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Battle Arena Toshinden

----------------------------------------------------------------- Battle Arena Toshinden Instruction Booklet ----------------------------------------------------------------- Safety Precautions...................................2 Background...........................................3 Getting Started/Super Game Boy Users read this.......4 Display..............................................5 Controlling a Character..............................7 Special Features....................................12 Game Mode...........................................14 Game Mode SUPER GAME BOY............................15 Option Mode.........................................16 Characters..........................................18 Linking Games.......................................28 SAFETY PRECAUTIONS Follow these suggestions to keep your "Battle Arena Toshinden" Game Pak in perfect operating condition. 1. DO NOT subject your Game Pak to extreme temperature, either hot or cold. Always store it at room temperature. 2. DO NOT touch the terminal connectors on your Game Pak. Keep it clean and dust-free by always storing it in its protective case. 3. DO NOT try to disassemble your Game Pak. 4. DO NOT let your Game Pak come in contact with thinners, solvents, benzene, alcohol, or any other strong cleaning agents that can damage it. BACKGROUND Toshin Daibukai is a tournament for fighters held in the underworld every few years. Any weapon is allowed other than firearms, making this fight to the death without a doubt the ultimate tournament for deciding the strongest fighter in the world. Whether you consider the location of the tournament or the number of fighters entered, this contest is of a great scale, but word of the tournament has never been spread around. The orga- nization that organizes the tournament has decided all of the participants in advance, sending them - and only them - invitations to the fight. However, rumour has it that this organization was dissolved after the last tournament, but the truth is not yet known. Now, the tournament is about to be held again. Who is behind the scenes? And for what evil purpose? The fate of the fighters is yet to be seen. GETTING STARTED 1. Insert the game cartridge into your GAMEBOY and switch the power on. 2. You will see the Title screen in the display. If you press the Start button while this screen is displayed or during the demo, you will be shown a menu including these selections : 1P GAME, VS HUMAN, VS CPU, OPTIONS. 3. Choose a game mode with the D-pad 4. Push the Start button and get ready! SUPER GAME BOY USERS READ THIS Correctly insert the Game Boy Game Pak into the Super Game Boy. Next, insert the Super Game Boy into the SNES and move the power switch on the SNES to the ON position. For further operation information, please consult your Super Game Boy and/or SNES instruction manuals. DISPLAY á----------------------------á 3-----KAYIN TIME DUKE| 1---------------58-------------| | |__4 ----5 | | | | | | | | |____________________________| | | 1P 2P | | | 2 | RING 6| | |____|__________7______|_____| 1. Strength gauge : Every time a character is hit, that character's strength is lowered. If the strength reaches zero, the game is over. 2. Character window : The character's face is displayed here. 3. Character's name : The name of the character currently fighting is displayed here. 4. Time limit : The time remaining in the match is displayed here. The match is over when the time runs down to zero, and the character with the most strength remaining at that point is the winner. 5. Hit count : The number times a character continuously hits their opponent is shown. 6. Victory mark : A victory mark is displayed when you defeat a opponent. 7. Rope gauge : If this gauge drops to zero and your character moves, or is thrown of the ring, your character is "out of the ring", and you lose the round. CONTROLLING A CHARACTER Select Button : not used Start Button : * Setting game mode at the Title screen * Pause, continue A Button : Kick B Button : Punch D-pad : (when a character is facing to the right) Up - Jump Down - Crouch Right - Forward Left - Backwards Left Down - Guard Low The strength of your attack can be controlled by how log you hold down the attack button. If you press and the button, you will have greater power in your attack. Throw : Back - Forward + B or A (When a character is facing to the right) When close to your opponent, push the D-pad either left or right and the B button (you can also use the A button to throw). Dash : Forward - Forward (When a character is facing to the right) By quickly pushing the D-pad twice in the forward direction, you can dash at your opponent. Backstep : Back - Back (When a character is facing to the right) By quickly pushing the D-pad twice in the backward direction, you can quickly backstep from your opponent. Effective when you want to get out of your opponent's way or throw off your opponent's attack. Dodging : Down - Down or AB (same time) By quickly pushing the D-pad twice in the down direction or by pushing the A and B buttons at the same time without pushing the D-pad, your character will avoid all attacks but the throwing attack for a specified time. Strike : AB (same time) Push the A and B buttons at the same time to unleash a powerful strike on your opponent. Provoke : Down +AB (short time) While pushing the D-pad in the down direction, press both the A and B buttons, letting up quickly, and each of your character will strike a pose to inflame and provoke your opponent. Easy-command special move : D-pad +AB (same time) This is done by pushing the D-pad and the A and B buttons