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Adventures of Lolo 2

Typed out by NES-A4-USA Adventures of Lolo 2(tm) Hal America Inc.(tm) Instruction Booklet --- The Story Our heroic pair are at it again! On their return from the Haunted Castle (successfully defeated in the original Adventures of Lolo) our Hero and Heroine were confronted by the real power of the land - the King of Eggerland himself. Swooping down on our victorious couple, the King thundered, "The Labyrinth was only a preliminary test - the real battle starts now! If you can make it through my Tower and my Castle, I will set your people free. But just to make sure there are no tricks - this little one comes with me!" And with that he grabbed Lala and spirited her away to his Castle in the clouds. But, fortunately, Lala was able to analyze each of the mazes as she was taken to the Tower, and left clues in the Jewel Boxes in each room. Each Jewel that Lolo collects contains a bit of information that will help him in the next room. With your help, they will work together to free their people from the clutches of the King. Use of the Controller Select Button - used to start a room over Control Pad - Used to move Lolo Start Button A and B Buttons - used for Magic Shots and Power --- Starting the Game When the game is turned on, the opening screen will be displayed. If you don't push any buttons, a set of instructions will appear on the screen that will explain many of the techniques used in the game. To enter a password, move the cursor to the correct letters with the Control Pad and enter them with the A Button. If you make a mistake, the B Button can be used to back up the cursor. The password screen can only be selected when starting a game, or when the game is reset. --- When you start the game, the screen above will appear. When you have taken all the Heart Framers in a room, the Jewel Box will open and the Jewel will be shown as in the photo at the right. When the Jewel is taken, an exit door will appear as shown in the photo on the right, and you can go to the next room. The game contains at least ten floors of five rooms each. When the fifth floor of each room has been cleared, a staircase will appear leading to the next floor. --- Key Select Controller functions for use of Power or Magic Shots can be customized. Enter the letters CSTM on the password screen, and the screen shown on the left will appear. Use the Control Pad to select A, B, or AB to select which button will control Magic Shots. Move the cursor to the next line, and select the button to control Power options. Pushing the Start Button will enter your choices and start the game. Please Note 1) There are many ways to solve each of the rooms in this game. Sometimes you can clear a room without using all of your Magic Shots, or without using Power Options. 2) Every room can be solved. Here at Hal America we sometimes gather around a moniter and work on the programmers' latest mind-twisters. There are rooms that have taken us days. 3) If you really get stuck, you can call us 9:00 to 5:00 Pacific Time at (503) 644-4117. But remember - not everyone who picks up the phone here is a Game Counselor, and not everyone who works here can get you through the 4th room in the Castle! --- The Playing Area Now we'll introduce you to some of the things you'll encounter on your journey. Some are helpful, some are harmless, some are just annoying - after you've cleared a few rounds you'll learn how to use the helpful items and how to defeat the dangerous ones. Emerald Framers Emerald Framers can be moved around the screen to protect you from the attacks of some of the characters , and trap other characters. --- Heart Framers When you've picked up all the Heart Framers the Jewel Box is open. Like Emerald Framers, Heart Framers will protect you from attack, but they cannot be moved. Taking particular Heart Framers, or taking a certain number of Framers, will earn the power shown in the Power Display box in the lower right of your screen. Once you've taken a certain number of Heart Framers (the number varies from room to room), the remaining Framers will start to flicker. When this happens, the next Heart Framer you take will earn the Power displayed. --- One-Way Passes Usually Lolo can go through a One- Way Pass only in the direction the arrow is facing, but there are exceptions. Experiment a little to discover what those exceptions are. Enemies can pass through One-Way Passes regardless of direction. Bodies of Water Lolo has various ways to cross bodies of water. Bridges can be built if the Bridge Power is available, of he can ride across on an Egg. You'll have to experiment a little to find out the best ways of dealing with bodies of water. --- Lava Beds Eggs cannot be put into Lava Beds or Lava Streams to get across. Bridges can be built down very quickly - time your moves and don't get stranded! Jewel Box Lolo can freely walk through the Jewel Box, and it will protect him from