The Ren and Stimpy Show: Space Cadet Adventures
Typed out by Jesse Smith
O Ren and Stimpy
A Instruction Booklet
Thank you for purchasing The Ren & Stimpy Show (TM) Space Cadet
Adventures for the Game Boy hand held system. We hope you enjoy
many hours of playing this "out of this world" adventure.
A courageous spacewalk by Commander Hoek is cut short by a control
room accident, leaving him lost in space. In this single player,
fourstage adventure, the goal is to reunite him with his faithful
companion Cadet Stimpy. Guide Commander Hoek as he searches for his
counterpart on the alien worlds and help Cadet Stimpy reach his
friend while bounding through a spaceship gone mad. Who can say
where their final destination is...?
Follow the suggestions below to keep your Game Boy and Game Pak in
top operating condition:
1. Always make sure the Game Boy's power is off before inserting
or removing the Game Pak.
2. Don't try to take your Game Pak apart.
3. Keep your Game Pak safe from direct sunlight, high heat, and
extreme cold. Don't bend it, crush it, or let it get wet. Store it
in its protective package at room temperature when you are not using it.
4. If your Game Pak gets dusty, clean it with a soft, dry cloth.
Never use thinners, solvents, benzene, alcohol, or other strong
cleaning agents which can damage the Game Pak.
A D V I S 0 R Y
A very small portion of the population may experience epileptic
seizures when viewing certain kinds at flashing lights or patterns
that are commonly present in our daily environment. These persons may
experience seizures while watching some kinds of television pictures
or playing certain video games including games played on the Game Boy
Compact Video Game System. Players who have not had any previous
seizures may nonetheless have an undetected epileptic condition.
Consult your physician before playing sides games it you have any epileptic
condition. Consult your physician it you experience any of the following
symptoms while playing sides games: altered vision, muscle twitching,
other involuntary movements, loss of awareness of your surroundings,
mental contusion and/or convulsions.
TABLE OF CONTENTS
Safety Precautions 3
Captain's Log The Year 400 Billion 5
Game Set-Up 6
Controlling The Dynamic Duo 7
Helpful Hints 9
The Muddy Mudskipper Mini-Game 10
The Adventure Begins 11
Limited Warranty 13
Captain's Log The Year 400 Billion
As Commander Hoek and Cadet Stimpy race through the galaxy at
speeds so fantastic they throttle the imagination, a simple
mishap blossoms into a fateful and tragic mistake.
Commander Hoek is inadvertently set adrift in space by his less than
efficient faithful companion. Now the race is on for Cadet Stimpy to
get through a well-armed (and none too friendly) spaceship in order
to reunite with the lost Commander Hoek.
Place the Game Pak in the Game Boy and turn the machine on. This
brings up the title screen and the details of the outer space
adventure. Skip to the action at any time by pressing the Start
button, but please watch this opening sequence at least once to get
an idea of the action.
CONTROLLING THE DYNAMIC DUO
Here's a list of the controls for the game
Start Button Pauses action, bypasses story
sequences and exits the Muddy
Select Button Advances story sequences.
A Button Makes characters
jump, selects "Heads" in
the Muddy Mudskipper
Mini-Game and adventures text.
B Button Makes Commander Hoek
strike his enemies and
Stimpy cough up hairballs.
Selects "Tails" in the
Muddy Mudskipper Mini-Game.
CONTROLLING THE DYNAMIC DUO
Left and Right Moves Commander Hoek and Cadet
Stimpy to the left and right.
Control Pad Up Moves Commander Hoek up the alien
creature's spine; allows each character
to step into a TV set to play the
Muddy Mudskipper Mini-Game, once at
least three cans of powdered toast have
Down Moves Commander Hoek down the alien
Slice of Toast - Grab a slice of toast to restore one unit of energy to
the meter at the bottom of the screen. A life is lost if the meter runs empty.
Can of Powdered Toast - Collect three
cans to qualify for the Muddy Mudskipper Mini-Game!
Commander Hoek's Head - Gives Cadet Stimpy an extra life.
Cadet Stimpy’s Head - Gives Commander Hoek an extra life.
THE MUDDY MUDSKIPPER MINI-GAME
Win this game of chance and the
character will be invincible for a short
period of time! Predict two out of the three
coin tosses correctly to win.
First, collect at least three cans of
powdered toast. Now enter the Muddy
Mudskipper Mini-Game by pressing up
on the Control Pad while the character is
positioned in front of a TV set. Beat the odds and guess the
outcome of the coin tosses and either Commander Hoek or
Cadet Stimpy will be able to race through enemy-packed areas
without losing energy. Three correct guesses awards a longer
period of invincibility than two correct guesses.
THE ADVENTURE BEGINS
Stage One - Spaceship
Cadet Stimpy must make his way through the laser-armed, gizmo-loaded
spaceship and climb up the hatch in order to reunite with Commander Hoek.
Stage Two - Alien World
After a failed rescue attempt, Commander Hoek has landed on a strange
alien world. By exploring craters and crawling through the inside
of a giant alien creature, he can make his way to safety.
THE ADVENTURE BEGINS
Stage Three - 5.5. Flush
Our heroes have been sucked into the incredible "Flusher of Worlds."
Cadet Stimpy scans the bizarre planet to locate his missing commander.
Stage Four - Asteroid City Trailer Park
Safe from interplanetary sewage, Commander Hoek and Cadet Stimpy
head for the Asteroid City Trailer Park. On their descent, however,
they drift apart. Commander Hoek must now make his way through
the alien urban sprawl and find his lost companion.
Page 13, Warranty.
Developed By Graphics By
Imagineering Inc. Mike Sullivan
Glen Rock, New Jersey Amy Bond
Glen A. Schofield
Concept and Design By Bill Jannot
Barry Marx Music By
Mark Beardsley Mark Van Hecke
Programming By Produced By
Mark Beardsley Dan Kitchen
Additional Barry Marx
Programming By Executive Producer
Tak Lau Howard Phillips