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Pinball Mania

----------------------------------------------------------------------------- Pinball Mania Instrucion Booklet ----------------------------------------------------------------------------- STARTING UP Make sure your Game Boy switch is turned OFF. Insert your Pinball Game Pak, then turn ON the power switch. "NINTENDO" should be displayed followed by the title screen. After the Pinball Mania title screen appear press START. TABLE SELECTION To choose press the DIRECTIONAL PAD LEFT/RIGHT. To play selected table press START. MUSIC Music can be turned OFF or ON by pressing SELECT while on any of the table selection screens. CONTROLS DIRECTIONAL PAD Is used to shoot the bal. Upon release, the ball will be released. The left flipper is controlled by pressing the DIRECTIONAL PAD. A BUTTON The right flipper is controlled by pressing the A Button. B Button Pressing the B Button will simulate shaking the table. Pressing the B Button in quick repetitions will cause the game to TILT. SELECT BUTTON The Select Button will exit the current game and return you to the main menu. START BUTTON The game may be paused by pressing the START Button. To resume play press the START Button. TARANTULA GAME PLAY WEB ROLL-OVERS One of the 3 roll-over WEB lights will be flashing each time a ball is to be fired from the chute. If the ball rolls over the flashing light, you will be awarded the x2 Multi bonus (a "Skill Shot"). Each time you light up all three WEB lights you are awarded a Multi bonus. You can collect Multi bonuses of x2, x4, x6 and x8. Once all the bonus multipliers have been lit you are awarded 2 million points each time WEB is lit. MOVE THE LIGHT ALONG THE LETTERS BY USING THE FLIPPER KEYS. SHOCK DROP TARGETS Light all the SHOCK lights to light up the next letter in TARANTULA. TARANTULA Complete TARANTULA and collect 5 million points. LAIR DROP TARGETS Light all of the LAIR lights to enable the next Ball Trap mystery award. (Hold, Bonus, Double Bonus, Score Bonus and Extra Ball). BALL TRAP Shoot the LAIR ball trap and go for the mystery award. (200000, 400000, 600000, 800000 or ??????). If the mystery spin lands on ??????, then the next Ball Trap mystery is collected. If no mystery is enabled then no points are awarded. FANG Complete FANG to enable the 5 million light on the left passage. LEFT PASSAGE Shoot the Left Passage when either the FM of 5M lights are flashing to feed the spider and collect 500,000 points or to collect the 5 million points ebabled by FANG. JAILBREAK GAME PLAY LAW One of the 3 lights will be flashing each time a ball is to be fired from the chute. If the ball rolls over the flashing light, you will be awarded the 2 Million points (a "Skill Shot"). Light all three letters to advance the bonus multiplier value. When the bonus multiplier is at it's maximun value the Jackpot value will be awarded each subsequent time that the word LAW is lit. The Jackpot begins at 2,500,000 points and increaes in steps of 500,000 points. MOVE THE LIGHT BY USING THE FLIPPER KEYS. ARREST PADS Light the complete set to arrest a suspect and collect 350,000 points. SENTENCE BALL TRAP Once a suspect has been arrested, shoot the Sentence Ball Trap to convict the prisoner, One of the following sentences will be given Not Guilty, 2 Years, 5 Years, 10 Years, 20 Years or Life. ESCAPE ATTEMPTS Once a prisoner has been in jail for his complete sentence he will try to escape. Complete the word Guard within sixty seconds to recapture the prisoner and collect 2,000,000 points. GUARD Light the word Guard to stop prisoners escape attempts. On top of any scores you will recieve 500,000 points. RIOT BALL TRAP Shooting The Riot Ball Trap before the Riot has been enabled (by lighting the word Cop) will start a Riot, otherwise the next enables bonus will be collected. The possible bonuses are Disable Riots, Double Bonus, Extra Ball, Hold Bonus and Score Bonus. RIOT During a Riot, prisoners escape from the prison one by one until no more left. To prevent this, light the word Guard to call the guards to the jail. COP Light the word Cop to collect 50,000 points and enable the next feature to be collected in the Riot Ball Trap. Once the Riot Trap features have been enabled, lighting Cop awards 1,000,000 points. JAILBREAK LIGHTS One letter of the word Jailbreak is lit each time a prisoner is sentenced and found guilty. When the word is complete, a Jailbreak