FREE E-mail
address!! Sign up here!!

Get a FREE iPad or MacBook Air!!!!!!!

Kid Icarus: Of Myths and Monsters

Released: 1991 Game Code: DMG-KA-AUS Written by: Ben Kosmina -------------------------------------------------------------------------------- Page 2 Thank you for selecting the Kid Icarus of Myths and Monsters Game Pak for the Nintendo Game Boy Unit. Table of Contents The Tale of Kid Icarus...................3 Controller Operations....................7 How To Play Kid Icarus...................9 A Guide To Angel Land...................11 Items...................................13 Rooms...................................21 Angel Land Secrets......................25 The Cast of Characters..................27 -------------------------------------------------------------------------------- Page 3 The Tale of Kid Icarus Let us return to the past, a long long time ago, in an age when the Gods and Man lived together in harmony. At that time, there was a kingdom called "Angel Land" which was founded by the Goddess Palutena. Angel Land was a place where the sun was always shining and the people peacfully raised their crops. It was a good and happy place and a smile never left the face of Palutena as she watched over the country from The Sky Palace. But, one day, her smile was wiped away as a result of a dream. A terrible dream, which seemed so real and was much more horrible than the worst nightmare. Calling a soothsayer to her, she asked him to unravel the dream and foretell what was to pass. Seemingly in pain, the soothsayer began to speak, "Angel Land will be attacked. Attacked by an invasion of demons from another world. Terrible demons by the name of O...Or...Orcos!" Upon uttering this name, the soothsayer was struck speechless, as voiceless as a stone. -------------------------------------------------------------------------------- Page 4 Palutena immediately summoned Pit, the leader of the Icarus Army. The personal bodyguards of Palutena, the Icarus Army was responsible for guarding the peace in Angel Land and none took their job lightly. Upon arriving, Pit was asked to have a seat, a liberty not usually given by a Goddess. Looking directly into his eyes, Palutena began, "Pit! Thank you for coming. I have a task for you," she then told him of her dream and of the soothsayer. "Pit, this dream will come to pass. And, I believe that it will happen in the not-too-distant future. I trust you, but, you must tell no one else! News of these terrible demons will cast our peaceful Angel Land into chaos. I bid you now to begin training so that you may gain special magical power. I am placing all of my hopes and fate of Angel Land on you Pit. You must be the one to battle the demons." Sitting back in her chair, Palutena continued, "Since the days of old, Angel Land has possessed The Three Sacred Treasures. These treasues, when worn, will give the wearer the special magical powers to battle any demon. Yet alas, poor Pit you do not yet have sufficient power to wear these Three Sacred Treasures." -------------------------------------------------------------------------------- Page 5 So Pit, with the help of Palutena, devised a mission so that he might attain the power needed to wear The Three Sacred Treasures. This mission was threefold: To battle his way up under the Under World Tower, storm the Over World, and conquer the dizzying heights of the Sky World Tower. Only then would Pit have sufficient power to enter The Sky Palace and wear the Three Sacred Treasures. To keep The Three Sacred Treasues safe in case Angel Land was attacked while Pit was away on his mission, Palutena sealed them and sent one to each of the Fortress Guardians. She knew that once they had their hands on The Three Sacred Treasues, they would not give them up without a fight. After Pit's mission of training was complete, and he had gained the ability to use the Three Sacred Treasures, the job to defend Angel Land from the Orcos would be his. With this plan in mind, Palutena then dispatched Pit to the darkest depths of the Under World Tower. -------------------------------------------------------------------------------- Page 6 You must help Pit on his life-or-death mission to collect The Three Sacred Treasures and return them quickly to the Sky Palace before the Orcos can overrun the land. But... Just what are the Orcos?!!!!! [Dunno. Maybe an army of Sonic the Hedgehogs?] -------------------------------------------------------------------------------- Page 7 1. Controller