simultaneously. Ordinarily, players move the D-pad and then push both the A and B buttons to deliver a special move, but in this game you must be pushing the D-pad in one direction when you hit both A and B buttons simultaneously. An easy- command special move can be delivered by pressing both the A and B buttons in advance The secret special move can be used when the character's strength gauge is flashing. SPECIAL FEATURES Out-of-ring feature If any part of a character's body falls out of the ring, that character loses the match. There are invisible ropes around the ring to prevent you from falling out. However, the ropes can only support you about three times. If you fall against the ropes three times in the same match, the ropes will dissolve, and the next time you will fall out of the ring. When the rope dissolves, the Rope gauge will begin to flash, indicating that the next time you will not be saved. Cancelling technique While fighting with normal techniques, one can deliver a special move and return to normal fighting without leaving oneself open to counter attack. This technique is called "cancelling", and it requires good timing. This technique can also be used to apply normal fighting techniques one after another. If you can master the timing for this technique, your skills will become more polished. Attacking from behind. Occasionally, by avoiding or jumping over an opponent, you may find yourself in a position to attack from behind. The damage caused when attacking from behind is one and a half times the normal amount. So, a secret special move from behind must be really painful! GAME MODE Mode select : Select one of three different modes. "VS HUMAN" can only be selected when using a connecting cable or a Super GAMEBOY. "1P GAME" (Story mode) : You choose one character out of the eight and play against the computer. The computer chooses your opponent from the remaining characters. The winner must take the best out of three fights. "VS CPU" (Practice mode) : Practice against the computer. You can choose your character and opponent. Select the character with the D-pad and push the A button. Then, do the same to choose your opponent. "VS HUMAN" (Fight mode) : You can play against a friend by connecting two GAMEBOY's with a connecting cable. See page for details. You play the best out of three rounds against your opponent. Both player one and player two choose their character with the D-pad and then press the A button. Using a SUPER GAMEBOY With a SUPER GAMEBOY, two players can play against each other using controllers one and two of a SNES. - Insert the "Battle Arena Toshinden" cartridge firmly into your SUPER GAMEBOY. Check that it is firmly connected to your SNES game machine. Then, switch the power on. - Enter the Mode Select screen using Controller 1 of the SNES game, and then select "VS HUMAN". - The game is played using Controller 1 for player 1 and Controller 2 for player two. - When using SUPER GAMEBOY to play "1P GAME" or "VS CPU", the unused controller cannot be used. Reset the mode to "VS HUMAN". OPTION MODE Setting options : By selecting "OPTIONS" at the Title screen, you can change the option settings. Push the D-pad up or down to select an item you want to change. Then push the D-pad left or right to change the setting. When you are finished making changes, select Exit and push the A button. Level : Set the computers difficulty level (Easy, Normal, Hard or Expert). Bout timer : Set the length of time for one round. Select between 30, 60, 90 or OFF (no limit). Set point : Set up to four set points. Strength : Set a character's strength to 36, 72, 144 or 216. Rope : Set the number of times a character can fall against the rope without falling out of the ring. Choose between 0, 3, 6, OFF (no limit). BGM : Listen to the background music used in the game. S.E. : Listen to the sound effects used in the game. Continuing the game When a player loses a match, a Continue screen is displayed. By pushing the Start button before the count matches zero, you can start over against the fighter who just beat you. CHARACTERS Eiji Shinjo Eiji is an adventurer who travels the world trying to find his brother. This brother, who is a sword fighter, disappeared suddenly one day, and now Eiji travels in search of him, and perhaps in search of something that cannot be found. Eiji's special attacks Rekkuzan Down, Downforward, Forward + B Hishouzan Forward, Down, Downforward + B Syugekidan Downforward + A Ryuseikyaku Jump, Down, Downback, Back + A Byakki-mosyuken Forward, Downforward, Down, Downback, Back, Downback, Down, Downforward, Forward + B Enjin-Syuraha Up, Down, Forward, Back + AB Kayin Amoh Kayin is known by all in the underground as a prize fighter by the name of "Storm". Through many fights in the underground, he learned what the word "fight" means and also he learned emptiness. But after spending so much time in a world of blood and carnage, peaceful, everyday life in the ordinary world holds no excitement for him. Kayin's special attacks Sonic Slash Down, Downforward, Forward + B Power Thrust Forward, Down, Downforward + B Leg Crush Down, Downback, Back + A Scottish Moon Jump, Down, Downback, Back + A Hells Inferno Forward, Downforward, Down, Downback, Back, Downback, Down, Downforward, Forward + B Rainbow Splash Forward, Downforward, Down, Downback, Back, Forward, Back + AB Sofia Learning that her memory was being manipulated by the organization that is holding this tournament was depressing for Sofia, but she is now determined to put the past behind her and believes that the future has more promise. Now no-one can get in her way. Sofia's special attacks Thunder Ring Down, Downback, Back + B Aurora Revolution