FREE @world-of-nintendo.com E-mail
address!! Sign up here!!
Username:
Password:

Get a FREE iPad or MacBook Air!!!!!!!

Hal Wrestling

Typed out by Patrick W. Chan ***************************************************************** THANK YOU ---------- for purchasing this exciting new Hal America Nintendo Game Boy Game Pak, "HAL Wrestling". Before you start playing, please read this instruction booklet carefully, learn and official follow the correct operating procedures, then save it for future reference. ----------------------------------------------- | CONTENTS | | --------------------------------------------| | Use of the Controller4 | | Starting the Game5 | | Selecting Your Wrestler6 | | Elimination Matches7 | | Two Player Game8 | | Meet the Wrestlers10 | | Special Controller Functions14 | ----------------------------------------------- [2] ***************************************************************** Care of Your Game ------------------ 1 ) Playing a video game is rough handling or shock. Do supposed to be fun, not a test not try to take your Game Pak of endurance. If you play for a apart. long time, try to take a break 3) Don't touch the terminals or each hour.let them get wet. 2) This is a precision Game 4) Don't clean this equipment Pak. Do not store it under with volatile solvents such as conditions of extreme thinner, benzene, or alcohol. temperature, or subject it to [3] ***************************************************************** Use of the Controller ---------------------- How to use the Controls A Button - Used to enter selections from menus. B Button - Used to cancel selections. START Button - Used to start a match. SELECT Button - Used to pause the game. + Control Pad - Used to move your wrestler around, and to make selections. Also used in Corner Post technique - upper arm to climb Corner Post, lower arm to jump down. -------------------------------------------------------------------------- Controller Functions Are Different For Each Wrestler Starting on page 14 is a chart that shows hot the controls are used to take advantage of each wrestler's particular talents. Be sure to familiarize yourself with the strong and weak points of whatever wrestler you're using - you can use some of these special control functions to take advantage of strengths and overcome weaknesses. ------------------------------------------------------------------------- [4] ***************************************************************** When the game is turned on the screen at right will appear. Select the number of players, with the Control Pad and enter with the A Button. l Player ( l Player vs. Computer) 2 Players (2 Players Head-to-Head) ------------------------------------------------------------------------ | NOTE - The 2 Player mode cannot be selected unless a GameLink cable is attached. ------------------------------------------------------------------------ When the screen at left comes up, select SINGLE MATCH or ELIMINATION MATCH. In Single Match play, once you pick up your wrestler, the computer will pick your opponent for you. Matches are 10 minutes, best two out of three wins. In the case of a tie, the Player loses. [5] *********************************************************** Selecting Your Wrestler ------------------------ Select your wrestler with the left and right arms of the + Control Pad, and enter your selection with the A Button. The computer will select your opponent from the remaining seven wrestlers, and display both wrestlers on the Introduction screen. Press the START button and the match will begin. Win-Loss Screen ---------------- After each match, a display appears showing your wrestler, your opponent, and the record of wins and losses. Here's what the symbols mean. [6] ***************************************************************** Elimination Matches -------------------- In Elimination mode, you take turns with the computer to select your 4-man team (just like choosing up sides for baseball). After each of your selections, the computer will pick and opponent for you. When all the wrestlers have been chosen, a Team Order screen will be displayed. (NOTE: In Elimination Mode, all matches ending in a tie are void.) Selecting the Order of Wrestlers --------------------------------- You can customize the order of your wrestlers to take advantage of their strengths and minimize their weaknesses. First decide in what order you want you wrestlers to match up. Select the wrestler you want to move with the A Button, then move the cursor to the slot you want to move him to. Push the A Button again, and these two names will be reversed. When you're satisfied with the order of your team, move the cursor to END and push the A Button. You will then be shown a screen with the first two wrestlers. After each match, a screen will appear showing the next two wrestlers. [7] ******************************************************** Two Player Game ---------------- The rules for two-player mode are the same as one-player, with the second player taking the place of the computer. The length and number of matches, four-man teams, and rules of play are the same. Out of the Ring ---------------- When either wrestler is forced out of the Ring, a small display will appear and count off the seconds until he is back in the Ring. The count will continue up to twenty seconds. If he's not back in the Ring inside the count of twenty, he will be disqualified. If both wrestlers are out of the ring for a count of twenty, the match is a draw. Results are different in different modes of play. [8] ******************************************************** Arm Locks and Leg Locks ------------------------ If a wrestler us caught in an Arm Lock or Leg Lock and can't work himself free, the words GIVE UP will appear on the screen, and he loses the match. Up On the Corner Post ---------------------- You can climb up on the Corner Post by going up to one of the up-screen corners and pushing the upper arm of the + Control Pad. A display appears to count the seconds. The limit for standing on the Corner Post is five seconds. The Count ---------- When a wrestler is pinned, a display appears showing the count. If he can't break free in a count of three - well, we all know what that means! [9] ****************************************************** MEET THE WRESTLERS! KIM RIKI Country of Origin - Korea Height - 6 ft. 1 in. Weight - 264 lbs. Specialty - Scorpian Drop KING SAMSON Country of Origin - USA Height - 6 ft. 6 in. Weight - 341 lbs. Specialty - Lariat [10] ******************************************************* DEATH MONSTER Country of Origin - Canada Height - 6 ft. 4 in. Weight - 264 lbs. Specialty - The Big Bite SUPER CIVER Country of Origin - Unknown Height - 6 ft. 1 in. Weight - 231 lbs. Specialty - Flying Cross [11] ******************************************************* RYU MASAKI Country of Origin - Japan Height - 6 ft. 4 in. Weight - 225 lbs. Specialty - Capchude KANSUKE YAMADA Country of Origin - Japan Height - 6 ft. 2 in. Weight - 244 lbs. Specialty - Octopus Hold [12] ***************************************************** JOKER Country of Origin - USSR Height - 6 ft. 7 Weight - 348 lbs. Specialty - Power Bomb BIG CRUSHER Country of Origin - USA Height - 6 ft. 6 in. Weight - 440 lbs. Specialty - Hip Attack [13] ****************************************************** ------------------------------------------------------------- | Controller Function Wrestler | Ryu Masaki | ------------------------------------------------------------- | Facing opponent A Button| Punch | | Facing opponent B Button| Kick | | Grappling + Upper Arm + A Button| Brain Buster | | Grappling + Lower Ann + A Button| Capchude | | Grappling + Left Arm + A Button| Super Rex | | Grappling B Button| Body Slam | | Grappling + Left Arm + B Button| Hammer-through | | Running A Button| Drop Kick | | Running B Button| Jumping Knee Drop | | On the Ropes A Button| X | | Grappling START Button| Cobra Twist | | On the Mat START Button| Sausalito Pin | | Outside the Ring A Button| O | | On the Mat B Button to Get Up| O | ------------------------------------------------------------- [14] ****************************************************** ------------------------------------------------------------- | Yamada| Kim Riki| King Samson | ------------------------------------------------------------- | Punch| Punch| Punch | | Kick| Kick| Kick | | Brain Buster| Brain Buster| Brain Buster | | Piledriver| Piledriver| Piledriver | | Back Drop| Back Drop| Back Drop | | Body Slam| Body Slam| Body Slam | | Hammer-through| Hammer-through| Hammer-through | | Drop Kick| Lariet| Lariet | | Shoulder Tackle| Shoulder Tackle| Shoulder Tackle | | Flying Body Press| X| X | | Cross Hold| Cobra Twist| Atomic Drop | | Cross Arm Hold| Scorpion Drop| Sleeper-Hold | | X| O| X | | O| O| O | -------------------------------------------------------------- [15] ******************************************************* -------------------------------------------------------------- | Controller Function Wrestler | Death Monster | -------------------------------------------------------------- | Facing opponent A Button| Kick | | Facing opponent B Button| Punch| | Grappling + Upper Arm + A Button| Brain Buster| | Grappling + Lower Ann + A Button| Secret Weapon| | Grappling + Left Arm + A Button| Bite | | Grappling B Button| Body Slam | | Grappling + Left Arm + B Button| Hammer-through | | Running A Button| Shoulder Tackle| | Running B Button| Jumping Knee Drop | | On the Ropes A Button| Flying Body Press | | Grappling START Button| Atomic Drop | | On the Mat START Button| Cobra Claw | | Outside the Ring A Button| X | | On the Mat B Button to Get Up| O | ---------------------------------------------------------------- [16] ********************************************************* ---------------------------------------------------------------- | Super Civer| Joker| Big Crusher | ---------------------------------------------------------------- | Punch| Punch| Punch | | Rollover| Kick| Kick | | Brain Buster| Brain Buster| Lift Slam | | Piledriver| Power Bomb| Piledriver | | German Hold| Back Drop| Back Drop | | Body Slam| Body Slam| Body Slam | | Hammer-through| Hammer-through| Hammer-through | | Flying Chop| Lariet| Shoulder Tackle | | Drop Kick| Drop Kick| Hip Attack | | Flying Body Press| Flying Body Press| Flying Body Press | | Cobra Twist| Back Breaker| Lift Slam | | Sausalito Pin| Sleeper Hold| Sleeper-Hold | | O| O| X | | O| O| X | -------------------------------------------------------------------- [17] ********************************************************** Notes ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- ----------------------------------------------------------------------- [18] ************************************************************ HAL AMERICA INC. LIMITED WARRANTY Hal America Inc. (HAI) warrants to the original purchaser of this Hal America software product that the medium on which this computer product is recorded is free from defects in materials and workmanship for a period of ninety days from date of purchase. Hal America has made arrangements with most retailers to enable customers to return defective cartridges to place of purchase within ninety days of date of purchase. If you are tenable to obtain satisfaction, your cartridge may be returned to Hal America under most circumstances. In order to receive this service, you must first call Customer Service at Hal America (503) 644-4117. If our Representative is unable to solve your problem by phone, and your cartridge is judged to be defective, you will be issued a Return Authorization (R.A.) number. Record this number on the outside packaging of your Game Pak and send postage prepaid and insured against loss and damage, along with your sales slip or similar proof of purchase, to Hal America, 7873 S.W. Cirrus Drive. 25-F Beaverton, Oregon 97005. If your cartridge is judged to be defective, you will be sent a new cartridge. Cartridges tested and found to be in good working order will be returned to the customer. Hal America will not be responsible for cartridges not received at the above address, nor will any cartridge be accepted without a prior assigned R A. number. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if a defect in the HAL software has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATED HAL AMERICA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL HAL AMERICA BE LIABLE FOR ANY SPECIAL, lNCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS HAL AMERICA SOFTWARE PRODUCT. Some states do not allow limitations on duration of an implied warranty or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may have other rights which vary from state to state. [19]

Tips and codes - Game Endings - Java Games - Reviews - Fun Stuff