Operations BUTTON FUNCTIONS *A BUTTON...Makes Pit jump (press repeatedly during a jump to give Pit a gentle landing). *B BUTTON...Fire arrow OR crashes down the hammer (if Pit is holding a hammer). *+CONTROL PAD Left/Right...Pit will move left or right. Up...Aims weapon (arrow) upward OR makes Pit climb up a ladder. Down...Makes Pit crouch down OR makes Pit climb down a ladder OR allows Pit to drop through some floors. -------------------------------------------------------------------------------- Page 8 *SELECT BUTTON...Selects NEW GAME or CONTINUE from the Title Screen. Press during a game to change the Bow into a hammer. *START BUTTON...Press to start the game. Press during a game to pause the action. -ABOUT THE PAUSE- Use the pause to temporarily stop the game. Press the START Button once to pause the game. While paused you can use the + Control Pad scroll around the area surrounding the display. Press the START Button again to display the Item Screen. Press the START Button one more time to restart the game. **During a game, press the A, B, SELECT and START Buttons at the same time to reset the game and show the title screen. **When the title screen is displayed, press left on the + Control Pad, the SELECT Button and the B Button at the same time to erase the saved game. -------------------------------------------------------------------------------- Page 9 2. How to Play Kid Icarus *Before Starting the Game...Correctly insert the cartridge into your GAME BOY Compact Video Game System and turn the power switch to the "ON" position. "Nintendo" will appear on the screen followed by the story and the title screen. *The Title Screen...When the title screen appears, press the SELECT Button or + Control Pad to choose NEW Game or Continue, then press the START Button. NEW GAME...Starts the game from the very beginning. CONTINUE...Restarts the game from the area saved at. *SAVE?...You can only save a game after reaching the checkpoint at the end of that area. After the points earned in that area are added to your score, move Pit in the SAVE direction (Left) to display the save screen. Select YES from the save screen to save the game status up to the present point and continue on to the next area. Select NO, and Pit will continue to the next area without saving the game. NEXT...To simply enter the next area without saving, move Pit in the NEXT direction (right) and Pit's adventure will continue. -------------------------------------------------------------------------------- Page 10 *Item Screen...During a game, the game action will pause when the START Button is pressed once. Pressing the START Button again will display the Item Screen. The Item Screen displays Pit's personal data and possessions. *Credit and Continue...This game offers Credit and Continue functions. When Pit is defeated, and if credits remain on the Credit Screen, the game can be continued with all the items Pit has collected so far. (The Credit function will not register items found and hearts earned in Fortresses or The Sky Palace-Stage 4.) When the game is over, select CONTINUE from the Title Screen to restart the game from the last area saved. NOTE - The battery back-up stores the game when the Game Boy power switch is turned off. However, credits are not stored when the Game Boy is turned off. -------------------------------------------------------------------------------- Page 11 3. A Guide to Angel Land **Just what sort of world is Angel Land where Pit has his adventures? The world of Angel Land is divided into four seperate stages: The Under World Tower, the Over World, the Sky World Tower and the Sky Palace. The Under World Tower, the Over World and the Sky World Tower stages are each divided into three areas and a Fortress. By defeating the Guardian of a fortress, the stage is cleared and Pit will reclaim one of The Three Sacred Treasures. STAGE 1 A tower rising up from the Under World. Pit starts his mission here climbing to reach the Over World above. STAGE 2 This wide stage covers the ground area between the Under World Tower and the Sky Tower. Fight your way across this area to the entrance of the Sky World Tower! -------------------------------------------------------------------------------- Page 12 STAGE 3 A tower soaring into the sky. Climb to the top of this tower to reach the entrance to Palutena's wonderful Sky Palace. STAGE 4 The Sky Palace towers over Angel Land. Not only is Palutena here, but others await Pit. Who are they, and what could