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Super R-Type

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games
C2C7-6D0F Infinite lives DF66-0F00 + CB66-0FD0 + DD66-0F60 Start with 1 life instead of 3 D466-0F00 + CB66-0FD0 + DD66-0F60 Start with 2 lives D066-0F00 + CB66-0FD0 + DD66-0F60 Start with 4 lives D966-0F00 + CB66-0FD0 + DD66-0F60 Start with 5 lives D566-0F00 + CB66-0FD0 + DD66-0F60 Start with 7 lives DB66-0F00 + CB66-0FD0 + DD66-0F60 Start with 9 lives DF6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 1 life instead of 3 D46C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 2 lives D06C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 4 lives D96C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 5 lives D56C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 7 lives DB6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 9 lives 6D80-6DD1 + DD80-6D01 Spiral motion gun takes less time to power up DD80-6DA1 Spiral motion gun takes much less time to power up 6D84-6F01 Spiral motion gun can't get over- charged DD68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 1 unit of power--but can't exceed 1 unit DF68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 2 units of power--but can't exceed 2 units D468-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 3 units of power C267-A4D9 Once FORCE has been obtained, keep it forever

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