon to use his machine gun. Press the B button and the top portion of the Control pad to allow Megagon to generate the laser beam. PAGE 6 ------ SELECT BUTTON During a game, if you have already secured a Mega-key, press the Select button to transform Amagon into Megagon. In Continue mode, select a zone by pressing the Select button. START BUTTON Press the Start button to begin the game. ((PAUSE FUNCTION)) If you wish to interrupt play during a game, press the Start button. Press the Start button again to continue play. Note: This game is for one player only. Please use the No. 1 controller. PAGE 7 ------ 4. DISPLAY DESCRIPTION (Picture of a game screen, with the top portion in evidence) (SCREEN) (from left to right on the top portion of the screen) o Bullet Counter (See "How to Play," page 8.) If Amagon Transforms into Megagon, Mega-points will be displayed here instead (See "Megagon's (NFM: The end of this last sentence is missing in the manual) Point Score (See "Items," page 13 and "Monsters" page 14.) Transformation "GO" sign (See "How to Transform into Megagon," page 11.) Remaining Number of Amagons (see "How to Play," page 8.) PAGE 8 ------ 5. HOW TO PLAY The object of the game is to help Amagon destroy his enemies and safely find his way to the ship. The scene will be cleared if Amagon defeats a certain number of monsters or destroys the giant demon waiting at the end of the scene. At the beginning of the game, Amagon has 300 bullets for his machine gun. The remaining bullets are displayed at the top center of the screen. If he runs out of bullets, he has to fend off monsters using his gun as a club. Fortunately, if he defeats some of his enemies, he can get extra bullet magazines. Thus, you have to look for and get bullets while shooting down enemies. Also, you have to look for the Mega-key, which enables him to transform into Megagon. When you encounter a giant monster or fight through many enemies, you'd better transform to Megagon because Megagon can survive if he is hit by a weapon or part of an enemy. The game begins with four Amagon characters. Amagon will be eliminated if he is hit by a weapon or part of an enemy. And even Megagon will be eliminated if he falls into a river or valley. The number of Amagons left is displayed in the upper right part of the screen. If all four are eliminated, the game ends, but if you secure a one-up item, you can add one more Amagon. There is no time limit, so you should proceed with the game considering bullet consumption and the right timing of Amagon's transformation. PAGE 9 ------ 6. ZONES AND CONTINUE MODE The island to be conquered has six zones, each of which is divided into two scenes, for a total of 12 scenes per game. (Picture of the C-shaped island) Zone 1-1 PLAIN (top of the island) Zone 1-2 Zone 2-1 JUNGLE (under the plain) Zone 2-2 Zone 3-1 RIVER (middle of the island) Zone 3-2 Zone 4-1 RAIN FOREST (under the river) Zone 4-2 Zone 5-1 ROCKY MOUNTAIN (bottom of the island) Zone 5-2 Zone 6-1 BEACH (beside the mountain) Zone 6-2 Continue mode cannot be used until Zone 4 If all four Amagons are eliminated at Zone 4 or afterwards, you can choose any zone except Zone 1, which has already cleared. Select a zone by pressing the Select button. In Continue mode, all scores and bullets are carried over to the next scene, but you cannot carry over Amagon's stock. PAGE 10 ------- 7. WEAPONS USED BY AMAGON AND MEGAGON AMAGON (Picture of a little man holding a machine gun) Machine Gun: 1 point for damage to a monster. (Picture of that same little man giving a stroke of machine gun) Gunstock: 1 point for damage to a monster. MEGAGON (Picture of Hulk(!) giving a punch) Megapunch: 8 points for damage to a monster. (Picture of Hulk launching a laser beam with his torso) Laser Beam: 16 points for damage to a monster. PAGE 11 ------- 8. HOW TO TRANSFORM INTO MEGAGON There are two conditions necessary to allow transformation into Megagon: First, you should look for and get the Mega-key Second, you must have at least 5,000 points If you obtain both, the [GO] sign will be displayed at the right of the bullet counter at the