they want?!!!! Beware of the Fortress! The fortress at the end of each stage is a maze full of enemies and traps. Carefully hunt down the Guardian of each fortress who greedily holds one of the Three Sacred Treasures. You'll have to defeat the Guardian to recover the treasure that he holds. -------------------------------------------------------------------------------- Page 13 4. The Items All sorts of items appear during the course of this game. Each of the items is very useful to Pit for the success of his mission. Make sure you know what each of these items do before you start collecting them. *ITEM Each item helps Pit with his mission. -Hearts When defeated, an enemy turns into a heart. Collect these Hearts to swap for items in The Shop or The Black Market. Each Big Heart is worth 10 Hearts. Each Half Heart is worth 5 Hearts. -Hammer The hammer is useful not only for defeating enemies, but can smash the Centurions and even knock down some walls. If you have a hammer in stock, press the SELECT Button to equip it instead of the Bow. -------------------------------------------------------------------------------- Page 14 Recovery Items -Water of Life (Goblet) One little Goblet full of the Water of Life restores Pit's life energy a little bit. -Water of Life (Bottle) One Bottle full of the Water of Life extends Pit's life for one full block. Pit can stock 1 Bottle for later use. When his strength display reaches 0, the Bottle is automatically used. -Water of Life (Chalice) One big Chalice full of the Water of Life restores Pit's life one full block. The Chalice will restore Pit's life as soon as he touches it. -Water Barrel When Pit has the Water Barrel, he can store up to 8 Bottles of the Water of Life. Unfortunately, the Water Barrel alone has no effect. **Collect as many hammers as you can. They are very important! -------------------------------------------------------------------------------- Page 15 -Harp Touch a Harp during a stage and enemies turn into hammers for a fixed period of time. -Feather When Pit holds the Feather, he can fly for a fixed period of time by tapping the A Button. -Credit Card Pit may find the Credit Card in a Treasure chamber. The Credit Card allows him to buy one item in the Black Market. -Key Each Key allows Pit to open one locked door. -Centurion Centurions await in each stage. When the Centurion is hit with a Hammer, an item sometimes appears. -------------------------------------------------------------------------------- Page 16 -Palutena's Key Palutena's Key is hidden near the end of each area. All the doors in the area will open when Pit touches Palutena's Key. NOTE: Palutena's Key only appears if Pit has entered each room in the area. *Special Fortress Items* -Map This is a map of the Fortress. It is of no use unless Pit also holds the Pencil or Torch. -Torch The Torch shows Pit's position on the map. -Pencil The Pencil shows where Pit has been on the map. -------------------------------------------------------------------------------- Page 17 *GIFTS FROM ZEUS -Life Block If Pit has been successful in his mission, he will receive an additional Life Block from Zeus when he arrives at the checkpoint. Pit can receive up to five Life Blocks. -Power Arrows If Pit has been successful in his mission, when he enters the Sacred Chamber he will receive a Power Arrow from Zeus. The Power Arrows show Pit's strength. The more Power Arrows Pit has, the stronger his attack power. Pit's maximum is eight Power Arrows. How can Pit be successful on his mission? Pit's mission is not just to defeat the enemies of Angel Land. There are many elements that are related to his progress. As Pit progresses he has to meet many challenges along the way. -------------------------------------------------------------------------------- Page 18 -Weapons Pit receives weapons from Zeus if he succeeds in special training in the Sacred Training Center. The Weapons will increase Pit's strength both offensively and defensively. -Fire Arrow A fireball engulfs the tip of Pit's arrow to increase his chance of hitting the target. The Fire Arrow can be used when Pit's Life Meter is at least 2 blocks full. -Long Bow A sacred bow to extend the distance that Pit's arrows fly. The Long Bow can be used when Pit's life meter is at least three blocks full. -Protective Crystals Two Protective Crystals surround Pit and protect him from enemies. The Protective Crystals can be used when Pit's life meter is at least 4 blocks