begins. JAILBREAK A decreasing value is displayed in the panel at the same time all the prisoners are escaping from the jail. Each time a pad is lit by the ball the value currently displayed in the panel is added to your score. When the decreasing value reaches zero play returns to normal. KICK-OFF GAME PLAY STRIP ROLL OVERS One of the 4 roll-over lights will be flashing each time a ball is to be fired from the chute. If the ball rolls over the flashing light, you will be awarded 1 million points (a "Skill Shot"). Each time you light up all four Strip lights you are awarded a Multi bonus. You can collect Multi bonuses of x2, x4, x6 and x8. Once all the bonus multipliers have been collected, lighting all four Strip lights awards 250,000 points. MOVE THE LIGHT ALONG THE LETTERS BY USING THE FLIPPER KEYS. GOAL PADS Light all the letters to collect 1,500,000 points and enable the Goal Ball Trap. GOAL BALL TRAP After you have lit the word Goal, shoot the Ball Trap to collect 2,500,000 points and light the next letter of Kick-off. KICK-OFF LIGHTS Each time you shoot the Goal Ball Trap the next Kick-off letter is lit. Once the word is lit you are awarded 500,000 points and the Penalty Shoot Out begins. PENALTY SHOOT OUT For a period of 30 seconds each pad or light is worth 500,000 points. If the ball is lost in this period another will be fired to replace it. SUB Light Sub to score 250,000 points and recieve an extra ball. FOUL BALL TRAP Shoot the Ball Trap to advance to the next round of the league. Once you reach the final you are awarded a trophy. The scores for each round are as follows : 1st 100,000 Quarter Final 500,000 2nd 200,000 Semi Final 750,000 3rd 300,000 Final 1,000,000 4th 400,000 TROPHIES When you reach the final for the third time and have lit all of the trophies, you are awarded an extra 5,000,000 points. POSITION PADS Before kick off you must select a team by hitting each of the member team pads. This will award you 500,000 points. Once this is done shoot for the Kick-off Ball Trap. KICK-OFF BALL TRAP Once you have selected a team, shoot the Trap to collect 1 million points and to start the match. If the match is already in progress then you collect 300,000 points and there is a goal kick. JACKPOT GAME PLAY ACE ROLL-OVERS One of the 4 roll-over lights will be flashing each time a ball is to be fired from the chute. If the ball rolls over the flashing light, you will be awarded 1 million points (a "Skill Shot"). Each time you light up all four aces you are awarded a Multi bonus. You can collect Multi bonuses of x2, x4, x6 and x8. Once all the bonus multipliers have been collected, lighting all four aces awards 250,000 points. MOVE THE LIGHT ALONG THE LETTERS BY USING THE FLIPPER KEYS. CRAPS/REEL BALL TRAP The Ball Trap plays either Craps or the Fruit Machine when they are enabled. Shoot the trap twice within 20 seconds to collect 2,500,000 points. SPIN THE REELS Shoot the Craps/Reel Ball Trap after inserting a coin to spin the Fruit Machine. The score awards are as follows : 2 of a kind 3 of a kind Lemons 1,000,000 10,000,000 Plums 2,000,000 11,000,000 Cherries 3,000,000 12,000,000 Grapes 4,000,000 13,000,000 Bananas 5,000,000 14,000,000 Melons 6,000,000 15,000,000 Spiders 7,000,000 16,000,000 Dollars 8,000,000 17,000,000 Jackpots 9,000,000 18,000,000 Even if you lose you will recieve 500,000 points. A win will also advance to the JACKPOT lights and increment the jackpot value. HI/LO GAME Shoot the ball into the HI/LO Ball Trap to play HI/LO. Use the flipper keys to select whether you think the next card to be displayed will be higher of lower then the current one. When the game is completed the ball will be fired to the right if you win the game, or to the left if you lose. A win will advance the JACKPOT lights and increment the jackpot value. WIN PADS Light all of the letters to collect a random score 50,000 and 100,000 points. The fourth fime you collect the set you are awarded an extra ball. HORSESHOE PASSAGE Shoot the ball clockwise around the horseshoe to select the next roulette colour and collect 750,000 points. Shoot the ball anti-clockwise around the ramp to gain access to the roulette ball trap. Pinball Mania (C)1995 21st Century Entertainment (C)1995 GameTek UK. Ltd. Gametek is a registered trademark of I.J.E. All rights reserved Published by GameTek UK. Ltd. 258 Bath Road, Berks SL1 4DX United Kingdom

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