top center of the screen. Then you can transform him into Megagon by pressing the select button any time you want. But if Amagon is eliminated before the transformation can take place, you will lose the Mega-key. (Picture of Amagon's transformation into Megagon) PAGE 12 ------- 7. MEGAGON'S FEATURES (NFM: the number should be 9 instead of 7) Megagon has a strength value measured in Mega-points. The score points that you have at the transformation will be converted into Mega-points, calculated at 5000 points to one Mega-point. At this time the converted score points will be deducted from your score. The maximum Mega-points obtainable is 14 (70,000 points). When Amagon transforms into Megagon, the Mega-points will replace the bullet counter at the top center of the screen. If Megagon is hit by a weapon or part of a monster, he is not eliminated but loses his Mega-points one at a time. Also, when he generates a laser beam, he consumes one Mega-point. If Megagon has no Mega-points, he cannot generate a laser beam. And, if at that time, he is injured by monsters, he will shrink to his normal size. Finally, when Megagon clears a scene, the remaining Mega-points will be converted and added to your score. (Picture of Megagon) PAGE 13 ------- 10. ITEMS The items below are hidden in some monsters. If you beat one of these monsters, one of the items will appear and you can run up to secure it. But remember, if Megagon punches one of these monsters away, no item will appear. (Boxed "500") 500 points added to score (Boxed "1000") 1000 points added to score (Boxed "3000") 3000 points added to score (Boxed "5000") 5000 points added to score (Boxed crown) 10,000 points added to score (Three bullets boxed) 20 bullets in one magazine (Boxed man) You have to secure this to transform into Megagon. (Boxed face and letters "UP") One more Amagon will be added to your stock. PAGE 14 ------- 11. MONSTERS PV --) The point value added to your score when ever you beat a monster. RV --) The resistance value that monsters have against Amagon's attack. ZONE 1-1 1-2 Mushroom Tarantula Bird Wasp PV-100 RV-3 PV-500 RV-1 PV-100 RV-1 PV-300 RV-1 Snake Lion Man Lion Head PV-100 RV-1 PV-1000 RV-32 PV-0 RV-100 PAGE 15 ------- ZONE 2-1 2-2 Mosquito Porcupine Mole Frog PV-100 RV-1 PV-300 RV-1 PV-100 RV-1 PV-100 RV-1 Bee Vampire Bat Elephant Man Devil Tree PV-500 RV-1 PV-100 RV-1 PV-1000 RV-16 PV-0 RV-64 PAGE 16 ------- ZONE 3-1 3-2 Cray Fish Sea Horse Snail PV-100 RV-1 PV-300 RV-1 PV-300 Rv-1 Pirhana Alligator Man Hippo Demon PV-500 RV-1 PV-1000 RV-16 PV-0 RV-82 PAGE 17 ------- ZONE 4-1 4-2 Spirit Fire Ball Rat PV-500 RV-1 PV-300 RV-1 PV-300 RV-1 Skeleton PV-0 RV-104 Red Devil Owl Blue Devil PV-100 RV-1 PV-1000 RV-1 PV-300 RV-1 PAGE 18 ------- ZONE 5-1 5-2 Armadillo Blue Iguana Brown Iguana Dragon Bird PV-300 RV-1 PV-100 RV-1 PV-500 RV-1 PV-1000 RV-8 Pterodactyl Blue Dinosaur Red Dinosaur Megasaurus PV-300 RV-1 PV-1000 RV-16 PV-1000 RV-16 PV-0 RV-17 PAGE 19 ------- ZONE 6-1 6-2 Octopus Lobster Mini Car (Purple) PV-300 RV-1 PV-500 RV-1 PV-500 RV-4 Alien PV-0 RV-104 Mini Car (Gray) Cosmic Man UFO PV-100 RV-8 PV-3000 RV-16 PV-300 RV-1 PAGE 20 ------- MEMO PAGE 21 ------- COMPLIANCE WITH FCC REGULATIONS blahblahblah PAGE 22 ------- 90-DAY LIMITED WARRANTY AMERICAN SAMMY GAME PAKS more blah blah blah BACK COVER ---------- (C) 1988 American Sammy Corporation This game is licensed by Nintendo for play on the Nintendo Entertainment System. Printed in Japan EPILEPSY WARNING Advisory: Read this before using your NES A very small portion of the population may experience epileptic seizures when viewing certain kinds of flashing lights or patterns that are commonly present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. Players who have not had any previous seizures may nonetheless have an undetected epileptic condition. We suggest that you consult your physician if you have an epileptic condition or if you experience any of the following symptoms while playing video games: altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion and/or convulsions.

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