Forward, Downforward, Down, Downback, Back + B Rattlesnake Down, Downforward, Forward + B Call Me Queen Forward, Back, Forward, Back + B Salamander Downforward, Downback, Downforward, Back, Forward + AB Rungo Iron Rungo is a warm person who was living together peaceful with a family he loves very much and operating his own mine. One day, by chance he struck a lode of uranium, and since then has become the target of various organizations. Now, Rungo is trying to protect his family and his mine. Rungo's special attacks Fire Strike Down, Downforward, Forward + B Power Thrust Forward, Down, Downforward + A Sinning Charge Down, Downforward, Forward, Back + B Batter Up Forward, Downforward, Down, Downback, Back + B Mega Fire Strike Back, Downback, Down, Downforward, Forward, Downforward, Down, Downback, Back + B Mega Brutal Stomper Up, Upback, Back, Downback, Down, Downforward, Forward + AB Duke B Rambart A prominent lord of a castle of many generations. Duke was trusted heavily by the neighbouring village. One day, during a contest with a young Asian man who came to the village. Duke 1s beloved sword "Vanquer" broke and Duke is possesed with the thought of a rematch with his now archenemy, Eiji. Duke's special attacks Southern Cross Back, Forward, Downforward, Down +B Cyclone Down, Downforward, Forward + B Orge Slash Forward, Downback, Down, Downforward + B Head Crush Jump, Down, Downforward, Forward + B The End Downback, Down, Downforward, Forward, Back + B La Fin Downforward, Downback, Downforward, Back, Forward + AB Fo Fai Fo is a 107 year old master of Black Magic. In ordinary life, Fo appears as a harmless and cheerful magician, but in fact hundreds maybe thousands of men have been sacrified at the tips of his shiny metal blades. Tonight, as well, he has plans to paint the town red, so to speak. Fo's special attacks Mystik Sphere Forward, Downforward, Down, Downback, Back + B Pagoda Kick Down, Downback, Back + A Falling Sphere Back, Down, Downforward + B Sphere Burst Jump, Forward, Downforward, Down, Downback, Back + B Claw Attack Forward, Down, Downforward + B Wind Breaker Forward, Upforward, Up, Upback, Back + AB Mystik Sphere Burst Forward, Back, Downback, Down, Downforward, Forward, Back + B Ultera Wind Breaker Back, Forward, Back, Forward + AB Mondo In ancient times, a family of Yaki clan were employed by a man of great influence to carry out spy activities. Mondo now possesses the "Seiryu Spear", the strongest proof of the existence of that family. He has rid himself of all emotion in order to carry out his mission. What does he think fate has in store for him? Mondo's special attacks Goriki Tenbu Forward, Down, Downforward + B Goriki Fujin Back, Downback, Down, Downforward, Forward + B Shippi Tsuki (upper)Down, Downforward, Forward + B Shippi Tsuki (lower)Down, Downback, Back + B Goriki Raijin Jump, Down, Downforward, Forward + B Choriki Daibut- Down, Downforward, Forward, Down, Downforward, sumetsu Forward, Back + B Kyoriki-jakou- Forward, Upforward, Up, Upback, Back, Forward, retsubu Downforward, Down + AB Ellis Ellis lost her parents is a traffic accident when she was very young. Since that young age she has been raised in a traveling dancing group. Hearing rumour that her father was still alive, she entered the previous contest to look for him. It was then she learned her real father was Gaia. She desperately wants to meet him again, and so has entered this contest. Ellis' special attacks Tornado Down, Downback, Back + A Flaming Crescenz Forward, Down, Downforward + B Arc Slash Jump, Down, Downback, Back + B Air Dance Jump, Down, Downback, Back + A Ribbon Dance Forward, Upforward, Up, Upback, Back + AB Sweet Kiss Forward, Back, Forward, Back + B Stardust Night Downforward, Downback, Downforward, Back, Forward + AB If you enter a special command, you can also use these characters! Gaia The identity of this character is still unknown. The only comment that can be made is that this character looks very similar to Gaia, the character that sponsored the previous contest. Not just his looks are similar, but his strength as well. Gaia's special attacks Red Fire Down, Downforward, Forward + B Blue Water Forward, Down, Downforward + B Green Wind Down, Downback, Back + A Dark Finish Forward, Downforward, Down, Downback, Back, Forward + B Bad End Downforward, Downback, Downforward, Back, Forward + AB Sho (The Etranger) He is Eiji's brother. He never appears in a specific place nor in the same place, but he shows his face occasionally, as a traveler does. Thus, his nickname "The Etranger". It is unclear why Sho entered this contest. After all, they say he was the champion of this contest in the past. Sho's special attacks Rekkuzan Down, Downforward, Forward + B Hisyozan Forward, Down, Downforward + B Senkouga Down, Downback, Back + A Suiseikyaku Jump, Down, Downback, Back + A Gekkosa Jump, Up, Down + A Sisyozan Back, Down, Downback + B Ryugekidan Downforward + A Banki- Mosyuken Forward, Downforward, Down, Downback, Back, Downback, Down, Downforward, Forward + B Emma- ressyusai Down, Forward, Upforward, Up, Upback, Back, Down + AB All the enigmatic fighters have appeared at last! Are you certain that you can go the distance with your opponent? LINKING GAMES (Fight Mode) Two players can play against each other in the Fight mode. In order to play in the Fight mode, the following are necessary : 2 Game Boys 2 Battle Arena Toshinden game cartridges 1 connecting cable * Connect your GAMEBOYs as shown in the drawing above, insert a game cartridge into each GAMEBOY, and switch them both on. * Enter the Game Mode screen of both GAMEBOYs and choose "VS HUMAN". * Select your characters and begin the game.

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