full. -------------------------------------------------------------------------------- Page 19 *THE THREE SACRED TREASURES The Three Sacred Treasures have belonged to Angel Land since ancient times but are now in the possession of the Fortress Guardians. The Three Sacred Treasures give the wearer amazing pwers, but can only be worn by heroes who have completed a mission. WINGS OF PEGASUS The Wings of Pegasus allow the wearer to fly like a bird. SILVER ARMOUR The Silver Armour halves the damage to the wearer from enemies' attacks. LIGHT ARROW The Light Arrows will defeat most enemies with a single shot. They can be fired continuously. -------------------------------------------------------------------------------- Page 20 WHAT ARE THE THREE SACRED TREASURES? Pit's mission is to become a hero, which will allow him to wear The Three Sacred Treasures. Pit must first meet Palutena in the Sky Palace after recovering the Three Sacred Treasures from the Fortress Guardians. When Pit meets Palutena, if she recognizes that his mission was successful enough, she will allow him wear to [I know about the mistake!]The Three Sacred Treasures. However, Pit will not be allowed to wear all three of The Three Sacred Treasures if he has not been successful enough in his mission. When Pit wears all of The Three Sacred Treasures he becomes Amazing Pit. -------------------------------------------------------------------------------- Page 21 5. ROOMS Many rooms exist in Angel Land, including the Shop, the Black Market, the Treasure Chamber, the Information Centre, the Hot Spring Chamber, the Hospital, the Sacred Chamber, the Sacred Training Centre and the Bat Chamber. *THE SHOP Pit can swap hearts for items in the Shop. TYPE OF ITEMS Water of Life (Chalice or Bottle), Hammer, Key, Pencil, Torch, etc.. -Press Down on the +Control Pad to change the display to other available items. -------------------------------------------------------------------------------- Page 22 *THE BLACK MARKET Like the Shop, Pit can swap hearts for items in the Black Market. It's a rough place, but some useful items can be found here from time to time. TYPES OF ITEMS Water of Life (Bottle), Water Barrel, Key, etc.. *TREASURE CHAMBER The Treasure Jars are found in this chamber. Break the Jars by shooting them with arrows to expose the treasure inside. It costs five hearts to break each Treasure Jar. Beware: The God of Povery lurks inside one of the Jars. Breaking this Jar will cause him to make the remaining Treasure Jars disappear. -------------------------------------------------------------------------------- Page 23 *HOT SPRING CHAMBER A soak in the Hot Spring Chamber allows Pit to regain all his strength. *HOSPITAL Enter the Hospital in each Fortress to have the Eggplant Curse removed by the nurse stationed there. *SACRED CHAMBER If Pit strives hard on his mission up to the Sacred Chamber, he will receive the gift of a Power Arrow from Zeus. -------------------------------------------------------------------------------- Page 24 *SACRED TRAINING CENTRE Pit receives his choice of one weapon if he is successful at Zeus' special training. *BAT CHAMBER The Bat Chamber is a room full of bats. *INFORMATION CENTRE A place to receive helpful information. -------------------------------------------------------------------------------- Page 25 6. THE SECRETS These secrets are worth knowing. SECRET POINTS Apart from points awarded at the Checkpoints, there are other Secret Points that must also be obtained. You should earn as many Secret Points as you can. If Pit does not earn enough Secret Points, he may not be allowed to wear all of The Three Sacred Treasures. As there is no indicator of the secret points that you have collected, you should always keep in mind looking for secret things. HAMMER The hammer has the power to smash objects. It can smash Centurions, exposing what is hidden beneath, and it may also destroy some walls. Something will always appear when Pit smashes the object with the Hammer, so use it often. Note: One hammer vanishes each time an object is destroyed. IN THE TREASURE CHAMBER If Pit breaks all the Treasure Jars except one, without the God of Poverty appearing, the last Jar will contain an item. What item? You'll have to find out. -------------------------------------------------------------------------------- Page 26 THE BLACK MARKET The prices are very high here but you may be able to buy some very useful things. The Black Marketeer doesn't speak to his customers very politely, but it is said