enemies that attack him directly, but it will not protect him from Medusa, Don Medusa, or Gol. --- Trees Magic shots cannot pass through trees, but some characters can attack through trees. Flower Beds Lolo can rest in flower bed. Enemies cannot enter, but it's no protection from attacks. Rocks All attacks, and all enemies' paths, are blocked by Rocks. Rocks cannot be moved. Deserts Lolo's speed will be cut in half in Deserts, but they do not affect an enemy's rate of speed. --- Using Magic Shots Certain characters, when hit by a Magic Shot, can be turned into Eggs. An Egg can be moved around, but will return to its original shape in its original location after a while. If an Egg is shot with a second shot, it will disappear from the screen, then return in a few seconds to its original shape in its original position. Although Lolo can cross bodies of water by floating on an Egg, sometimes the Egg must be pushed into the water in just the right place or it will quickly dissolve, and Lolo will be drowned. A little experimentation will show where these places are. --- Magic Shot Strategies Moving Eggs Making a character into an Egg and putting it in front of an enemy can protect you from that enemy's attacks. Removing Eggs Sometimes you can remove an enemy long enough to grab the Jewel before it returns to its original position. Crossing Water Narrow streams can usually be crossed by dropping an Egg in the water and crossing quickly. Riding on Eggs Lolo can ride an Egg dropped in the right spot, but sometimes you have to search for the right spot. --- Power Display The next page shows the Bridge, One-Way Pass, and Hammer displays. When one of these symbols appears in the Power Display in the lower right corner of the screen, that power will be made available to you once you've taken enough Heart Framers. The number of Framers you need to take in order to receive the Power varies from room to room. As you take Hearts, you should reach a point where the remaining Heart Framers begin to flicker. Taking one more Heart will give you the power shown. --- When a bridge is shown in the Power display, a Bridge the same length as the one in the display can be built over Water or Lava. Face the spot where you want to build your Bridge and push your Power button. When the One-Way Pass power is shown, the direction of one arrow can be turned 90 degrees by facing the Arrow and pushing the button you've chosen as your Power button. When the Hammer power is shown, one rock in the room can be destroyed. Point Lolo at the Rock you want to remove and push the appropriate Power button at close range. --- Game Over and Continue Each time you lose a Lolo the number of Lolos remaining, displayed in the screen's upper right, will decrease by one. When you have lost all your Lolos the game is over. Your lose a Lolo when you: 1. Are caught by Skull or Alma. 2. Are caught by Medusa or Don Medusa, or Gol's flames. 3. Sink in water or lava. 4. Give up by pressing the Select Button. Write Down Your Password! When the game is over a password will be displayed. If you are planning to continue the game all a later time, be sure to write down the password. If you want to continue the game immediately, select Start at the Password Screen, and once more at the Continue prompt. The game will continue from where you left off. --- The Characters Lolo Lolo isn't particularly strong or swift, but his unlimited patience and strong spirit allow him to defeat much stronger enemies by sticking to it until the job is done. Lala The captured one, but no shy, retiring wallflower here! Like Gretel with her Hansel, Lala has left clues in each Jewel Box to help Lolo make his way to the Castle. --- Snakey Snakey keeps a vigilant eye out, constantly turning back and forth, watching Lolo. He's completely harmless, but is useful as a tool. Gol Gol just sleeps until the last Heart Framer is taken, then his eyes pop open and he awakes to shoot a deadly flame straight at Our Hero. Leeper Leeper bounds around until he touches Lolo, then goes to sleep and doesn't awaken. He can be turned into an Egg as long as he's moving about. Rocky Rocky rumbles around slowlymost of the time, but he is close to Lolo he'll pick up speed and move very quickly. --- Alma Runs around the room at high speed. If Alma is directly across from Lolo, she will tuck her body into a ball and roll straight ahead until she runs into something. Medusa Medusa can attack Lolo in a straight line in all four directions. His attacks can be stopped be Rocks, Emerald Framers, or the bodies of other characters. Skull Skulls will sit quietly and watch the action patiently until the last Heart Framer is taken, then leap into action with jaws thrashing and eyes flashing. Don Medusa The Boss of the Defenders. Don Medusa attacks in the same way as Medusa, and can be defended against in the same way. He moves at a constant speed in a predetermined path.

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