that a Black Marketeer in a good mood may reduce his sale price. To negotiate, press Down and Left on the +Control Pad and ?????. Be careful: The price may go up if the Black Marketeer is in a bad mood. JUMPING Pit can jump further if you continuously tap the A Button during a jump. Master this technique and Pit will be able to reach even the most difficult places. THE EGGPLANT CURSE If the Eggplant Wizard in a Fortress places the Eggplant curse on Pit, he turns into an Eggplant. If this happens don't panic! There are many tight places that only and Eggplant can go through. These tight places may just be a short cut to a place where Pit must go. -------------------------------------------------------------------------------- Page 27 7. THE CAST OF CHARACTERS *Pit and his Friends* PIT The main character of the game. He has been ordered on a mission by Palutena. ZEUS The judge of Pit's training while his mission is underway. The more successful the training, the greater Zeus will reward him. GODDESS PALUTENA The goddess of Angel Land. -------------------------------------------------------------------------------- Page 28 SHOP KEEPER Owner and chief clerk of the Shop. BLACK MARKETEER Owner of the Black Market Shop. NURSE The nurse at the hospital who removes the Eggplant curse. CROW The keeper of the Hot Spring Chamber. DON Gives out useful information and teaches Pit many useful things at the Information Centre. -------------------------------------------------------------------------------- Page 29 *PIT'S FOES* -All Stages SNAKE The Snake appears from a Snake pot in any stage, usually in groups of 4. SPITBALL BLOB Materializes from inside the floor Pit is standing on to attack the unsuspecting Pit. BATS The Bats inhibit the Bat Chamber. They will fly around in surprise when Pit enters their chamber. THE GRIM REAPER AND REAPETTES The Grim Reaper yells and screams, calling Reapettes to attack when he sees Pit. TOTEM Animated blocks which suddenly fall from the ceiling and pile up. -------------------------------------------------------------------------------- Page 30 -Stage 1 enemies CYCLOPS SKULL Appear in the air above Pit, flying around in groups. WORMSER Creeps over the floor but has quick enough reactions to avoid Pit's arrows. KING KRAB Appears from underneath to attack Pit when it finds him. -Stage 2 CYCLOPS HOPPER Jumps like a grasshopper to attack Pit. GRUFF Wanders around the floor and attacks Pit when it finds him. GLOBE Floats up from the floor and returns when it reaches a certain height. BIG TOE An enormous foot with a huge big toe. It drops from the sky. STICKY TALON Steals weapons that Pit is carrying, and sells them to the Black Market. -------------------------------------------------------------------------------- Page 31 -Stage 3 KOMAYTO A mysterious floating creature. Nobody knows where it came from. It looks like a jellyfish, but floats in the sky. [It looks a lot like a Metroid.] OCTUS An octopus-like enemy that attacks Pit. MERC A muscle man who stomps around the clouds. LUNUS An innocent-looking new moon that will attack Pit when it finds him. -Stage 4 PYTHAGORAS A lively old man who throws equilateral triangles. BUSY BEE A noisy bee which flies around and around Pit. SHADOW MASK Has a face like a mask that splits into two when Pit attacks. PUTT Looks like Amazing Pit and attacks in groups. -------------------------------------------------------------------------------- Page 32 -Fortress GUBBLE A monster with four sharp teeth. SLIME Sticks to the floor or ceiling and jumps between them from time to time. SPUNKY A spider who jumps to attack Pit. FUZZ BALL Flies around the Fortress like it owns it. EGGPLANT WIZARD A wizard who turns Pit into an eggplant. STONE GOLEM Normally quite still, but starts moving if it sees Pit. FIREBALLS Balls of fire which attack Pit in groups. -------------------------------------------------------------------------------- Page 33 FORTRESS GUARDIANS -Stage 1 MINOTAUR A bull-like monster that is half bull and half human. -Stage 2 SKULL WING A monster with only a skull and the wings of a bat. -Stage 3 FIRE SERPANT A giant monster with the head of a snake and a body of fire. ORCOS The secret enemy that attacked Angel Land in Palutena's dream. But, just what are the Orcos?!!!!! *AMAZING PIT Can you train hard enough to allow Pit to wear the Three Sacred Treasures, become Amazing Pit, and defeat the oncoming Orcos invasion?

Tips and codes - Game Endings - Java Games - Reviews - Fun Stuff